Page 7 of 10 FirstFirst 12345678910 LastLast
Results 121 to 140 of 188
  1. #121
    BSAA Jill Abuser Gradon's Avatar
    Join Date
    Dec 2007
    Location
    Liverpool
    Posts
    2,432

    Default

    I see, thanks alot, I'll try them out later.
    For now, I was wondering, is it possible to transfer codes from NGC to PS2? I need that Walk through walls code...I want to see if I can find anything "BETA" outside the map, and to just mess around with it. ;P

    EDIT: By the way, as of today, that site won't let me view it anymore. ;P
    I could yesterday...They must have added it so you HAVE to join today...
    Last edited by Gradon; 02-12-2008 at 02:03 PM.

  2. #122
    #48 Executioner
    Join Date
    Nov 2007
    Posts
    2,117

    Default

    Quote Originally Posted by Gradon View Post
    I see, thanks alot, I'll try them out later.
    For now, I was wondering, is it possible to transfer codes from NGC to PS2? I need that Walk through walls code...I want to see if I can find anything "BETA" outside the map, and to just mess around with it. ;P
    The formula I came up with for that is


    Gamecube PAL AR Code converted to RAW with GCNcrypt
    Player Costume Modifier
    068270AC 18000000 - Always ignore the top line of a AR RAW code as they are just AR identifier's.
    002899D5 0000000X

    PS2 RAW code
    0042DD0B 0000000X

    eg: 0042DD0B - 002899D5 = 1A4336

    So PAL GC RAW code + 1A4336 = PAL PS2 RAW Code

    The problem is when you come to a code like this

    GC - Infinite Arrow, Grenade & Egg Usage (Jay007)
    0401B228 38090000

    PS2 - Infinite Arrow, Grenade & Egg Usage
    2011F0A0 00000000
    If he had a brain, he'd be dangerous.


  3. #123
    #48 Executioner
    Join Date
    Nov 2007
    Posts
    2,117

    Default

    Untested Biohazard 4 codes converted to PAL

    Weapon modification to Hand CANON
    0042DC82 0000000F

    The Leone silencer - you attach, the hand cancer/gun
    D042DC82 00000002
    1042DC82 00000201
    D042DC82 00000004
    1042DC82 00000201


    When it is ready the weapon, the enemy does not attack
    D04311A4 00000020
    0042DCF5 0000009D

    When L2 you push, the enemy it does not attack
    D04311A4 00000080
    0042DCF5 0000009D

    it does not break off (L3)
    20124D04 0060182D
    D0451602 0000FFFD
    20124D04 3C030000

    Blood Extent
    00431169 0000000X

    0 = JP
    1 = EU
    2 = US

    1 Hit Kills
    201C281C 2411270F
    If he had a brain, he'd be dangerous.


  4. #124
    #48 Executioner
    Join Date
    Nov 2007
    Posts
    2,117

    Default

    Corrected codes for PAL use fully tested and found to be working 100%

    Hold L2 to temporarily holt enemy attacks, release to allow enemy attacks.
    D0431224 00000080
    0042DD75 0000009D

    Hold R1 to temporarily holt enemy attacks, release to allow enemy attacks.
    D0431224 00000020
    0042DD75 0000009D

    Level of censorship
    004311E9 0000000X

    0 = JP
    1 = EU
    2 = US

    eg: Whilst using 004311E9 00000000 your head won't be decapitated by Dr. Salvador. I'm not sure what other things where censored in the japan release or if the US or EU releases differ at all.
    Last edited by kevstah2004; 02-13-2008 at 04:12 AM.
    If he had a brain, he'd be dangerous.


  5. #125
    BSAA Jill Abuser Gradon's Avatar
    Join Date
    Dec 2007
    Location
    Liverpool
    Posts
    2,432

    Default

    What's the difference between EU and US censorship, I thought they were the same? ;P
    And what's...this?
    it does not break off (L3)
    XD
    Last edited by Gradon; 02-13-2008 at 10:48 AM.

