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View Full Version : Re4 Mercs Village Mod...VERDUGOS



loony15
08-15-2010, 07:19 PM
I replaced some enemies in the village stage....and made it pretty intense lol. a little castle bit also.

http://www.youtube.com/watch?v=otGehkoYL1E

o yea and this short vid of AA modded a little bit were a flying turret kills a garrador...and a flying turret.

http://www.youtube.com/watch?v=cvkvvvffspQ

kevstah2004
08-16-2010, 03:53 AM
How'd you get multiple Leon's??? what his enemy id? I was working on enemy swaps for the ps2 version before it broke. Some of the bosses have two enemy id's one for the legs and one for the body such as Saddler
http://www.youtube.com/watch?v=M6Xwb6UptrQ

Here'a rough list I made bytes are reversed in the pc version though 0002 = 0200
all the enemies list files are located in .ESL files if somebody wants to help make a complete list ESL download (http://www.the-horror.com/forums/attachment.php?attachmentid=3637&stc=1&d=1281945560)
If you open them in a hex editor there in 32 byte rows the 2nd and 3rd bytes are the enemy id's and 24 an 25 are the room id.

0002 = Leon with TMP (moronic AI)
0003 = Ashley
0004 = Luis Sera
000E = Jet Ski
000F = Boat
0010 = Don Jose
0012 = Don Jose
0112 = Don Manuel
0312 = Don Estaban
0412 = Don Diego
0B12 = Maria
0C12 = Isabell
0015 = Don Jose
0415 = Dr Salvador
0115 = Don Manuel
0315 = Don Estaban
0415 = Don Diego
0B15 = Maria
0C15 = Isabell
0316 = Don Estaban
0416 = Don Diego
0B16 = Maria
0C16 = Isabell
0017 = Don Jose
0117 = Don Manuel
0317 = Don Estaban
0417 = Don Diego
0B17 = Maria
0C17 = Isabell
0018 = Merchant
0118 = Merchant
0418 = Merchant
2418 = Merchant
001A = Red Zealot
071B = Black Robed Zealot
081B = Red Robed Zealot
091B = Blue Robed Zealot
071C = Black Robed Zealot
091C = Blue Robed Zealot
0A1C = Garrador (Unarmored)
0D1C = Garrador (Armored)
0E1D = Island Ganado 1
0F1D = Island Ganado 2
101D = Island Ganado 3
111D = Island Ganado 4
121D = Island Ganado 5
131D = Island Ganado 6
141D = Island Ganado 7
151D = Island Ganado 8
161D = Island Ganado 9
181D = Heavy Ganado
021D = JJ
0E1F = Island Ganado 1
0F1F = Island Ganado 2
101F = Island Ganado 3
111F = Island Ganado 4
121F = Island Ganado 5
131F = Island Ganado 6
141F = Island Ganado 7
151F = Island Ganado 8
161F = Island Ganado 9
181F = Heavy Ganado
021F = JJ
1620 = Psycho Salvador
0E20 = Waterworld Ganado 1
0F20 = Waterworld Ganado 2
1020 = Waterworld Ganado 3
1120 = Waterworld Ganado 4
1220 = Waterworld Ganado 5
1320 = Waterworld Ganado 6
1420 = Waterworld Ganado 7
1520 = Waterworld Ganado 8
0021 = Dog
0121 = Injured Dog
0022 = Colmillos
0023 = Crow
0024 = Snake
0025 = Novistador
0725 = Black Robed Zealot
0825 = Red Robed Zealot
0925 = Blue Robed Zealot
0026 = Cow black & white
0126 = Cow brown
0027 = Fish normal
0127 = Fish large
0028 = Chicken bright
0128 = Chicken dark
0029 = Bat
002A = Bear Trap
022A = Mine Trap
002B = El Gigante 1st
012B = El Gigante Castle (with mask)
022B = El Gigante 2nd
032B = El Gigante Castle (with chain)
002C = Verdugo
012C = Verdugo, in ceiling/underground (random)
002D - Novistador invisible
042D - Novistador flying
002F = Del Lago
0131 = Final Saddler's Head
0031 = Final Saddler (Doesn't work)
0032 = U3 (invincible)
0132 = U3 (not invincible)
0035 = Mendez 1st form
0135 = Mendez 2nd form
0235 = Mendez only legs
0036 = Regenerator
0336 = Iron maiden
0038 = Salazar monster
0138 = Salazar tentacle
0238 = Salazar tentacle
0338 = Salazar himself
0039 = Krauser, Unmutated
0139 = Krauser, Mutated
0239 = Krauser, Assignment Ada
0339 = Krauser, Seperate Ways
003A = Droid, Flying
023A = Droid, Buried
003C = Armadura
013C = Armadura
023C = Armadura
033C = Armadura
013B = Wagon with explosives (rolls forward and explodes)
023B = Wagon with explosives
003D = Mike's Helicopter (just flies away)
003F = Saddler, Seperate Ways
0044 = Ganado with Leon's Jacket
1A44 = Ganado with Leon's Jacket
004E = Seperate Ways Cannon

MarkGrass
08-17-2010, 12:31 PM
all the enemies list files are located in .ESL

With the help of a certain disc, I have a complete understanding of how ESL files work.

They contain Enemy IDs, Room IDs, Enemy Positions, Active Flags, HP, and so on.... and I plan to release an Editor/Creator, sometime soon. Afterwards, mods such as this will be extremely easy to create...

kevstah2004
08-17-2010, 12:43 PM
Looking forward to it, you never cease to amaze me.

loony15
08-18-2010, 01:12 AM
How'd you get multiple Leon's??? Honestly i couldnt tell you. All I know is it had something to do with Luis's ID. I dont know if it was that or something else. Luis didnt show up but i ended up having a doppleganger...the game crashed shortly after though :nervous:.
But the numbers luis had were 01 04 00 0e. It was something like that. I'll ahve to look into it again.

kevstah2004
08-18-2010, 07:58 AM
ok, thanks. From what I remember there's a few extra models of Leon because they hold different weapons / clothes, for instance with Ada you him in the village with his coat and hangun and in the castle you see him shooting behind the bars with the tmp, if i'm right there seperate to the playable models, Krauser should also have a model without a vest and a tmp. His playable model can only use the knife, bow and eggs / grenades as weapons.
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