I don't know how I would feel about a reboot to be quite honest. Not to say its a bad idea, but I'm actually curious about Alex Wesker. I do agree that they need to do away with the whole "apocalypse" thing, and definitely stop this BSAA thing where they're throwing legions of armed soldiers out there every game. It's not scary at all. I don't want to feel like I'm watching Top Gun (or whatever cheesy action title you feel applies better) when I play a survival horror game. The same thing applies to co-op. I don't mind if they create side content or spin offs featuring co-op, but I'd appreciate it if they kept it out of the main game. It detracts from the experience more than it does to enhance it.
In regards to main characters, I would like them to introduce some new ones but I'd be a liar if I said I wouldn't care if Claire never came back. She's the only one who I could find relatable still (except for her CV intro). But the series really does need it. The closed off nature of the first two games played a large part of its atmosphere.
The one thing I'd really love to come back that I know never will is the synthesized ambient soundtrack. I hear a huge difference between the first three RE titles and the second three. The music alone should inspire fear, and once applied to the rest of the game it becomes terrifying. This is where RE2 excelled.
Also, this may not be popular with most folks but I'd love to see the return of fixed camera angles but with smoother transitions. They gave the classics so much life and character, and I always enjoyed the suspense of hearing enemies off in the distance. I've never understood why people would always complain about the controls and camera with every release. Do people think that their is only one proper setup for controls? Sadly, Capcom is probably too scared to bring back fixed camera in a gaming world where if the game doesn't tell you where to go it gets bad reviews for being "too frustrating". I can't imagine what would happen if you had to check a map, do guess work, and figure out where to go next instead of the mind-numbing linearity of RE5 and 6.
Capcom has to decide if it's going to play it safe with RE7 or take risks to bring it back to horror. Lets hope they take risks and create a great game.
In regards to main characters, I would like them to introduce some new ones but I'd be a liar if I said I wouldn't care if Claire never came back. She's the only one who I could find relatable still (except for her CV intro). But the series really does need it. The closed off nature of the first two games played a large part of its atmosphere.
The one thing I'd really love to come back that I know never will is the synthesized ambient soundtrack. I hear a huge difference between the first three RE titles and the second three. The music alone should inspire fear, and once applied to the rest of the game it becomes terrifying. This is where RE2 excelled.
Also, this may not be popular with most folks but I'd love to see the return of fixed camera angles but with smoother transitions. They gave the classics so much life and character, and I always enjoyed the suspense of hearing enemies off in the distance. I've never understood why people would always complain about the controls and camera with every release. Do people think that their is only one proper setup for controls? Sadly, Capcom is probably too scared to bring back fixed camera in a gaming world where if the game doesn't tell you where to go it gets bad reviews for being "too frustrating". I can't imagine what would happen if you had to check a map, do guess work, and figure out where to go next instead of the mind-numbing linearity of RE5 and 6.
Capcom has to decide if it's going to play it safe with RE7 or take risks to bring it back to horror. Lets hope they take risks and create a great game.
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