PDA

View Full Version : Biohazard 5 Demo Comparison



Pages : [1] 2

Dot50Cal
12-29-2008, 08:34 PM
After receiving the Playstation 3 version of the Biohazard 5 demo, I spent most of the day creating a little article which compares the two. Keep in mind that the game has several weeks still until release, so most of the "issues" could end up being fixed and polished. I'll have a video comparison for you guys sometime tomorrow, and it will be for members only, since the bandwidth demand for this will probably be too big to support the general public.

Biohazard 5 Demo Comparison (http://www.the-horror.com/index.php?id=features&s=bh5demo)

Greko
12-29-2008, 09:04 PM
Dear God John, what have you done!?

GalacticAE
12-29-2008, 09:32 PM
Is the Ps3 version "widely available" yet like the 360 version was?

Zombie Fred
12-29-2008, 09:36 PM
Good comparison :)

Bertha
12-29-2008, 09:37 PM
Hopefully I'll be able to find one to order...I'd like to see the difference for myself.

Dot50Cal
12-29-2008, 09:38 PM
Is the Ps3 version "widely available" yet like the 360 version was?

No, read the article. Its only available on a disc you get if you buy a new PS3 from Nov 18th onward.

ps3147
12-29-2008, 09:51 PM
Dude you need to rip that and upload it on the net ASAP lol

Dot50Cal
12-29-2008, 10:00 PM
I cant. Its 1GB, and also has this oddball way of copying it to the PS3. Basically, you put the disc in and go to boot it, but it opens like a folder. Then you click on the BH5 demo, and it copies the INSTALL to the HDD. Then you have to install the game proper to the HDD again. So yeah, its odd. Plus, afaik, you can't rip PS3 game demos properly yet.

GalacticAE
12-29-2008, 10:04 PM
That's all I was wondering about...

I'm looking forward to the video.

ps3147
12-29-2008, 10:06 PM
Oh well the jpn psn demo should be up soon, thanks for the heads up though

Umon Daisuke
12-29-2008, 10:16 PM
The odd filtering present in DMC4 seems to here as well, but I suppose Quaz & co are better judges. The most prevalent differences are the shaders with those builds, which was a minor difference between the two versions of DMC4 as well.

Any LPCM support on the PS3? DMC4's was basically 484kbps and it didn't even override the DD option.

P Anderson DIE
12-29-2008, 10:24 PM
Man Ps3 got its ass kicked.

Vector
12-29-2008, 10:28 PM
Jesus Christ...Dot, I see why you did it and I appreciate it but this is the shit that only fuels the fire of the stupid-ass console wars that will never come to an end. Fanboys on GameFAQs and probably NeoGAF too are linking to this comparison and bitching and moaning about it...it's so ridiculous.

I understand why you did it -- to show the differences to people who own both consoles(like myself) and want to make a final choice -- but I just LOVE when people shit their pants over differences like this. So ridiculous.

Nevertheless, for what its worth, the comparison is very in-depth and well done.

Dot50Cal
12-29-2008, 10:33 PM
Sounds like a personal problem :P

Umon, not sure about the audio.

IGUANO
12-29-2008, 10:34 PM
Dot, here - http://www.the-horror.com/index.php?id=features - if we click directly on the text: "Biohazard 5 Demo Comparison", it directs us to the (great) "Dark Biohazard Interview". :P I thought i'd warn you. ^_^

Great comparison, so far by what i saw i'm glad to be buying an X360! (soon) :) I just wonder why does the PS3 demo has twice as much data compared to the X360 demo... :o

Umon Daisuke
12-29-2008, 10:34 PM
I understand why you did it -- to show the differences to people who own both consoles(like myself) and want to make a final choice

The real comparison is naturally the one between the final retail versions, so this comparison is purely for kicks, since the demos are of older builds of their respective consoles. The 360 had more demo builds as well IIRC.

Dot's reason for doing it... well, for kicks really :P He did a DMC4 demo comparison despite not being interested in the game one bit. Far better than relying on Gametrailers or the press in general, and it's fun.

Dot50Cal
12-29-2008, 10:36 PM
Dot, here - http://www.the-horror.com/index.php?id=features - if we click directly on the text: "Biohazard 5 Demo Comparison", it directs us to the (great) "Dark Biohazard Interview". :P I thought i'd warn you. ^_^ Great comparison, so far by what i saw i'm glad to be buying an X360! (soon) :)
Whoops! Fixing ^_^

Umon Daisuke
12-29-2008, 10:39 PM
Umon, not sure about the audio.

Is the demo a full GB, or the whole content of the disc? I really don't anticipate any differences in that respect, but it's all the better if they're taking advantage of the extra space somehow.

Dot50Cal
12-29-2008, 10:40 PM
Seems to be, but I dont know why its so much larger. I really want to dig around. God knows what kind of stuff is on it :(

Vector
12-29-2008, 10:42 PM
Sounds like a personal problem :P

No, just call me old fashioned because I miss the days when people played games to have fun and didn't bicker over consoles and exclusivity and other bullshit of the like.

HOTvirus
12-29-2008, 10:47 PM
in 2009, the ps3 version will be good too
i hope so...

IGUANO
12-29-2008, 10:49 PM
(...) I miss the days when people played games to have fun and didn't bicker over consoles and exclusivity and other bullshit of the like.

Couldn't agree more! ^_^ I simply can't understand all the fanboy bullshit... o_o I love my Wii and i want an X360 but it's not like they're flawless or anything like that! :uhh: To same people their consoles are almost godlike! :rollseyes

In respect to RE5 i really hope both versions come out as great as possible! :waga waga

@Dot: I really hope you can dig something out of that (almost) 1GB! :lol:

Skunky
12-29-2008, 11:10 PM
Both versions look pretty sweet in my opinion. I prefer the look of some of the 360 screens and others on the PS3. Some just look 'different' not necessarily better or worse...
But I also question the point of doing the comparison at this time. It makes sense to analyze the retail versions but the demos released 3 months before the final versions..? Whatever, it's still interesting.
Comparing the scenes in motion will be interesting too. Didn't DMC4 have motion blur on PS3 but not 360? Are there similar differences with RE5?

Another thing you should note is that I took these shots through component video output on both consoles.
I'm no technical expert but why didn't you use HDMI? I thought that would produce the best results on both consoles.

Zombie_X
12-29-2008, 11:25 PM
I got the PS3 demo off of isohunt and burnt it to a bd-rom. It installs perfectly, but audio is a bit glitchy.

EDIT: I tried to burn it to DVD and it doesn't work. I get "Unsupported Media" icon/text.

cavs
12-29-2008, 11:35 PM
what an indept comparison! i would have never noticed those differences if it wasnt for you lol

cvxfreak
12-30-2008, 12:09 AM
Prefer the look of the 360 version myself.

CODE_umb87
12-30-2008, 12:49 AM
I got the PS3 demo off of isohunt and burnt it to a bd-rom. It installs perfectly, but audio is a bit glitchy.

You were able to download the torrent? Every time I try it always stops at 72.9

revil5
12-30-2008, 01:01 AM
I like the 360 screens better but i'm still getting the PS3 version cause I will still be able to play it when my 360 gets the RROD. lol

Rombie
12-30-2008, 01:10 AM
The one screen out of all of them which interests me is the executioner... the 360 version clearly has a lot of detail, but the PS3 version ends up looking more like a painting due to the soft details and edgings. Other than that, aside from the odd thing here and there, I like the 360 version more.

If this is like DMC4 though, the filtering on the PS3 means aside from a little softness the screens make the comparisons very clear, but in motion far harder to tell. Given Dot makes this comment as well, I'm not surprised.

Will be interested to see how much of this does and doesn't still stand come March.

Ra1DeN
12-30-2008, 04:30 AM
Dot50cal, can you rip the BD demo disc, upload it, and give us the DL link?

Please! =))

Dot50Cal
12-30-2008, 05:14 AM
I can't, because afaik there is no reliable way to rip a PS3 game, let alone a weirdo one like this with a hybrid bluray VIDEO / bluray GAME structure. Even if I could, I wouldn't go hosting a 1GB file. Thats just asking for trouble.

randomwab
12-30-2008, 06:07 AM
Even if I could, I wouldn't go hosting a 1GB file. Thats just asking for trouble.

I'm pretty sure it wouldn't sit well with Capcom either, demo or not. Just look at how they handled the Japanese 360 demo, I'm pretty sure they'd attempt to come down on the site hard if we were giving out links.

Biokk
12-30-2008, 06:11 AM
any news on when us Europeans will be getting the demo? Im itching to buy a PS3 but have semi convinced myself to wait and buy both the console and Resi 5 on release date..however, i would probably buy the PS3 now if i thought i could get the demo!!!!

[STARS]TyranT
12-30-2008, 06:12 AM
Good article, and leaps and bounds better than the POS articles that Eurogamer do.

Dot50Cal
12-30-2008, 06:13 AM
I'm pretty sure it wouldn't sit well with Capcom either, demo or not. Just look at how they handled the Japanese 360 demo, I'm pretty sure they'd attempt to come down on the site hard if we were giving out links.

Yeah, theres always that.

Theres no firm date for Europe yet. All we know is that Japan is getting a PSN demo (probably the same one as the disc) in January, US is getting it (no platform mentioned, probably both) in 2009.

[STARS]TyranT
12-30-2008, 06:28 AM
To many people as well bare in mind the differences are only really down to how each console renders specific effects, not a limitation on any hardware at all.

The open shot with the tannoy guy shows the smoke effects are present on the PS3 version are there, but not as much volume. No doubt Capcom will fix many of these issues during optimisation.

Didn't someone from Capcom say the PS3 verison demo was taken from an early stage of development?

Either way, it's clear both versions look great but the X360 just edges ahead with some more 'complete' effects, so to speak. But like Dot says, let's see what happens on release, (or nearer release).

Dot50Cal
12-30-2008, 06:30 AM
I never heard anyone give any word on differences from the builds or any dates.

As more demo's come out (US, Europe), I'll check them against the shots here. If theres any change, I'll note it.

Sunglasses
12-30-2008, 06:30 AM
360 version looks better, it's strange? .... usually multiplatform games look a bit better on Xbox 360.

aris13
12-30-2008, 06:36 AM
Well I'm still getting the PS3 version.:P

rehunk88
12-30-2008, 07:36 AM
ya i dont care either about this whole comparison i really dont give a crap about it :)
hehe but il be getting the ps3 version thats for sure an also becuse its the only one i got so XD

IGUANO
12-30-2008, 09:15 AM
(...) As more demo's come out (US, Europe), I'll check them against the shots here. If theres any change, I'll note it.

Appreciated. ^_^ And despite prefering the look on X360 version, i agree with you Dot when you say: "(...) The Xbox 360 version seems to have more of a green tint to it, and the Playstation 3 seems to have more of a red tone. To my eyes, the Playstation 3 version looks a bit more natural, (...)". -.-

Edit: Oh, i evolved from a cockroach into a bat, this is really cool! :lol:

HOTvirus
12-30-2008, 09:35 AM
i already preorder the 360 version

not quiet a really trolling
but, no offense, but the 360 version just rape the ps3 one

look at the crap textures on ps3, come on guys...
360 usually is better in multi games
360 is the main platform of development in this game
ps3 doesnt like the mt framework as well
old build? i think about 360 is behind in dev, the devs told it recently...

so what we could expected?

