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1.5 Map Confusion

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  • #61
    Found lol



    Because the rendering quality is very low compared to the other Biohzard 1.5 backgrounds, so seems to be an alpha version, and then was scraped, maybe I'm wrong

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    • #62
      Originally posted by kevstah2004 View Post
      http://www.youtube.com/watch?v=lUa4gpi6GJE

      I still haven't been able to fully decipher what Sherry said?
      Code:
      Elza I know a secret way in!
      
      A secret entrance?
      
      It's here look! I can get inside to this hole
      
      Sherry wait!

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      • #63
        Originally posted by kevstah2004 View Post
        http://www.youtube.com/watch?v=lUa4gpi6GJE

        I still haven't been able to fully decipher what Sherry said?

        "Elza I know a secret way in,
        A secret entrance?
        it's here, look I can get inside Dayna 's or David's school or skull,
        Sherry wait!!!"
        wtf??? who is Dayna or David? and what is this school or skull she speaks of?
        the only thing I can think of would be Elza's college but that doesn't make any sense.

        Almost every shotgun, bazooka / grenade launcher blast results in a body from legs decapitation.
        "Elza I know a secret way in,
        A secret entrance?
        it's here, look I can get inside through this hole,
        Sherry wait!!!"

        @SonicBlue the photo of Marvin is a camera shot at a TV screen of the final build of the game ask Inflames it's his photo
        Last edited by Harry Mason; 07-28-2009, 09:56 AM.

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        • #64
          Interesting, there are some point not really clear for me, one is the difference in the rendering quality of the extracted backgrounds, another is that:



          Same room? because in the animated gif there are some chairs, also the 3rd and th 4th pics have the same angle of the gif but where are the chairs? The Elza bike throw them away? The Leon and Elza scenarios are not contemporary?

          The other is about the dogs, which version is the "final" 1.5?



          Because there are the 1.5 dog and the Resident Evil 1 dog (also found in the 2 final)

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          • #65
            Originally posted by SonicBlue View Post
            Interesting, there are some point not really clear for me, one is the difference in the rendering quality of the extracted backgrounds, another is that:



            Same room? because in the animated gif there are some chairs, also the 3rd and th 4th pics have the same angle of the gif but where are the chairs? The Elza bike throw them away? The Leon and Elza scenarios are not contemporary?

            The other is about the dogs, which version is the "final" 1.5?



            Because there are the 1.5 dog and the Resident Evil 1 dog (also found in the 2 final)
            There are no extracted backgrounds from the RPD (except the CG of the 1st beta lobby), also the one with the chairs is the original earlier beta of 1.5 *note the differant Leon model

            As for the dogs the German Shepard was later replaced by the Doberman Pincher
            Last edited by Harry Mason; 07-28-2009, 11:26 AM.

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            • #66
              Originally posted by Harry Mason View Post
              There are no extracted backgrounds from the RPD (except the CG of the 1st beta lobby), also the one with the chairs is the original earlier beta of 1.5 *note the differant Leon model

              As for the dogs the German Shepard was later replaced by the Doberman Pincher
              No, I mean the quality of certain common extracted backround, not the one of the RPD, that are still missing
              For the Leon early model, yep it's like "Chris Saturn special costume" version
              And for the dog this is bad, I'd prefer the German one

              So they make a lot of change from the early 1996 version to 1997 1.5 and rush very hard to make the real 2 that is more like the first one, they scraped 1.5 because was similar to the predecessor and make the 2 more like the 1, this is LOL

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              • #67
                They even borrowed the sounds from resident evil 1 as placeholders.
                I find it strange they used the handgun as a placeholder for the shotgun sound too.
                Also the blueish tinge you see to 1.5 is a common effect of taking a picture of a interlaced screen.
                Thanks! guys I couldn't understand Sherry much at all during those words her pronunciation is all over the place.
                Last edited by kevstah2004; 07-28-2009, 12:54 PM.
                If he had a brain, he'd be dangerous.

                sigpic

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                • #68
                  Originally posted by kevstah2004 View Post
                  Thanks! guys I couldn't understand Sherry much at all during those words her pronunciation is all over the place.
                  Yeah if you slow the video speed down she sounds drunk


                  I thought I'd share another 3D photo I was working on. You need Metal Gear Ac!d 2's Solid Eye on PSP to see the effect.
                  Click image for larger version

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                  Last edited by Harry Mason; 07-28-2009, 01:17 PM.

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                  • #69
                    O.o Solid Eye? xD all I see is a some what scrambled image. I guess its one of those trickery images? O.o like those black dots that mobile phones can turn into text somehow... Heres what I've been working on... it's still rough (really), work in progress. So sorry it looks kinda dull lol but please point out things.. I'd like to make it as accurate as possible. I'll get around to the atmosphere once I've finished most of the 1st floor and fixing textures.

                    [Lobby 1]
                    [Lobby 2]
                    [Lobby 3]
                    [Shutter]
                    [Elevator]
                    [Stairwell (zombies and blood o.o)]
                    [Truck 1]
                    [Truck 2]

                    If I could, I'd use half-life 1 >_> for graphics sake, but I lack too much knowledge on that. Anyway.. I hope you like it lol.

