View Full Version : Resident Evil 1 World Record
Scream
07-30-2007, 09:06 PM
I was looking on Twingalaxies and saw that the previous record (59:57 or something) had been broken, the new record is 59:17. This is with Chris on standard mode of RE DC Dual Shock (on a PS2 I think) with the rocket launcher (also using the start button quick recoil "bug"). Anyone here think they could break this? It would be nice for a THIA member to have this record heh.
You can download the run here: http://www.archive.org/details/ResidentEvil_DC_Speedrun
It was only put online on May 21st 2007 so you might not have seen it. Make sure you use a download manager as you'll need to resume from that server a lot :P
Dot50Cal
07-30-2007, 09:16 PM
I wouldnt really trust speed runs now-a-days. Not with save states and all, it just is too easy to fake today. It would be nice to find the best path to a speedrun for the site but beyond that you'd be constantly trying to "defend" your "title". A hassle really :P
Scream
07-30-2007, 09:23 PM
But isn't the Twingalaxies verification process quite good? Looks trustworthy to me. It's not like some guy just posted it on YouTube, it took a few months for verification first.
Puma1
07-30-2007, 09:37 PM
yeah, that's what I've heard too. Twingalaxies is pretty trustworthy. But hey don't take my word for it.
Scream
07-30-2007, 10:30 PM
All the entries are on VHS tapes, which would make it difficult to manipulate right, well not difficult, just it would look very noticable if they did try, right? So if they show the booting sequence without an action replay it could be seen as quite real but I believe that's not the only verification process... They must also study the entire video while timing it. Someone could probably cheat though by modifying the actual game (and backing it up obviously), like a tiny code that alters an enemy's position slightly so you can shave some seconds off the time. Real sneaky :P
Dot50Cal
07-30-2007, 10:31 PM
I did make a crap guide for Jill XD I have a video at 1:20, though I messed up quite a bit so theres a lot of room for improvement. I took a lot of time to do too, I have all the content ready for uploading but its using too many of the old sites design for it to be useful now.
But I'll probably be playing through the game a lot of times for the site anyway, its only natural to figure out the fastest way to beat the game and document it.
Maybe someone here can answer this, do you run faster with nothing equipped or is that just my imagination?
Scream
07-30-2007, 10:35 PM
1:20 for Jill isn't too bad I guess. The cut-scenes are longer for her scenario than Chris'.
Project Omega
07-30-2007, 11:18 PM
I bet on the DS, you could get pretty awesome times since you can skip scenes and door loading sequences...
Arlumit
07-31-2007, 12:24 AM
I think the person must have used shark codes that makes the difficulty easier or make the winning time to 0:00 59 mins before he won Bio1 on that game play record.
or also, click start to skip all CG movies if click start can stop that movie to play on.
Rombie
07-31-2007, 04:17 AM
I haven't checked, but there is a clear difference between them playing Resident Evil and them playing Biohazard. Speed runs and runs with just the knife are far easier on the default difficulty if you're playing the Japanese edition, and sub hour runs are an extremely easier prospect than playing the US or European versions.
Dot - As far as I know there isn't any difference in speed, but I can't confirm it. If I still had some of the modding guys around from the DL's Sanctuary they'd be able to confirm the animation runtimes for me.
TG is fairly strict on monitoring illegitimate entries, but I've gone off the concept of them since reading the story (and waiting to see the doco (http://www.imdb.com/title/tt0923752/)) about Billy Mitchell and Steve Wiebe's DK battle and TG's underhanded tactics related to it.
Scream
07-31-2007, 05:03 AM
What underhanded tactics were they? Or is it too long a story to tell here..
Rombie
07-31-2007, 11:28 AM
I'll try and sum it up as best I can.
Mitchell was labeled "the ulitimate gamer of the last century" by like Time after his numerous still standing records of late 70's and early 80's arcade hits. He's a rich boy (son of a major hot sauce creator and currently owns the company), very arrogant, big talker, and comes off looking like a very sore loser in the movie apparently.
Wiebe on the other hand appears to be the yang to his ying. Reltively poor, downtrodden, and constantly losing at most things he tries at - cries a lot, not very outspoken. Wiebe lost his previous job and ended up playing Donkey Kong instead. Sounds like an amazing novel almost, except it's real.
Anyway.... Wiebe taped himself breaking Mitchell's most recent record of Donkey Kong after spending weeks playing the game on an old cabnet he'd put in his garage. He'd been taping it to improve and basically caught this "perfect game" on video. Submitted it to TG who questioned it. Problem according to the people making the film is Mitchell is on the board of the site collectors, and the place is run by quite a few people who claim to be bunch of his fan boys basically who weren't going to let their masters record even be questioned. Their side is that they really felt uncertain if this board was real or not because it was in some guys garage.
