Page 5 of 10 FirstFirst 12345678910 LastLast
Results 81 to 100 of 188
  1. #81
    #34 Grave Digger

    Join Date
    Oct 2005
    Location
    Silent Hell
    Posts
    1,039

    Default

    Heh, I almost forgot all about this one. Here's the pics I posted years ago:




  2. #82
    Banned
    Join Date
    Dec 2007
    Posts
    35

    Default

    Pix of Chris with no head NAO or GTFO. =]

  3. #83
    #48 Executioner
    Join Date
    Nov 2007
    Posts
    2,117

    Default

    Quote Originally Posted by MarkGrass View Post
    Heh, I almost forgot all about this one. Here's the pics I posted years ago:
    Can you post the code for Immortal Zombies I can't find it.

  4. #84
    #10 Ivy TheMortician's Avatar
    Join Date
    Nov 2007
    Location
    Germany
    Posts
    101

    Default

    hmm how does the immortal zombie code work?
    Are they immortal until you blow off their head? or fully immortal?

  5. #85
    #48 Executioner
    Join Date
    Nov 2007
    Posts
    2,117

    Default

    Here is another weird one I was playing the USA DS version with the "play as Rebecca" action replay code 22144c0d 00000003 enabled and when Chris starts talking he gets down on his knee's.
    Last edited by kevstah2004; 01-03-2008 at 09:05 AM.

  6. #86
    #41 Kipepeo BLSR1's Avatar
    Join Date
    Jul 2007
    Posts
    1,412

    Default

    Quote Originally Posted by kevstah2004 View Post
    Here is another weird one I was playing the USA DS version with the "play as Rebecca" action replay code 22144c0d 00000003 enabled and when Chris starts talking he gets down on his knee's.
    cause its a PARADOX

  7. #87
    #18 Hunter Enigma_632's Avatar
    Join Date
    Nov 2007
    Location
    Irn-Bru Land a.k.a Scotland.
    Posts
    308

    Default

    MarkGrass where have you posted those pics before? I know I've seen them somewhere else.
    Finally playing 1.5. Woo-Hoo!!!


  8. #88
    #10 Ivy TheMortician's Avatar
    Join Date
    Nov 2007
    Location
    Germany
    Posts
    101

    Default

    Hehe, i've managed to do something simple during some test with Re2 for pc.
    I've edited the texture of the ammo you find in the bus.



    (Sorry for the large image, but i wanted to show it in a clean resolution)

    All i had to do was, to scan for tims in the bus' .rdt file and to edit and change a .tim that was used for the ammo box's texture.

  9. #89
    #22 Humanoid Leech Zomby's Avatar
    Join Date
    Dec 2007
    Location
    Germany
    Posts
    433

    Default

    What you guys think if we make extra thread where we collect the existance and finished mods for the BH/RE PC-Games ?
    Last edited by Zomby; 01-06-2008 at 03:30 PM.

  10. #90
    #10 Ivy TheMortician's Avatar
    Join Date
    Nov 2007
    Location
    Germany
    Posts
    101

    Default

    I'm planning of setting up a re modding related page, with a lot of information about modding RE games.

  11. #91
    #28 Super Tyrant Enrico Marini's Avatar
    Join Date
    Jan 2008
    Location
    King Kai's Planet
    Posts
    702

    Default

    Quote Originally Posted by TheMortician
    I'm planning of setting up a re modding related page, with a lot of information about modding RE games.
    Today 09:27 PM
    I was toying with the idea myself but in a more forum way. A kind of modding community but I am reluctant as there probably isn't too much demand for one, especially with the RE4 modding community.
    Last edited by Enrico Marini; 01-06-2008 at 04:15 PM. Reason: Adding more info

  12. #92
    #22 Humanoid Leech Zomby's Avatar
    Join Date
    Dec 2007
    Location
    Germany
    Posts
    433

    Default

    Quote Originally Posted by Enrico Marini View Post
    I was toying with the idea myself but in a more forum way. A kind of modding community but I am reluctant as there probably isn't too much demand for one, especially with the RE4 modding community.

    Yes I think the idea of a modding forum is the best

  13. #93
    #27 Mr. X DXP's Avatar
    Join Date
    Sep 2006
    Location
    RPD front lobby (banging on the shutter..)
    Posts
    687

    Default

    I'm liking some of the modding that's been done i've always wanted to mod at least 1 RE game before i even attempt to program a suv horror engine for uni work, i tried doing changing some of the item locations in the console versions until it got confusing, anyone know how to change item locations at all?

  14. #94
    #10 Ivy TheMortician's Avatar
    Join Date
    Nov 2007
    Location
    Germany
    Posts
    101

    Default

    yeah, they're contained in the .rdt files. You can change them with a hex-editor but i don't know for which HEX values one should search..

  15. #95
    #28 Super Tyrant Enrico Marini's Avatar
    Join Date
    Jan 2008
    Location
    King Kai's Planet
    Posts
    702

    Default

    The values are in that Save Game editing Document. Unfortunately I haven't found any rhythm or rhyme to the data string yet other than XX00VV. XX being the hex value of the item and VV being its quantity. You can't change its shape from anything other than what exists in that room (scenario 1 and 2) so you can't change an ink ribbon to a magnum and make it look like the magnum if one isn't in the room. Even with this there are two values and if they are not correct, the item may or may not change and the model won't dissapear after its picked up (though its no longer active. Its a pain.

