Resident Evil 4:
Playing as the Mercenaries characters in the Main game
Table of Contents
1: Introduction
2: The codes
2.1: Compatible cheat devices
2.2: The codes
2.3: Action Replay MAX codes
3: Using the codes
3.1: General use of the codes: they are safe!
3.2: Avoiding crashes: the 'reloading' and
'button mashing' methods
3.3: Indivdual characters: abilities and limitations
4: Concluding note and Credits
1: Introduction
Initially, I must state that all credit for the codes goes to
joel for posting them on the Resident Evil 4 PS2 message
board; since they're cluttered amongst a series of other
codes, I feel that they have been largely ignored. Thus, I
created this FAQ to provide a permanent document of the codes
in an easilly accessible location.
This may be old news, but since there's little to no talk
about it, I assumed that not many know that playing as the
Mercenaries characters in the main game is possible. I'm
positive that having the game crash will not directly effect
the data on the Resident Evil 4 disk. I've used these codes a
great deal, and had the game crash a great deal due to them,
and not once has the game crashed when playing the regular
game as Leon, and I've not noticed any other changes. Using
these codes will not alter the data on the disk in any way.
These codes do not affect your PS2, and only effect the saves
that you use them on (and only for the duration of the time
the code is active, unless you save the game as that
character, in which case you'll still be that character when
you load the save back up). I've tested these codes, and they
don't have a negative effect on the PS2/game disc. It's also
fun playing as these characters, and adds at least 4 more
playthroughs of life to the game. The characters generally
all work with Leon's animations; getting attacked by the
chainsaw, catching Ashley, using Harpoons, being attacked by
enemies that weren’t in Mercenaries (e.g. Novistadors,
Regenerators, Dr. Salvador) etc. all work perfectly.
Throughout this guide I'll describe exactly what you need to
do in order to make these codes work effectively; I hope that
enjoy using them.
2: The codes
2.1: Combatible cheat devices
First of all, you'll need one of the following unofficial
cheat codes devices:
Action Replay MAX/ Code Breaker 6+/Game Shark 3+/Xploder 4+/ Code Breaker/
Game Shark/Xploder/ Action Replay 2 Version 2/
Game Shark 2 Version 2
2.2: The codes
You'll need to enter the appropriate Master Code and the
character code/s into your cheat device. All codes, for both
NTSC and PAL, are below:
Resident Evil 4 NTSC Version
(Codes taken from Joel’s Code thread)
(Master Code) Code Breaker 6+/Game Shark 3+/Xploder 4+
902A6E88 00832021
(Master Code) Code Breaker/Game Shark/Xploder
F02A6D5C 002A6D5F
(Master Code) Action Replay 2 Version 2/Game Shark 2 Version 2
0E3C7DF2 1456E7A5
F02A6D5C 002A6D5F
Play as Albert Wesker:
0042DA8A 00000005
Play as Jack Krauser:
0042DA8A 00000004
Play as Agent HUNK:
0042DA8A 00000003
Play as Ada Wong:
0042DA8A 00000002
Play as Ashley Graham:
0042DA8A 00000001
Play as Leon Scott Kennedy:
0042DA8A 00000000
Resident Evil 4 PAL Version
(Codes from Joel’s Code thread)
(Master Code) Code Breaker 6+/Game Shark 3+/Xploder 4+
902A6EA8 0C0A8740
(Master Code) Code Breaker/Game Shark/Xploder
F02A6EA8 002A6EAB
(Master Code) Action Replay 2 Version 2/Game Shark 2 Version 2
0E3C7DF2 1456E7A5
F02A6EA8 002A6EAB
Play as Albert Wesker:
0042DD0A 00000005
Play as Jack Krauser:
0042DD0A 00000004
Play as Agent HUNK:
0042DD0A 00000003
Play as Ada Wong:
0042DD0A 00000002
Play as Ashley Graham:
0042DD0A 00000001
Play as Leon Scott Kennedy:
0042DD0A 00000000
2.3: Action Replay MAX codes
Due to the fact that the codes for this particular cheat
device follow an entirely different format to those posted
above, I have added an independent section for these codes.
