Heh, I almost forgot all about this one. Here's the pics I posted years ago:
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Heh, I almost forgot all about this one. Here's the pics I posted years ago:
![]()
Pix of Chris with no head NAO or GTFO. =]
hmm how does the immortal zombie code work?
Are they immortal until you blow off their head? or fully immortal?
Here is another weird one I was playing the USA DS version with the "play as Rebecca" action replay code 22144c0d 00000003 enabled and when Chris starts talking he gets down on his knee's.
Last edited by kevstah2004; 01-03-2008 at 09:05 AM.
MarkGrass where have you posted those pics before? I know I've seen them somewhere else.
Finally playing 1.5. Woo-Hoo!!!
Hehe, i've managed to do something simple during some test with Re2 for pc.
I've edited the texture of the ammo you find in the bus.
(Sorry for the large image, but i wanted to show it in a clean resolution)
All i had to do was, to scan for tims in the bus' .rdt file and to edit and change a .tim that was used for the ammo box's texture.
What you guys think if we make extra thread where we collect the existance and finished mods for the BH/RE PC-Games ?
Last edited by Zomby; 01-06-2008 at 03:30 PM.
I'm planning of setting up a re modding related page, with a lot of information about modding RE games.
I was toying with the idea myself but in a more forum way. A kind of modding community but I am reluctant as there probably isn't too much demand for one, especially with the RE4 modding community.Originally Posted by TheMortician
Last edited by Enrico Marini; 01-06-2008 at 04:15 PM. Reason: Adding more info
I'm liking some of the modding that's been done i've always wanted to mod at least 1 RE game before i even attempt to program a suv horror engine for uni work, i tried doing changing some of the item locations in the console versions until it got confusing, anyone know how to change item locations at all?
yeah, they're contained in the .rdt files. You can change them with a hex-editor but i don't know for which HEX values one should search..
The values are in that Save Game editing Document. Unfortunately I haven't found any rhythm or rhyme to the data string yet other than XX00VV. XX being the hex value of the item and VV being its quantity. You can't change its shape from anything other than what exists in that room (scenario 1 and 2) so you can't change an ink ribbon to a magnum and make it look like the magnum if one isn't in the room. Even with this there are two values and if they are not correct, the item may or may not change and the model won't dissapear after its picked up (though its no longer active. Its a pain.
I found these on gscentral.org for RE1 GC "NTSC" but I think there fake if someone can confirm they are real take screen shots.
Chris In Jill's Body
NZZB-7KX4-YCPFH
TXU1-4CTX-P0A7E
---------------------------------------------------
Chris Outfit 1
RMVJ-UA52-UUH48
U4X1-ZM52-HVW9V
Chris Outfit 2
B3V2-0FAE-GV9PP
P32Q-W712-JYCU1
Chris Outfit 3
XEFT-VU31-HT39U
4Y0Z-DUM6-7GYCV
----------------------------------------------------
Jill Outfit 1
ZF9U-QAGD-RC7CU
E8C0-X2UN-XHTFV
Jill Outfit 2
W54B-88WZ-GC8G3
EDGE-QHTD-WYB06
Last edited by kevstah2004; 01-09-2008 at 05:20 PM.
If he had a brain, he'd be dangerous.
That chris in jill's body code sounds interesting.
RE4 US TRIAL EDITION
Slot one modifier
00B0DF27 000000XX
Slot 2 Modifier "I can confirm this one works"
064EE1BE 08000000
00B0DF3B 000000XX
00B0DF35 00000001
Values:
0A = Gold Chicken Egg
0B = Key???
0C = Bottle?
0D = Key???
0E = Flash Grenade
0F = Stone???
00 = BLLT_45IN_H
01 = Hand Grenade
02 = Incendiary Granade
03 = VP70 / CLUB
04 = Handgun Ammo / BLLT_9MM_H
05 = First Aid Spray
06 = Green Herb
07 = BLLT_223IN
08 = Chicken Egg
09 = Brown Chicken Egg
10 = Blue Herb???
11 = BLLT_22MM_H
12 = Green Herb "X2"
13 = Green Herb "X3"
14 = Green + Red Herb
15 = Green + Red + Yellow Herb
16 = Green + Yellow Herb
18 = Shotgun Shells
19 = Red Herb
1A = BLLT_5IN
1B = Watch???
1C = Yellow Herb
1D = Thermal vision
1E = Invisible / Stealth camouflage
1F = Slow-mo / 3.5 power
20 = BLLT_9MM_M
20 = 010 clip handgun???
21 = FN57
23 = P94 BASIC / RUGER
24 = P94 SIRENCER
25 = MAUSER
27 = XD9
28 = 015 clip handgun???
29 = CIVILIAN
2A = GOV
2C = SHOT_GUN
2D = STRIKER
2E = S_FIELD
2F = HK_SNIPER
30 = STYER
34 = TOMPSON
35 = RPG7
36 = MINE
37 = SW500
38 = Combat Knife
39 = Binculars
3B = Key???
3C = Emblem???
3D = False Eye???
3E = SILENCER_22MM
3F = SILENCER_9MM
40 = SILENCER_STYER
41 = SILENCER_45IN
42 = STOCK_MAUSER
43 = STOCK_STYER
44 = SCOPE_SNIPER
45 = SCOPE_HK_SNIPER
46 = BLLT_MINE_A
47 = BLLT_MINE_B
51 = Red stone (Small)???
54 = Blue stone (Small)???
55 = Amethyst Stone (Small)
57 = Onyx Stone (Small)
6A = BLLT_45IN_M
6B = Rifle???
6C = Rifle???
6D = RELOADER
75 = Amethyst Stone (Large)
77 = Onyx Stone (Large)
80 = FN57
RE1 GCN US
Lighting Color Modifier (JAY007)
041D9770 00RR00GG
001D9775 000000BB
Note: RR is the red amount, GG is the green amount,
and BB is the blue amount. Values: 00-FF
Play As Rebecca Chambers
A2TG-UJBX-BHUDA
Z68D-68H4-AA748
Play Rebecca Scenario
87YV-VCG8-GJDUT
GWFA-TJQD-3T0T0
Last edited by kevstah2004; 01-11-2008 at 02:47 PM.
If he had a brain, he'd be dangerous.
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