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Will future Resident Evil tiltes return to survival horror?

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  • #16
    The answer is easy: Definitely not.
    Why? Because CAPCOM are a bunch of greedy fuckers and Survival Horror doesn't sell enough for them, because today's generation is way too focused on Call of Duty and other shooter ripoffs.

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    • #17
      Agreed that probably, no one is sincerely confident in where it should be going. Would also bet a fraction wouldn't mind seeing it laid to rest, but until sales numbers continue to dip below a certain threshold, it's unlikely that would occur. For better or worse, it's still here to stay for some time.

      The creator of Silent Hill spoke somewhat recently about the hardships one faces apparently when trying to make a triple A title in the horror genre these days, as opposed to the past. And it isn't without logic. These companies want big sales today. Always have, but it has taken an increasingly dramatic upscale in the past decade. Now, something about being caught in a mansion, placed in the mystery of that, and learning what is going on, or, a town that seems to be haunted by warped ghosts of it's past, no longer is thought of as a 'natural' way of attracting a large audience. This is where 'one-upmanship' can hurt not only franchises, but genres. The new Alien game atleast is a testament that some are still willing to take that risk. But it remains the exception, and probably will continue to unless overall sales shift dramatically enough. On this point, here's to hoping that Silent Hills is ultimately both a critical and commercial success.

      Bring back Iwao, writer for the first game- he laid some great foundational work there. And get Masami Ueda back. At his best he made even just standing in some hallway feel as though there was some dark, almost 'spiritual' aspect to the games, as if there was always some awful thing happening you weren't yet aware of.
      The horror is alive, the horror is expanding; living with the horror, can be demanding

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      • #18
        ^ Sales are mad goals in this day and age. The reason Capcom (and other Japanese companies) has a Platinum sales list of 1.0 million+ units is because back in the day anything above that number of units was considered an outstanding success. Most titles are happy to pull in 2-3 million units max even in this day and age and should be an acceptable goal, it's just people look at the multi-millions things like Call of Duty and GTA pull in as examples, and want to create games that do that too.

        It's just like the Hollywood system... Budgets go up, sales need to go up, and if the two dont match there is far more crash and burn. And the outcome is a lot less variety and originality in the products to reduce possible risks and stick with the tried and true.

        Originally posted by MichelleRockz View Post
        The answer is easy: Definitely not.
        Why? Because CAPCOM are a bunch of greedy fuckers and Survival Horror doesn't sell enough for them, because today's generation is way too focused on Call of Duty and other shooter ripoffs.
        You say this, but then Capcom said this for RE6 and see where it went.

        Personally I think Capcom needs more bold and original ideas for the series rather than trying to make it fit the mold of something else, even if that something else is the past success. They're more likely to have new success by one taking single idea from Mikami's RE4 - which is to just simply make something new and original for the franchise again - than they are to copy any specific style at all. But that's just me. And who knows if the franchise can be revitalized twice anyway.
        Last edited by Rombie; 01-18-2015, 02:26 PM.

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        • #19
          Originally posted by Rombie View Post
          In the case of RE6... you can't go by pure numbers... you have to have context.
          It's not clear what Capcom measured "success" by, although at one point they were hoping it would be able to reach CoD levels of sales. It's initial 'failure' could be down to arrogance rather than profit.

          Originally posted by Rombie View Post
          simply because no one is confident about any direction to take.
          I wonder if this is the core of the problem with Capcom at the moment. They have lost so many of its big stars such as Akira Yasuda, Kiji Inafune, Hideki Kamiya,Shinji Mikami this century. Maybe something about the company in its current state isn't nurturing their replacements and giving them the titles they want.

          Operation Raccoon City sold just 2 million, but it was a commercial success,
          Has this been confirmed? Slant 6 Games went through a couple of rounds of layoffs after ORC and have shrunk down to a mobile studio now, which suggests they may have not made much money.

          Why? Because CAPCOM are a bunch of greedy fuckers and Survival Horror doesn't sell enough for them, because today's generation is way too focused on Call of Duty and other shooter ripoffs.
          Again, we're seeing a rise in survival and horror titles across PC and console. Capcom aren't going to be ignoring that, even if they decide not to send another big RE title down that route just yet. Nor is it fair to dismiss a large, varied group of people as 'greedy fuckers'. You may not have liked RE6 but Dragon's Dogma was a risk and Deep Down is looking to be one of the most exciting and technically impressive titles of this new gen, even if it is a F2P game.
          "Stories of imagination tend to upset those without one."