Resident Evil 4 NTSC version
(Master Code)
6ZQJ-BJJ9-Z4U51
FMKV-1HQC-8PYN1
Play as Leon Scott Kennedy:
Y1XQ-GV3A-YYVZD
U4VT-NDGB-K5UVP
Play as Ashley Graham:
X3F1-W1HG-A406T
DYQQ-NPXH-KJ08T
Play as Ada Wong:
UGRT-R4ZK-110EG
K2Q5-2XYX-EHHA3
Play as Agent HUNK:
U69V-QFVU-V84AH
3B5C-6JHU-WQ190
Play as Jack Krauser:
3X0F-ENNF-95BN7
17PQ-9QMG-8D1C2
Play as Albert Wesker:
GFQX-PAF9-C3PUC
12GQ-PECV-3PGNQ
Resident Evil 4 PAL version
(Master code)
C6T9-QTNA-MWPPR
VCGR-MZVE-JCRE5
Play as Leon Scott Kennedy:
TYXF-Z76Z-6U700
P8JN-W74A-VW9R2
Play as Ashley Graham:
D207-P10Y-7E5V2
Q92X-DGDK-U6AF5
Play as Ada Wong:
CA5Y-PM7P-J4QMA
C8EB-1KAQ-BWY52
Play as Agent HUNK:
JZTD-0RAW-264E1
DFJ1-6740-CBF49
Play as Jack Krauser:
GVNV-KXAX-MABAF
ZNQP-ZMQD-GUX08
Play as Albert Wesker:
JREG-0617-2H2EW
GB5Z-9HDT-6NP3A
3: Using the codes
3.1: General use of the codes: they are safe!
Before loading the game up with the codes, however,
there are certain things to consider:
1) Each character can use only the weapons that they have
access to in Mercenaries mode (or, in Ada's case, Assignment
Ada and Separate Ways). Thus, to play from the beginning of
the game, you'll have to load up a clear file as Leon,
purchase weapons that your chosen character can use, get to
the first typewriter and save the game. You can then use this
file to play as your chosen character. If you attempt to load
a game in which you have a weapon equipped that isn't
compatible with your character, open an inventory that
contains a weapon that your character can't use, or try to
talk to a Merchant whilst your inventory contains weapons
that your character cannot use, THE GAME WILL CRASH. I'll
provide information on each character's capabilities below.
2) The characters’ special moves don’t often work; the
details on each character’s abilities are described below.
However, there are a number of instances in which all of the
character’s special moves work perfectly. I have recorded
this occurrence in the following areas: any area that
contains the Mercenaries’ mini-bosses (i.e. the Bella Sisters,
Garradors or J.Js), the first section of the mines (just
before the Gigante duo) any area that contains the large,
armour plated Ganados who wield battle hammers (on the
Island), the garbage dump (that leads into the area
containing the Iron Maidens, on the Island), and the area in
which Ashley drives the Bulldozer. However, DO NOT use
special moves in the first area of the game (before entering
Pueblo), as they often result in the Ganado in question,
although considered dead, becoming stuck in the air whilst
playing a sound of the Ganado breathing at a loud volume.
3) When playing as a character besides Leon,
you cannot give Ashley commands (DON’T tell her to hide in
dumpsters, as you won’t be able to call her back out; the
exception to this is the Bella Sisters’ area, in which you
can tell her to hide, retrieve the key and go through the
door it unlocks, then use ‘retry from continue point’, as
you’ll be put back just before you went through the door with
Ashley by your side). Thus, Ashley will follow you at all
times; however, to solve the puzzles in which she has to
stand still, you can threaten her with a gun to make her
crouch continuously, whilst you make your way to your
pressure pad/switch.
4) You can only only complete Ashley's section AS ASHLEY, as
the other characters are unable to use the buttons that open
the gates. However, the ladder that requires the Salazar
family insignia is already exposed when playing as the others;
however, if you exit the area you're in serious trouble, due
to the fact that the area will become sealed whilst the goat
ornament is still inside.
3.2: Avoiding crashes: the 'reloading' and
'button mashing' methods
When playing as a character other than Leon, the game will
crash at the points of the game where you're supposed to
receive a radio transmission from Hunnigan/Salazar/Saddler.
However, I have found two methods of eliminating this problem
during play. I shall describe these methods below. NOTE:
method 2 makes the game far easier to play, although more
cautious gamers may prefer method 1.
