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  • Meaning, its not something that you can go out to the store, modify, and play. I guarantee that Dot50 didnt pick up a copy from the store and use a debug hack. He probably used another way of "obtaining" a copy...sorry, I know Dot50 doesnt reveal all to much on getting these things, and im going to honor that by stopping now

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    • finally it is not going that i can make the debug modus on at re4 us for GC?

      at the demo its not the problem but for the full version were great to Play

      Comment


      • Hey, new to these parts...been looking over the work done on the demos debug. I found myself very excited by this and am doing some work on figuring out how to do it. I have successfully created my own US demo that utilizes the debug menu, and am working on the Jap one...and also looking over the full game, I noticed there was mention of having some debug put in to the full game, and I think I know how. Would love to discuss some things about these topics. On a side note, something small I found on the US demo that wasn't listed as known yet:
        [STOP]
        0x10 SPF_VIBRATION
        Turns off controller vibration
        dunno if it was figured out and just not added to the site yet. Some other things you may know, I think the slow mode is called Concentration...the camo and thermal modes are pretty self explanitory. Well, looking forward to chatting sometime. I hope this post wasn't a waste of your time.

        Update, I was looking around through my RE4 Trial...and found more descriptive Room and Point names...most of the blank ones on the game I couldn't find. Also, I have a nice Item List :-) Listing LOTS of items not documented on the site...I think I have names for alot of the ones that didn't show up in the Trial. Some examples: FN57 is a weapon apparently, "FN57" "FN57 SA" "Magazine FN57". The trial has 163 items I believe...and my list has 141! Some more examples are: "Auto Aim" and "Reloader", I'm curious about the Auto Aim one...sounds weird as an item, but I tried them and couldn't get them to do anything. The List is the Item names in order from 00 up, it appears the Red Gun that causes more blood when you shoot enemies is called "VP70" on here. Only bad thing is some of the pictures are wrong, for example: the first item, 00, is called "Bllt 45IN", though the game shows a gun, it does say reload and examine, like other ammo. Various others are like this as well, with at least odd pictures, for the ones with pictures that is. I'm sure my list is correct up to hex value 80...but the remaining 13 items on my list after that I can't be sure of as those items have no picture of any sort, and I can't get them to do anything. I would guess my list is correct all the way to item 141, as it makes it to 128 without anything seeming out of place, but who knows. Any ideas where I can send them or anything, if they are allowed, I'd like to submit them. Maybe in a little while I'll look into the flag thing...I'd hope I can put together a nice list of them also
        Last edited by Ky Puppy; 12-01-2006, 01:04 AM.

        Comment


        • finally it is not going that i can make the debug modus on at re4 us for GC?

          at the demo its not the problem but for the full version were great to Play
          Sorry, Tido. Sadly, there is absolutely no way at all the use the Debug functions in the final retail build of Resident Evil 4.

          I noticed there was mention of having some debug put in to the full game, and I think I know how.
          Interesting, care to share your "theory/work"? *interested in your potential* And, it's nice to hear people are still enjoying the Debug functions in the demonstrational builds of Bio/Resident Evil 4! Rock on, fans!
          I'm a blackstar.

          Comment


          • Interesting, care to share your "theory/work"? *interested in your potential* And, it's nice to hear people are still enjoying the Debug functions in the demonstrational builds of Bio/Resident Evil 4! Rock on, fans!
            Well, my main idea for it relys on the file versions of the BH4 Trial and how they compare to the final version...from what I've noticed I think some files at least may have different "types", and possibly can't be read unless the version used supports the same kind. Then again theres reengineering some files on the final build...but that would take alot of work, like decypering headers and the like and converting the debug into it (I think)...but that may be a little farfetched. Some editing would also need to be done with my first idea. I'm still working on unlocking the debug in the BH4 Trial to test some things, and also to just explore some others...I think there is an extra (possibly event, not sure what it is) on both Trials, which I'll probably look into a little later. I know there are some item/weapon differences between the Trials, something else I'll make sure of once I get debug open. I sent the full RE4 Trial Item List to Dot50Cal. Just curious, were they already found? My list seems to be all the ones actually available on the disc, usable or not, which came to 141. On a side note, the full game seems to have some debug functions left in it, but I don't think its usable as is, compared to the debug in the trials. From what I can tell, the debug interface is removed, but at least some commands may still be there, but I'm not positive thats what they are for.
            Last edited by Ky Puppy; 12-03-2006, 09:25 PM.