Sunglasses
12-30-2008, 09:40 AM
Dot you are on N4G (http://www.n4g.com/xbox360/News-252140.aspx) :lol:

Umon Daisuke
12-30-2008, 09:57 AM
360 version looks better, it's strange? .... usually multiplatform games look a bit better on Xbox 360.

If you go by Capcom's track record, the differences will be negligible with the final games. Even then, you'll have the occasional wise ass who will claim that one version is "clearly" superior to the other.

The most important things are a stable frame rate and keeping tearing to a minimum.

Zombie Fred
12-30-2008, 10:20 AM
I am sure you wont be able to tell the difference, by each game's final build, because their will be the good old Capcom Polish on each title.

Dredgon
12-30-2008, 10:24 AM
i already preorder the 360 version

not quiet a really trolling
but, no offense, but the 360 version just rape the ps3 one

look at the crap textures on ps3, come on guys...
360 usually is better in multi games
360 is the main platform of development in this game
ps3 doesnt like the mt framework as well
old build? i think about 360 is behind in dev, the devs told it recently...

so what we could expected?

I agree wholeheartedly! Did you preorder collector's or regular, I did the collector's.

Sunglasses
12-30-2008, 10:41 AM
If you go by Capcom's track record, the differences will be negligible with the final games. Even then, you'll have the occasional wise ass who will claim that one version is "clearly" superior to the other.

The most important things are a stable frame rate and keeping tearing to a minimum.

For what i've seen now the textures of the Biohazard 5 demo are a lot better on 360 than on PS3, nothing more. And since RE5 is developed on PCs (360's structure is very similar to PCs) i think it's not so strange, I'm wrong?
You're off I'm not a 360 fan boy, but I'm not blind... 360 demo screenshots looks better.

pogo
12-30-2008, 11:25 AM
The textures on the PS3 version don't look as though they are lower resolution to me; they look to be blurred by comparison though. Makes me think that the PS3 version is not 720p native and uses software upscale. Don’t suppose there is anyway of checking that right now? I think they might be using quincunx aliasing on the PS3 verion, that adds a slight blur to the overall image but has a benefit of smoother edges.

There is without a doubt a lack of self shadow and certain particle effects are missing on the PS3 one though. Wonder if that is to do with the possible software upscale or post process filters that might be applied. Chris nose casts a shadow on his lip, but there isn’t any around his ear, quite odd, definitely something going on there.

I see both versions have a filter over them as well during the cut scenes, a film grain effect or something, similar to something used on the original Manhunt although less severe. Are the cut-scenes pre-rendered? I assumed they were since they were since in gameplay videos I have seen there is a slight pause between the cut-scene starting.

I think the shader problem on the PS3 versions is actually more to do with the fact that some objects don’t seem to be normal mapped. They might be using a different effect, Midnight Club: LA and Dead Space seemed to use alternate methods.

My guess is software upscale and possibly a lack of normal mapping on the PS3 version.

HOTvirus
12-30-2008, 12:23 PM
@dredgon: normal version, my LE will be for the first awesome figures of chris and wesker thats appears :P

@pogo: remember the same "issue" that happens in gta4 version of ps3

Nomad9026
12-30-2008, 12:41 PM
I can't but say that I also had the feeling that cut-scenes are prerendered. Good to know that I'am not alone.

Cellardoorsolar
12-30-2008, 01:51 PM
To answer a question: No. The cutscenes are not pre-rendered. They use the game engine, but with higher-res models. Takeuchi has said "..thus, the game fits easily on the 360 DVD."

Also, even with the size difference in the two demos, it seems like the size will be much greater on the ps3 release in the final build. Don't developers normally take advantage of the greater storage capacity on the ps3 blu-ray disk to store higher-res textures with final versions??

Sunglasses
12-30-2008, 01:55 PM
The size is different becouse B-ray has an high capacity but a bad system of data compression.

Vector
12-30-2008, 04:35 PM
Dot you are on N4G (http://www.n4g.com/xbox360/News-252140.aspx) :lol:

omgz we r faymuss

BLSR1
12-30-2008, 06:50 PM
Dot50Cal over at The-Horror.com put together a great comparison gallery between the 360 and PS3 versions of the Resident Evil 5 demo. The conclusion? The 360 version seems to be noticeably sharper looking and has more effects and shadowing.

Congrats on making the front page of kotaku, Dot.

Dot50Cal
12-30-2008, 06:52 PM
Yeah, I feel all warm and fuzzy how the site is DOG SLOW right now ;p

alf717
12-30-2008, 08:01 PM
Congrats indeed! This is like the second time this year, first with RE2 remake news and now this. ^_^

Gideon Quinn
12-30-2008, 09:27 PM
Yeah, you're also on Kotaku :)

http://kotaku.com/5120730/an-in+depth-resident-evil-5-demo-graphical-comparison

Vector
12-30-2008, 09:45 PM
We should start charging people for viewing these outstanding Dot50Cal full-length features.

That's right, I said we.

Umon Daisuke
12-30-2008, 10:34 PM
For what i've seen now the textures of the Biohazard 5 demo are a lot better on 360 than on PS3, nothing more. And since RE5 is developed on PCs (360's structure is very similar to PCs) i think it's not so strange, I'm wrong?
You're off I'm not a 360 fan boy, but I'm not blind... 360 demo screenshots looks better.

You're mentioning a demo again, and I was making a point using precedent with final versions. I was merely pointing out the obvious that those builds are old ones (demo codes aren't released overnight), and both versions are likely going to look better at release. The whereabouts of insinuating that you're a 360 fanboy in that point is a mystery to me.

DMC4 is a MT Framework game as well, and the PS3 did end up with better looking shaders and 60fps cutscenes among other little bits. In motion and overall, the two console versions were identical. The same will apply for RE5.

I've already read Kotaku impressions of some co-op areas that weren't in the demo for both consoles, they're reportedly identical unlike the demos.

Zombie
12-30-2008, 11:29 PM
I got the demo disc yesterday and the game looks fantastic, sure you can notice some differences but is not that bad in motion, as matter of fact I'm really impresses with how the game looks in terms of jaggies, I was expecting something worse.

What I like about the PS3 version is the absence of tearing, but I guess is because I played the 360 demo through VGA.

Corrin
12-31-2008, 12:00 AM
Being on Kotaku oughtta be good for the site's traffic, even though Kotaku is a joke of a video game "news" site.

Mr. Spencer
12-31-2008, 03:27 AM
We should leak this news to 1UP. They'll have a field day with it.

http://i6.photobucket.com/albums/y228/yankeekidfm2/ryan.jpg

pogo
12-31-2008, 04:21 AM
The size is different becouse B-ray has an high capacity but a bad system of data compression.

First I have read this, where are you getting that from? The increased size of games on the PS3 is usually to do with the fact that developers put the same files on the disk multiple times to make them easier to access since the blu-ray drive is slower than the DVD drive on the 360, games like Oblivion used that method.

Just a thought here, but maybe Capcom dropped the native resolution on the PS3 version in order to decrease the hard drive install and are now optimizing it around that.

In my opinion those textures aren’t a lower resolution on the PS3, it is either post process filters, software upscale and perhaps quincunx anti-aliasing, plus the added fact that normal mapping isn’t as extensively used, resulting in objects being less reflective/catching the light as well. There seems to be less jaggies on the PS3 screenshots, games like Grand Theft Auto IV have shown that software upscale decreases the hardness of edges as well.

The shadows and particle effects are a mystery though; anyone got any ideas as to what might be the cause of that?

theocitron
12-31-2008, 05:12 AM
Hi,

Just one post to tell people using the 360 version to use a 720p screen resolution.
Resolutions >720p (even 768p on VGA) induce tearing whereas using a 720p resolution won't show any sign of tearing at all.
Same thing with all capcom games (Dead Rising, Lost Planet, DMC4)

HOTvirus
12-31-2008, 10:26 AM
I use vga with 360 and didn't notice this tearing as you guys talking about

maybe the prob is with my eye, screen tearing thats hurt is the ones we can find in saints row 1 and 2...

ThWorldGreatest
12-31-2008, 10:54 AM
im getting both versions so i don't care but im really glade to be a multi-plat owner, both consoles have terrible ports so it's nice to have an option to get the less horrible version.

News Bot
12-31-2008, 07:39 PM
Hi,

Just one post to tell people using the 360 version to use a 720p screen resolution.
Resolutions >720p (even 768p on VGA) induce tearing whereas using a 720p resolution won't show any sign of tearing at all.
Same thing with all capcom games (Dead Rising, Lost Planet, DMC4)

Explains why I was getting tearing so constantly during cutscenes on 1080p. ^_^

Umon Daisuke
01-01-2009, 04:42 AM
The rendering resolution doesn't change when setting the console output higher than 1280x720, so that really has not effect on tearing (or lack of).

Berserker
01-03-2009, 08:12 PM
Dot50Cal, could you confirm whether or not the button layout for the PS3 demo version has the same basic command setup as the Xbox 360 demo version? ...mainly for the top shoulder buttons.

It might seem strange to assume that they aren't the same but I remember Dead Space swapped the shoulder button commands depending on which version you played (RT = fire weapon/R2 = stomp, etc.). Just curious.

Dot50Cal
01-03-2009, 08:48 PM
They swapped them (and rightfully so imo). PS3 triggers just weren't meant for the way that the 360 uses its triggers.
Edit: Talking about Type A here, I don't know about D.

Carnivol
01-03-2009, 08:57 PM
The rendering resolution doesn't change when setting the console output higher than 1280x720, so that really has not effect on tearing (or lack of).

Unless the tearing is somehow tied to the scaling (or evt the image device/screen).

'cause honestly, I replayed Dead Rising recently (currently over 1080p HDMI) and it was tearing itself to hell and back again at times, and when I played it on my old box w/component (720p) a couple of years ago... I don't recall it tearing anywhere near that much.

I'm actually somewhat tempted to try to hook up both the old and new w/component->VGA->HDMI and swap resolutions around just to see if it has any effect.

Umon Daisuke
01-04-2009, 09:35 PM
Don't know about that. I replayed DR to death during the summer upscaled to 1080p (via HDMI) and I didn't run into much tearing. LP on the other hand tears too often, more so than NGS on the PS3.

kevstah2004
01-04-2009, 10:05 PM
I can't view any of the bigger pics
the ps3 demo cases and install progress have a black square and red dot and the comparison pics just stay on "Loading Image..." :uhh:

Dot50Cal
01-04-2009, 10:22 PM
Yeah, hang on. That should be fixed in a day or so. Doing some back-end maintenance on the site.

Dot50Cal
01-05-2009, 05:59 AM
Fixed :)

kevstah2004
01-05-2009, 10:23 AM
The PS3 version is blurred as hell.

Zombie Fred
01-06-2009, 08:36 AM
Where's the CO-OP camparison, Dot? :p

Carnivol
01-07-2009, 01:11 AM
Where's the CO-OP camparison, Dot? :p

Been asking the same question a few times.
Could need a couple of split-screen co-op comparison shots, just to make the circle complete.

