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Biohazard 0 -- The missing Zomby
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The DVD this trailer is on (Famitsu Capcom black DVD 1) was published in November 2002, which is the same month as Bio 0 was released in Japan. The trailer may of course be older than that, but it does say (C) 2002 at the end.Originally posted by Robert_Kendo View Postthis trailer is from 2001 befor bio 0 releasedLast edited by Anders; 06-16-2009, 11:32 AM.
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i think its equal if its bevor she mets billy or after she mets him.
i think that capcom has exchanged the BG from the trailer version.
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i think it might be because the shot of the trailer is after rebecca has met billy where as the shot of the fi nal version is before she met billy so that is probably why
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The strange thing is the N64 build is the same as the final no zombies in the first carriage, I guess they where playing with different ideas through the various builds like playing with the idea of having Rebecca meeting Billy before entering the train.Last edited by kevstah2004; 06-15-2009, 10:54 PM.
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Cool find. Billy is also in that first one so things were obviously changed around and that first trailer is from an early build.
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Yep, that would be my guess too. They are supposed to surprise you when you come back in that room. Seeing one right there would be too obvious and let you know that they will come alive in that car as well.Originally posted by kevstah2004 View PostIt's because Rebecca isn't meant to find a zombie until going into the next carriage where she finds the zombie with the radio it's kinda like re1 they scraped the zombies in the dinning room.
Of course, you can always chalk it up to limitations with the engine. I imagine there were issues with having that zombie become a 3D model, as it would require them to make two separate rooms for that car, one before Rebecca finds zombies and one after.
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It's because Rebecca isn't meant to find a zombie until going into the next carriage where she finds the zombie with the radio it's kinda like re1 they scraped the zombies in the dinning room.
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There's a few backgrounds that were like that in resi 3 dreamcast port is the main example in the area you first encounter a drain demon thing another body is hunched against the wall in the ps1 version etc it ain't there damn capcom doing this too us...
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