
A brief list of things I have yet to implement into the app:


BSS and ADT (roomcut.bin) support, for prerendered background images

Completion of the Camera Sprite/Mask editor

Realtime editor for both Message and Script data

Extension of support for Script data (other 3D-space stuff)

Implementation and support of Effect Sprite data (*.EFF)

True creation ability - as of now, the app is only a modifier of already-existing data,
where I aim for the ability to create a RDT 'from scratch'. This concept also applies to
all supported data types.

Reverse-Engineer the various SCA/Collision geometry - currently, all collisions are
represented as square/rects; the game engines support circles, triangles, etc.

Real lighting - currently, light is represented as a colored circle object.

Support for model types (TMD, MD1 and MD2) - no current support for this, but eventually
item-objects and players/enemies can be represented in '3D view' mode.

Proper 'readme.txt' and various docs.