                    I might be wrong, but I believe the anti-virus bomb in RE2 is probably an item from the dual shock mini-game. I think you have to go around and collect the bombs in a certain time limit?
                    Ah ok, thanks . I never played the mini-games. I wish I could get my hands on the dual shock ps1 version lol but it's nowhere to be found. Playing it on the psp is horrible... not being able to turn and run at the same time is ugh. Does anyone know if the PC version has all the mini games and such? I don't feel like completing RE2 for like the 100th time just to find out O_o.

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                    • #70
                      Lots to reply to.

                      Helegad. Yeah I know it shouldn't be said to apply logic to what Capcom does, but I'm mostly trying not to apply as much practical logic and am applying more logic to the design of 1.5 itself to itself. Mostly to just try to keep some explanation or capability within the speculation of recreation. If I threw out all logic and reasoning, it would be so easy to map everything by just making a ton of stuff up.

                      Kev your question was already answered I see. But yeah it's "It's here, look I can get inside through -this- hole."

                      Sonic Blue. The quality of various images depends on the media they were taken from. Most are magazine scans from years ago and either the scans or screenshots in the magazines weren't very high quality, or both. Some video, even of same areas, have different quality. That's why some images are kinda crappy quality and some not. The reason why the Inflames's exclusive images are all bad quality is because they were taken with a digital camera off a TV screen by someone playing the final beta for Inflames. It's too bad X-cult is being lamers and stealing Inflames's images (and any other images/media they can) and blurring out all website logos and giving no credit or explanation to where anything came from.

                      The RPD lobby changed from the first build onwards. The chairs in the middle of the room only existed in the first build. From the second onward, there were no chairs and the entire room was mostly redesigned to how it would be the rest of the development, except for some future touchups and small details.

                      The german shepherd zombie dogs existed up till or only in the third build (no media of them in any other). In the fourth and fifth (final) build eras, they were changed to dobermans.

                      kev again: Actually, I believe you are referring to a Sneak Peak video where halfway through, Leon shoots some zombies with the shotgun and a handgun sound plays right? If so, this video is the US version of the sneak peak video and apparently some sound got corrupted halfway through and they just replaced some sounds and messed up and put the pistol sound for the shotgun. The Japanese Sneak Peak video (which came first) has the correct shotgun sound. Although it is true there are some RE1 and non-RE related temporary audio used in 1.5 as placeholders.

                      Also, the blue tinge is not fully from an issue of pictures. 1.5 is commonly associated with blue solely because of the alpha/first build media and the lobby. The reason it's blue is to portray the darkness and lack of light, save moonlight and streetlights, that exists in the lobby. Realistically, most of the lobby and reception area should be pitch black with no inner-lights on. But if you look at the rest of the game, there's not that much blue/green tint.
                      sigpic

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                      • #71
                        Mmm yeah, I put the chairs there to try and fill the room. I don't think I could place all those shards of glass and have it render properly, I know the source engine has a fit if there is too much glass and just doesn't render at all. Do we have any media of the hallway leading to the burning truck and 2nd stairwell? or any idea as to how it looks.

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                        • #72
                          Originally posted by Linzuki View Post
                          Mmm yeah, I put the chairs there to try and fill the room. I don't think I could place all those shards of glass and have it render properly, I know the source engine has a fit if there is too much glass and just doesn't render at all. Do we have any media of the hallway leading to the burning truck and 2nd stairwell? or any idea as to how it looks.
                          Nope. No media of the 1F East Hall or the other room it leads to.
                          sigpic

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                          • #73
                            d'aww alright :/ I guess I'll just try to match it with the shutter hall. Are you working on any 3rd speculation map, Alzaire? if not I'll go about making the basement off your 2nd map, if that's alright with you.

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                            • #74
                              What disc does the Japanese sneak peak appear on, I have US one which is from a PlayStation Underground disc. I think Leon and Elza also use Chris and Jill's audio when attacked, isn't that machine gun the same one as the PC version of RE1? instead of the sub machine gun I don't mean the Uzi Elza has.
                              Is that Leon throwing a grenade at 0:23 too before he fires the bazooka / grenade launcher http://www.youtube.com/watch?v=3SOB5lNsAxM very odd I know, lol
                              Last edited by kevstah2004; 07-28-2009, 04:27 PM.
                              If he had a brain, he'd be dangerous.

                              sigpic

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                              • #75
                                Originally posted by kevstah2004 View Post
                                What disc does the Japanese sneak peak appear on, I have US one which is from a PlayStation Underground disc. I think Leon and Elza also use Chris and Jill's audio when attacked.
                                I'm not sure where it came from, but I have it. I think it's on the Bioflames media section though. I'll look in a bit in a minute.

                                No, there were 2 machine guns in 1.5. The MC51 and a Mac 10 (smaller version of the Mac 11). The Mac 10 might have been reused in the PC RE1 though? I'm not sure, I don't remember the PC one. But the MC51 is exclusive to 1.5.
                                Last edited by Alzaire; 07-28-2009, 04:23 PM.
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