  6. #126
    #48 Executioner
    Join Date
    Nov 2007
    Posts
    2,117

    Default

    Quote Originally Posted by Gradon View Post
    What's the difference between EU and US censorship, I thought they were the same? ;P
    And what's...this?
    it does not break off (L3)
    XD
    I dunno I couldn't get the "it does not break off (L3)" to work i'm guessing it means that when an enemy grabs you they continue to keep grabbing you instead of throwing you to the ground.

    Use the corrected codes ;-)

    At moment i'm looking for the missing weapon modifier values for the following

    0042DD02 000000XX
    Hunk / Custom TMP
    Zealot / Flaming Bowgun Bolts
    Ada / Bowgun-powder bolts
    Zealot / Shield
    Bella Sisters / Chainsaw
    Dr. Salvador / Chainsaw
    Don Manuel / Spade
    Maria / Knife
    Don Diego, Don Diego / Sickle
    Zealot / Scythe
    Soldier / dynamite
    Soldier / stun-rod
    Soldier / hammer
    J.J / gatling gun
    Wesker - Silenced Handgun
    Rifle used to shoot Ada in separate ways with a tranquilizer dart - I thinks it's 15 or 18 it has a black sphere near the trigger.
    Special Red Rocket Launcher
    Black Rocket Launcher used to shoot down Mike's helicopter, I think from memory it was used then and only at that point in the game.
    Last edited by kevstah2004; 02-13-2008 at 12:10 PM.
    If he had a brain, he'd be dangerous.


  7. #127
    BSAA Jill Abuser Gradon's Avatar
    Join Date
    Dec 2007
    Location
    Liverpool
    Posts
    2,432

    Default

    You can get access to weapons the enemy uses?

  8. #128
    #48 Executioner
    Join Date
    Nov 2007
    Posts
    2,117

    Default

    Quote Originally Posted by Gradon View Post
    You can get access to weapons the enemy uses?
    I hope so, the only one I've found so far is that tranquilizer dart rifle.
    If he had a brain, he'd be dangerous.


  9. #129
    BSAA Jill Abuser Gradon's Avatar
    Join Date
    Dec 2007
    Location
    Liverpool
    Posts
    2,432

    Default

    Woah, I WANT the Chainsaw!
    Good luck in finding them. ;)

  10. #130
    #00 Red Herb
    Join Date
    Feb 2008
    Location
    France
    Posts
    1

    Default

    Quote Originally Posted by TheMortician View Post
    yeah, they're contained in the .rdt files. You can change them with a hex-editor but i don't know for which HEX values one should search..
    Well, the RDT files contain everything for the game engine to deal with a room (camera angles, doors, walls, enemies, pickables items, etc...). I would like to find other people interested in reverse engineering RE games (mostly 1 through 3 for me, as they all have a similar engine).

  11. #131
    BSAA Jill Abuser Gradon's Avatar
    Join Date
    Dec 2007
    Location
    Liverpool
    Posts
    2,432

    Default

    Wait, wouldn't there be the same effect as other characters, Kevstah?
    I mean, Ada trying to use the handgun = phail.
    I mean, wouldn't the game crash trying to load an enemies weapon?

  12. #132
    #48 Executioner
    Join Date
    Nov 2007
    Posts
    2,117

    Default

    Quote Originally Posted by Gradon View Post
    Wait, wouldn't there be the same effect as other characters, Kevstah?
    I mean, Ada trying to use the handgun = phail.
    I mean, wouldn't the game crash trying to load an enemies weapon?
    I heard you can combine character codes so they get others powers and the weapons don't crash.

    http://www.youtube.com/watch?v=6IB_m0WTH7E
    http://www.youtube.com/watch?v=LAZW2NUjG5Q
    http://www.youtube.com/watch?v=7Aemb_cb5rI
    If he had a brain, he'd be dangerous.


  13. #133
    BSAA Jill Abuser Gradon's Avatar
    Join Date
    Dec 2007
    Location
    Liverpool
    Posts
    2,432

    Default

    O_O
    Does this mean we'll be able to order Ashley around if we mix Leon with Ada/Krauser/Ashley/Wesker?!
    GREAT DISCOVERY!

