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Dreamcast titles coming on XBLA/PSN

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  • Carnivol
    replied
    There are many ways to lose your backups of stuff. (Anything from accidents to deliberately trashing things)

    Though, back in ye olde days, it wasn't unheard of that some companies just kept stuff on rewritable media and deleted everything shortly after the title had shipped. So they could cheap out and save a few bucks on not having to buy new storage media for their next project.

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  • valentinesdead?
    replied
    Originally posted by Zombie Fred View Post
    Sega lost the source code for Panzer Draggon Saga. That's the only game I would care about on seeing again.
    How the hell does a gaming company lose their 1st party source code??? That's pretty bad, lol.

    Although, I like the idea of them going back to the source code and having the games run on the actual ps3/360 hardware. It's the best thing they can do to ensure the best quality possible.
    Last edited by valentinesdead?; 07-01-2010, 12:05 AM.

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  • CrimsonElder
    replied
    Originally posted by Carnivol View Post
    Jet Set Radio or go away.
    Ha yes! I loved this game. I'l definatley buy this one.

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  • Zombie Fred
    replied
    Sega lost the source code for Panzer Draggon Saga. That's the only game I would care about on seeing again.

    Leave a comment:


  • Carnivol
    replied
    Does Sega even have the source code to any of their Saturn games?

    I thought most of the "ports" of stuff last gen were either ground up remakes/replicas or based on the PC versions (due to unavailability of the original Saturn code)

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  • aris13
    replied
    Sega Considering Saturn Download Releases

    Also more details regarding the dreamcast releases.

    The ports are being handled by Sega Shanghai, which also did the PS2 ports of Dynamite Dekka and Nights. Asked if the original staff is having a say in the projects, he said that Sonic Team is supervising Sonic Adventure.

    The use of the term "port" here is intentional, as according to Okunari, the games are not running through emulation. One reason for this is due to technical hurdles with emulating Dreamcast, issues that arise in part because of peculiarities with the system's PowerVR2 GPU. Beyond this, the staff wanted to make adjustments to the games, and decided that porting over the source code would be the best bet. No current in-development releases are running under emulation, said Okunari.

    Some of the changes being readied for Sonic and Crazy Taxi include updates to visuals. The games run at 720p and are seeing their framerate boosted up to 60 frames per second.
    Last edited by aris13; 06-30-2010, 07:15 AM.

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  • Guest
    Guest replied
    I'll but Crazy Taxi!! I adooore that game!!

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  • Carnivol
    replied
    Something tells me that some of those titles I see on that list (from the Dreamcast era) wont being coming out on XBLA (okay, maybe Bass Fishing, if someone at MS has a hard on for kinect fishing games )


    Now, Phantasy Star Online (w/GC version's content and 4 player split-screen + evt. Ep 4 - Blue Burst content) would be super hot if made it to XBLA...

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  • doomed
    replied
    Originally posted by Carnivol View Post
    Besides, how many other games from the Dreamcast era did SEGA ever release on the windows platform anyway? Despite the Dreamcast being a Windows CE-blessed environment.
    15-20 I think..

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  • Carnivol
    replied
    I dunno. All the current Sonic Adventure impressions have been based on stuff people have dug out on partner net, over half-a-year before the game is even supposed to be sent for certification testing (if they're to do a September release). If they're gonna pull off 18-24 port jobs in the next year, these things might certainly end up being rushed... that part might be true (unless they're all in the works already or SEGA's just busy spinnin' the wheels on their own port-o-tron.)


    Anyway, XBLA is already filled with stuff that's been put through the Dreamcast/Naomi Port-o-tron (Soul Calibur, Virtual On OT, Rez HD, Ikaruga, Marvel vs Capcom 2 and probably some other junk I'm forgetting. And they've all turned out fine. With maybe the exception that Namco didn't give Soul Calibur netplay and didn't bother adding the console quest/adventure/story mode content, or whatever. Boo!)

    Don't think they'll all be complete train wrecks, and it's still hope for Sonic to turn out perfectly fine (although I hate the game and its reincarnated DX re-release for GC/PC). Besides, how many other games from the Dreamcast era did SEGA ever release on the windows platform anyway? Despite the Dreamcast being a Windows CE-blessed environment.

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  • doomed
    replied
    The evidence so far shows that these are lazy, cheap ports from the PC versions.

    If you can find them (or if you already own them), it's much better to get the PC versions. The XBLA/PSN port of Sonic Adventure runs on 4:3 with no AA. The PC versions can be hacked to properly display 16:9 widescreen and force stupidly high amounts of AA even on outdated computers.

    So don't get your hopes up for titles such as Shemnue which was released only on Dreamcast because so far it seems that Sega wants to minimize their effort and maximize their revenue.

    Even the number of titles they said they'll port "from the Dreamcast" fits the number of Dreamcast titles that Sega PC had ported to the PC years ago.
    Last edited by doomed; 06-18-2010, 08:54 AM.

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  • Pikminister
    replied
    Originally posted by a STARS member View Post
    I'm hoping for Shenmue. Maybe if sales exceed expectations they might fbudget another sequel. Fingers crossed!
    Shenmue for sure. It needs some more time in the sun.

    How about some Cannon Spike?

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  • let me live
    replied
    I'm hoping for Shenmue. Maybe if sales exceed expectations they might fbudget another sequel. Fingers crossed!

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  • Beanovsky Durst
    replied
    UNREAL TOURNAMENT. It was out on Dreamcast... LOL.

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  • riderkid
    replied
    i want carrier and jet GRIND radio

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