
Thank You for testing this preliminary version of Bio Herb.

This application allows one to modify a RDT in realtime and save the results. Please,
make a backup copy of the RDT you wish to edit before saving!


Currently, all versions of the following games are supported:

Bio Hazard / Resident Evil
Bio Hazard 1.5 / Resident Evil 1.5
Bio Hazard 2 / Resident Evil 2


This preliminary version allows for the following data to be modified:

RID - Camera View/Position (Where the cam is located and directed)
RVD - Camera Zone/Switch (3D area where player movement causes the camera to change)
LIT - Object Light (position, color, etc of lighting for entities)
SCA - Collision/Boundary (restriction where the player/enemies may roam)
BLK - Block (area(s) where the enemies may roam, within collision)
FLR - Floor (sounds produced from player footsteps)


Some script data is viewable as well, however you must use 'BioScript' to edit (for now):

Door - self explainatory
Item - Location of an object
Object - The actual placement of a 3D object
AOT - variable; can be fire/damage, message, save spot, etc.


Prerendered backgrounds are supported/viewable, however, they must be in BMP format
and located in the same directory as the RDT. For example:

ROOM10000.bmp represents camera 0 of ROOM1000.

The filenaming of backgrounds are like so:

ROOM[STAGE][ROOM][CAMERA].BMP
Where STAGE=1, ROOM=00 and CAMERA=00 (ROOM10000.BMP)

Please see 'example.png' for visual example.