Could be nice both for the feature and for future referencing when the retail version comes out (I assume we'll be doing a possible demo vs retail update to the whole feature then)

adamthegrave
01-10-2009, 12:37 PM
i cant wait for my copy of the demo comes in , btw thanks Dot

Dot50Cal
01-10-2009, 12:43 PM
Co-op is really nothing huge to compare. They look like the same screens, only shrunk down. The PS3's framerate takes a bigger hit than the 360's.

albert
01-12-2009, 02:58 PM
I've received the ps3 demo today. It's the first time I see spanish menus and text with "Biohazard" title screen instead of "Resident Evil" :P
Seriously, with all the action is hard to notice all these graphic details, but obviously it would be great if the PS3 version graphics become as good as the xbox360's...
Well... the play experience... enhanced BIO4, as expected. No complains, of course, Bio4 formula is still new, and the old formula was kept for 6 games. But sincerely, I would prefer the possibility of a "1 player without Sheva" mode.
Anyway, There is a lot to be revealed. I can't wait to the release date

Duckula
01-13-2009, 10:08 AM
Is there any way of uploading the PS3 demo? I understand it installs it to the HDD of the PS3 so surely there's a way of getting the files off it.

I'm hoping it'll turn up on the Japanese PSN this week either way.

Dot50Cal
01-14-2009, 12:31 AM
As far as I know, there is not :\

Helegad
01-15-2009, 08:03 PM
Okay, I'm uploading the file now to my server ^_^

After watching the video, I gotta say that I'd prefer the PS3 version. It looks heaps cleaner and way more vibrant.

Helegad
01-15-2009, 10:28 PM
Uploading is done :)

Click (http://www.box.net/shared/static/bp9euhq9bb.mp4)

TheSelfishGene
01-20-2009, 08:01 AM
I bought a 46" LCD TV today, and finally played the demo on Xbox360.

I really hope they do something about the screen tearing. I wasn't playing over HDMI, because the console is an old unit. Will this contribute anything to the screen-tearing.
I was using the HD cable that came with the 360 (forget what they're called).

As for the gameplay, colour me unimpressed.
RE4 HD. I got killed by the executioner, because I didn't know where to go. And I passed the level first try, it seemed the chainsaw maniac was very forgiving.

A-J
01-20-2009, 08:13 AM
the odd thing is that the 360 demo's tearing was nowhere to be seen in SD, or atleast that's the way it was for me, i've played it on both my 24'' SD TV and 21'' PC monitor via VGA. Tearing's obvious in the cutscenes in HD, couldn't spot any tearing during actual gameplay though.

Umon Daisuke
01-20-2009, 09:46 AM
Will this contribute anything to the screen-tearing.
I was using the HD cable that came with the 360 (forget what they're called).



Nope, v-sync will have to be enabled in-hardware so the cables make no difference. It's component by the way, and congrats on your new TV. I got another one last year, but I keep a CRT in the corner for old games. What did you end up getting? There are so many great deals where I am that it's tempting to get another one.

Unless you're going to sit 4 feet away like "someone" here, the difference between HDMI and component should be negligible on the 360. Makes quite a bit of difference on the PS3 though, and useful for audio if you have a newer receiver.

Bertha
01-20-2009, 01:41 PM
I just had my disk come in. First thing I liked better on the 360 were the controls. Granted those took some getting used to, but I'll probably experiment with the different setups a bit more.

Second...perhaps its just because my tv is newer and has a better screen quality than my brother's, but to me the PS3 picture looks a bit better. Still looks great either way.

TheSelfishGene
02-02-2009, 08:32 PM
After playing the PS3 version this morning, I much prefer it. I find the frame-rate drops far less distracting than the screen tearing.

Sephiroth
02-03-2009, 11:08 AM
I played the PS3 Demo at last the games great but I had to change the controls as close to RE4's ones because when I first played I never lasted 3 mins I was so use to RE4's controls but it's done know but there is one bug problem I sported so fair it's with the Axeman I went into a room where he caint knoof the wall down and I was hope to kill him ther but he went right thought a door that was twice as small as him I try it again and it happen again has anyone else had the same problem.

blitzcloud
02-04-2009, 10:44 AM
Could you please update the comparison with the PS3 February demo? I can tell you the PS3 captures of the comparison are from a WAY older build. Just asking you because there's some people taking your comparison as gospel.

For example in this picture

PS3
http://www.the-horror.com/features/bh5demo/images/ps16.jpg

360
http://www.the-horror.com/features/bh5demo/images/xb16.jpg

You can see the PS3 lacks bump maps totally on those metal surfaces

And this is a picture from my crappy cellphone.

http://i43.tinypic.com/keaopf.jpg

Umon Daisuke
02-04-2009, 12:35 PM
It's the same build for the most part, and there are no real differences between the textures and effects (other than the missing volumetric ones in the cutscenes at present).

The demo is a bit buggier visually on the PS3. I'm not sure about the western demos, but the Japanese one's AA seems to go off or on every time I boot it. When it's off, texture details are as visible as the 360.

So it's safe to conclude that it's qunicunx AA on the PS3, and unless the final version uses a temporal solution like DMC4, the 360 version will have that edge. I'd personally would rather have no AA if my only choice was QAA.

blitzcloud
02-04-2009, 02:50 PM
thats what I'm talking about, the western demo. I'd like a comparison with the western demo... because I really see differences.

A-J
02-04-2009, 04:10 PM
sorry dot, looks like your comparison has been trumped :p


http://www.destructoid.com/the-verdict-is-in-resident-evil-5-graphic-comparison-video-120417.phtml

SandokTheSlayer
02-06-2009, 11:29 AM
is the ps3 capable of having textures as sharp as the ones seen on RE5 360? Or is it just not possible. I thought the devs could tap into the cell to make up for what they don't have in the RSX. Anybody?

Dot50Cal
02-06-2009, 04:34 PM
Sure it is. Just take a look at Uncharted for some really high resolution textures, with some equally as high specular mapping.

SandokTheSlayer
02-06-2009, 05:24 PM
why is it that the xbox seems to always have better multiplatform versions of games? I really like the graphics so far on the 360 version of RE5. Do you think they will get as good for the ps3? I have both and I'm kinda leaning toward the ps3 since I'm kinda counting on my 360 crapping out in time. I have a launch version that is still running strong however.

Dot50Cal
02-06-2009, 05:30 PM
Most of the games are made on 360 first, due to a number of factors. The main one being that its the highest selling of the two. So developers lead on 360, and then port the results to PS3.

Honestly, as I mention in this, I only noticed the differences when I viewed them by overlaying them on each other. I seriously doubt you'll get a big loss by going with the PS3 version. But in the end its a personal decision that you'll have to make.

Blitz, as for your shots there, I took a look and it appears that the specular mapping takes a couple seconds to load on the PS3. At the time of the capture, it didn't load in. I'll have a look some more this weekend if I have some free time.

SandokTheSlayer
02-06-2009, 05:40 PM
Thank You, So is Resident Evil 5 developed for the 360 first this time around too??

Umon Daisuke
02-06-2009, 05:42 PM
I doubt there are any real differences between the two other than the type of AA used. I just noticed your post on B3D, and it confirms my speculation that they're using QAA on the PS3 so the texture details are going to pop up more on the 360.

If the tearing and frame rate hitches aren't fixed up in the final versions, I'd say that both versions are essentially the same much like DMC4.

Seems that Kobayashi's team got a better grip on the PS3 hardware or made better design decisions than Takeuchi's team. The base platforms for their games is still the PC after all.

Umon Daisuke
02-06-2009, 05:45 PM
Thank You, So is Resident Evil 5 developed for the 360 first this time around too??

No, all of Capcom's used their proprietary engine that runs on PC's. They didn't port the code to the consoles until the project was 60% complete. Since the 360 architecture is closer to the PC than the PS3, they were able to get the game running on it quicker. Any differences you'll end up seeing are mostly due to the way the systems run and handle the game.

EDIT: Anyone familiar with the PC DMC4 knows that it wipes the floor with both console versions and then some. So, should RE5 see a PC version (it might now because of DMC4's poor sales on the platform), it will be the definitive version.

SandokTheSlayer
02-06-2009, 06:15 PM
BD3? Anyways so the textures are going to look sharper on the 360? I've noticed the mesh on chris's shoulder are much more detailed on the 360 than the ps3. Will this type of stuff even out? Or like in the comparison, will the face textures and details be as good as 360?

And what is QAA??

Umon Daisuke
02-06-2009, 06:25 PM
qunicunx anti aliasing. A supersampling method that provides a good edge AA but also blurs the overall image thereby hiding some texture detail... like the differences you're seeing.

DMC4 used another method, but they also opted with a blur filter that hid details a bit. In motion, they were indistinguishable though.

blitzcloud
02-07-2009, 01:51 PM
I still the say the comparison is null now, but I dont have a capture card (that captures 720p), so i'll let Dot do it if he wants. But I tell you for sure that the PS3 version isn't like that on the February demo.

Dot50Cal
02-08-2009, 04:11 AM
13MB gif:
http://dot50cal.the-horror.com/Animation1.gif

As you can see, the Japanese demo loads the specular mapping slower than the US demo. The Japan version is on the top. This doesn't invalidate the results, but its interesting to see they did modify this.

Umon Daisuke
02-08-2009, 02:36 PM
The heat haze is definitely present in the demo this time as well. Subtle differences that assure that the differences are smaller in the final versions.

It's rather interesting that the final game's options include graphic "filtering"; it'll be a blessing if AA is one of them.

SandokTheSlayer
02-08-2009, 04:08 PM
Is the PS3 going to have better graphics than the 360 eventually? I'm talking all around for all games. Do you think the 360 is pretty much maxing out currently? And how much power does the PS3 really have that the developers can't figure out how to use?

Umon Daisuke
02-08-2009, 06:10 PM
Theoretically, the console is more capable but we're not talking about a gap that makes you look at 360 games with disgust. No hardware has been technically maxed out in history, so this won't be an exception.

Sony's first party games are basically what you should be looking at. Games like Kill Zone 2, Uncharted and its sequel, GT5 etc. are all among the best (and arguably the best) on console nowadays. They look great, but there are similar looking games on the 360.

Amphion
02-08-2009, 09:37 PM
Here s my two cents about both demos. I've played both quite a lot, and I've sat there two feet away from my TV scrutinizing over both.

As most people here, I also think that the 360 demo has a clear edge. The frame rate, the screen tearing or the variance in colors doesn't really bother me though. What really bothers be in the blur filter that s applied to the PS3. Yes...the infamous QAA technique.

I think it looks terrible and makes the PS3 version look well below its true potential here. The textures and fine detail all look horrible on PS3 in comparison to the 360 because of this technique. When I m looking at a wall or ground on the PS3, it seems as if I m looking through a dirty window.

I wouldn't be this annoyed usually, but there s a reason for it. I m forced to get the PS3 version since my friend is getting it on PS3 as well (he canceled his LIVE account), and I want to play co op with him.

Playing with a fried is of course more important to me than slightly better graphics, but it ll still drive me crazy that the 360 version is better and I didn't get it. :billy: After all, having the ability to choose a multiplatform game that I want was one of the reasons why I bought both systems.

Few questions for you guys:

1) Do you think there s even a chance that CAPCOM will opt to use a standard form of AA on PS3 before the release, instead of QAA? Is it possible that QAA is just here as a temp option? After all this is a demo.

2) I did not mention the weak smoke effects on the PS3 because I m assuming that it ll be addressed before the game's release. Am I correct to assume that?