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            • Some of them were, only the ones that had a name or avatar on the item debug:
              http://the-horror.com/index.php?id=f...=re4demos&p=18

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              • Glad I did something new :-). Ok, heres my Room Point List for RE4 Trial...from Stage 2 down it became harder to determine the names, but I think I got it right.

                Stage 0

                00
                Airship A-Row
                01
                Curtain Hori
                02
                Atari Test Room
                03
                Nobody Nishimura Test A-Row
                04
                Don Beya A-Row
                05
                Don San Block Test Minami Sakata
                06

                07
                Arashi A-Row
                08
                Mori-Test Hori
                09
                Spiral Staircase Katayama
                0a

                0b
                Chapel Hori
                0c
                Waterwheel A-Row
                0d
                Under Passage Katayama
                oe
                Yokoyama Yokoyama
                0f
                Naka Niwa Hori
                10
                Dining Room Yano
                11
                Dining Room Yano Hakase Wine Cellar Yasuda
                12
                Toilet Ishii
                13
                Food Cellar Nagano
                14
                Nomo Oki Yoshitomi
                15
                Effect Test
                16

                17
                Dining A-Row
                18
                Doll Yano
                19
                Bath Room Katayama
                1a
                Hakusei Rouka Hori
                1b
                Mon Ooki Hori
                1c
                Zikken Katayama
                1d
                Tutorial Yano
                1e
                Yamanouchi
                1f
                Ki Yano
                20
                Airship Rouka A-Row
                21
                Kensyuu Yositomi
                22
                Kensyuu Shimada
                23
                Mori-day Hori
                24
                Mori-Night Hori
                25
                Castle Room Yokoyama
                26
                Kensyuu Yasuda
                27
                Haikyo Katayama
                28
                Iseki Yano
                29
                Base 1 Nagano
                2a
                Base 2 Kouyama
                2b
                Town Hori
                2c
                Kensyuu2 Simada
                2d
                Kensyuu2 Yositomi
                2e
                Kensyuu2 Yasuda
                2f
                Opening Room Shimada
                30
                Hall 3F A-Row
                31
                Main Hall A-Row
                32
                Armor Passage Shimada
                33
                Elevator Kouyama
                34
                Minami Gallery Yasuda
                35
                Kita Gallery Minami
                36
                Glass Passage Hori
                37
                Junbishitu Yokoyama
                38
                Doll 1 Yano
                39
                The Past Passage Katayama
                3a
                Doll 2 Yano
                3b
                Kaidan Mae Ishii
                3c
                Kyuutousitu Yoshitomi
                3d
                Ousetu & Niwa Nagano
                3e
                Lv2 Room Katayama
                3f
                Kitchen Minami
                40
                Hito Zuka Katayama
                41
                Airship L Wing A-Row
                42
                Airship R Wing A-Row
                44
                Sound Test

