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  1. #41
    #10 Ivy TheMortician's Avatar
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    Just dropped by to let you guys know that i've written a documentation about modding RE1 for pc. It's not complete but it's still very useful right now.

    TheMortician's RESIDENT EVIL (PC) mod documentation

    I will update this doc as soon as i can. I will also add a guide for editing the textures of the "door sequence" doors soon.

  2. #42
    #48 Executioner
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    I made a discovery the .IVM files contain the TIM & model data for both items and weapons gonna try swapping them about see happens.

    I00V.IVM = Handgun
    I01V.IVM = Knife???
    I02V.IVM = ???
    I03V.IVM = Broken Shotgun
    I04V.IVM = Colt Python???
    I05V.IVM =???
    I06V.IVM = Dum Dum Bullet [Dum Dum Magnum Round]
    I07V.IVM = Rocket Launcher???
    I08V.IVM = Grenade Launcher
    I09V.IVM = Cool Water [Part J-Volt creation???] V-Jolt?
    I10V.IVM = wood?
    I11V.IVM =???
    I12V.IVM = Grenade 3 - Yellow [Acid Grenade Round]
    I13V.IVM = Grenade 3 - Red [Flame Grenade Round]
    I14V.IVM = Grenade 3 - Gray [Normal Grenade Round]
    I15V.IVM = S .Bullet Full Metal [Normal Magnum Round]
    I16V.IVM = Shotgun Rounds???
    I17V.IVM = Lighter
    I18V.IVM =???
    I19V.IVM =???
    I20V.IVM = Serum
    I21V.IVM = Cool Water??? [Part J-Volt creation???] V-Jolt???
    I22V.IVM = Cool Water??? [Part J-Volt creation???] UMB No. 2
    I23V.IVM = First Aid Spray
    I24V.IVM = Wolf Medal
    I25V.IVM = Eagle Medal
    I26V.IVM = Handgun Clip
    I27V.IVM = Helmet Key [Mansion Key]
    I28V.IVM = Armour key [Mansion Key]
    I29V.IVM = Sheild key [Mansion Key]
    I30V.IVM = Sword Key [Mansion Key]
    I31V.IVM = Dorm 003 Key [Guardhouse Key]
    I32V.IVM = Dorm 002 Key [Guardhouse Key]
    I33V.IVM = Power Room Key [Laboratory Key]
    I34V.IVM =???
    I35V.IVM =???
    I36V.IVM =???
    I37V.IVM = Mo Disk
    I38V.IVM = Wooden Elblem
    I39V.IVM = Golden Elblem
    I40V.IVM = Lighter Oil
    I41V.IVM =???
    I42V.IVM =???
    I43V.IVM = Earth
    I44V.IVM = Wind Crest
    I45V.IVM = Music Notes
    I46V.IVM = Slide Cartridge
    I47V.IVM = Cool Water??? [Part J-Volt creation???] UMB No. 13
    I48V.IVM = Cool Water??? [Part J-Volt creation???] UMB No. 7
    I49V.IVM = Cool Water??? [Part J-Volt creation???] Yellow 6
    I50V.IVM = Cool Water??? [Part J-Volt creation???] V-Jolt???
    I51V.IVM = Wolf Book
    I52V.IVM = Eagle Book
    I53V.IVM = Red Book
    I54V.IVM = Battery
    I55V.IVM = Signal Flare
    I56V.IVM = Ink Ribbon
    I57V.IVM = C. Capcom???? [Memory Card icon??]
    I58V.IVM = Cool Water??? [Part J-Volt creation???] V Jolt?
    I59V.IVM = Sun Crest
    I60V.IVM = Moon Crest
    I61V.IVM = Star Crest
    I62V.IVM = Cool Water??? [Part J-Volt creation???] NP-003
    I63V.IVM = ???
    I64V.IVM = Green Herb
    I65V.IVM = Blue Herb
    I66V.IVM = Red Herb
    I67V.IVM = Mixed herbs Green + Green
    I68V.IVM = Mixed herbs Green + Blue
    I69V.IVM = Mixed herbs Green + Red
    I70V.IVM = mixed herbs brown????
    I71V.IVM = mixed herbs gray????
    I72V.IVM =???
    I73V.IVM = Special Key

    **** I74V.IVM = Missing IVM???

    I75V.IVM = Mixed herbs blue???
    ING.ivm = "Ingram" MAC - 10/11
    MINI.ivm = FN Minimi
    Last edited by kevstah2004; 12-23-2007 at 01:13 AM.

  3. #43
    #10 Ivy TheMortician's Avatar
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    Very interesting kevstah.

    Would you mind to explain me how to find and extract the .tim files out of the .ivm files? I didn't find them with TimViewer and Yu Ri.

    I could use that for my documentation and would give you credits for that ;)

    EDIT: Forget it, i've found out bymyself Seems like i never tried to open them with one of them.. I was sure i did but i didn't haha xD

    But what about the .gpx files? Do you know anything about them? or how to open the .PIX files without any loss? I opened them with painthop but the colors were mixed up and not everything of the image was viewable.. I only know they're .raw files
    Last edited by TheMortician; 12-23-2007 at 10:51 AM.

  4. #44
    #35 Nemesis
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    Keep up the good work.

    To help a little,

    .PIX - Headerless TIM Textures (Item Avatars)
    .EMW - Code + TIM + TMD (Real-Time Weapon Models)

    About the .PIX, if you see one that is 150KB (example - CLIS01.PIX), copy the header from a 151KB TIM over to the PIX and rename it with a TIM extension. You can then view the 16Bpp TIM in PhotoShop, PSicture, etc.
    I'm afraid of Americans.

  5. #45
    #48 Executioner
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    Quote Originally Posted by TheMortician View Post
    Very interesting kevstah.

    Would you mind to explain me how to find and extract the .tim files out of the .ivm files? I didn't find them with TimViewer and Yu Ri.

    I could use that for my documentation and would give you credits for that ;)

    EDIT: Forget it, i've found out bymyself Seems like i never tried to open them with one of them.. I was sure i did but i didn't haha xD

    But what about the .gpx files? Do you know anything about them? or how to open the .PIX files without any loss? I opened them with painthop but the colors were mixed up and not everything of the image was viewable.. I only know they're .raw files
    Yep you scan any file with TimViewer for .TIM files just use the Raw Scan thingy, I'll update the list later and make it more ledgeble as there are a few mistakes and it looks a mess it's worth noting that models and tims in the .IVM files are only used for the "check" / examining model. As for .PIX's try PixEdit 7.
    Last edited by kevstah2004; 12-23-2007 at 01:37 PM.

  6. #46
    #35 Nemesis
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    .PIX - Headerless TIM Textures
    As for .PIX's try PixEdit 7
    I'm afraid of Americans.

  7. #47
    #48 Executioner
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    Updated and revised list. The director's cut also has two seperate .IVM files for the two pieces of the Moon Crest so if someone can find them out please :-P

    I00V.IVM = Beretta M92FS [Automatic]
    I01V.IVM = Flamethrower
    I02V.IVM = Shotgun [Remington M870 pump-action shotgun]
    I03V.IVM = Broken Shotgun
    I04V.IVM = Colt Python
    I05V.IVM = Combat Knife

    I06V.IVM = DUMDUM Rounds, [Dum Dum Bullet]

    I07V.IVM = R. Launcher [Rocket Launcher]
    I08V.IVM = Bazooka [ARWEN .37]

    I09V.IVM = V-JOLT
    I10V.IVM = "*BETA" Pickaxe???

    I11V.IVM = Flamethrower Refill
    I12V.IVM = Acid Rounds, [Grenade 3]
    I13V.IVM = Flame Rounds, [Grenade 3]
    I14V.IVM = Explosive R. , [Grenade 3]
    I15V.IVM = Magnum Rounds, [S .Bullet Full Metal .357]
    I16V.IVM = Shells {RW M7.G.M60, A???? BOX TYPES W32., 200 Cartrides 8.02MM NAT[]OM32 CARTONS N13 LC83D 102032?A111, .37}

    I17V.IVM = Lighter
    I18V.IVM = Lockpick
    I19V.IVM = Crank [Square Crank]
    I20V.IVM = Serum

    I21V.IVM = Water? or UMB No. 7?
    I22V.IVM = UMB No. 2

    I23V.IVM = F. - Aid Spray [First Aid Spray]

    I24V.IVM = Wolf Medal
    I25V.IVM = Eagle Medal

    I26V.IVM = Clip [Clip for Beretta, 9mm]

    I27V.IVM = Mansion Key [Helmet Key]
    I28V.IVM = Mansion Key [Armor Key]
    I29V.IVM = Mansion Key [Shield Key]
    I30V.IVM = Mansion Key [Sword Key]
    I31V.IVM = Dormitory Key [003 Key] {Silver}
    I32V.IVM = Dormitory Key [002 Key] {Gold}
    I33V.IVM = Lab Key [P. Room Key] {Power Room Key}
    I34V.IVM = Lab Key [Master Key]
    I35V.IVM = "*BETA" twist keys???
    I36V.IVM = C. Room Key [Control Room Key]

    I37V.IVM = Mo Disk

    I38V.IVM = Emblem
    I39V.IVM = Gold Emblem

    I40V.IVM = "*BETA" Lighter Oil??? [F-KWEX???]

    I41V.IVM = Blue Jewel
    I42V.IVM = Red Jewel

    I43V.IVM = Chemical [Herbicide]
    I44V.IVM = Wind Crest
    I45V.IVM = Music Notes
    I46V.IVM = Slides

    I47V.IVM = UMB No. 13
    I48V.IVM = UMB No. 4
    I49V.IVM = Yellow-6
    I50V.IVM = Empty Bottle

    I51V.IVM = Doom Book 2
    I52V.IVM = Doom Book 1
    I53V.IVM = Red Book [Blank Book]

    I54V.IVM = Battery
    I55V.IVM = Flare
    I56V.IVM = Ink Ribbon
    I57V.IVM = Com. Radio
    I58V.IVM = Water? or UMB No. 7?
    I59V.IVM = Sun Crest
    I60V.IVM = Moon Crest
    I61V.IVM = Star Crest

    I62V.IVM = NP-003
    I63V.IVM = Small Key [Desk Key]

    I64V.IVM = Green Herb
    I65V.IVM = Blue Herb
    I66V.IVM = Red Herb
    I67V.IVM = Mixed herbs [Green + Green]
    I68V.IVM = Mixed herbs [Green + Blue]
    I69V.IVM = Mixed herbs [Green + Red]
    I70V.IVM = Mixed herbs brown? [Green+Blue+Red]???
    I71V.IVM = Mixed herbs gray? [Green+Green+Green]???

    I72V.IVM = Crank [Hex. Crank]

    I73V.IVM = Special Key [Closet Key]

    **** I74V.IVM = Missing IVM???

    I75V.IVM = Mixed herbs blue???

    ING.ivm = Ingram MAC10 [Jill] - (PC Only)
    MINI.ivm = FN Minimi [Chris] - (PC Only)

    "*BETA" = Beta Items

  8. #48
    #10 Ivy TheMortician's Avatar
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    Quote Originally Posted by MarkGrass View Post
    Keep up the good work.

    To help a little,

    .PIX - Headerless TIM Textures (Item Avatars)
    .EMW - Code + TIM + TMD (Real-Time Weapon Models)

    About the .PIX, if you see one that is 150KB (example - CLIS01.PIX), copy the header from a 151KB TIM over to the PIX and rename it with a TIM extension. You can then view the 16Bpp TIM in PhotoShop, PSicture, etc.
    Thanks for that tip, i will try it

    Kevstah could i use your list in my documentation? It would help a lot
    Don't worry, I would give you credits for that ;)

  9. #49
    #48 Executioner
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    Quote Originally Posted by TheMortician View Post
    Thanks for that tip, i will try it

    Kevstah could i use your list in my documentation? It would help a lot
    Don't worry, I would give you credits for that ;)
    Yep, go ahead we need an ultimate manual and i'm too lazy to make one.

    I60V_L.IVM = Moon Crest Piece (Left) - (PSX Director's Cut Only)
    I60V_R.IVM = Moon Crest Piece (Right) - (PSX Director's Cut Only)
    I00V_S1.IVM = ugh???
    I99V.IVM = Beretta M92FS "Custom Edition" [Automatic] {"Arrange / Advanced" Mode} (PSX Director's Cut Only)
    Last edited by kevstah2004; 12-23-2007 at 10:22 PM.

  10. #50
    #10 Ivy TheMortician's Avatar
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    Thanks, i will make a good and helpful one ;)
    And after finishing that, i will go over to a one for RE2 hehe

  11. #51
    #48 Executioner
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    Quote Originally Posted by MarkGrass View Post
    I thought the .PIX was the Alias PIX Format how do I go about changing the file header of a .PIX file then is it just copying the header from a .TIM with the exact same file size that only contains one image explain please as I'm a complete noob
    Last edited by kevstah2004; 12-24-2007 at 12:19 AM.

  12. #52
    #10 Ivy TheMortician's Avatar
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    Yeah MarkGrass, could you explain just a little bit more?

  13. #53
    #48 Executioner
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    ^ Looking at your thread at bioflames how did you edit the savedat1.dat to get the extra PC weapons?

  14. #54
    BSAA Jill Abuser Gradon's Avatar
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    100V.IVM...Don't you suppose that could be Wesker's gun? Or Kenneth's? I can't really remember well since I haven't played the game for ages. But, just some random ideas..

  15. #55
    #22 Humanoid Leech LeonsBuddyDave's Avatar
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    Quote Originally Posted by kevstah2004 View Post
    I thought the .PIX was the Alias PIX Format how do I go about changing the file header of a .PIX file then is it just copying the header from a .TIM with the exact same file size that only contains one image explain please as I'm a complete noob
    You think youre a noob i thought you were speaking French right there.

  16. #56
    #10 Ivy TheMortician's Avatar
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    Quote Originally Posted by kevstah2004 View Post
    ^ Looking at your thread at bioflames how did you edit the savedat1.dat to get the extra PC weapons?
    Hehe thats easy hex-editing ;)

    Load the file savedat1.dat with a hex-editor like HexShop or AXE.
    Then change any XX XX (for example 00 00) value in line 00000320 to one of the following:

    01FF CombatKnife
    02FF Berettaw/127
    03FF Shotgunw/127
    04FF DumDum Colt
    05FF Colt Python
    06FF Flame Thrower
    07FF Bazookaw/127 Acid
    08FF Bazookaw/127 Explosive
    09FF Bazookaw/127 Flame
    0AFF Rocket Launcher
    0BFF Clip w/255
    0CFF Shells w/255
    0DFF DumDum Rounds
    0EFF Magnum Rounds
    0FFF FlameThrower Fuel w/255
    10FF Explosive Rounds w/255
    11FF Acid Rounds w/255
    12FF Flame Rounds w/255
    13FF Empty Bottle
    14FF Water
    15FF Umb No. 2
    16FF Umb No. 4
    17FF Umb No. 7
    18FF Umb No. 13
    19FF Yellow 6
    1AFF NP-003
    1BFF V-Jolt
    1CFF Broken Shotgun
    1DFF Square Crank
    1EFF Hex Crank
    1FFF Wood Emblem
    20FF Gold Emblem
    21FF Blue Jewel
    22FF Red Jewel
    23FF Music Notes
    24FF Wolf Medal
    25FF Eagle Medal
    26FF Chemical
    27FF Battery
    28FF MO Disk
    29FF Wind Crest
    2AFF Flare
    2BFF Slides
    2CFF Moon Crest
    2DFF Star Crest
    2EFF Sun Crest
    2FFF Ink Ribbon w/255
    30FF Lighter
    31FF Lock Pick
    32FF Nameless (Can of Oil)
    33FF Sword Key
    34FF Armor Key
    35FF Sheild Key
    36FF Helmet Key
    37FF Lab Key (1)
    38FF Special Key
    39FF Dorm Key (002)
    3AFF Dorm Key (003)
    3BFF C. Room Key
    3CFF Lab Key (2)
    3DFF Small Key
    3EFF Red Book
    3FFF Doom Book (2)
    40FF Doom Book (1)
    41FF F-Aid Spray
    42FF Serum
    43FF Red Herb
    44FF Green Herb
    45FF Blue Herb
    46FF Mixed (Red+Green)
    47FF Mixed (2 Green)
    38FF Mixed (Blue + Green)
    49FF Mixed (All)
    4AFF Mixed (Silver Color)
    4BFF Mixed (Bright Blue-Green)
    6FFF Uzi w/ Infinity
    70FF Mini MI Machinegun w/ Infinity 115

    You can change every 4-byte string (for example 00 00) in line 00000320 to one of the above.
    But remember that you will only have 6 slots with Chris so you will have to replace some digits from mid to end of the string.

    For example, it should look like this for you having the Machinegun in the last slot of Chris' inventory.



    I hope that helps



    Here is a picture showing both weapons ingame



    The skins used in this picture are

    Chris - "Night Operations" skin that looks like the Saturn one
    Jill - "Red Belly Shirt with Shorts" skin from the PC version
    Last edited by TheMortician; 12-24-2007 at 12:50 PM.

  17. #57
    #48 Executioner
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    So it's this?
    Last edited by kevstah2004; 12-25-2007 at 02:05 AM.

  18. #58
    #10 Ivy TheMortician's Avatar
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    Don't know for sure about line 00000330 i only now that line 00000320 can/should be changed. Its possible that the line below is responsible for Jill's 7 th & 8 th slot.. Have you tried it out and can confirm it?
    Last edited by TheMortician; 12-25-2007 at 09:28 AM.

  19. #59
    #48 Executioner
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    Quote Originally Posted by TheMortician View Post
    Don't know for sure about line 00000330 i only now that line 00000320 can/should be changed. Its possible that the line below is responsible for Jill's 7 th & 8 th slot.. Have you tried it out and can confirm it?
    Yes.

    (Jill)
    When slot 8 is empty it shifts the value for slot 7 on line 330 [****,0000,0000,0000,0000,0000,40FF,FF08]
    to [0000,****,0000,0000,0000,0000,0000,0000] on the 320 line.

    (Chris)
    If either slot 5 or 6 is filled or both are filled the line 330 is changed to [020F,0000,0000,0000,0000,0000,40FF,FF08].

    now to find the lines for item box shouldn't be to hard to find.
    Last edited by kevstah2004; 12-25-2007 at 07:47 PM. Reason: updated

  20. #60
    #35 Nemesis
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    Yeah MarkGrass, could you explain just a little bit more?
    I would, but for once i'd like to see someone else do the work, and not just me telling he/she how it can be done. Please, take no offense.

    I will throw one more thing on the table though, concerning Bio1 saves:

    Code:
    OFFSET          BYTES           DESCRIPTION
    -----------------------------------------
    0X13C________224_________ BGM Table
    What the above basically means is: You can change any ROOM's music to whatever you please, and if that's not what you're after, then it's nothing more than 224 Bytes you don't have to worry about.
    I'm afraid of Americans.

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