Umon Daisuke
02-08-2009, 10:10 PM
Why not wait when the final versions are out if it's bothering you that much? I'm sure you won't be alone on Live playing. Dot will be doing a comparison then as well. As it is, both versions look great and despite some issues, the PS3 one doesn't look remotely horrible. As for your questions:

1) Temporal is the only other way, and it's possible that it's changed in the final game. One of the latter Kotaku previews of the multiplayer levels mentions the two versions looking identical, and the editor had noted the image quality of the demos in a prior preview.

One thing to keep in mind that QAA by itself won't give the game that murky look. There is likely additional filtering used in the PS3 version much like DMC4. I did mention that one of the games options after clearing is turning off some filters. I've also found that the PS3 demo is considerably brighter, so toning it down helps quite a bit.

2) Yes. The heat waves that were lacking in the first Japanese demo are in the new one. Neither version has great volumetric effects like say Lost Planet in-game, but the cutscenes are a different matter.

Amphion
02-08-2009, 10:34 PM
Oh I m sure playing over Live wouldn't be a problem. It s just that I always happen to play co op games with the same friend and I d like to continue that with RE5. Even if the visuals in the PS3 version bother me, I ll still be happier playing co op with a good friend, so no big deal really.

Great to hear about the filtering option, but is it only available after clearing (as in beating?) the game? I may have misunderstood what you meant there.

Good to hear about the heat waves, but I actually was referring to the pillars of smoke in the village demo. In the US demo the smoke is a lot higher and more voluminous on the 360. On the PS3 and a bit wimpy and thin looking. I was wondering if that may be adjusted as well. You can see the difference best at the very start of the village demo by looking in the distance and noticing the few pillars of smoke.

Umon Daisuke
02-08-2009, 11:41 PM
The demos are fairly old builds, and they did get the PS3 version running a little after the 360 one (since porting from the PC based MT Framework to the 360 is easier), so anything's possible. We'll find out sooner than later.

Hagu
02-09-2009, 12:36 AM
http://i29.photobucket.com/albums/c251/hagugulley/DSC02201.jpg

Now compare it to the Xbox 360 verson pics on this site. It's an exact pic. They posted the PS3 version without any detail on the walls. There comparison pics are bullshit.

http://i29.photobucket.com/albums/c251/hagugulley/ps16.jpg

Looks like this website tired to make the PS3 look shitty by blurring the walls. I'm running on full HDMI settings. And my camera sucks, but you can tell that the PS3 version looks just as good as the XBox 360.

Mr_Zombie
02-09-2009, 03:03 AM
Looks like this website tired to make the PS3 look shitty by blurring the walls.

Yes, because Dot is such a fanboy, he'll do anything to make PS3 version look shitty -- even buy a promo Blu-ray disc released only in Japan :/.

Before making such statements, you should first read previous posts:

I took a look and it appears that the specular mapping takes a couple seconds to load on the PS3. At the time of the capture, it didn't load in. I'll have a look some more this weekend if I have some free time.

SandokTheSlayer
02-09-2009, 09:48 AM
So why do they need to use this QAA in the PS3? Is it because of the GPU? Does the PS3 not have enough memory or bandwidth or pixel fill rate or something like that?

Hagu
02-09-2009, 12:55 PM
My Ps3 didn't take any loading time for the walls to show ridges. So maybe "DOT" should post the real pics of how the graphics look. I mean obviously the pictures look much worse than they do in reality. I took the pic myself striaght from my own TV. All you have to do is set your PS3 to FULL HDMI in the settings.

Darkmoon
02-09-2009, 02:14 PM
Or, possibly, there was an issue with the original Japanese copy. I believe other websites and such have also found these issues, after all.

But if I were you I really wouldn't accuse the guy of trying to taint the PS3 or some such crap. Dot doesn't care, I'm afraid. And he's hardly going to pay a great deal of money for all his gear to try and prove Sony inferior, is he?

It's nice to see the two do have similar graphics. But please, keep accusations to a minimum. Most of us are mature enough that we don't give a crap about which console is superior in a demo or what have you and insulting Dot will just annoy most folk.

Alexia_Ashford
02-09-2009, 02:33 PM
I'm sure the majority of members here will know anyway considering most of those who have a PS3 will have downloaded the demo and seen it for themselves. I've not seen anyone else make an issue of it. I'm sure "DOT" has better things to do with his time than hijack PS3 demo pics.

Umon Daisuke
02-09-2009, 03:08 PM
So why do they need to use this QAA in the PS3? Is it because of the GPU?

It's easier to implement because of the GPU's lineage, much like it's easy to implement standard MSAA on the 360 because of the eDRAM's specific core. In real world results, QAA does rid of aliasing better but at the expense of an overall image blur. In motion, it's hardly noticeable unless it's pointed out followed by a switch to the 360 version.

Most developers don't quite count on the majority taking screen caps and comparing them, and rightfully so. Others do the extra work if they feel it affects the intended look of the game, and likely tested on 40"+ screens. Uncharted comes to mind.

Heck, most people don't even realize that a good number of games out there nowadays don't even use AA. They only do when they're told.

EDIT: Since some of you screamed for a US demo comparison, one was pointed out to me: http://www.neogaf.com/forum/showthread.php?t=351123

Dot50Cal
02-09-2009, 03:38 PM
Remember kids! Turning on "full HDMI settings" (whatever that even means) makes specular maps load better!
lol.

Hagu
02-09-2009, 05:57 PM
Wow, so you don't know how to set your PS3 to full HDMI?

Amphion
02-09-2009, 07:42 PM
Why don t you tell us Hagu...

hellrizer
02-09-2009, 08:20 PM
alright here is the thing from what i seen and heard the xbox 360 has better lighting and shadowing graphics, the xbox 360 GPU (graphic processing unit) has a higher cabalibility than the ps3 GPU and its a proven fact but here is the thing the ps3 is smarter in solving mathematical problems in result the enemys is a little more smarter than the xbox 360's. In the end both systems are great but it depends on your taste do you want a system that has a little better graphics or a system that is more smarter? It depends on you and as the ps3's disc storage cabalibality its just depends how far the company want to go.

Rombie
02-09-2009, 09:13 PM
EDIT: Since some of you screamed for a US demo comparison, one was pointed out to me: http://www.neogaf.com/forum/showthread.php?t=351123

Less comparable differences in textures than the JPN edition, just softness in the image from the filtering. Clearly "DOT" isn't the only one seeing soft edgings here on the PS3 version :P You can see what the intent is of it against the sharp edgings on the 360 but the game looks better in stills with the texture detail shown. It is at least harder to see the difference in motion and no one has ever doubted that.

I really will be interested to see if Capcom lets us switch that off and how the image quality is without it. DMC4 actually looked fine without it and I kinda wondered why it was on as default.

Umon Daisuke
02-09-2009, 11:00 PM
I'm curious what filtering the options will let you turn off. The first gameplay trailer wasn't running off console hardware, and it certainly had a more sharp, clinical look similar to games like RR7. I actually like that.


Wow, so you don't know how to set your PS3 to full HDMI?

He does, but RGB full range with HDMI has a purpose that's lost on most gaming forums. The 360 has a similar option that's called RGB wide (or something). It's useful for monitors to display a wider spectrum of colours and, and CE companies added it to TV's to support Deep Color (which no source supports other than Folding @ Home)

You'll have to turn on RGB full range on your TV when you do on the PS3 or 360, otherwise you're just crushing blacks and losing detail. It's more noticeable with darker games, or areas that use several blacks.

Unfortunately, Sony's own document is correct, but has bad hints that makes people assume that full range means best output possible. Truth is, the comparisons made before online were done via component, and the PS3's analog output is a bit blurry.

http://manuals.playstation.net/document/en/ps3/current/settings/rgbfullrange.html


Adjust the output settings for TVs that support RGB full range.

SandokTheSlayer
02-10-2009, 09:14 AM
Here is a good article I found about a comparison of the ps3 and 360.

http://www.hardcoreware.net/reviews/review-348-1.htm

I'm no expert (not even remotely close) but why did'nt sony make their gpu at least as good as the 360? It came out a year later.

Oh and by the way, I'm just a curious gamer I'm not trying to be a fanboy or take sides. I'm just genuinely interested in how all this graphics mombo jombo works on both systems. I have both systems (and a wii!) and I like them both a lot!

Darkmoon
02-10-2009, 09:19 AM
Money. I seem to recall that, even as expensive as they were, the PS3's didn't make much in the way of profit. Some people even said they didn't make a profit. I guess they were trying to cut costs as much as possible.

Dot50Cal
02-10-2009, 11:55 AM
In the end both systems are great but it depends on your taste do you want a system that has a little better graphics or a system that is more smarter? It depends on you and as the ps3's disc storage cabalibality its just depends how far the company want to go.

No, thats not the case either. Having a better CPU won't lead to better AI unless Capcom programs it that way. They won't make enemy behavior changes across versions like that. The ruleset will be a standard one which is shared. The MT Framework engine is so heavily tied to PC that the 360 naturally benefits. The engine was made with the 360 and PC in mind first, then later ported to PS3 (which is why we don't see Dead Rising on PS3).


Wow, so you don't know how to set your PS3 to full HDMI?

If you are referring to full range, then yes, I do. However, as has been stated, the captures were done through component. The only thing thats going to happen with component is crushing the blacks. Even if I had HDMI, I wouldn't turn it on. Like Umon said, it requires deep color, or a PC CRT monitor to take use of it without losing detail to blackness.

You shouldn't register just to pick fights, especially when you don't know what you are talking about. It makes you look silly in the end.

Mr_Zombie
02-10-2009, 12:29 PM
I'm no expert (not even remotely close) but why did'nt sony make their gpu at least as good as the 360? It came out a year later.

The GPU in PS3 was designed to be supported by CPU, the Cell, and games made by Sony's studios take advantage of that (and then you have Uncharted, GT5, K2 - games that really shines). However, most games this generation are multi-platform and X360 is their primary platform (because it's easier to develop games on this console) and then they are quickly ported to PS3, hence most of multi-platform games look worse on Sony's console.

Umon Daisuke
02-10-2009, 12:37 PM
Here is a good article I found about a comparison of the ps3 and 360.

http://www.hardcoreware.net/reviews/review-348-1.htm



It's not a clear cut answer like that "article", which is in line with message board posts from the PS3 launch days. Generally speaking, it's common knowledge that the 360 has a GPU edge, while the PS3 has an edge with the CPU (which can and was meant to assist with graphics processing). Overall performance is comparable, but a good team with the right amount of time can get better results out of the PS3. Sony's first party games like Uncharted and Kill Zone attest to that, among few third party games like MGS4.

The difference isn't staggering by any means, so that's all you need to know. Audiophiles like the PS3 better, since most developers compress the samples less and often (not always) offer 7.1 uncompressed stream via HDMI. MGS4 streams the audio, and 25% of the disc was dedicated for it, though it was 5.1.

Each hardware manufacturer had their own priorities while having the GPU and CPU developed among other parts (Cell R&D was A LOT more expensive btw). The PS3's initial price was high primarily due to the BD drive. Imagine if Nintendo launched the N64 with a DVD drive in 1996, and you get the picture.

EDIT: Dot, Framework was started on PC waaaay before they even had 360 SDK's. Mid 2004, headed by Inafune's programmers who developed the Onimusha 3 engine.

hellrizer
02-10-2009, 12:52 PM
if i had the money i would say screw xbox 360 and a the ps3 and instead just get like a alienware or just make my own pc tower but i dont, so there is no point fighting over what console is better because the best graphics and the best HD quality is always going to be a PC.