In the end some members of TG who lived in the same area as Steve Wiebe, apparently instructed by people higher up at TG, just invited themselves into his house and garage and dismanted his Donkey Kong machine, then afterwards said the record wasn't broken because the machine wasn't original. This part is in dispute... people did come in that is true, but how the gained access isn't clear and what they did isn't clear either other than taking out the board to take a look.
Yes... it doesn't seem that clear cut... then they find Wiebe got this cabnet from is from a guy called Roy Shildt, who is outspokenly against TG... so it becomes very suspect as to how legit the cabnet might actually be. Maybe the boards been played with changing speed, jump height or so forth - even if Wiebe doesn't know about it. Will a rematch happen? Hmmm....
I'm not sure how the movie continues to approach the rest of this, but I know what's happened since. After numerous debate and the eventual movie being worked on, TG eventually decided that Wiebe's score could stand, and added it on March 23rd this year (Mitchell's most recent score was 1,047,200, Wiebe's was 1,049,100). There is debate after if Mitchell then passed the score again, but considering it seems the machine he used was possibly not legit, they posted and quickly removed his score that time...
But in the end, even with Wiebe's new score however - Mitchell apparently repassed his old score and Wiebe's officially during this July with an Nintendo authenticated DK board running a new score of 1,050,200. He also announced a prize of $10,000USD to the person who can beat his score at the Classic Gaming Expo which happened just last weekend. Doesn't appear it has happened though... but the competition isn't over yet it appears.
The movie's been getting good comments and comes out later this month (August) in the US, apparently it's more than about competitive gaming and a bunch of "he says-he says" and more about general competition (the guys are so exact parallel opposites that it works on this general level).
Puma1
07-31-2007, 11:38 AM
Thanks for the enlightenment on the subject. didn't know about all this heat going on about old school games. I do remember seeing some show about Mitchell a while back when I had the flu so I don't remember what channel it was.
Scream
07-31-2007, 11:44 AM
Heh thanks for that, I did a quick one second search on Google at work earlier but gave up quickly hence why I asked. I saw the news headline about the record being broken again and didn't think much of it until now. It seems fair enough to question the legitimacy of the video, especially as he was just trying to improve. I'll try check out the movie if I can :P
Puma1
07-31-2007, 11:46 AM
Alright that would be tight if you did. Hey I didn't notice, I'm considered a cockroach on these boards lol.
Scream
07-31-2007, 12:02 PM
I hate cockroaches, especially the ones that can fly. Woke up a few months ago with one crawling all over me, so I had to wipe the bastards out.
Dot50Cal
07-31-2007, 12:03 PM
Thanks for the history lesson Rob ;D There's a movie about the whole ordeal though? Any chance its public domain?
Rombie
07-31-2007, 12:44 PM
The guys doing the doco just happened to be in the right place at the right time when they met Wiebe apparently, and the whole thing began unravling around them - because of that it's kinda more than public domain knowledge. Anyone could have made this film if they asked the right questions to the right people based on whats out there, but there is one particular thing with Wiebe they said the right place right time thing about. They have admitted though the movie is slighly skewed towards Wiebe because of the way it started, the way they tried pacing the narative, and the comments that Mitchell gave them.
I did a bit of a google as well. No one has filled out the Wikipedia page with a lot of info, but there is an exceptionally non-bias group of reports I found on MTV (wow) which sum up some of the bits of what I've heard during the past several months and actually some bits and pieces I hadn't heard (especially from some of the people at TG).
http://www.mtv.com/movies/news/articles/1560636/20070529/story.jhtml
http://www.mtv.com/movies/news/articles/1560691/20070529/story.jhtml
http://www.mtv.com/news/articles/1565744/20070727/id_0.jhtml
Rancid Cheese
08-01-2007, 02:39 PM
I took a good 10-20 mins (maybe more) off my times as soon I went to playing the PC versions since you can skip the doors and a considerable number of the cutscenes both FMV and dialogue based. Also with RE2 there is an option to actually decrease the number of enemies so that it ran at a better speed on older machines. Now this is obviousy an unfair advantage but only against console times . . .
Puma1
08-01-2007, 03:25 PM
heh, heh, I do remember being able to lower the number of enemies on a RE 2 demo I had for the PC years ago. That did make it easier as my 11 year old self was finally able to survive the onslaught of zombies.
Umon Daisuke
08-01-2007, 04:39 PM
It would be very obvious if someone turned on the increased loading speed option on a PS2 with the game; either version as a matter of fact. The stage music for the following room plays before the door animation starts. The JPN version's default auto aim makes it a bit easier, as well as the lower enemy HP.