                Stage 1

                00
                Hagiyama Mori Yano
                Point 1
                Hakase Mori - Bridge Yano
                01
                Hakase Mora Hori
                Point 1
                Hakase Mura - In House Hori
                02
                Sakata Tikadou Hori
                03
                Farm Yasuda
                04
                Hakase Kankin Yano
                05
                Sontyou House Hori
                Point 1
                House - Front Hori
                Point 2
                House - Mark
                06
                Yamanouchi Haison Nagano
                Point 1
                Haison - Oku Nagano
                08
                Tomb Minami
                Point 1
                Tomb - Gake Minami
                09
                Colosseum Minami
                0a
                Numa Kouyama
                Point 1
                Numa - Bridge Kouyama
                0b
                Mizuumi Kouyama
                Point 1
                Mizuumi - Boat Kouyama
                0c
                Taki(Night) Yano
                Point 1
                Taki - Sita(Night) Yano
                0d
                Buki-Syounin(Night) Yano
                0f
                Youkouro(Night) Hori
                Point 1
                Youkouro-Shikake(Night) Hori
                11
                Mura(Night) Hori
                12
                Tikadou(Night) Hori
                13
                Farm (Night) Yasuda
                17
                Church(Night) Yano
                Point 1
                Church - Switch(Night) Yano
                18
                Tomb(Night) Minami
                Point 1
                Tomb-Kyokai(Night) Minami
                19
                Colosseum(Night) Minami
                1a
                Numa(Night) Kouyama
                Point 1
                Numa - Bridge(Night) Kouyama
                1b
                Mizuumi (Night) Kouyama
                Point 1
                Mizuumi - Boat (Night) Kouyama
                1c
                Rouzyou(Night) Ishii
                1d
                Sekisyo(Night) Yano
                1e
                Hokora(Night) Yano
                Point 1

                1f
                Tosatu Boss(Night) Hori
                Point 1
                Sontyousen Hori
                20
                Opening Yano

                Stage 2

                00
                Way To The Castel
                Point 1
                Way To The Castel - Gate Shimada
                01
                Hall Arow
                02
                Battle Area Nagano
                Point 1
                Battle Area2
                03
                Castle Gate Yasuda
                04
                Main Rouka Arow
                Point 1

                05
                Prison Area Shimada
                Point 1
                Prison Area 2 Shimada
                Point 2
                Prison Area 3 Shimada
                06
                Main Hall Arow
                Point 1

                07
                Kojou 07 Arow
                08
                Kojou 08 Arow
                09
                Kojou 09 Arow
                0a
                Rouka Yasuda
                Point 1
                Rouka 2 Yasuda
                Point 2
                Rouka 3 Yasuda
                0b
                Kojou 11 Arow
                0c
                Kojou 12 Arow
                0d
                Shituzi Area Ishii
                0e
                Un-Using Area Ishii
                of
                Kojou 15 Arow
                10
                Kojou 16 Arow
                11
                Main Rouka Nagano
                12
                BukiTenji Nagano
                Point 1

                13
                Kojou 19 Arow
                Point 1
                r213 2f
                14
                Tokeitou Nagano
                15
                Kojou 21 Arow
                16
                Yoroi Yokoyama
                17
                Kojou 23 Arow
                18
                Kojou 24 Arow
                19
                Kojou 25 Arow
                1a
                Kojou 26 Arow
                1b
                Kojou 27 Arow
                1c
                Kojou 28 Arow
                1d
                Naraku & Tomb Minami
                Point 1

                1e
                Kojou 30 Arow
                1f
                Kojou 31 Arow
                20
                Kojou 32 Arow
                21
                Castle In Arow
                22
                Blazing Inferno Minami
                23
                Saikutu Yokoyama
                24
                Youkou-Ro Yokoyama
                25
                Forest Arow
                26
                Kojou 38 Arow
                27
                Symbol Tower Kouyama
                28
                Symbol Tower - Boss Kouyama
                29
                Yousuiro Minami
                2a
                Kojou 42 Arow
                2b
                Kojou 43 Arow
                2c
                Kojou 44 Arow

                Stage 3

                00
                Sennyuu 1 Katayama
                01
                Sennyuu 2 Katayama
                02
                Crane Katayama
                03
                Rouka 01 Katayama
                04
                Monitor Room Katayama
                05
                DustBox Katayama
                06
                Kaidan Katayama
                07
                Shujyutu Katayama
                08
                Reitouko Katayama
                09
                r309 Katayama
                0a
                r30a Katayama
                0b
                r30b Katayama
                0c
                r30c Katayama
                0d
                r30d Katayama
                0e
                r30e Katayama
                0f
                r30f Katayama
                15
                Seigyo
                16