Alexia_Ashford
02-11-2009, 04:39 PM
Yeah, but the PC isn't a console. They're debating which console is better. That's the point. The 360 demo is better than the PS3 version. As for console debates, I'm not even going into that because it never leads anywhere nice. :)

Hagu, did you really register here just to pick at Dot about his comparison? He didn't have to do it, and he did a good job. I suggest you reconsider what you actually want to contribute or bring to this forum before deciding to post again.

SandokTheSlayer
02-11-2009, 09:10 PM
Thanks for the response Umon. Do you think the games will be pretty much identical then come release time? Do you think the PS3 use that QAA you've mentioned?

Umon Daisuke
02-12-2009, 10:09 AM
Yeah. Like DMC4, I think you'll only see a difference is you take screen caps and compare.

I don't think the type of AA will change in the final, so yeah, that difference will stand. There will be other comparisons too, so we'll just wait and see. Turning down the in-game brightness on the PS3 does help with the overall look, since the game is considerably brighter than the 360 one.

[STARS]TyranT
02-12-2009, 05:17 PM
From my personal comparison, yeah both games look more or less identical, just they way each console renders the visuals varies. It's like playing a game on a PC and running it through and Nvidia card or an ATI one, each will look subtly different.

The only thing I do notice is a slightly choppy framerate on the PS3 version, but only generally when I fire the Machine Gun, which personally feels more of a V-sync issue (with the flare and flash) than a performance one.

Amphion
02-14-2009, 03:23 AM
Can someone confirm if DMC 4 used QAA on PS3 as well?

I just fired up both DMC4 demos to try and see just how different those looked, and I must say they are a lot closer than the RE5 demos in terms of clarity. It doesn t seem like the PS3 version used QAA, as its visuals are 99% as clear as the 360. It has a slight softness to it, but no where near the PS3 RE5.

Did DMC 4 use QAA, and if not, is there a chance that the technique will sneak its way into PS3 RE 5 before release? I would sure prefer that over the current state that the PS3 RE5 is in.

Dot50Cal
02-14-2009, 09:00 AM
DMC4 on PS3 used Temporal AA, which induced a ghost frame.

Amphion
02-14-2009, 10:37 AM
Ah ok, thanks Dot. My knowledge of AA techniques is not that great, but why was there a ghost frame with Temporal? Isn t Temporal the standard, "normal" way of doing AA? I would think that any type of ghosting and blurriness would be avoided with its implementation. Was this ghosting intentional on CAPCOM's part, or just the way PS3 architecture interprets CAPCOM's development tools?

Umon Daisuke
02-14-2009, 11:44 AM
Temporal is more of a way of managing jaggies. It's only on when the character(s) is in motion. MGS4 used the same type as well. The ghost frame Dot spoke of is more noticeable with 60fps games, but I'd take that over an overall softer image personally.

The softness you saw in DMC4 was due to the 360 version's lack of additional filters that the PS3 had.

Amphion
02-14-2009, 12:25 PM
Oh I see, so in other words the PS3 "softness" in DMC 4 was just an added effect rather than a technical limitation?

Dot50Cal
02-14-2009, 04:04 PM
Yeah, it was added on purpose. If you notice with the previous games in the DMC series, they all have this ghost frame as well, but they achieve it through different means. My guess is they did it so they could have the consistency through the series.

Amphion
02-14-2009, 05:37 PM
That s interesting, yeah Ill check out previous DMC games. Strange that they decided to not include it in the 360 version then. These strange discrepancies always bug me.

I really hope (although I doubt) that CAPCOM surprises us and ends up using the same AA on RE5 instead of QAA.

Hagu
02-16-2009, 12:08 PM
Funny how Uncharted looks better than Gears 2 (Which is the best looking XBox 360 game). Shoot, Uncharted looks better than RE5 and it's way older! MGS4 blows RE5 in terms of graphics and controls, so why did Capcom give us RE5 with worse graphics and controls? Re-loading and shooting while standing still, WTF? I also think it's funny when I'm reloading the chainsaw guy waits for me to reload before trying to take my head off. Capcom, get your crap together.


http://kineticninja.blogspot.com/2009/01/naughty-dog-realtime-graphics-and.html

http://kineticninja.blogspot.com/search?updated-min=2009-01-01T00%3A00%3A00-08%3A00&updated-max=2010-01-01T00%3A00%3A00-08%3A00&max-results=2

[STARS]TyranT
02-16-2009, 12:21 PM
Moving and shooting in a Gears style way just wouldn't work for Resident Evil, I would loathe to see Chris circle strafing a chainsaw guy. Plus it's built to realism a lot more, how accuratly do you think people can shoot moving and firing. Thinking about it I hardly ever move and shoot in GOW2, Uncharted, CoD4, the list just goes on. Okay it's good that the option is there for the people who want it, but Resident Evil 5 is not trying to be those titles.

I admit the standing still for shooting feels restrictive and horrible for the new control system, but if you play the game with the Resident Evil 4 controls, it suddenly feels more natural in a way that Resident Evil always has for it's genre.

Mr. Kennedy
02-16-2009, 12:36 PM
TyranT;77272']Thinking about it I hardly ever move and shoot in GOW2, Uncharted, CoD4, the list just goes on.

That's true. When I play GOW, I barely ever run and shoot. It's not accurate enough. It works for FPS, but third person not as much.

Hagu
02-16-2009, 01:34 PM
In MGS4 I run and shoot all the time, especially online MGO. And why are the graphics so bad on RE5? Games nowaday should be on par with MGS4 and Uncharted. And realism you say? Why do enemies wait for you to reload before attacking? Capcom got lazy with the controls and character anamation, just look at the crappy death scene. Even RE4 had better death scenes of Leon getting his head lobbed off.

[STARS]TyranT
02-16-2009, 01:36 PM
I think Capcom are going for the less is more approach this time round. Things are often worse if you let your imagination do the talking.

And graphics are bad?! Really?

Hagu
02-16-2009, 01:36 PM
And what's up chris being on roids?

Hagu
02-16-2009, 01:37 PM
ok, the graphics are bad only compared to games like MGO, Gears, Uncharted.

Darkmoon
02-16-2009, 02:15 PM
The graphics look alright to me. I mean, sure, I still think RE2 looks fine so I might be a little biased. I don't really care about how super and shiny the latest game is. Although I do fully intend to get Heavy Rain, which I hear is gonna be the best looking game this year. But that's because it also sounds awesome.

As for the move and shoot thing...it's an old hold over from the old games, and something they couldn't loose without having to re-write the whole enemy AI script. It's not a huge deal for me. As with others I prefer some kinda accuracy when I shoot, and moving just doesn't offer that.

And with the death scenes...they're censored in the demos, as they were in the RE4 demos. They might well be uncensored. And roid rage Redfield? Well, you got me there. I think it was a dumb ass move to turn him into the hulk.

Oh. And please don't double post. Tis against the rules.

News Bot
02-16-2009, 04:19 PM
In MGS4 I run and shoot all the time, especially online MGO. And why are the graphics so bad on RE5? Games nowaday should be on par with MGS4 and Uncharted. And realism you say? Why do enemies wait for you to reload before attacking? Capcom got lazy with the controls and character anamation, just look at the crappy death scene. Even RE4 had better death scenes of Leon getting his head lobbed off.

That's because MGS is as far removed from realism as a pedophile leprechaun. Really, running and shooting is complete nonsense in games. Ask a soldier and he'll almost immediately tell you that it's ridiculous.


Why do enemies wait for you to reload before attacking?

Because it would make the game far more difficult, and it happens less in the final build?

And the "death scene" is like that because the demo is censored, even the demo versions of RE4 had the same thing, the chainsaw guy only had to touch you for Leon to just keel over with the sound effect for a head being lopped off, but Leon just drops to the floor as though he were hit with an axe.

And the graphics are awesome. They're certainly the best I've seen so far in this gen. No sickly looking brown tint that makes it look more like the game got post-processed in shit. And MGS4's only decent graphical show-stage was at the very beginning of the game (cemetary) and parts of the South American stage. Beyond that, it looks like over-processed crap that's been run through a terrible saturation filter.

On that note post-processing needs to die. Developers never do seem to get it right, ever. The only game that actually used it well was MGS2.

Mr. Kennedy
02-16-2009, 05:26 PM
In MGS4 I run and shoot all the time, especially online MGO. And why are the graphics so bad on RE5? Games nowaday should be on par with MGS4 and Uncharted. And realism you say? Why do enemies wait for you to reload before attacking? Capcom got lazy with the controls and character anamation, just look at the crappy death scene. Even RE4 had better death scenes of Leon getting his head lobbed off.

Troll harder.

Hagu
02-16-2009, 06:22 PM
Really because I'm an ex military 820 RED HORSE sq combat civil engineer and there are plenty of times where you have to move and shoot. Especially when in convoys and for cover fire. You won't be standing still aiming for head shots.

Oh and MGS4 looks like crap? Wonder why they won so many awards for for having the best graphics. Shoot, even MGonline looks better than RE5 or anything on Xbox for that matter.

News Bot
02-16-2009, 06:28 PM
Really because I'm an ex military 820 RED HORSE sq combat civil engineer and there are plenty of times where you have to move and shoot. Especially when in convoys and for cover fire. You won't be standing still aiming for head shots.

Except RE5 isn't Convoy: The Game. Good luck with even trying to land a hit while running around like a headless chicken firing a gun.


Oh and MGS4 looks like crap? Wonder why they won so many awards for for having the best graphics. Shoot, even MGonline looks better than RE5 or anything on Xbox for that matter.

Yeah, that is strange. Uncharted looks better.

Hagu
02-16-2009, 06:38 PM
you can aim and run easily. You're actually speaking to a marksman with the M-4.

Uncharted looks better? That's your opinion, IMO it has alot of screen tearing.

News Bot
02-16-2009, 06:48 PM
you can aim and run easily. You're actually speaking to a marksman with the M-4.

Most people cannot. Running while shooting in close quarters isn't going to win you any accuracy points nor is it going to help you out of the situation any quicker. Standing still on the other hand ensures that you hit each target with maximum precision.


Uncharted looks better? That's your opinion, IMO it has alot of screen tearing.

Since when does screen tearing = looks? It's not a matter of opinion that Uncharted dwarfs MGS4 in graphics. You have to be absolutely blind (or positively ignorant) to argue otherwise.

Mr. Kennedy
02-16-2009, 06:54 PM
you can aim and run easily. You're actually speaking to a marksman with the M-4.

Uncharted looks better? That's your opinion, IMO it has alot of screen tearing.

Guess what, I'm an expert marksman too, and I disagree completely.

Hagu
02-16-2009, 07:02 PM
Yeah, marksman in what weapon? And who certified you?

And CiarenDevlin, I own both games and I'm currently playing Uncharted. I play MGOnline on a regular basis (lvl 10), and I can easily say MGS4 has better graphics. Many others would agree considering it won so many awards for its stunning visuals. Bottom line, RE5 could have been better.

News Bot
02-16-2009, 07:04 PM
And CiarenDevlin, I own both games and I'm currently playing Uncharted. I play MGOnline on a regular basis (lvl 10), and I can easily say MGS4 has better graphics. Many others would agree considering it won so many awards for its stunning visuals.

You are blind then. It's pretty much a reknowned fact that Uncharted is the best looking game this gen technologically.


Bottom line, RE5 could have been better.

In your opinion.

