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Some cool 1.5 exclusive screenshots (**As seen on TV!**)

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  • STARSRedfield
    replied
    Been a whie guys, so from PS1 to PC? That's great, since my modded PS2 broke two years ago. Glad the forum still alive. Now, only waiting the 80% build...

    Leave a comment:


  • SolidSnake11
    replied
    Originally posted by strikedio84 View Post
    not too fond of the only PC version, but this make me wonder, do this means all the progress lost and just saved the necessary?, i know its kind of forbidden to ask % of any, but if you can say at least a number how many of the game its finished?.

    at least give us some peace of mind.

    thanks
    Nothing is lost, the engine that Gemini made (Squeeze Bomb) is just gonna be ported on PC.

    Leave a comment:


  • Unmasked
    replied
    Originally posted by strikedio84 View Post
    not too fond of the only PC version, but this make me wonder, do this means all the progress lost and just saved the necessary?, i know its kind of forbidden to ask % of any, but if you can say at least a number how many of the game its finished?.

    at least give us some peace of mind.

    thanks
    https://www.youtube.com/watch?v=3Hfv5GcHv4Y

    Leave a comment:


  • strikedio84
    replied
    not too fond of the only PC version, but this make me wonder, do this means all the progress lost and just saved the necessary?, i know its kind of forbidden to ask % of any, but if you can say at least a number how many of the game its finished?.

    at least give us some peace of mind.

    thanks

    Leave a comment:


  • leftshoe18
    replied
    Holy shit! Thank you.

    Now to get back on topic:
    Very excited about the move to PC as it should allow the team to add some modern quality of life features to the game. How much has already been ported over?

    Leave a comment:


  • Deathlygasm
    replied
    Originally posted by leftshoe18 View Post
    What's this about leaked Slipknot music?
    The Silver Disc leaked! It's an unreleased demo from 1997 with Corey on vocals, originally only Spit It Out and Carve were available for the rest of the tracks leaked bit by bit last year.
    Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

    Leave a comment:


  • Gemini
    replied
    Originally posted by NEOMEGA View Post
    if it was just a verbal announcement what even was the point of waiting until the 25th to say it? Were you making absolutely sure it wasnt worth it to pursue it on PS hardware?
    RE2 anniversary, which is basically my "hey CAPCOM, we aren't jinxing your remake".

    Originally posted by Upaluppa View Post
    Just to be sure, Carnivol's "ominous update" had nothing to do with this announcement, right?
    When I saw that pop up recently I assumed that it would be connected to some fancy 1.5 news.
    Need to check this update, haven't heard a thing about it.

    Originally posted by Northman View Post
    Are there any plans to open source this project following completion? This might (at least theoretically) enable 3rd party ports to other platforms. I could see Playstation 2 & 3 ports being particularly interesting, if the community decides to take them on. Also, Linux and Mac OS X could be made to happen.
    I'll probably throw a "developer bone" somewhere, like dll modules to take care of rendering and audio, but opening it completely is something I haven't planned.

    Leave a comment:


  • leftshoe18
    replied
    lots of music from the band Slipknot that was scrapped similar to 1.5 has been leaking recently which was also specifically recorded around 1997.
    What's this about leaked Slipknot music?

    Leave a comment:


  • Northman
    replied
    Originally posted by Gemini View Post
    Currently my pixel shaders require shader version 3.0 (support came with DirectX 9.0c), so even hardware from 2004-2007 should be capable of running this just fine.
    Fair enough. I think I can cover that.

    Are there any plans to open source this project following completion? This might (at least theoretically) enable 3rd party ports to other platforms. I could see Playstation 2 & 3 ports being particularly interesting, if the community decides to take them on. Also, Linux and Mac OS X could be made to happen.

    Leave a comment:


  • Upaluppa
    replied
    Just to be sure, Carnivol's "ominous update" had nothing to do with this announcement, right?
    When I saw that pop up recently I assumed that it would be connected to some fancy 1.5 news.

    I guess I fooled myself by getting my excitement up too much. But its okay. I'm really just happy that the project is still going.
    Any news is better than no news.

    Leave a comment:


  • NEOMEGA
    replied
    if it was just a verbal announcement what even was the point of waiting until the 25th to say it? Were you making absolutely sure it wasnt worth it to pursue it on PS hardware?

    Leave a comment:


  • Darkness
    replied
    I was going to play it on epsxe anyways.

    Leave a comment:


  • Unmasked
    replied
    Hi there! long time no see. So, the project moves to PC? I guess it gives him less trouble and limitations than working on a PlayStation format / system and im okay with that. It's not much different than playing it on emulator anyway.

    Leave a comment:


  • Deathlygasm
    replied
    I'm just going to assume right now you have to go through the painful process or porting over all your current work to PC then continue development from there. I still feel the be all end all solution would be acquiring the 80% build and finishing it from there but it seems the very few people that have it don't want to be known or are interested in talking anymore. This is the next best idea since developing on PC has unlimited tools as opposed to having to use those dated ass 1997 tools they were using before.

    As for the 80% build anything is still possible as recently lots of music from the band Slipknot that was scrapped similar to 1.5 has been leaking recently which was also specifically recorded around 1997. If stuff like that which seemed never to be heard can get out maybe we have hope here just maybe....

    Leave a comment:


  • Gemini
    replied
    Originally posted by Northman View Post
    So now that we're here, I have to ask, which operating systems will be supported/targeted? Since you're still developing the game, and some things are still not set in stone, I would humbly like to request at this time that would you please also include a software renderer (unaccelerated graphics), or compile a build against some older versions of DirectX, while also targeting, at the minimum, at least Windows XP and a number of older graphics chips. Also, will there be a version for Linux?
    I'm targeting low-mid specs. If you can run the Resident Evil PC ports, you will be able to run this as well, since most of the libs I came up with are recycled from Classic REbirth. As for extremely deprecated hardware and software, I don't intend to frustrate myself with any of that because otherwise I would have kept using a PlayStation. Debugging old hardware or OS sucks and would drag development for no good reason (i.e. I don't intend to build a WinXP machine to see if it still works on that wreck), plus it would cripple the game to use extremely deprecrated libs that barely work in optimal conditions.

    I'm requesting this, because my current fleet of Internet battle stations are slighty older Thinkpads, with not so up-to-date GFX chips in 'em (Intel HD 4000 and such). If you're still going to retain the Playstation 1-style graphics from 20 years ago, it's kinda retarded that you'd need the latest GFX chips and a Gig of VRAM to run what ultimately shouldn't be that taxing on the hardware. So basically, don't get all retarded with the system requirements, when you obviously shouldn't have to, so that we don't end up with a situation similar to GZDoom, where a game from 1994 is suddenly asking your machine to support the latest pixel shader overlay mipmap processing thingies, or else it throws a tantrum and won't run.
    Currently my pixel shaders require shader version 3.0 (support came with DirectX 9.0c), so even hardware from 2004-2007 should be capable of running this just fine.

    Leave a comment:

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