Method 1:
First, I'll explain the 'reloading' process; if you load up
the game as, for example, Wesker, and then save the game,
loading that save will result in you playing as Wesker,
regardless of whether the codes are active or not. The
difference is that if the codes are active, every time you
load up a playable section (i.e. the main game, Separate Ways,
Assignment Ada or the Mercenaries) you'll be in control of
Wesker. If the codes are not active, everything will run as
usual, apart from the one save where you'll still be Wesker.
Thus, to use the reloading process, it's necessary to save as
Wesker, use your code device to active the 'play as Leon'
code, load the game back up (you'll now be Leon in all
playable sections, meaning you can play as him in Assignment
Ada/Separate Ways), proceed past the point in question (e.g.
a radio transmission), then save as Leon and active the
Wesker code again.
However, this process is necessary in order to complete the
game; apart from Krauser, only Leon can use the jet-ski
(however, as Krauser the game will crash after the ending
credits have finished). Thus, after defeating Saddler, you
must reload the game as Leon, defeat Saddler again and then
continue to the end of the game. It's hardly ideal, but it's
necessary to finish the game.
Method 2:
However, the reloading method isn't necessary at all; when the
radio transmission begins when playing as another character,
there is a brief period of time (about 1.5 seconds) in which
the game will still be working before it crashes. As Wesker,
Krauser and Ada, you'll be given a shot of them with their
arms outstretched by their sides whilst the camera zooms out;
as HUNK, you'll see him reach for a radio in the same way as
Leon. In this time, you can press SELECT to skip the
transmission before it has even begun, allowing you to
continue playing as your character without the game crashing.
Thus, you can play as your character continuously, without
the need to reload as Leon every few minutes of play; just
remember to skip the transmission within 1.5 seconds, or
you'll have to continue from your last save. I'd advise you
to save whenever you can, in order to ensure yourself against
possible crashes.
3.3: Indivdual characters: abilities and limitations
I'll now provide the abilities of each of the characters
(all characters can use healing items):
Albert Wesker:
Wesker can use the Handgun, Semi-Auto Rifle (w/out any
scopes), Killer7, brown and white eggs and all forms of
grenades. Wesker works very well; however, his thrust punch
usually has no effect (pressing X causes the motion blur to
occur, but Wesker will not perform the move). Chikyo Chagi
works perfectly though, despite a few discrepancies in the
enemies’ animations.
Krauser:
Krauser can use all forms of grenades and eggs.
Due to the fact that Krauser's bow isn't available in the
main game, you cannot perform any ranged attacks with Krauser.
Both Krauser's arm and knee moves work; his kick, however,
deals little damage. Also, note that if Ashley is next to you
when you use the arm, she'll die (unless she's wearing the
knight's armour).However, I have some pretty bad news in
relation to Krauser; he can't jump over gaps. If you try to
do so, he'll become stuck in the floor and unable to move.
Thus, when playing as this character, you'll have to use Leon
to complete shooting puzzles as well as jumping over gaps.
HUNK:
Although you may think that playing as HUNK isn’t possible,
due to the lack of a Custom TMP in the main game, he’s
actually the one of the most compatible characters. If you
equip HUNK with a regular TMP, it’ll literally turn into a
Custom TMP in his hands; viewing it in the inventory doesn’t
cause any crashes. Thus, HUNK can use the TMP (WITHOUT THE
STOCK, as the stock being in the inventory causes the game to
crash and the weapon to become invisible in HUNK's hands) and
all forms of grenades and eggs. His neckbreaker and kick moves
also work almost flawlessly, with the exception of Dr.
Salvador; DON’T use the neckbreaker on him, except for the
first section of the mines, as he’ll become stuck in the air
screaming at a very loud frequency.
Ada:
Ada can use the Punisher, Blacktail, TMP (no stock),
Semi-Auto Rifle (with or without the scope, but no infrared
scopes) and all forms of grenades and eggs. All of her moves
work perfectly; however, this is the Mercenaries/Assignment
Ada version of the character, so she isn't armed with a knife.
However, in a bizarre twist Ada's costume seems to alternate
between her Assignment Ada and Mercenaries attires; I saved
in her Mercs outfit, and when I loaded the game back up she
was in her AA outfit. Then, when saving and loading for a
second time, her outfit turned back to her Mercs dress. I've
also been informed that there are certain glitches in relation
to Ada's reloading; there are no reloading animations for her
Blacktail, Punisher and TMP, and she may also become deformed
upon attempting to reload the Semi-auto Rifle. However,
ProvShadow has discovered that if you upgrade the reload
speeds of these weapons until the values are equal to those in
Assignment Ada/The Mercenaries, the animations will function
properly. Thus, the reloading speeds of these weapons must be
as follows:
Punisher: Reload speed of 1.47 seconds.
