Many hands make Resident Evil 6.
Type: Posts; User: Borman; Keyword(s):
Many hands make Resident Evil 6.
Id imagine of the major issues is that a real life event to even one team member could severely alter any ETA, so they would rather not commit and deal with the wrath of RE fans.
It wasn't made by Capcom or licensed by them. It was a tech demo meant to show off one company's engine for the GBA. It was not a full game from everything I have heard about it (why would they when...
It's just more made up speculation, as usual :P
Alpha builds are generally playable "straight through," (as a 'standard' definition anyway, every company defines it differently of course) that doesn't mean it was almost done though, or 80-90% of...
People think voice acting is easy. There is a reason professionals get paid what they are paid. And the fact that they are recording in a studio..
Id imagine they could map the collision data, and quickly figure out what the rooms looked like.
Why would the emulator itself need a built in recorder? Why not use Fraps, or DXTory, or something with options? I could record just about anything with no lag if I wanted to.
Works fine on the PS3 :P
New video, and yet people always want more.
It never said when the video would be released. Calm your horses people.
It all depends on the build date.
Is Bzork not allowed to have a life? Things happen, I highly doubt that 1.5 is even close to being the most important thing in his life. Coincidences happen.
Every company handles assets differently. Soem companies, like EA, have full development trees for some projects where they can go back and build the game from the code on just about any day they...
People need to listen to what Carn says. He is at the top of the list of people I would go to for advice or for help on this sort of thing. I've found and purchased (and dumped) a lot of stuff over...
You guys have no idea what goes on behind the scenes when collecting unreleased games. Heck, I only know part of it, and Im into it. Agreements are made, deals are struck, and respect and trust is...
Yep, its basically an in-engine storyboard. Not that storyboards aren't sometimes just tossed into the engine by themselves, like with the ending to the original Xbox version of Kameo before it was...
Also remember things could actually be removed from an early build, so that things that did exist wouldn't have in a final version.
Top one was from BZork, bottom one from Keiji. Taken from the Youtube account avatars by searching the code for some slightly larger images (might be even bigger ones in there, I dont know).
Just so the bigger versions are here
Changes happen throughout the development process. Little changes take almost no time to implement. It happens on an every day, regular basis. They didnt use her because they simply didnt want to.
The PSM sale was for one job lot last I talked to him, he wasn't looking to sell anything individually. Developer kits are generally cheap and not worth all that much, unless it is something really...
100% is a bit strong, no? :P As close as humanly possible sure, but Ive had mixed messages from developers in the past too.
Couldnt they do both?
Always is a strong word, and incorrect. Take, for instance, Stargate SG-1 The Alliance. Tons of voice acting was done and completed, and yet there were entire levels that weren't yet implemented, or...