    EDIT: I used the Ashley and Leon code from the custom character codes you posted before, and the game crashed on the first cutscene...I'll try loading a save and see what the results come out as.
    Last edited by Gradon; 02-15-2008 at 11:12 AM.

  14. #134
    THIA Staff

    Carnivol's Avatar
    Join Date
    Dec 2005
    Location
    Confirmed
    Posts
    4,274

    Default

    Quote Originally Posted by PmData View Post
    Well, the RDT files contain everything for the game engine to deal with a room (camera angles, doors, walls, enemies, pickables items, etc...). I would like to find other people interested in reverse engineering RE games (mostly 1 through 3 for me, as they all have a similar engine).
    You might want to try to talk to Enrico Marini, I think he's made heads from tales already for some of the 3D model related formats.
    Markgrass has also poked around quite a bit so he's also rather knowledgable about some of the formats (such as the RTD), but I think he's taking a break from the internet "for now" (See front page news for more info). Maybe if you're lucky, you could use some of his tools, notes and/or source code.

    I know that "Gemini" showed interest in digging around 1.5 if it would ever fall into the hands of the public. I don't know what interest he's got in the series in general, but at least he's pretty much a monster when it comes to hacking several platforms into bits'n pieces. I'm fairly certain IF he would join a project, he'd be a valuable asset in many ways.

  15. #135
    #48 Executioner
    Join Date
    Nov 2007
    Posts
    2,117

    Default

    With help of a PMD list "xfile/em/wep:" at http://z6.invisionfree.com/Resident_...?showtopic=412
    I was able to workout the rest of the weapons values can someone finish off the remaining hexadecimal values please.

    01 - Punisher - wep0100.pmd
    02 - Handgun - wep0200.pmd
    03 - Red9 - wep0300.pmd
    04 - Blacktail - wep0400.pmd
    05 - Broken Butterfly - wep0500.pmd
    06 - Killer7 - wep0600.pmd
    07 - Shotgun - wep0700.pmd
    08 - Striker - wep0800.pmd
    09 - Bolt-Action Rifle - wep0900.pmd
    0A - Semi-Auto Rifle - wep1000.pmd
    0B - TMP - wep1100.pmd
    0C - Chicago Typewriter [Clip] - wep1200.pmd
    0D - Rocket Launcher - wep1300.pmd
    0E - Minethrower - wep1400.pmd
    0F - Handcannon - wep1500.pmd
    10 - Knife - wep1600.pmd
    11 - Matilda - wep1700.pmd
    12 - Beta Red9 - wep1800.pmd
    13 - Hand grenade - wep1900.pmd
    14 - Beta TMP - wep2000.pmd
    15 - Beta Rifle - wep2100.pmd
    16 - Incendiary grenade - wep2200.pmd
    17 - Flash grenade - wep2300.pmd
    18 - Beta Rifle + [Infrared Scope] - wep2400.pmd
    19 - Chicken Egg - wep2500.pmd
    1A - wep2600.pmd
    1B - Krauser TMP - wep2700.pmd
    1C - Krauser's bow - wep2800.pmd
    1D - Custom TMP (Hunk) - wep2900.pmd
    1E - Beta Rocket Launcher - wep3000.pmd
    1F - Brown Chicken Egg - wep3100.pmd
    20 - Gold Chicken Egg - wep3200.pmd
    21 - Riot Shotgun - wep3300.pmd
    22 - wep3400.pmd
    23 - wep3500.pmd
    24 - wep3600.pmd
    25 - wep3700.pmd
    26 - Punisher (Ada) - wep3800.pmd
    27 - TMP (Ada) - wep3900.pmd
    28 - Semi-Auto Rifle (Ada) - wep4000.pmd
    29 - wep4100.pmd
    2A - wep4200.pmd
    2B - wep4300.pmd
    2C - wep4400.pmd
    2D - Chicago Typewriter [Drum] - wep4500.pmd
    2E - PRL142 - wep4600.pmd
    2F - Beta PRL142 - wep4700.pmd
    30 - Shotgun (Ada) - wep4800.pmd
    31 - Chicago Typewriter (barrel magazine) - wep4900.pmd
    32 - Crossbow (Ada) - wep5000.pmd
    33 - PRL142 (inventory model) - wep5100.pmd
    32 - PRL142 (ingame model) - wep5200.pmd
    33 - Blacktail (Ada) - wep5400.pmd
    34 - Chicago Typewriter (Ada) - wep5500.pmd
    35 - Beta Blacktail
    ------------------------------------------------------------------------------------------------------------
    101 - Punisher w/ silencer - wep0101.pmd
    201 - Handgun w/ silencer - wep0201.pmd
    301 - Red9 w/ silencer - wep0301.pmd
    401 - Blacktail w/ silencer - wep0401.pmd
    501
    601 - Killer7 w/ silencer - wep0601.pmd
    701 -
    801 -
    901 - Bolt-Action Rifle w/ scope - wep0901.pmd
    902? - Bolt-Action Rifle w/ thermal scope - wep0902.pmd

