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New SF4 Interview - PS3 Version Development Trouble

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  • Project Omega
    replied
    Release Date : Feb 17, 2009

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  • aris13
    replied
    You don't have to buy a Xbox360 you can play the PC version.

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  • xfactor
    replied
    This is what gets me to lean towards purchasing a XBox360 now..

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  • James
    replied
    Originally posted by Dot50Cal View Post
    Have they said what engine they are using for this? It doesn't have any of the Framework MT signs. I guess a new one?
    As far as I can tell (from internal memos and such) the game isn't using MT Framework at all. I believe Dimps are using their own proprietry engine, adapted from the original arcade board.

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  • Umon Daisuke
    replied
    The original code run on Taito Type X hardware, and I think the SFIV version has an ATI GPU with a Core 2 Duo. So it's essentially running on a PC with more in common with the 360.

    AM2 struggled a bit while porting VF5 to the 360 (since Lindburgh used an Nvidia GPU), but given the time, they did just fine. Same PS3 visuals with 4X MSAA to boot.

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  • Dot50Cal
    replied
    Have they said what engine they are using for this? It doesn't have any of the Framework MT signs. I guess a new one?

    Leave a comment:


  • The Dude
    replied
    Doesn't bother me one bit as Im getting the 360 version unless the PS3 version is proven to be the superior version.
    I'll go where the competitions act *as in get the Hori stick for either console and play online*

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  • Project Omega
    replied
    I've been wanting to play this game since the first trailer came out. Capcom needs to hurry up.

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  • Sevket
    replied
    We'll as a double console owner I don't care but as a PS3 fan all such news are annoying me big time

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  • James
    started a topic New SF4 Interview - PS3 Version Development Trouble

    New SF4 Interview - PS3 Version Development Trouble



    An interesting new interview from Yoshinori Ono, the director of Street Fighter IV. With the home edition both PS3 and 360 bound (with rumours of a Wii version too), Ono has gone on record and stated that there are some problems with the PS3 version of Street Fighter 4, at the moment.

    Capcom's really good at doing realistic graphics on the PS3 hardware, but we have struggled getting the more artistic shaders of Street Fighter IV working correctly.
    Still interesting though - I'm sure Capcom will iron out the problem.
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