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RE2MV, Viewer and modifier for RE2 3D Models...

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  • RE2MV, Viewer and modifier for RE2 3D Models...

    -RE2MV v0.9b- (Resident Evil 2 Model Viewer) It's a Resident Evil 2 and 1.5 *.PLD, *.EMD, *.PLW, *.DO2, *.MD1, (*.RDT only view) files viewer/modifier with this program you can >>>
    • Veiw all *.PLD, *.EMD, *.PLW, *.DO2, *.MD1, *.RDT files from the game...
    • Play all animations (except those in special model)...
    • Extract/Repack *.PLD, *.EMD, *.PLW, *.DO2, (*.RDT only extract MD1+TIM) files...
    • View texture...
    • Edit *.TIM with Tim Composer (it support 128x256 8, 16, 24, 32bpp bitmap)...
    • View Model texture UV...
    • Export/Replace texture *.TIM...
    • Export/Replace whole model to/from *.MD1 or *.OBJ...
    • Export/Replace model part to/from*.MD1 or *.OBJ...
    • Export whole model to *.OBJ with part in the correct position...
    • Move model part...
    • Take screenshot as *.BMP...
    • Scale parts of models...
    • Edit model map UV with "UV editor"...
    Note:
    Tested on WinXP Pro Sp3 English...

    Screenshot >>>


    Animation sample >>>


    A simple example of what can be done using RE2MV and some 3d modeler (the knife has been removed) >>>


    Note: Before start downloading uncheck the checkbox that I'm showing down below also JavaScript must be enabled in browser!


    Download: RE2MV v0.9b Setup.exe - 957.89 KB
    http://www1.datafilehost.com/d/0debd1ab
    Last edited by Leo2236; 07-13-2013, 07:15 PM.

  • #2


    Nice!

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    • #3
      I think I already thanked you for make this amazing tool, but anyway thanks a lot Leo!!!

      Keep up the great work!!!

      Comment


      • #4
        I just post it here in case someone don't know about it ...

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        • #5
          impressive !

          Comment


          • #6
            Thanks!

            I've update RE2MV to v0.9b look the first post for download link
            Last edited by Leo2236; 07-13-2013, 07:25 PM.

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            • #7
              I feel like such a newbie asking this, but where are the EMD files for enemies found?

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              • #8
                They are inside folders \PL0\EMD0\ and \PL1\EMD1\ in RE2 root directory.

                For example:
                CResident Evil 2\PL0\EMD0\ or CResident Evil 2\PL1\EMD1\

                Comment


                • #9
                  Thanks, what about 1.5 EMDs? Where can those be found?

                  Comment


                  • #10
                    Originally posted by Accell View Post
                    Thanks, what about 1.5 EMDs? Where can those be found?
                    Here:
                    The page you were looking for could not be found. You may have typed the address incorrectly or you may have used an outdated link.


                    Enjoy!

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                    • #11
                      This is a great tool, thank you Leo. I have been tinkering with it for a few days now and I have just recently gotten into modding RE 1-3, I was wondering,

                      Can I use this tool to re-skin NPC's (emd+tim files i believe?) with modded .pld files I have?

                      If anyone can help me out with this I would greatly appreciate it.

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                      • #12
                        This looks fantastic! Great job you did there! I was about to create a new thread inrelation to this but I thought it might be okay to post it her

                        What I wanted to ask was, is it possible to extract the 'hidden geometry' from each of the camera shots in the game that gives the illusion of depth for the characters to walk in 3d space?

                        If you lot know what I am talking about, is it possible to do with this tool may I ask?

                        I hope you guys understand what I'm saying, if not please let me know and I will try to explain better. Thanks and great job once again!

                        Comment


                        • #13
                          Can we extract animations?

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                          • #14
                            Originally posted by DarkSpyda04 View Post
                            Can we extract animations?
                            Yeah, we can. ;)

                            Comment


                            • #15
                              Pardon my ignorance, but how do I find the files to view in the first place?
                              sigpic
                              "Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."

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