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RPD Dispatch 8 - RE5 Demo

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  • Thats like in Outbreak, but it's a good point you make. It'll make it hard

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    • Yes it'll make the game harder but i like the "real time" inventory. The inventory of RE 4 was good but organizing your guns and ammo was a waste of time, the game paused even when you were picking up an item.
      sigpic

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      • im actually gonna post an audio review later but i will tell everyone my top[ 3 gripes.

        3. Varying AI
        sometimes its like your partner is an idiot and the rest its she's smarter than you and the enemies either A kill you or B stand still like morons(in online mode)
        2 real time menu
        my only gripe on this is its hard to hela correctly. dead space had a near similar menu and to help this out they had auto healing so that when you pressed X you could heal out of menu. i hope they add this is in the final product.
        3 aiming difficulties
        ok so this might be more of a personal problem but aiming is a bit stiffer in this game. it takes too long to aim and by the time you have good aiming your enemies are chopping you up into a chris wrap or a shera chalupa.


        other than that my audio review should show my favorites points but these are my common problems.

        arigoto

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        • Originally posted by rewak View Post
          Tried playing it a few more times and i still hate it, one of the largest flaws is the fact the game still plays whilst you have the inventory open, so whilst you're trying to either equip another weapon or heal, you're getting you ass handed to you.
          You know that you can assing 4 items in your inventory to D-pad, so you can use them without entering inventory screen?

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          • Didn't actually, it's still pointless though, it shouldn't need to be like that, what about transferring items from player to player? Still an issue there.

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            • While I certainly miss the attache case from RE4, they pretty much had to make the inventory realtime in this game due to the online mode. They did it for the Outbreaks, as well.

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              • I don't know if people found this, but if you hold down the back button both chris and sheva will pose with a relaxed stance

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                • Originally posted by Beef_jerky_yo View Post
                  I don't know if people found this, but if you hold down the back button both chris and sheva will pose with a relaxed stance
                  You don't have to hold any button to get them to do it. That's their idle animation.

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                  • Originally posted by riderkid View Post
                    im actually gonna post an audio review later but i will tell everyone my top[ 3 gripes.

                    3. Varying AI
                    sometimes its like your partner is an idiot and the rest its she's smarter than you and the enemies either A kill you or B stand still like morons(in online mode)
                    2 real time menu
                    my only gripe on this is its hard to hela correctly. dead space had a near similar menu and to help this out they had auto healing so that when you pressed X you could heal out of menu. i hope they add this is in the final product.
                    3 aiming difficulties
                    ok so this might be more of a personal problem but aiming is a bit stiffer in this game. it takes too long to aim and by the time you have good aiming your enemies are chopping you up into a chris wrap or a shera chalupa.


                    other than that my audio review should show my favorites points but these are my common problems.

                    arigoto
                    did you mean arigatou? . yeah i get your point about the aiming, i saw there was an aiming sensitivity option in control settings, but i just stuck with default. i do like the real time inventory though, i like the added tension.

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                    • Did anyone notice the guy with the megaphone from the trailers jumps down and tries to kill you like the others? Haha, he tries to kill you...with his megaphone!

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                      • Originally posted by Corrin View Post
                        Did anyone notice the guy with the megaphone from the trailers jumps down and tries to kill you like the others? Haha, he tries to kill you...with his megaphone!
                        Ha, yep. Some early gameplay footage showed him doing that too so i wasn't suprised - It's also how we managed to call BS on this supposed 'leaked' RE5 info claiming he was going to be a noteworthy character in the game. He seems to take a few more hits than the regular dudes but his head gets blown off all the same.

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                        • Figured out the easiest way to do Chris' neckbreaker for anyone who is interested. Shoot the enemy in the leg so they fall to their knees, then run around behind them, and the prompt will change from Uppercut to Neckbreaker.

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                          • Originally posted by rewak View Post
                            Didn't actually, it's still pointless though, it shouldn't need to be like that, what about transferring items from player to player? Still an issue there.
                            Come prepared? Really, that's a moot argument.

                            It removes RE4's horrible micro-managing of equipment which was tedious and pointless, as-well as utterly time wasting. It also adds a degree of difficulty to the game, something RE4 generally lacked altogether.
                            PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                            • Originally posted by MarkGrass View Post

                              Audio: Windows Media Audio 48000Hz 6ch 384Kbps [Raw Audio 0]
                              Video: WVC1 1280x720 29.97fps 7400Kbps [Raw Video 1]

                              Try this:

                              http://www.videohelp.com/forum/archi...3-t327242.html

                              It's worth a try, given that those WMA files are ultimately bitstreamed in DD.

                              Things are certainly compressed quite a bit here, and audio bitrate is below DVD standards, and the video bitrate is on par. Hopefully this is just a work in progress for the demo.

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                              • Originally posted by Archelon View Post
                                Figured out the easiest way to do Chris' neckbreaker for anyone who is interested. Shoot the enemy in the leg so they fall to their knees, then run around behind them, and the prompt will change from Uppercut to Neckbreaker.
                                Can someone please do a video showing Chris and all his melee moves. I'd like to see the neckbreaker move.
                                Last edited by CODE_umb87; 12-06-2008, 07:52 PM.

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