Blacktail: Reload speed of 1.47 seconds.
TMP: Reload speed of 1.0 seconds.
Semi-auto Rifle: Reload speed of 1.90 seconds.
You're free to upgrade any of these weapons' other values, but
in order to ensure that you don't encounter any problems these
reload speeds must be in effect.
Ashley:
You'll need an inventory devoid of weapons to play as Ashley;
there's barely any way to kill enemies as her, unless you
lure them into their own traps or repeatedly slam doors in
their faces, with the exception of Del Lago. There's no real
point in playing as her, unless you want to get slaughtered
or see up her skirt when jumping through closed windows.
However, I have some pretty bad news in relation to Ashley;
she can't jump over gaps. If you try to do so, she'll become
stuck in the floor and unable to move. Thus, when playing as
this character, you'll have to use Leon to complete shooting
puzzles as well as jumping over gaps. Below are a number of
other discrepancies when playing as Ashley:
1) If you're attacked by a Dr. Salvador/Bella sister, the
game will crash.
2) If a Ganado grabs you, he'll attempt to pick you up as
he's do to the AI Ashley. However, it'll result in Ashley
going into a pose that looks as though she's drunk for a
moment or two; the game then reverts back to normal.
3) If you're caught in an explosion, she'll go through a
number of positions whilst screaming 'Leon! No! Help!' before
falling to the floor and jumping back to her feet.
4) If you use the 'Look' option at the start of the village,
she'll scream 'Help!' whilst you use the binoculars. The
villagers won't hear you, though.
5) If you jump down from a height, she'll disappear
momentarily, and then reappear on the ground.
4: Concluding note
I hope that you have found my guide informative and useful;
I wish you luck playing as the alternate characters. I'm sure
you'll have a great time! I would also like to credit the
following people:
Joel, for posting these codes on the Resident Evil 4 message
boards.
ProvShadow, for solving the problem of Ada's reloading.
GameFAQs, for hosting this guide.
Capcom, for the creation of this game
Playing as the Mercenaries characters in the Main game
Table of Contents
1: Introduction
2: The codes
2.1: Compatible cheat devices
2.2: The codes
2.3: Action Replay MAX codes
3: Using the codes
3.1: General use of the codes: they are safe!
3.2: Avoiding crashes: the 'reloading' and
'button mashing' methods
3.3: Indivdual characters: abilities and limitations
4: Concluding note and Credits
1: Introduction
Initially, I must state that all credit for the codes goes to
joel for posting them on the Resident Evil 4 PS2 message
board; since they're cluttered amongst a series of other
codes, I feel that they have been largely ignored. Thus, I
created this FAQ to provide a permanent document of the codes
in an easilly accessible location.
This may be old news, but since there's little to no talk
about it, I assumed that not many know that playing as the
Mercenaries characters in the main game is possible. I'm
positive that having the game crash will not directly effect
the data on the Resident Evil 4 disk. I've used these codes a
great deal, and had the game crash a great deal due to them,
and not once has the game crashed when playing the regular
game as Leon, and I've not noticed any other changes. Using
these codes will not alter the data on the disk in any way.
These codes do not affect your PS2, and only effect the saves
that you use them on (and only for the duration of the time
the code is active, unless you save the game as that
character, in which case you'll still be that character when
you load the save back up). I've tested these codes, and they
don't have a negative effect on the PS2/game disc. It's also
fun playing as these characters, and adds at least 4 more
playthroughs of life to the game. The characters generally
all work with Leon's animations; getting attacked by the
chainsaw, catching Ashley, using Harpoons, being attacked by
enemies that weren’t in Mercenaries (e.g. Novistadors,
Regenerators, Dr. Salvador) etc. all work perfectly.
Throughout this guide I'll describe exactly what you need to
do in order to make these codes work effectively; I hope that
enjoy using them.
2: The codes
2.1: Combatible cheat devices
First of all, you'll need one of the following unofficial
cheat codes devices:
Action Replay MAX/ Code Breaker 6+/Game Shark 3+/Xploder 4+/ Code Breaker/
Game Shark/Xploder/ Action Replay 2 Version 2/
Game Shark 2 Version 2
2.2: The codes
You'll need to enter the appropriate Master Code and the
character code/s into your cheat device. All codes, for both
NTSC and PAL, are below:
Resident Evil 4 NTSC Version
(Codes taken from Joel’s Code thread)
(Master Code) Code Breaker 6+/Game Shark 3+/Xploder 4+
902A6E88 00832021
(Master Code) Code Breaker/Game Shark/Xploder
F02A6D5C 002A6D5F
(Master Code) Action Replay 2 Version 2/Game Shark 2 Version 2
0E3C7DF2 1456E7A5
F02A6D5C 002A6D5F
Play as Albert Wesker:
0042DA8A 00000005
Play as Jack Krauser:
0042DA8A 00000004
Play as Agent HUNK:
0042DA8A 00000003
Play as Ada Wong:
0042DA8A 00000002
Play as Ashley Graham:
0042DA8A 00000001
Play as Leon Scott Kennedy:
0042DA8A 00000000
Resident Evil 4 PAL Version
(Codes from Joel’s Code thread)
(Master Code) Code Breaker 6+/Game Shark 3+/Xploder 4+
902A6EA8 0C0A8740
(Master Code) Code Breaker/Game Shark/Xploder
F02A6EA8 002A6EAB
(Master Code) Action Replay 2 Version 2/Game Shark 2 Version 2
0E3C7DF2 1456E7A5
F02A6EA8 002A6EAB
Play as Albert Wesker:
0042DD0A 00000005
Play as Jack Krauser:
0042DD0A 00000004
Play as Agent HUNK:
0042DD0A 00000003
Play as Ada Wong:
0042DD0A 00000002
Play as Ashley Graham:
0042DD0A 00000001
Play as Leon Scott Kennedy:
0042DD0A 00000000
2.3: Action Replay MAX codes
Due to the fact that the codes for this particular cheat
device follow an entirely different format to those posted
above, I have added an independent section for these codes.
Resident Evil 4 NTSC version
(Master Code)
6ZQJ-BJJ9-Z4U51
FMKV-1HQC-8PYN1
Play as Leon Scott Kennedy:
Y1XQ-GV3A-YYVZD
U4VT-NDGB-K5UVP
Play as Ashley Graham:
X3F1-W1HG-A406T
DYQQ-NPXH-KJ08T
Play as Ada Wong:
UGRT-R4ZK-110EG
K2Q5-2XYX-EHHA3
Play as Agent HUNK:
U69V-QFVU-V84AH
3B5C-6JHU-WQ190
Play as Jack Krauser:
3X0F-ENNF-95BN7
17PQ-9QMG-8D1C2
Play as Albert Wesker:
GFQX-PAF9-C3PUC
12GQ-PECV-3PGNQ
Resident Evil 4 PAL version
(Master code)
C6T9-QTNA-MWPPR
VCGR-MZVE-JCRE5
Play as Leon Scott Kennedy:
TYXF-Z76Z-6U700
P8JN-W74A-VW9R2
Play as Ashley Graham:
D207-P10Y-7E5V2
Q92X-DGDK-U6AF5
Play as Ada Wong:
CA5Y-PM7P-J4QMA
C8EB-1KAQ-BWY52
Play as Agent HUNK:
JZTD-0RAW-264E1
DFJ1-6740-CBF49
Play as Jack Krauser:
GVNV-KXAX-MABAF
ZNQP-ZMQD-GUX08
Play as Albert Wesker:
JREG-0617-2H2EW
GB5Z-9HDT-6NP3A
3: Using the codes
3.1: General use of the codes: they are safe!
Before loading the game up with the codes, however,
there are certain things to consider:
1) Each character can use only the weapons that they have
access to in Mercenaries mode (or, in Ada's case, Assignment
Ada and Separate Ways). Thus, to play from the beginning of
the game, you'll have to load up a clear file as Leon,
purchase weapons that your chosen character can use, get to
the first typewriter and save the game. You can then use this
file to play as your chosen character. If you attempt to load
a game in which you have a weapon equipped that isn't
compatible with your character, open an inventory that
contains a weapon that your character can't use, or try to
talk to a Merchant whilst your inventory contains weapons
that your character cannot use, THE GAME WILL CRASH. I'll
provide information on each character's capabilities below.
2) The characters’ special moves don’t often work; the
details on each character’s abilities are described below.
However, there are a number of instances in which all of the
character’s special moves work perfectly. I have recorded
this occurrence in the following areas: any area that
contains the Mercenaries’ mini-bosses (i.e. the Bella Sisters,
Garradors or J.Js), the first section of the mines (just
before the Gigante duo) any area that contains the large,
armour plated Ganados who wield battle hammers (on the
Island), the garbage dump (that leads into the area
containing the Iron Maidens, on the Island), and the area in
which Ashley drives the Bulldozer. However, DO NOT use
special moves in the first area of the game (before entering
Pueblo), as they often result in the Ganado in question,
although considered dead, becoming stuck in the air whilst
playing a sound of the Ganado breathing at a loud volume.
3) When playing as a character besides Leon,
you cannot give Ashley commands (DON’T tell her to hide in
dumpsters, as you won’t be able to call her back out; the
exception to this is the Bella Sisters’ area, in which you
can tell her to hide, retrieve the key and go through the
door it unlocks, then use ‘retry from continue point’, as
you’ll be put back just before you went through the door with
Ashley by your side). Thus, Ashley will follow you at all
times; however, to solve the puzzles in which she has to
stand still, you can threaten her with a gun to make her
crouch continuously, whilst you make your way to your
pressure pad/switch.
4) You can only only complete Ashley's section AS ASHLEY, as
the other characters are unable to use the buttons that open
the gates. However, the ladder that requires the Salazar
family insignia is already exposed when playing as the others;
however, if you exit the area you're in serious trouble, due
to the fact that the area will become sealed whilst the goat
ornament is still inside.
3.2: Avoiding crashes: the 'reloading' and
'button mashing' methods
When playing as a character other than Leon, the game will
crash at the points of the game where you're supposed to
receive a radio transmission from Hunnigan/Salazar/Saddler.
However, I have found two methods of eliminating this problem
during play. I shall describe these methods below. NOTE:
method 2 makes the game far easier to play, although more
cautious gamers may prefer method 1.
Method 1:
First, I'll explain the 'reloading' process; if you load up
the game as, for example, Wesker, and then save the game,
loading that save will result in you playing as Wesker,
regardless of whether the codes are active or not. The
difference is that if the codes are active, every time you
load up a playable section (i.e. the main game, Separate Ways,
Assignment Ada or the Mercenaries) you'll be in control of
Wesker. If the codes are not active, everything will run as
usual, apart from the one save where you'll still be Wesker.
Thus, to use the reloading process, it's necessary to save as
Wesker, use your code device to active the 'play as Leon'
code, load the game back up (you'll now be Leon in all
playable sections, meaning you can play as him in Assignment
Ada/Separate Ways), proceed past the point in question (e.g.
a radio transmission), then save as Leon and active the
Wesker code again.
However, this process is necessary in order to complete the
game; apart from Krauser, only Leon can use the jet-ski
(however, as Krauser the game will crash after the ending
credits have finished). Thus, after defeating Saddler, you
must reload the game as Leon, defeat Saddler again and then
continue to the end of the game. It's hardly ideal, but it's
necessary to finish the game.
Method 2:
However, the reloading method isn't necessary at all; when the
radio transmission begins when playing as another character,
there is a brief period of time (about 1.5 seconds) in which
the game will still be working before it crashes. As Wesker,
Krauser and Ada, you'll be given a shot of them with their
arms outstretched by their sides whilst the camera zooms out;
as HUNK, you'll see him reach for a radio in the same way as
Leon. In this time, you can press SELECT to skip the
transmission before it has even begun, allowing you to
continue playing as your character without the game crashing.
Thus, you can play as your character continuously, without
the need to reload as Leon every few minutes of play; just
remember to skip the transmission within 1.5 seconds, or
you'll have to continue from your last save. I'd advise you
to save whenever you can, in order to ensure yourself against
possible crashes.
3.3: Indivdual characters: abilities and limitations
I'll now provide the abilities of each of the characters
(all characters can use healing items):
Albert Wesker:
Wesker can use the Handgun, Semi-Auto Rifle (w/out any
scopes), Killer7, brown and white eggs and all forms of
grenades. Wesker works very well; however, his thrust punch
usually has no effect (pressing X causes the motion blur to
occur, but Wesker will not perform the move). Chikyo Chagi
works perfectly though, despite a few discrepancies in the
enemies’ animations.