  16. #96
    #48 Executioner
    Join Date
    Nov 2007
    Posts
    2,117

    Default

    I found these on gscentral.org for RE1 GC "NTSC" but I think there fake if someone can confirm they are real take screen shots.

    Chris In Jill's Body
    NZZB-7KX4-YCPFH
    TXU1-4CTX-P0A7E
    ---------------------------------------------------
    Chris Outfit 1
    RMVJ-UA52-UUH48
    U4X1-ZM52-HVW9V

    Chris Outfit 2
    B3V2-0FAE-GV9PP
    P32Q-W712-JYCU1

    Chris Outfit 3
    XEFT-VU31-HT39U
    4Y0Z-DUM6-7GYCV
    ----------------------------------------------------
    Jill Outfit 1
    ZF9U-QAGD-RC7CU
    E8C0-X2UN-XHTFV

    Jill Outfit 2
    W54B-88WZ-GC8G3
    EDGE-QHTD-WYB06
    Last edited by kevstah2004; 01-09-2008 at 05:20 PM.
    If he had a brain, he'd be dangerous.


  17. #97
    #27 Mr. X DXP's Avatar
    Join Date
    Sep 2006
    Location
    RPD front lobby (banging on the shutter..)
    Posts
    687

    Default

    That chris in jill's body code sounds interesting.

  18. #98
    War Horse Uranium
    Dot50Cal's Avatar
    Join Date
    Jan 2005
    Location
    New York, USA
    Posts
    7,186

    Default

    Quote Originally Posted by TheMortician View Post
    Haha, wow. To think, THIA is banned from posting imageshack. How in the world did that happen?

  19. #99
    #41 Kipepeo BLSR1's Avatar
    Join Date
    Jul 2007
    Posts
    1,412

    Default

    zomg hax?

  20. #100
    #48 Executioner
    Join Date
    Nov 2007
    Posts
    2,117

    Default

    RE4 US TRIAL EDITION

    Slot one modifier
    00B0DF27 000000XX

    Slot 2 Modifier "I can confirm this one works"
    064EE1BE 08000000
    00B0DF3B 000000XX
    00B0DF35 00000001

    Values:
    0A = Gold Chicken Egg
    0B = Key???
    0C = Bottle?
    0D = Key???
    0E = Flash Grenade
    0F = Stone???
    00 = BLLT_45IN_H
    01 = Hand Grenade
    02 = Incendiary Granade
    03 = VP70 / CLUB
    04 = Handgun Ammo / BLLT_9MM_H
    05 = First Aid Spray
    06 = Green Herb
    07 = BLLT_223IN
    08 = Chicken Egg
    09 = Brown Chicken Egg
    10 = Blue Herb???
    11 = BLLT_22MM_H
    12 = Green Herb "X2"
    13 = Green Herb "X3"
    14 = Green + Red Herb
    15 = Green + Red + Yellow Herb
    16 = Green + Yellow Herb
    18 = Shotgun Shells
    19 = Red Herb
    1A = BLLT_5IN
    1B = Watch???
    1C = Yellow Herb
    1D = Thermal vision
    1E = Invisible / Stealth camouflage
    1F = Slow-mo / 3.5 power
    20 = BLLT_9MM_M
    20 = 010 clip handgun???
    21 = FN57
    23 = P94 BASIC / RUGER
    24 = P94 SIRENCER
    25 = MAUSER
    27 = XD9
    28 = 015 clip handgun???
    29 = CIVILIAN
    2A = GOV
    2C = SHOT_GUN
    2D = STRIKER
    2E = S_FIELD
    2F = HK_SNIPER
    30 = STYER
    34 = TOMPSON
    35 = RPG7
    36 = MINE
    37 = SW500
    38 = Combat Knife
    39 = Binculars
    3B = Key???
    3C = Emblem???
    3D = False Eye???
    3E = SILENCER_22MM
    3F = SILENCER_9MM
    40 = SILENCER_STYER
    41 = SILENCER_45IN
    42 = STOCK_MAUSER
    43 = STOCK_STYER
    44 = SCOPE_SNIPER
    45 = SCOPE_HK_SNIPER
    46 = BLLT_MINE_A
    47 = BLLT_MINE_B
    51 = Red stone (Small)???
    54 = Blue stone (Small)???
    55 = Amethyst Stone (Small)
    57 = Onyx Stone (Small)
    6A = BLLT_45IN_M
    6B = Rifle???
    6C = Rifle???
    6D = RELOADER
    75 = Amethyst Stone (Large)
    77 = Onyx Stone (Large)
    80 = FN57

    RE1 GCN US

    Lighting Color Modifier (JAY007)
    041D9770 00RR00GG
    001D9775 000000BB
    Note: RR is the red amount, GG is the green amount,
    and BB is the blue amount. Values: 00-FF

    Play As Rebecca Chambers
    A2TG-UJBX-BHUDA
    Z68D-68H4-AA748

    Play Rebecca Scenario
    87YV-VCG8-GJDUT
    GWFA-TJQD-3T0T0
    Last edited by kevstah2004; 01-11-2008 at 02:47 PM.
    If he had a brain, he'd be dangerous.


Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •