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  • #16
    ^Those actually look pretty good. Any chance you worked on REmake-style animations as well?
    Seibu teh geimu?
    ---

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    • #17
      ^You mean replicating RE remake animations? Yes, that could be done, though at this point I wouldn't be surprised if someone found a way to extract remake's animations, if you want exactly those animations then porting/extracting from the game itself would be the best way, handmade cloning them will allways bring some differences.
      The Resident Evil 3D Animation Showcase

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      • #18
        @Lanza, it's pretty cool you managed to single handedly do animations like that without a mocap system. I could never for the life of me even get some simple walking animation without him looking like he's got the runs haha.

        Edit: I got bored a quarter into the REmake background, got bored and scrapped it. I ended up making my own interpretation of the 1.5 interrogation room, though.

        15-bit:


        16-bit:
        Last edited by VirusPunk; 10-15-2015, 11:10 PM.

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        • #19
          Do you guys know anybody who might be interested in helping out with work on pre-rendered backgrounds? VP is busy on engine-related work, so it'd be nice if we could get a second modeller to cover more ground.

          Click image for larger version

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          Seibu teh geimu?
          ---

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          • #20
            Looking back at that interrogation room I did, it looks kind of shitty. Here's a chance to redeem myself with a 1.5 style lab hallway. I'm very satisfied with the outcome of this one, and bio_star's tip to blur out the textures really paid off in getting those nice Capcom style gradients (for those curious, a blur of 1.5 to 2.5 is usually sufficient).



            The south wing corridor is still under construction.

            This will be my last background for a long long time once finished as I want to focus my attention solely on the engine from here on.

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            • #21
              Impressive! O_O
              I'm a blackstar.

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              • #22
                Do any of you guys know how to view the 3d models from Parasite eve 1 and 2 ? I have seen people rip models from Final Fantasy 8 But I can't find anyone talking about or showing how to view the models of Aya from PE1 And PE2.

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                • #23
                  Feel sort of tempted to reboot my RTS game Parasite Warz, this time giving it a more realistic approach. The entire game will look as if it is being played under an electron microscope.

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                  • #24
                    Click image for larger version

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                    sigpic
                    "Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."

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                    • #25
                      Started work on a remake of the RE1 labs hallway leading to elevator and the power house but lost interest before I could complete the elevator.

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                      • #26
                        Why so much colour banding???

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                        • #27
                          The streets of Raccoon from the 1.5 universe's perspective:

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                          • #28
                            Looks amazing. Do you do any post production after rendering?
                            Last edited by Coconut; 01-25-2018, 09:43 AM.
                            New Resident Evil Classic modder

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