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          • #20
            Originally posted by Jimmy_Jazz View Post
            Again, we're seeing a rise in survival and horror titles across PC and console. Capcom aren't going to be ignoring that, even if they decide not to send another big RE title down that route just yet. Nor is it fair to dismiss a large, varied group of people as 'greedy fuckers'. You may not have liked RE6 but Dragon's Dogma was a risk and Deep Down is looking to be one of the most exciting and technically impressive titles of this new gen, even if it is a F2P game.
            What titles? The Evil Within? A remaster of a 10 years old game? A spin-off with a forgotten character which has already been confirmed as "One campaign is action, the other one is SH"?
            The only thing that comes to mind before they announced both of those is The Evil Within, and that's not even all the Survival Horror they were trying to hype to begin with.

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            • #21
              Originally posted by Jimmy_Jazz View Post
              It's not clear what Capcom measured "success" by, although at one point they were hoping it would be able to reach CoD levels of sales. It's initial 'failure' could be down to arrogance rather than profit.
              Oh by certainty thats part of it. As was the unclear focus of what RE6 was. Was it survival horror, was it action, was it a stealth game, a brawler, an on rails shooter, a cover shooter, a first person shooter... because there are all of those in there... plus QTE's. Thing was a disorganized mess that no one seemingly had control of. Even if it had been a success with all those elements no one would have used the word 'focused' to describe it.

              Originally posted by Jimmy_Jazz View Post
              I wonder if this is the core of the problem with Capcom at the moment. They have lost so many of its big stars such as Akira Yasuda, Kiji Inafune, Hideki Kamiya,Shinji Mikami this century. Maybe something about the company in its current state isn't nurturing their replacements and giving them the titles they want.
              Capcom has always had that problem. As far as this particular series goes, this goes back to development on the second game in 1997 (and again in 1998 as well showcased by various things including today's most recent interview). There is obviously something about the culture there that sees people burn bright and fade fast a lot of the time.

              But certainly the demise of people like Okamoto, Kamiya, and Mikami in management after the mid-2000's was the biggest blow to the Biohazard franchise in the last decade - had the whole Clover debacle not taken place the franchise would be in a different place. But saying that it would probably have taken the GC exclusivity thing not to happen for the follow effects to take place. And then we're all just playing a game of guess what would have happened IF....
              Last edited by Rombie; 01-18-2015, 04:35 PM.

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              • #22
                Before I continue, remember that I did separate survival from horror. Wwe're also seeing crafting and permadeath becoming more common in these titles.

                So, over the past 5 years we've seen the following focus on survial, horror or a mixture of both (and not split as evenly as REMake):

                Rust, Day Z, State of Decay, Project Zomboid, Dead Island (and Dying Light), Slender / Slenderman and similar single enemy games, Amnesia series, Alien: Isolation, Among the Sleep, The Last of Us, The Forest, ZombiU, Sir, You Are Being Hunted, Sanctum.

                And there's alot more indie ones out there, as well as alot more to look forward to in 2015:

                "Stories of imagination tend to upset those without one."

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                • #23
                  Originally posted by Jimmy_Jazz View Post
                  Rust, State of Decay, Project Zomboid, Among the Sleep, The Forest, ZombiU, Sir, You Are Being Hunted, Sanctum.
                  Never heard of 'em. And The Last of Us ain't survival horror.

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                  • #24
                    You might not have heard of them, but that doesn't change the fact that some have been in the Steam and XBL top ten and all have had lots of coverage across the press.

                    As for the The Last Of Us. Firstly, I did point out twice that I separated survival elements from horror, but secondly, whilst it's a much more linear title compared to the RE series and doesn't focus on puzzles, it does feature alot of strong survival and horror in its story and mechanics (limited ammo, limited inventory space, crafting, THE CLICKERS!!!), but it also adds in stealth and gunplay against other humans. Plus, alot of people would disagree with you your claim full stop as it's frequently referred to as such.

                    You have to remember that Survival Horror isn't really a genre but was a way of describing the RE1 experience, do to say something definitely is or isn't is subjective.
                    Last edited by Jimmy_Jazz; 01-19-2015, 04:03 AM.
                    "Stories of imagination tend to upset those without one."

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                    • #25
                      How many copies did each of those Survival Horror titles sell then? After all, if they're the so called top 10 on Steam at some point, it must mean they sold a lot. Right?
                      DayZ, which is the best known, has only reached 3 million copies recently, and that's a full year and 2 months after original release.

                      Are we speaking of CAPCOM or what? CAPCOM wants 6 MILLION out of a game, Survival Horror or not. That's why it ain't definitely happening.