    TMP w/ silencer - wep1101.pmd
    TMP w/ stock - wep1102.pmd
    TMP w/ stock and silencer - wep1103.pmd



    Semi-Auto Rifle w/ scope - wep1001.pmd
    Semi-Auto Rifle w/ thermal scope - wep1002.pmd
    Semi-Auto Rifle w/ scope (Ada) - wep4001.pmd
    Crossbow arrow (Ada) - wep5001.pmd

    Krauser's bow arrow - wep2801.pmd
    Minethrower w/ scope - wep1401.pmd
    If he had a brain, he'd be dangerous.


  16. #136
    BSAA Jill Abuser Gradon's Avatar
    Join Date
    Dec 2007
    Location
    Liverpool
    Posts
    2,432

    Default

    Oh my Goodness! Thats awesomeness! xD
    On a side note:
    I used Leon and Ashley ALONE, It came out with Ashley, but she couldn't equip anything.
    I used Leon and Ashley with A BUNCH OF RANDOM CODES, and I was Leon, but his health kept switching between Ashleys low health, and Leons high health, then it crashed after equipping a weapon...

  17. #137
    #48 Executioner
    Join Date
    Nov 2007
    Posts
    2,117

    Default

    Quote Originally Posted by Gradon View Post
    Oh my Goodness! Thats awesomeness! xD
    On a side note:
    I used Leon and Ashley ALONE, It came out with Ashley, but she couldn't equip anything.
    I used Leon and Ashley with A BUNCH OF RANDOM CODES, and I was Leon, but his health kept switching between Ashleys low health, and Leons high health, then it crashed after equipping a weapon...
    Yeah it turns out them Youtube videos are just giving out false information and the only reason Ashley has them weapons in here hands is because it's a glitch in the shooting range you can't aim or fire them I tried it on the PS2, I'm yet to try GC you get the broken butterfly when you give back the weapons to merchant.
    Last edited by kevstah2004; 02-15-2008 at 06:05 PM.
    If he had a brain, he'd be dangerous.


  18. #138
    #48 Executioner
    Join Date
    Nov 2007
    Posts
    2,117

    Default

    The code to silence a weapon is

    D042DD02 000000XX - Handgun eg: 02 for Standard Handgun
    1042DD02 00000XXX - & 201 would give a silenced handgun.

    Note: If you entered this code correctly your gun will be invisible don't aim or fire the gun to start off with or you'll crash the game instead equip the corresponding gun you'll need to do this every time you change areas in the game.
    Last edited by kevstah2004; 02-15-2008 at 06:08 PM.
    If he had a brain, he'd be dangerous.


  19. #139
    BSAA Jill Abuser Gradon's Avatar
    Join Date
    Dec 2007
    Location
    Liverpool
    Posts
    2,432

    Default

    Thats unfortunate...
    I woulda thought it was possible aswell! >__<

  20. #140
    #48 Executioner
    Join Date
    Nov 2007
    Posts
    2,117

    Default

    Hopefully this code will work I converted it from the NTSC code found at http://www.kh-vids.net/forumdisplay.php?f=44

    Skip Movies/Scene
    202E7588 03E00008
    202E758C 00000000
    If he had a brain, he'd be dangerous.


Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •