View Full Version : [RELEASE] NPC Players [RE1 - PC]
kevstah2004
02-02-2010, 10:57 PM
http://www.the-horror.com/forums/attachment.php?attachmentid=3366&stc=1&d=1265172809
http://www.the-horror.com/forums/attachment.php?attachmentid=3367&stc=1&d=1265172809
http://www.the-horror.com/forums/attachment.php?attachmentid=3368&stc=1&d=1265172809
http://www.the-horror.com/forums/attachment.php?attachmentid=3369&stc=1&d=1265172809
http://www.the-horror.com/forums/attachment.php?attachmentid=3370&stc=1&d=1265172809
http://www.megaupload.com/?d=587Z4HQ3
Rename the EMD's to either CHAR10.EMD for Chris or CHAR11.EMD for Jill and put it in the
?:\Program Files\RESIDENT EVIL\usa\Enemy folder to play as the NPC character of your choice.
Unfortunately I couldn't get Enrico Marini to work so I haven't included him.
If you want to reskin the players so they have alive skins instead go ahead and upload them :P
Enrico Marini
02-03-2010, 01:57 AM
All the alive ones, made by cuel and myself are available in the Safehouse skin pack that is around.
Safehouse skin pack (http://www.megaupload.com/?d=8KKOYSPY)
MarkGrass
02-13-2010, 02:56 PM
* MOVING FILES TO NEW SERVER *
* PLEASE BE PATIENT *
The_15th
02-16-2010, 07:08 AM
Cool! Make it multiplayer next, you guys work it out.
BLSR1
02-18-2010, 06:41 AM
Rusty is amazing, I remember all the skins he made for the sourcemod Zombie Master.
VirusPunk
03-27-2010, 04:10 PM
Keep in mind that zombie is very buggy. This video demonstrates the hilarity of that: http://www.youtube.com/watch?v=tZ8mCm1qQ3o
kevstah2004
03-27-2010, 09:26 PM
Cool! Make it multiplayer next, you guys work it out.
I'm one step closer just one thing holding me back and that's the addresses that control which model is loaded i've found the addresses which control the AI type there's a maximum of 8 enemies per room although never seen more than 7 the first enemy AI slot is overwritten when a sub character appears and the next one for the other such as Wesker, Jill hall or Wesker, Barry hall.
If you know a room without modification where more than 7 enemies appear let me know.
http://www.the-horror.com/forums/attachment.php?attachmentid=3467&d=1269766617
MarkGrass
03-30-2010, 11:52 PM
It will be interesting to see what you can accomplish, kevstah. Best of luck; i've got faith in ya. :)
Rusty is amazing
Agreed. I'm especially happy/thankful for the texture of Ben (Night of the Living Dead). I forgot to add that Enrico Marini helped with this one; he replaced Ben Bertolucci's head model with Marvin's.
kevstah2004
03-31-2010, 06:19 AM
I think i'll try it on the ps1 version instead the memory on the pc versions of re1 and re2 is funky as hell and it either crashes with certain codes or isn't acting fast enough to take effect, re2 is even worse as when you change the graphic options it also moves the memory :\
The_15th
04-12-2010, 10:30 AM
I'm one step closer...
Wow, you mean you could have network play??:o
Gradon
04-12-2010, 02:17 PM
If local multiplayer could be achieved with a second controller, EPSXE could use a online client for online multiplayer...
I'm not sure about the PC version.
kevstah2004
04-12-2010, 07:26 PM
Wow, you mean you could have network play??:o
No what I mean is two characters constantly in a room at anytime it'll overwrite the memory addresses for the enemy slots so you don't have manually edit every single rdt :P I belive the correct term is a patch code.
Useful if your on low ammo Barry will blast it away with his colt python for you, I need to workout a formula though so it takes the co-ordinates values from the leader character and add a certain value to that so the second character only appears a short distance away from the lead character and will climb none room changing stairs.
Although I suppose you could joker pad two input to control the second character but that'd have to be done with some kind of debugger.
Powered by vBulletin® Version 4.1.12 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.