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                      • #26
                        CAPCOM wants 6 MILLION out of a game, Survival Horror or not. That's why it ain't definitely happening
                        Capcom initially expected CoD size sales, which is 15m+ plus and had to re-evaluate their estimates at least once. Big multiplatform titles based on existing franchises, from Batman: Arkham to Ass Creed, can break the 10m barrier. When big titles can break 10m and horror games are increasingly returning to our screens then you'd have to be a pessimist to think it impossible for a great horror focused RE title to match them.


                        DayZ, which is the best known, has only reached 3 million copies recently, and that's a full year and 2 months after original release.
                        Remember, DayZ isn't released, it started as a mod and then became a stand alone, early access title. Even the confirmed console ports are nowhere to be seen. It's also an online game that has a different sales lifespan from a SP focused product. Dito for Rust.

                        "How many copies did each of those Survival Horror titles sell then? After all, if they're the so called top 10 on Steam at some point, it must mean they sold a lot. Right?"

                        Now unfortunately it's not possible to get an accurate idea of sales for many of the indie titles because digital sales information is rarely released. But some have broken the million barrier in physical sales, some have broken the 2m physical sales and TLOU has broken the 8m in physical sales.

                        As much as you want to hate Capcom, you cannot deny that there has been a rise in horror and survival games across the breadth of the industry. Now as much as you don't like what's happened to RE6, it would be foolish to suggest that Capcom aren't aware of this and that REMaster and the Revelation spin-offs are unrelated to this trend without any other evidence other than not liking RE4, 5, 6 and / or ORC.
                        "Stories of imagination tend to upset those without one."

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                        • #27
                          Sorry, but the CAPCOM trying to appease (and failing) horror fans has always been there since RE5. They always say something like "we're gonna go back to the roots" and "we're bringing horror elements to the game!" and some other shit. Remember when they said RE6 would be a reboot and they would bring horror back? Do you even remember Umbrella and Darkside Chronicles, that were attempts at appeasing the people who asked for RE1/2/3 remakes? Do you even remember Code Veronica remastered edition? Or Revelations? They're repeating all the same stuff with Revelations 2, saying they'll bring back the horror, that they're hearing the fans for real, that they care.

                          Truth is: CAPCOM is only trying to raise the sales of their games by fooling the survival horror fanbase, it has nothing to do with the rise of Survival Horror on the market. This has been around for a long time and it will always be. I bet we'll be talking the same shit yet over again after RE7 is released and they decide to release yet another spin-off that's "horror 4 realz" and remaster another classic game for that. The only thing I can say is that whoever truly believes CAPCOM is trying to get their fanbase back is really naive. Fool me once, shame on you. Fool me twice, shame on me. u_u
                          Last edited by Guest; 01-19-2015, 09:42 AM.

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                          • #28
                            Truth is:
                            You're trying to interpret the reasons behind their actions based on the outcome of their projects. You have no insight into their Production or Development workflows. So it's not the truth, it's your attempt to guess the truth.

                            CAPCOM is only trying to raise the sales of their games by fooling the survival horror fanbase
                            Capcom tried to raise sales of their games by changing the focus from horror to action:

                            "We've seen the popularity of Resident Evil increase massively as the series became more action oriented - Resident Evil 5 is the biggest seller in the series. So, it makes sense for us to follow this action area more fully."

                            "The dream would be that the millions of Call of Duty fans that are enjoying these fast-paced online games are attracted to this Resident Evil."

                            it has nothing to do with the rise of Survival Horror on the market
                            "It" as in the Revelations spin off and decision to create the REMaster? Or "It" as in your prediction that RE7 will be more action? You are making predictions based on what has been released, and nothing to do with the internal decision making processes within Capcom.



                            whoever truly believes CAPCOM is trying to get their fanbase back is really naive
                            For the record, I have not said that. But I think it would be just naive to assume a large publisher, such as Capcom, is making these decisions regarding 7 so rashly when they've gone through a humiliating u-turn on the sales expectations of RE6, have taken the series in a direction it was not originally famous for and when other games related to the original survival horror direction are doing well.
                            "Stories of imagination tend to upset those without one."

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                            • #29
                              Believe on whatever you want, I'm not falling for the same shit again.
                              I still remember when Revelations 1 was about to be released, there was the Code Veronica REmaster and RE6 was still to be announced on the promise it would be a reboot that would bring the horror back.
                              "OH MY GOD, THEY'RE GOING BACK TO HORROR, EVERYTHING INDICATES THAT!!!"

                              Still waiting for REV2 to be released and RE7 to be announced. You'll all get disappointed to learn, yet again, that CAPCOM indeed gives no shit about horror or the horror fanbase.
                              I'm out!
                              Last edited by Guest; 01-19-2015, 10:13 AM.

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                              • #30
                                Originally posted by MichelleRockz View Post
                                I'm out!
                                Thank god...
                                Spoiler:

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