                17
                Katayama
                18
                Katayama
                1a
                Katayama Under
                1b
                U3 Boss
                1c
                Klauzar Land
                20
                Kuubaku 1
                21
                Kuubaku 2
                25
                1 Yoshitomi
                26
                2 Yoshitomi
                27
                3 Yoshitomi
                28
                4
                29
                5
                30
                6
                31
                Fainal Boss Mae
                32
                Fainal Boss
                33
                Last
                Last edited by Ky Puppy; 12-04-2006, 05:50 AM.

                Comment


                • Thats a verynice list You have there too bad Youc an't access the airship and other beta stages that would be pretty awesome!

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                  • Most of my list is almost exactly the same as the one in the Features section of the site, only a few differences in names, and I think 1 extra room name.
                    I'm starting to run out of discs and ideas for unlocking debug in BH4 Trial, but I still refuse to give up on it. Dunno if this can get me in trouble, but I was wandering if maybe someone would wanna join me in trying to figure it out and activating it. I guess I'm just hoping someone else can supply the idea that triggers its activation as I'm almost out of ideas. Slight understanding of gamecube discs may or may not be needed. Just let me know if you're interested, or you could just list some ideas here if its allowed. Hope I havn't said anything bad.

                    Comment


                    • Originally posted by Ky Puppy View Post
                      Most of my list is almost exactly the same as the one in the Features section of the site, only a few differences in names, and I think 1 extra room name.
                      I'm starting to run out of discs and ideas for unlocking debug in BH4 Trial, but I still refuse to give up on it. Dunno if this can get me in trouble, but I was wandering if maybe someone would wanna join me in trying to figure it out and activating it. I guess I'm just hoping someone else can supply the idea that triggers its activation as I'm almost out of ideas. Slight understanding of gamecube discs may or may not be needed. Just let me know if you're interested, or you could just list some ideas here if its allowed. Hope I havn't said anything bad.
                      well, did you do it yourself for the re4 trial, or are you just using the one that was linked off the feature?

                      Comment


                      • Originally posted by krieg747 View Post
                        well, did you do it yourself for the re4 trial, or are you just using the one that was linked off the feature?
                        Well, I used the one from the feature as a template to find out how to do it. So, yes I did it myself on the RE4 Trial, but had help from the config file from the feature one. I just can't seem to figure out how to enable it on the BH4 Trial as it seems to be done differently.

                        Comment


                        • http://www.the-horror.com/forums/showthread.php?t=748

                          There, I hope you will find the tools you need, Ky.
                          I'm a blackstar.

                          Comment


                          • Originally posted by MarkGrass View Post
                            http://www.the-horror.com/forums/showthread.php?t=748

                            There, I hope you will find the tools you need, Ky.
                            Thanx MarkGrass, looking it over now. Quite a few fun tools I didn't know about here. I really appreciate your help. I'm gonna try a few things out, I should be pretty occupied for a while with at least some of these. One thing I'm worried about with BH4 Trial is there may be other things to edit/modify than the config file, but hopefully I'll figure it out. A weird effect I had happen on it while trying was having the binoculars hud up all the time, though zoom didn't work. Didn't help much but I thought I'd mention it.
                            Last edited by Ky Puppy; 12-11-2006, 11:11 PM.

                            Comment


                            • Originally posted by Ky Puppy View Post
                              A weird effect I had happen on it while trying was having the binoculars hud up all the time, though zoom didn't work. Didn't help much but I thought I'd mention it.
                              lol I think I've had that happen to me before too when I was playing with the trial.

                              Comment


                              • Debug mode is an access module to the game/programs coding, isn't it? It's used to test games by stressing various codes, right?

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