Hagu
02-16-2009, 07:16 PM
I think you are blind, and forced yourself to believe what you want to believe. Show me a source where it says Uncharted is the best looking game of all time. Get Drake's dinger out your mouth.

News Bot
02-16-2009, 07:18 PM
Sorry, you just lost your credibility.

Go do your research.

Mr. Kennedy
02-16-2009, 07:42 PM
Technically, any game could "do better."

Umon Daisuke
02-16-2009, 09:01 PM
It's not a matter of opinion that Uncharted dwarfs MGS4 in graphics.



It is an opinion, unless it's related to the games' art direction, in which case a comparison is pointless. Much like that linked comparison of Gears and Uncharted. Heck, I think MGS4 looks better than RE5 and I'm not the only who thinks so.

I've spoken to people who worked on some prolific game and opinions are divided. Killzone 2 on the other is another matter.

How about ignoring trolls; it may actually work.

Dot50Cal
02-16-2009, 09:06 PM
Troll has been banned for homophobic comments.

GameAnalyser
02-17-2009, 03:30 PM
The screenshots which was displayed here i had scrolled down to each to view the comparison and observed for myself in my HD LCD. The ps3 screenshots shown here and what i observed in my monitor while playing RE5 PS3 demo are strikingly different. I wonder how on earth these PS3 comparison screenshots were so downgraded. I would actually want to reply to these by uploading the screenshots observed from my monitor itself. I just don't want to do that to create trouble for the person who posted these pics.

all the PS3 screenshots from shanty town and Public Assembly are fake and manipulated to favour 360. And don't misguide console buyers over such fake screenshots. I am really aggravated and would strongly recommend a research to be conducted by whoever posted it.

Carnivol
02-17-2009, 04:52 PM
Don't know if anyone ever confirmed whether or not the Japanese PS3 demo from December was any different from the PSN demo released in Europe and US recently, but if they are the same; you might want to check the connectors on your screen when you hook up the PC or something.

The shots in the comparison (as with pretty much all comparisons we've had and stuff done by Dot50Cal for other games, platforms and such) are done via Component, 720p on an HD capturing card.

No additional voodoo applied but what the PS3 spits out through its lousy component output (and ofcourse the picture is gonna look more crisp and clean over HDMI, just as it will on the 360 too).

Borman
02-17-2009, 06:23 PM
Also remember that the component video and other inputs on the monitor likely vary in their settings. I know component looks like garbage on my monitor, which is just a settings issue as it looks fine through my capture card via component (and thus, displayed on HDMI).

News Bot
02-17-2009, 07:18 PM
The screenshots which was displayed here i had scrolled down to each to view the comparison and observed for myself in my HD LCD. The ps3 screenshots shown here and what i observed in my monitor while playing RE5 PS3 demo are strikingly different. I wonder how on earth these PS3 comparison screenshots were so downgraded. I would actually want to reply to these by uploading the screenshots observed from my monitor itself. I just don't want to do that to create trouble for the person who posted these pics.

all the PS3 screenshots from shanty town and Public Assembly are fake and manipulated to favour 360. And don't misguide console buyers over such fake screenshots. I am really aggravated and would strongly recommend a research to be conducted by whoever posted it.

1) PS3 analog out sucks. It will naturally look pretty bad.

2) Capture cards provide a direct image, TV's naturally look better (fuck if I know why, just does)

3) Dot's comparison is from the disc-based PS3 demo, which may be an older build.

4) It's harder to see the differences in motion.

hellrizer
02-17-2009, 11:35 PM
all i know is this. its doesn't matter what console the game looks better all it matters that the game is going to be badass big time!

SandokTheSlayer
02-18-2009, 02:07 AM
Well I think I'll most likely get the PS3 version since I have one of the older xboxes and its most likely going to die way before my trusty PS3 does. I really hope the graphics are sharpened up for the 13th.

Dot50Cal
02-18-2009, 07:24 AM
all the PS3 screenshots from shanty town and Public Assembly are fake and manipulated to favour 360. And don't misguide console buyers over such fake screenshots. I am really aggravated and would strongly recommend a research to be conducted by whoever posted it.

Don't question my integrity, thanks.

Rombie
02-18-2009, 08:44 AM
I continue to agree with the comment in that it's very hard to see the difference in motion... but I played the US PS3 demo and then watched the 5min TGS trailer (which appears to be running the X360 cutscenes) and you can see some of the slight differences in filtering and textures in the executioner cutscene, but only because I was looking for specific things I knew didn't quite match from the screens already posted.

I'm going to be interested to see some screens of the finished products side by side that's for sure.

albert
02-18-2009, 12:41 PM
what about the specular or bump maps and shadows which were higher resolution in 360? have been improved since the japan PS3 build? I remember, for example, that piece of rotten meat on the table. It was a little more detailed in the 360 version (almost unnoticeable without a comparisson side by side)

Dot50Cal
02-18-2009, 01:10 PM
As far as I can see, its the same. The only thing I noticed that was improved was the specular map loading times as indicated by that gif I put a few pages back.

I will absolutely revist this when I get the final versions, but it definitely wont be as in-depth. But the one good thing is, it'll be done with HDMI captures. Likely, Ill have this done before the release of the US one, since I am importing both Biohazard versions.

CubedSphere
02-18-2009, 07:39 PM
Nice dedication, Dot.

Importing both versions? You glorious bastard. I know it's been said numerous times by many people on here but I'm really looking forward to the retail comparison. Not as fanboy fodder but just out of my own graphics-whore-ish curiousity.

I'm getting the PS3 version regardless because I prefer the pad and it's my main system with my gaming community on it.

Amphion
02-18-2009, 10:02 PM
Slightly unrelated, but...Capcom strikes again:

http://www.gamezine.co.uk/news/game-types/fighting-games/street-fighter-iv-ps3-sub-hd-in-close-up-$1270459.htm

CubedSphere
02-18-2009, 10:10 PM
Well that bodes very well for this PS3 owner.:rollseyes

Not a game-breaking difference but lazy nonetheless. Here's hoping RE5's massive team and budget (and larger emphasis on visuals) yields a different outcome from Capcom.

GameAnalyser
02-19-2009, 10:57 AM
never heard anyone give any word on differences from the builds or any dates.

As more demo's come out (US, Europe), I'll check them against the shots here. If theres any change, I'll note it.
Well guys I observed some of the shader textures of PS3 Euro demo(released on FEB 2) of RE5 and found it to better than the japanese build.The euro version is supposed to be an advanced build.
We need to wait till 13th of March to make the comparison of final retail versions.

[STARS]TyranT
02-19-2009, 12:01 PM
That Street Fighter 4 comparison is hilarious. There's like - no difference whatsoever. Aside from some slight edging differences but that's like it, and is impossible to tell in motion.

GameAnalyser
02-21-2009, 07:21 AM
Guess what i received a copy of Killzone 2 yesterday and njoing the game...pretty awesome gfx. I am Gulf based and all middle east guys are njoing too. well all u guys need to wait till 25th at the earliest while i WILL HAVE already finished it and waiting for the WaRZOne to kill someone...meet u then.

By the way if receive RE 5 on March 1st, i would be probably among first in this forum to upload PS3 final retails screenshots.

SandokTheSlayer
02-21-2009, 12:20 PM
How many frames per second is RE 5 going to be running at?

Dot50Cal
02-21-2009, 04:31 PM
Guess what i received a copy of Killzone 2 yesterday and njoing the game...pretty awesome gfx. I am Gulf based and all middle east guys are njoing too. well all u guys need to wait till 25th at the earliest while i WILL HAVE already finished it and waiting for the WaRZOne to kill someone...meet u then.

By the way if receive RE 5 on March 1st, i would be probably among first in this forum to upload PS3 final retails screenshots.

Pleas keep on topic. This isn't a Killzone thread.

SandokTheSlayer, its capped at 30FPS, just as RE4 was.

GameAnalyser
02-22-2009, 06:58 AM
Capcom was promising 60 fps and now inspite of all the delay they couldn't reach milestone!! Well now atleast, let's get it with playable frame rate!!

Dot50Cal
02-22-2009, 10:19 AM
30FPS is entirely playable. The majority of games today run at 30.

Canas Renvall
02-23-2009, 09:38 PM
Except for the glorious Metroid Prime series. :P

But yeah, 30FPS is definitely doable (and done, for that matter).

SandokTheSlayer
02-23-2009, 10:23 PM
Hey Dot, when will you be getting the retail versions? You are still going to do a little comparison on those, correct?

Dot50Cal
02-23-2009, 10:39 PM
Yes. I'll be importing the Japanese versions, so presumably I'll have some shots if the shipping is quick enough to beat the US release.

CubedSphere
02-27-2009, 01:46 PM
Dot, I know this isn't the best place to ask this but I don't want to make a new thread or anything and you've brought up the imports a few times. Have you, or anyone that could answer my questions, ordered games through websites like Play-Asia.com?

If so, does anyone know if the 3-5 day Fed-Ex shipping option would actually make it from Japan to the east coast of the U.S. in 3-5 days? If I can have the game from Japan in no later than 5 days I'll likely buy the import. I know all shipments vary and blah, blah, blah but to anyone who's imported a lot please share your experiences and knowledge on the subject... either here or through PM. Thanks.

Dot50Cal
02-27-2009, 06:22 PM
If you need it that quick, do EMS shipping if its available. That will take about 5 days.

chris26
02-28-2009, 08:07 AM
Will Resident Evil 5 return to been a puzzle solving adventure game, rather than just been an action game with cutscenes? These games were better when you used your mind to solve it.^_^

hellrizer
02-28-2009, 02:06 PM
hey i notice something on the resident evil 5 demo. on the secand map with the chainsaw maniac, when you are about to toss sheva across the other building so that u can cover her. Before you do that look behind you and then look up then you see something that looks like a blue medallion from resident evil 4. Has anyone notice this?

CubedSphere
02-28-2009, 04:26 PM
Yes. It's one of the B.S.A.A. emblems you must find in each stage for a trophy/achievement.

hellrizer
02-28-2009, 09:49 PM
well at least i know where it is (laugh)

GameAnalyser
03-05-2009, 08:00 AM
yes guys resident evil 5 finally released here in qatar on 04/03..well i am going to get the UK Pal Ps3 version 2day eve ...i'll try posting some screenshots.

hellrizer
03-05-2009, 10:44 PM
you just make sure u use spoilers bud

Dot50Cal
03-06-2009, 06:14 AM
Actually, dude, please dont put that here. Can you direct it into the spoiler thread if you are going to put un-seen screens up? Thanks!

Umon Daisuke
03-06-2009, 01:59 PM
The guys over at the Digital Foundry will be doing a thorough analysis as well when the US versions are out. For those who aren't familiar with them, check out the blog; they do frame rate analysis as well (so you'll know even if it dips 2Hz or less):

http://www.digitalfoundry.org/blog/

Bookmark the page since they do this with almost every game out there. And out.

Dot50Cal
03-06-2009, 05:50 PM
Funny, the guy who ran that contacted me on an old account I have, asking if I wanted to partner up with him to work for him, lol. I found it out too late and he already moved on :P

Umon Daisuke
03-06-2009, 06:35 PM
Someone by the handle MazingerDUDE. I think he was scouting people with good capturing equipment to do part of the work aside from the frame rate analysis.