Krauser:
Krauser can use all forms of grenades and eggs.
Due to the fact that Krauser's bow isn't available in the
main game, you cannot perform any ranged attacks with Krauser.
Both Krauser's arm and knee moves work; his kick, however,
deals little damage. Also, note that if Ashley is next to you
when you use the arm, she'll die (unless she's wearing the
knight's armour).However, I have some pretty bad news in
relation to Krauser; he can't jump over gaps. If you try to
do so, he'll become stuck in the floor and unable to move.
Thus, when playing as this character, you'll have to use Leon
to complete shooting puzzles as well as jumping over gaps.
HUNK:
Although you may think that playing as HUNK isn’t possible,
due to the lack of a Custom TMP in the main game, he’s
actually the one of the most compatible characters. If you
equip HUNK with a regular TMP, it’ll literally turn into a
Custom TMP in his hands; viewing it in the inventory doesn’t
cause any crashes. Thus, HUNK can use the TMP (WITHOUT THE
STOCK, as the stock being in the inventory causes the game to
crash and the weapon to become invisible in HUNK's hands) and
all forms of grenades and eggs. His neckbreaker and kick moves
also work almost flawlessly, with the exception of Dr.
Salvador; DON’T use the neckbreaker on him, except for the
first section of the mines, as he’ll become stuck in the air
screaming at a very loud frequency.
Ada:
Ada can use the Punisher, Blacktail, TMP (no stock),
Semi-Auto Rifle (with or without the scope, but no infrared
scopes) and all forms of grenades and eggs. All of her moves
work perfectly; however, this is the Mercenaries/Assignment
Ada version of the character, so she isn't armed with a knife.
However, in a bizarre twist Ada's costume seems to alternate
between her Assignment Ada and Mercenaries attires; I saved
in her Mercs outfit, and when I loaded the game back up she
was in her AA outfit. Then, when saving and loading for a
second time, her outfit turned back to her Mercs dress. I've
also been informed that there are certain glitches in relation
to Ada's reloading; there are no reloading animations for her
Blacktail, Punisher and TMP, and she may also become deformed
upon attempting to reload the Semi-auto Rifle. However,
ProvShadow has discovered that if you upgrade the reload
speeds of these weapons until the values are equal to those in
Assignment Ada/The Mercenaries, the animations will function
properly. Thus, the reloading speeds of these weapons must be
as follows:
Punisher: Reload speed of 1.47 seconds.
Blacktail: Reload speed of 1.47 seconds.
TMP: Reload speed of 1.0 seconds.
Semi-auto Rifle: Reload speed of 1.90 seconds.
You're free to upgrade any of these weapons' other values, but
in order to ensure that you don't encounter any problems these
reload speeds must be in effect.
Ashley:
You'll need an inventory devoid of weapons to play as Ashley;
there's barely any way to kill enemies as her, unless you
lure them into their own traps or repeatedly slam doors in
their faces, with the exception of Del Lago. There's no real
point in playing as her, unless you want to get slaughtered
or see up her skirt when jumping through closed windows.
However, I have some pretty bad news in relation to Ashley;
she can't jump over gaps. If you try to do so, she'll become
stuck in the floor and unable to move. Thus, when playing as
this character, you'll have to use Leon to complete shooting
puzzles as well as jumping over gaps. Below are a number of
other discrepancies when playing as Ashley:
1) If you're attacked by a Dr. Salvador/Bella sister, the
game will crash.
2) If a Ganado grabs you, he'll attempt to pick you up as
he's do to the AI Ashley. However, it'll result in Ashley
going into a pose that looks as though she's drunk for a
moment or two; the game then reverts back to normal.
3) If you're caught in an explosion, she'll go through a
number of positions whilst screaming 'Leon! No! Help!' before
falling to the floor and jumping back to her feet.
4) If you use the 'Look' option at the start of the village,
she'll scream 'Help!' whilst you use the binoculars. The
villagers won't hear you, though.
5) If you jump down from a height, she'll disappear
momentarily, and then reappear on the ground.
4: Concluding note
I hope that you have found my guide informative and useful;
I wish you luck playing as the alternate characters. I'm sure
you'll have a great time! I would also like to credit the
following people:
Joel, for posting these codes on the Resident Evil 4 message
boards.
ProvShadow, for solving the problem of Ada's reloading.
GameFAQs, for hosting this guide.
Capcom, for the creation of this game
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