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Dreamcast titles coming on XBLA/PSN

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  • rewak
    replied
    Chu Chu's coming to the iPhone

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  • Carnivol
    replied
    That's probably how they managed it
    (or maybe they just have awesome contracts covering anything and everything ... but without having to go all Activision)

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  • rewak
    replied
    I'm glad SC5P2 is coming, so far that's the only title i'm interested in (and i already own it), wonder if they'll have to remove reference to Honda and Toyota? I'm surprised they managed anyway, what with Jackos family milking the guys legacy for all its worth.

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  • Carnivol
    replied
    Something's wrong here... someone at SEGA clearly doesn't know how most people in the world spell Chu Chu Rocket and Jet Set Radio...

    Guess we'll have to wait even more

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  • rewak
    replied
    "Digitally remastered" ports of Dreamcast games SEGA Bass Fishing and Space Channel 5.2 will be released on Xbox Live A…


    Sega Bass Fishing and Space Channel 5 Part 2 are coming

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  • rewak
    replied
    Could we maybe get something that hasn't already been ported to multiple platforms over the years? If i want to play Crazy Taxi i already have the choice of the original DC version or the PS2, GC and PC ports. Sounds like the XBLA and PSN versions will be a bit edited anyway like the PC version was.

    In Crazy Taxi's case, it's the lack of licensed music and locations, meaning that destinations like Pizza Hut have been replaced by generic stores, and the Offspring and Bad Religion soundtrack has been swapped out for sorta/kinda soundalikes.
    Source

    Crazy Taxi isn't even that great IMO, neither is Sonic Adventure anymore.
    Last edited by rewak; 10-13-2010, 10:00 AM.

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  • aris13
    replied
    Crazy Taxi re-releasing on November 24

    Crazy Taxi will re-release on XBLA and PSN on November 24 in Europe, Sega said this morning, with the classic hitting the US PSN on November 23.

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  • Carnivol
    replied
    The Crazy Taxi website brags about 16:9, so that's at least something.

    But, yeah, no big loss on Adventure being half-assed if you ask me... never liked it before and doubt I'll like it now.

    Now, if they half-ass Jet Set Radio on the other hand... then someone's gonna get an apocalyptic beat down from the god hand or something.

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  • doomed
    replied
    Originally posted by doomed View Post
    The evidence so far shows that these are lazy, cheap ports from the PC versions.

    If you can find them (or if you already own them), it's much better to get the PC versions. The XBLA/PSN port of Sonic Adventure runs on 4:3 with no AA. The PC versions can be hacked to properly display 16:9 widescreen and force stupidly high amounts of AA even on outdated computers.

    So don't get your hopes up for titles such as Shemnue which was released only on Dreamcast because so far it seems that Sega wants to minimize their effort and maximize their revenue.

    Even the number of titles they said they'll port "from the Dreamcast" fits the number of Dreamcast titles that Sega PC had ported to the PC years ago.
    Confirmed: http://www.1up.com/do/reviewPage?cId=3181366
    Editor rating: D

    It really is a lazy (and worse) port of the PC version.
    I expect their next title, Crazy Taxi to be a cheap port from the PC version as well.

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  • aris13
    replied
    Sonic Adventure hits XBLA on September 15

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  • OKeijiDragon
    replied
    Originally posted by Zombie Fred View Post
    Sega lost the source code for Panzer Dragoon Saga.
    And that, my friends, was the saddest-ass fucking day in Sega Saturn's history.
    Last edited by OKeijiDragon; 07-08-2010, 12:58 AM. Reason: Fixed Typos.

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  • DONNIemo
    replied
    Originally posted by Humor Tumor View Post
    It really sucks I miss out on Xbox Live and PSN stuff because I can't get broadband at my house.

    I miss out on so god damn much these days
    Good God how do you survive??

    Leave a comment:


  • Summoner
    replied
    I definitely want to see Jet Set Radio, Evolution, and Project Justice. Possibly Slave Zero as well, though the last 3 are highly unlikely. How about Phantasy Star Online? Universe was terrible in comparison.

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  • Humor Tumor
    replied
    It really sucks I miss out on Xbox Live and PSN stuff because I can't get broadband at my house.

    I miss out on so god damn much these days

    Leave a comment:


  • Zombie Fred
    replied
    Time for some computer nostalgia time folkes!

    Backing up data on rewritable media wouldn't really add much to the cost if the data was being backed up via server tapes (having a few dozen back up tapes to have a source code stored on first party titles and technology wouldn’t be too expensive for a company such as Sega.). The only thing I could see on data being deleted was having no backup and then deleting all data on the working servers/local machines in the working environment. (1995 they would have been using Digital Data storage which around the time could store around 4-5 gigabytes value of data on each tape.) The only problem with this is that DDS was prone to being corrupted if overwritten over time or being damaged physically; DDS tapes are easily fragile to be damaged if not handled carefully.

    The big issue back then (for computers anyhow) was making sure the data is put in a secured place because if you delete all data that is not needed due to having a backup, the production team ready to start on the next project and clearing all space for all new data to be stored*, then kiss your source code and other data goodbye if you loose those tapes or them getting damaged. And most cases it’s always been accidents with DDS tapes getting damaged due to poorly secured places. Some of the stuff I have heard on businesses with the above here is cringe worthy on what valuable data was gone because of fire incidents (a lot of people always had their data left in some cabinet or storage room somewhere in the building.

    It still happens even today; the previous school where I use to work own server’s shadow data back up was corrupted due to the previous technician using the same old back up tapes, which would wear quickly after a few dozen uses, which caused for the backup software to start errors and then disabling some of the backup functions. Luckily I sorted this out because the following month when I moved away, the school’s servers malfunctioned and got damaged because of the other technician messing with the recovery data!

    Most days now people use different methods such as data being stored at a different site or a more costly approach with online data backup.


    (*Hard drive storage would be a problem here considering the maximum capacity around 1995 would be approx around 1 gigabyte of data for one physical hard drive. Most likely chance that the servers would be having the maximum capacity and the standard working computers in the business environment would most likely being small due to cost efficiency and relying on server backups. Crazy to think back then it was just a few years before the computer boom really started.)


    You can guarantee Sega most likely having their backup functions being damaged in some fashion, and some of those old title's source codes being obsolete in the process. But this is just speculation since we don’t know how they “lost” their source code on some of their older titles (or if not more than that) but you can be sure it’s going to be related to some part of data storage.
    Last edited by Zombie Fred; 07-01-2010, 08:55 AM.

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