Amphion
03-07-2009, 09:06 AM
I m not sure if this was posted already or if anyone cares, but IGN did their Head-to-Head on RE5 and here s the graphical comparison. I noticed that is has zero mention of the QAA technique that s used on PS3. My guess is that IGN being so casual, just doesn t even bother to mention things like that. I doubt that the final version of the PS3 has it removed.


Presentation
Resident Evil 5 is one of the most technically spectacular games of this generation. It's crammed to the gills with environmental detail, elaborate character models, terrific natural lighting, and some fantastic explosion effects. Facial animations and lip-synching are also nuanced and bring out some subtle undertones in cutscenes. From a technical standpoint, you'd be hard pressed to find a more impressive game on either console.

Still, there are some small differences worth noting. The PS3 presents more brightly, and this helps to bring out more visual detail in dark areas. In comparison, the blacks in the 360 version tend to wash out some of the finer details. In brightly lit areas, however, the PS3's brightness adds a slight haziness to the image that makes brighter colors look a touch washed out. The PS3 takes a hit in the framerate department, with noticeable dips into the low 20's in some especially hectic scenes. It's also worth noting the PS3 version appears slightly more aliased than the 360 version. You won't see this without looking closely because environments generally have so much polygonal detail that straight lines never stand out. Still, you'll notice a slight jagginess on gun models and some simpler environmental objects in the PS3 version.

The PS3 version requires a hefty 4.8GB installation that took me upwards of fifteen minutes. Once the game is running, the PS3 version loaded into levels just a second or two more quickly than the 360. The PS3 will have you loaded in from the level select menu in 10-11 seconds while this takes 12-13 seconds on the 360. It's a small difference and shouldn't be an issue either way.

The biggest factor for most hardcore gamers will be the framerate. If you know in advance that framerate drops are an issue for you than the 360 version should be the one to get. Otherwise, both versions look just as good as one another. The 360 gets the win here because of its more stable framerate, but the PS3 version shouldn't be considered inferior by any stretch of the imagination. Both versions look better than almost any other game out there.

Overall
1. Xbox 360
2. PS3


The Verdict
Resident Evil 5 is a lavish production and it's clear that Capcom has put a lot of emphasis on delivering an equivalent experience on the PS3 and 360. Both versions are technically polished and have a level of production value that few games can match. With a wealth of modes, bonuses, and unlockables, you'll be getting a terrific product on both the PS3 and 360. There are some small graphical differences that might matter to some hardcore fans. The PS3's framerate is more prone to dips and has some slight aliasing that's not as noticeable on the 360. The 360 loses some detail with its black levels, but, again, the same happens for the PS3 in brightly lit areas.

While I'm hesitant to say that one version is legitimately "better" than the other, I'm going to recommend the 360 over the PS3. The framerate dips on the PS3 weren't an issue for me, but they might be irritating to some hardcore gamers with a trained eye. If you don't care about framerate, both versions are equally good.

Overall
1. Xbox 360
2. PS3

A-J
03-07-2009, 09:19 AM
well, not really anything we didn't already know ..

did they have video or pictures ?

Dot50Cal
03-07-2009, 10:03 AM
It doesn't surprise me. In the past, IGN has done terrible head to heads where they completely leave out technical details.

Umon Daisuke
03-07-2009, 04:29 PM
I think it's for the best, since they don't really have a technical guy on staff.

The frame rate is much improved in the final PS3 game and having finished the game, I can count the dips on one hand (and there's none in the assembly)... most of which seems that the engine slows down since it's v-locked. The most significant one was during a QTE.

It just depends on how picky you are and controller preference.

CubedSphere
03-08-2009, 05:15 AM
^ I agree. Having beaten the game on the PS3 twice, I can count maybe 3 times the framerate dipped noticeably, but it was only for 3-4 seconds each time and didn't hinder my amazing headshot kills at all. No complaints here.

Dot50Cal
03-08-2009, 09:27 AM
Great :) Sounds awesome guys. Looking forward to playing the game a lot now. I guess it finally hit me that its about to release :D

The comparison may be a bit delayed, I am moving to NY soon, and I can't exactly go spending 300$ before that for a new HDMI capture card. Rest assured, it'll be up eventually :P

albert
03-08-2009, 02:00 PM
pheww... I was starting to get worried about those framerate issues. Thanks for the info!

Rombie
03-09-2009, 02:21 AM
Umon - I see from that Blog you linked to, his Twitter feed says he's started his capturing of the HD footage for the comparion and seems to be noting some very interesting choices made by Capcom in regards to the title. I'm looking forward to see the results.

A-J
03-09-2009, 05:36 AM
ign have put up the comparison video

http://xbox360.ign.com/dor/objects/760880/resident-evil-5/videos/RE5_H2H_030609.html

i don't think there's any need for this on the main page ..

edit : fuck it, its insider only.

Rombie
03-09-2009, 08:00 AM
^ Don't worry about it AJ, it's shit. I just watched it. They State the exact same as the written in video form, yet the only things they could actually show in video form was two things:

a) it's basically identical, and
b) the PS3 edition has a little more detail in the blacks - although that could simply be the fact they had their contrast ratio or settings on the console different.

The only other thing mentioned was the AA on the PS3 which was stated as you'd really have to look close to see the real differences, but they still award the 360 edition the win purely on the odd frame rate drops on the PS3. They never show any examples of the PS3 edition doing that on video. They do note that neither will be a bad choice but expect that people will be picky about the frame rate issues if they do care.

hellrizer
03-09-2009, 10:13 PM
allright im getting sick of this so here is this college or whatever that does electronics and here is their research. If you dont understand this then grab a book.

http://users.ece.gatech.edu/~lanterma/mpg/ece4893_xbox360_vs_ps3.pdf

Umon Daisuke
03-09-2009, 10:34 PM
That's not a research, just a bunch of schematics and specs grabbed off IBM's site and others put neatly in a pdf. There have been some professional comparisons done in the past with as much information available (without having to pay for them).

Hardly relevant to the topic of comparing the two RE5 demos though.

hellrizer
03-09-2009, 11:13 PM
i know but like half of this thread everybody is talking about the GPU and everything so i just thought this is discribtive enough.

Umon Daisuke
03-10-2009, 12:43 AM
Umon - I see from that Blog you linked to, his Twitter feed says he's started his capturing of the HD footage for the comparion and seems to be noting some very interesting choices made by Capcom in regards to the title. I'm looking forward to see the results.

Didn't notice it until now, and it's apparently out tomorrow at Eurogamer and proper 720p vids at the blog.

Late Edit: As expected, the fluctuations may have never been an issue gameplay wise, even with those few really noticeable instances, a frame rate analysis' numbers show them better. If it revealed 5Hz or so differences between the GTAIV's that no on noticed, you can imagine how it bodes for RE5.

Having beaten the main game in all the difficulties for now, I went through the game and noticed the dips better. Sadly, this isn't another cause like DMC4. Think of it something between the quality of that port and LP.

SandokTheSlayer
03-10-2009, 10:29 AM
Yeah I just got done reading the eurogamer comparison. Looks like the QAA is still there and acts funky just like it did in the demo... Looks like I'll be getting the 360 version instead. How come they can't implement the 4xMSAA on the ps3?? Couldn't they tap some of that Cell power to pull it off?? Maybe the developers were just lazy? Hmmm...

A-J
03-10-2009, 10:54 AM
so i just read through eurogamer's comparison ..

wow they haven't given a single game in any of their past face off's to the ps3 lol..

Umon Daisuke
03-10-2009, 11:31 AM
wow they haven't given a single game in any of their past face off's to the ps3 lol..

Even the ones that are actually better on the PS3. The GTAIV one was particularly funny, but he is a frame rate whore.
Not that the guy is biased or anything, since he thinks of Uncharted and Killzone 2 as the best looking/performing console games out there.

I read through the DMC4 one, and I'm surprised that the better shaders and higher cutscene frame rate weren't mentioned on the PS3 (and even said he thought the 360 one looked better which was funny). What's interesting about their comparisons is the guy's posts and others' analysis on B3D later on since he does have great capturing equipment. They've gotten better now though but purely technical of course, so most don't quite appear as obvious.

Anyway, essentially Dot's demo comparison stands in the final games as well. So from now on, it's hard to not blindly recommend a 360 version of a Capcom game unless their engine is optimized properly for the PS3. Given that LP2 wasn't announced for the PS3 yet, I'd say that the ship has sailed.

EDIT: I found this part interesting, particularly in relation to the engine's PS2 roots:


However, Capcom has made extensive use of the 10MB of 'EDRAM' that is directly attached to the Xenos GPU in order to maximise its visual effects. With virtually unlimited bandwidth, effects can be processed enormously quickly. The Cell/RSX combo doesn't this advantage, although ironically, the PS2's graphics synthesiser does - one of the reasons why full software emulation of the older console is difficult on the PlayStation 3.

A-J
03-11-2009, 05:12 AM
here's the IGN head to head video for those who don't have insider. Also available in HD.

http://www.youtube.com/watch?v=0Hv9GiUE3OA

Dot50Cal
03-13-2009, 07:59 AM
I've started a game of the PS3 version with Mr. Spencer. Thus far, I've noticed some odd things. One, whenever there is a heat haze effect in the distance, the edge of the screen (like 20 pixels or so) will warp, badly. I'm not sure why its only doing it on the 20 pixels, but you can see it somewhat here. Basically, it looks like its "faking" the 20 pixels on the side by mirroring, and then distorting the previous 20 pixels. Take a look at the right side of the attachment.

Its really bizarre in motion, as in the beginning of the game, I had it tuned on a building. It kept mirroring the windows, then gliding out to sky and so on. Very odd. I'll look into it more and give more impressions.

Thus far though, 360 is obviously the better of the two. The QTE's are very weird on 360 too. For some reason, they don't seem to count a light button press. You have to literally slam the buttons down. This can be very difficult in later difficulties, especially with the triggers which have a wide range. AJ and I damn near repeated a scene 9 times because of this. Nothing like that on PS3 yet.

Concerning the framerate, PS3 is pretty bad at times. 360 has almost no slowdown that I have noticed.

Also, in the "shipping yard" with the crates, the lower precision shadows on the PS3 really become obvious. The crates have diagonal banding which is very distracting. As seen in the second pic, the shadows are lower res as well.

Umon Daisuke
03-13-2009, 11:20 AM
There are areas where it's at the top of the screen, but covers a smaller portion. Wherever there is a body of water such at the trains chapter or the marshlands (where the frame rate is at its worst). I'd mention specific areas I've noticed but they're spoilers. I'm not sure what to make of it; the top portion I assumed it was a consistent tear because they're in areas where it dips below 30Hz.

Anyway, the marshlands is where the frame rate stuck out for me, as well as the assembly. Of course, the empty assembly showcased it better but it's still better than the demo.

Keep playing both versions. When you take the time to explore and take things slowly, you'll notice the inconsistencies. Still, as I said, the most severe/noticeable ones are few and dont' affect the gameplay. Once you switch to the 360, you'll just notice how polished the game really is, and the PS3 version shortcomings look bad and disappointing. I wouldn't recommend getting a 360 just for it since the differences ultimately don't really warrant a console purchase.

But distracting shadows? lol

EDIT: I linked your post on B3D to see what their take is.

GameAnalyser
03-13-2009, 02:07 PM
Both versions have it's inconsistencies...360 suffers the screen tears for almost thru out...whereas ps3 version suffers framerate the worst being in a sequence where u'll snipe out enemies in circular motion(not revealing spoilers)

GameAnalyser
03-13-2009, 02:11 PM
And one thing i would like to mention is the frame rate factor is not deciding issue to make overall verdict.