I tried sending a Zero tape... don't remember my record, but it was as fast as possible. I never got a response from anyone at TG.
Dot50Cal
08-02-2007, 08:03 PM
I never heard of any lower enemy option in RE2 for the PC, was this just on a demo version?
Scream
08-03-2007, 12:24 AM
I've been talking with Ekudeht on GameFAQs (some speed run guy) and he says there is a lower time than 59:17 without the use of a rocket launcher. However the run is done on the Japanese version, which is of course easier and the text scrolls by quicker as Japanese text is generally shorter. A video will be online in a few months I think.
Project Omega
08-05-2007, 11:46 PM
Hah, with some practice, you too can accomplish these times :D
Puma1
08-06-2007, 02:22 PM
Those screens are for Survivor on the PS1 right?
Project Omega
08-06-2007, 06:59 PM
Yeah. The first one was one I'm proud of... I was super bored and just explored around for 40 something hours...
Puma1
08-06-2007, 10:47 PM
Holy sh*t I didnt' notice that till now! You spent 44 hours on that game? I mean what was so special about exploring. Were there enemies to keep killing, oh and how many days did you span it out on?
Project Omega
08-07-2007, 12:09 AM
Mostly spent it researching enemy behavior and their AI programming, exploiting the zero damage glitch (if your back is to the enemy, they can't harm you--save for zombies--they can turn you around).
Dot50Cal
08-07-2007, 08:37 AM
Mostly spent it researching enemy behavior and their AI programming, exploiting the zero damage glitch (if your back is to the enemy, they can't harm you--save for zombies--they can turn you around).
o_o WHAT?
Project Omega
08-07-2007, 09:26 AM
Yeah, like if you're facing a wall, the enemy just tries (in vain) to get in front of you to try and attack you... Zombies however can turn you around and bite you...
I'd upload a movie I made, but my FTP is being gay...
Scream
08-07-2007, 09:34 AM
Reminds me of the Chimeras in RE1 original, they won't hurt you if you just walk around backwards lol. Watch out for secondary ones that jump at you though, just press another backwards direction before they jump and you should dodge it. It can be fun.
randomwab
08-08-2007, 02:09 AM
What about Resident Evil 2? What's the fastest time on it? I'd be interested in seeing how close to that time I could get.
Project Omega
08-08-2007, 02:38 AM
I'd upload a movie I made, but my FTP is being gay...
I'm not sure what's wrong with my FTP, but it's not allowing me to view the main directory. I can login fine, just can't view/upload anything... Even when entering raw FTP commands it did nothing... So I've uploaded the video to MegaUpload :
http://www.megaupload.com/?d=Z4LEB7MX
Rombie
08-08-2007, 10:32 AM
What about Resident Evil 2? What's the fastest time on it? I'd be interested in seeing how close to that time I could get.
There is a couple on TG around the 1:14 mark for a Leon A run on the NTSC version (any weapons with no cheating to unlock them), being run on a PS2. Morrow, who has a bunch of REDC ones, has a Claire B run with the same weapon options on PS2 @ 1:23.
I've managed a Leon A run @ 1:19 with no unlimited ammo/bonus weapons on a PAL version running on PS1 back in 1999... so I'm sure it would be an easy one to beat.
Project Omega
08-13-2007, 10:23 PM
Youtube'd
http://www.youtube.com/watch?v=crnbV0gSSeA
Stars_g36
08-14-2007, 03:15 PM
I think the world record should be on Hard Mode with normal weapons...still a fast as hell time though.
On Resident Evil Survivor, Ive tried the cheats that were claimed on line and it never worked, I've always waynted to shoot the crate in the beginning and get the ring that appears and you shoot it to get infinte ammo for all weapons or what not...is this true?
Rancid Cheese
08-15-2007, 05:15 AM
I never heard of any lower enemy option in RE2 for the PC, was this just on a demo version?
Wow I shoulda replied quicker eh?
But no it was the full version, it's amongst all the other options in the features tab of the setup. It reduces the number of zombies in the streets and at areas where there are more than two such as when you pass the unshuttered windows and despite saying it only affects zombies it appears to reduce the number of hatchlings the G-Offspring could produce at any one time . . .
http://img267.imageshack.us/img267/5184/reducedenemiesqs8.png
Dot50Cal
08-17-2007, 09:48 AM
Oh, I didn't remember that..weird.
Omega, lol Nice vid XD
Project Omega
08-17-2007, 10:57 PM
If I only had Adobe Premier (or whatever it's called).
nemesiswontdie
08-21-2007, 09:29 PM
i think that dude might of had cheats
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