Umon Daisuke
03-13-2009, 06:12 PM
Dot, it's apparently a bug, that's all.

Dot50Cal
03-15-2009, 02:39 AM
Heres a quick shot of the shadow bug. You can notice this a lot on the shipyard crates on the PS3. Take a look at the statue + pedestal.

Umon Daisuke
03-15-2009, 04:21 PM
Yeah, I've noticed them. They're not distracting exactly, but like every flaw in the PS3 version, it's annoying and sticks out once you've played the 360 game... and I have.

[STARS]TyranT
03-15-2009, 06:22 PM
I saw the Marshes section in motion today on the Xbox 360 and the difference between the two versions is day and night.

And seriously, let's be honest, there's hardly any screen tear on the 360 version, I noticed one during a cutscene and that was it.

Umon Daisuke
03-15-2009, 08:51 PM
There is a difference of 6Hz or so between the marshes on the two systems when stressed alongside the reflections; almost like comparing an incomplete version to the complete one. As for the screen tear, as Richard (aka grandmaster) noted, it's at the bottom of the screen and during cutscenes.

GameAnalyser
03-20-2009, 12:37 PM
Despite all these comparisons and fanboys considering their own superior versions ...it still seems a lot many are yet buying ps3 version...and with worldwide total surpassing 360's..

A-J
03-20-2009, 01:42 PM
and your source is ?

ps3's selling more in japan obviously, but chart track sez 360 version is on top in the UK (and i assume rest of europe), and we won't know the US numbers until next month.

Dot50Cal
03-20-2009, 02:28 PM
Checking in to say that the PS3 cutscenes have self shadowing in the retail :)

Umon Daisuke
03-20-2009, 03:37 PM
Sales shouldn't be discussed here anyway.


and your source is ?

ps3's selling more in japan obviously, but chart track sez 360 version is on top in the UK (and i assume rest of europe), and we won't know the US numbers until next month.

Sez? Says is merely an extra letter :P

Estimates from some sources via vgchartz. The UK is just one out of several European markets and the 360 is always ahead there.

There is no doubt that the US sales will be in favor of the 360, but the question is by how much. I was actually shocked to see that the 360 version of SFIV was only 11% ahead in the US. The PS3 version is ahead worldwide much like DMC4 before it.

A-J
03-20-2009, 04:05 PM
Estimates from some sources via vgchartz

i don't think you should be taking those numbers seriously :p

VGchartz is widely regarded fake ..


but yeah, screw sales. Seeing as how SFIV did surprisingly well, i have high hopes for this game too. Also, nice to read that the final build of the PS3 version isn't as gimped as the demo was.

Umon Daisuke
03-20-2009, 06:36 PM
VGchartz is only regarded as fake when it doesn't fit a flame war argument. While not 100% accurate, it's a pretty good source.

And sadly, the game is gimped in many little ways that add up. The cutscenes are more coherent than the 360 since there is no tearing but that's about the only edge the version has.

Dot50Cal
03-21-2009, 02:50 AM
Stop the sales talk please. This isn't the right thread.

Ermac83
03-21-2009, 03:41 AM
I just got the PS3 version. I noticed that the reflections on the boat stage are present during cutscenes only. Does this mean that the cutscenes are from the 360 version? I also noticed that the cutscenes also have a greenish tint to them which is what the 360 version has.

The PS3 version still has reflections on certain stages especially the stage after the boat stage.Overall, I am pleased with the PS3 version. The sharpness has improved from the demo as well aside from the frame rates, although I can't shake the feeling that this is RE4 PS2 all over again especially with the cutscenes.

[STARS]TyranT
03-21-2009, 05:24 PM
Well, I succumbed.

Grabbed the Red 360 Limited Edition w/ Resident Evil 5 today and my personal verdict:

It's like comparing the PS2/GC version of RE4, The PS3 is essentially the same game, it generally even looks the same, but it's all in the details.

And in the details I mean extra smoke clouds.etc. throughout (not a lot but it's there), aliasing that simply destroys the PS3 image quality, there really isn't a jaggy in sight, a totally consistant frame rate with no noticable dips at all - compared to the PS3 where firing a machine gun hampers the frames thanks to V-sync.

And I was counting during my recent 3 hour playthrough and counted 4 torn frames, terrible(!), compared to the consistant frame rate dropping of the PS3 version.

My final point, (and I've not hit the marshes properly yet but that'll no doubt come tomorrow), but have you witnessed the truck going over on the bridge?! 360 version has full smoke/sparks and shattered glass, as opposed to *nothing* occuring on the PS3 version, it's actually pretty shocking if you are striving to play the best version on offer.

And I don't know how far this can go really but I run both the PS3 and 360 through a superb surround kit, and the 360 version had a much, much more pronounced surround track to it.

hellrizer
03-21-2009, 10:47 PM
TyranT;88179']Well, I succumbed.

Grabbed the Red 360 Limited Edition w/ Resident Evil 5 today and my personal verdict:

It's like comparing the PS2/GC version of RE4, The PS3 is essentially the same game, it generally even looks the same, but it's all in the details.

And in the details I mean extra smoke clouds.etc. throughout (not a lot but it's there), aliasing that simply destroys the PS3 image quality, there really isn't a jaggy in sight, a totally consistant frame rate with no noticable dips at all - compared to the PS3 where firing a machine gun hampers the frames thanks to V-sync.

And I was counting during my recent 3 hour playthrough and counted 4 torn frames, terrible(!), compared to the consistant frame rate dropping of the PS3 version.

My final point, (and I've not hit the marshes properly yet but that'll no doubt come tomorrow), but have you witnessed the truck going over on the bridge?! 360 version has full smoke/sparks and shattered glass, as opposed to *nothing* occuring on the PS3 version, it's actually pretty shocking if you are striving to play the best version on offer.

And I don't know how far this can go really but I run both the PS3 and 360 through a superb surround kit, and the 360 version had a much, much more pronounced surround track to it.

Yes i notice this too but there is something with the ps3 version that i like but i don't know what it is well either way im sticking with the xbox 360 version since my sorround sound goes (for reasons i cant explain) better with the 360. I wish i had enough money to buy a Bose surround systerm.

Ermac83
03-22-2009, 03:40 AM
I think including a 1080p upscaling option would help the image quality out, especially the aliasing problems. I am not a tech junkie, but upscaling does not stress the processor unless if it's native 1080p. Even though the effects and texture quality may not be up to par with the 360, at least upscaling the game might help eliminate the aliasing issues at least.

[STARS]TyranT
03-22-2009, 06:03 AM
I honestly don't think there's anything in the textures, not without a microscope, but the sheer amount of lacking special effects is a real shame, and like Dot pointed out in his comparion, the shadowing is much better too.

Alexia_Ashford
03-22-2009, 08:30 AM
I had a lot of screentearing in 1080p when I first played Resi 5 on my 360, but when I brought it down to 720p it's barely noticeable and the graphics are gorgeous.

Umon Daisuke
03-22-2009, 05:34 PM
It's a bug in Capcom's engine. The person who did the comparison couldn't replicate the tearing everyone was experiencing aside from the one he noted. It's been a stable of the engine, including low resolution particles (present on all versions but PC ports like DMC4 and LP)


TyranT;88179']

It's like comparing the PS2/GC version of RE4, The PS3 is essentially the same game, it generally even looks the same, but it's all in the details.


And I don't know how far this can go really but I run both the PS3 and 360 through a superb surround kit, and the 360 version had a much, much more pronounced surround track to it.

First off, congrats, particularly that the new Jasper units have better heat sinks.

I wouldn't compare them to the RE4 version differences simply because assets are the same. Same character models, textures, with the differences being the frame rate and effects. QAA blurs out the the textures on the PS3 though, and the water in the first marshlands area is terrible. Going in the village area and the following chapter, they're different maps. They both have dynamic AA, and they're off when the action is heavy, but being QAA on the PS3, when it's off completely, it's really jarring and aliasing sticks out like a sore thumb.

The more you play, you'll notice the absence of effects and lower resolution shadows. They're all noted in the Eurogamer/Digital Foundry comparison, aside from the bug that Dot noted. If you pay attention, it's throughout the game. The sound thing is odd because all developers run DD at 640Kbps on the PS3 VS. 485Kbps on the 360 so the volume at the very least is higher on the PS3 even if the samples are the same. Placebo effect in place I suppose; and my setup is more than competent (it's not a home theatre on a box but I didn't spend $6000 on it either)

Overall, for someone who has both, the 360 version is definitely the one to get. In fact, I'll go ahead and recommend blind buys with 360 versions of all Capcom games, since even if the PS3 version is better, the differences aren't as pronounced.

I've finished the game on both, though I've only got the full trophies list and I don't intend on getting back the 360 to get the full list. The rest of the meat after doing all there is in single player is online, and aside from two months, I never paid for XBL.

Umon Daisuke
03-22-2009, 05:37 PM
I just got the PS3 version. I noticed that the reflections on the boat stage are present during cutscenes only. Does this mean that the cutscenes are from the 360 version? I also noticed that the cutscenes also have a greenish tint to them which is what the 360 version has.



Nope, the cutscenes run realtime on both console but they've got dedicated modes hence the loading times before and after them.

As I noted, going in the following chapter and even in the marshlands stage after you get all the pieces, the water mapping is completely different.

A-J
03-22-2009, 06:38 PM
First off, congrats, particularly that the new Jasper units have better heat sinks.

i ran my falcon-arcade for like 4 hours straight when we were doing the ending of the live run with me and dot :P

the later model falcon's are FTW as well :p

hellrizer
03-23-2009, 06:26 AM
well im just happy the game came out after 4 long years.

Ermac83
03-23-2009, 11:39 AM
The effects on that electric rod weapon looks really flashy and lights up the surroundings on the 360 version really nicely, while on the ps3, the effects are less stellar and the lighting is poor.

hellrizer
03-23-2009, 11:40 AM
i didnt really notice this but it was more flashy on the 360 version but the lighting was about the same.

ThWorldGreatest
03-24-2009, 04:36 AM
I'll go ahead and recommend blind buys with 360 versions of all Capcom games

and i say buy 90% of ports on 360 because half of them are total crap on PS3 .

First off, congrats, particularly that the new Jasper units have better heat sinks.

and congrats on microsoft coming up with a new failure , error 74 :D it didn't even take them a month, that must be one hell of a record.

SandokTheSlayer
03-26-2009, 12:22 PM
and i say buy 90% of ports on 360 because half of them are total crap on PS3 .

and congrats on microsoft coming up with a new failure , error 74 :D it didn't even take them a month, that must be one hell of a record.


Speaking of that error. I'm a new victim. My july 26th 2006 console is finally biting the dust. Time for the x-clamp kit to get here! Looks like I'll be playing RE5 on my PS3 after all! Oh well-.-

Shugotenshi
02-11-2010, 03:19 AM
I still can't wrap my mind around the concept of compulsory installation for console games. It bewilders me. I'm a PC gamer though and I'm dissaproving so few or none of you are playing RE5 on the PC.

nwilliams
06-28-2010, 10:04 PM
It is an awesome comparison of the Biohazard 5 demo which is the new released for both Xbox 360 and playstation 3. Both of them have a huge differences regarding the graphics. According to me Xbox 360 has more AA.