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  1. #141
    BSAA Jill Abuser Gradon's Avatar
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    O,O
    All those...codes...I'll go try the FMV one straight away!
    And Oh My Goodness!
    Warp To ???? (Hold Select when games loading)
    D0451402 0000FFFE
    1042da58 0000????
    That interests me alot.


    EDIT: The FMV, I converted from Raw to AR MX with 0887 Game code, region PAL, and it never worked..
    Last edited by Gradon; 02-17-2008 at 05:05 PM.

  2. #142
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    Quote Originally Posted by Gradon View Post
    O,O
    All those...codes...I'll go try the FMV one straight away!
    And Oh My Goodness!
    Warp To ???? (Hold Select when games loading)
    D0451402 0000FFFE
    1042da58 0000????
    That interests me alot.


    EDIT: The FMV, I converted from Raw to AR MX with 0887 Game code, region PAL, and it never worked..
    Yeah it's proving to be a tricky code to find.
    The warp code is cool sometimes it places you in the middle of nowhere like in god mode or something and you can walk through walls this also happens when you change areas whilst holding select during the LOADING screen :-)
    D0451682 0000FFFE
    1042DCD8 0000XXXX

    0120 = Opening
    0100 = Start
    0101 = Village
    0103 = Farm
    200 = Way to castle
    315 = Crashed Truck Area
    222 = Dragon's Inferno

    EDIT: It uses the same values as the GC trial edition.
    Last edited by kevstah2004; 02-19-2008 at 10:30 AM.
    If he had a brain, he'd be dangerous.


  3. #143
    BSAA Jill Abuser Gradon's Avatar
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    Isit possible to link to the GC Trial's Values? Or are most area's absent in that?

  4. #144
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    Quote Originally Posted by Gradon View Post
    Isit possible to link to the GC Trial's Values? Or are most area's absent in that?
    It crashes anywhere beyond the village on the trial.
    http://www.the-horror.com/index.php?...=re4demos&p=11
    The way the values relate are stage 1 = 1XX, Stage 2 = 2XX and so on the best bet in finding beta material is biohazard 4 on the GC as that was the first release.
    I found a code for Auto-Aim too but it cocks up your options settings by not letting you change them.
    Last edited by kevstah2004; 02-19-2008 at 02:56 PM.
    If he had a brain, he'd be dangerous.


  5. #145
    BSAA Jill Abuser Gradon's Avatar
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    Even more interesting; you've been a great help!
    Anyway, thanks for the values.
    I'll mess around with these.

  6. #146
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    See if you can get the Beta "Alert Order" in the farm and read it, enter the code for the farm and then exit the farm hold select and should be able to walk through walls during the day like the GC fence glitch in the farm.
    If he had a brain, he'd be dangerous.


  7. #147
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    This is as close to it as I could get use the warp for the farm and load a save from chapter 1-1 aka the first save point and hold down select during loading an it'll bring you out rite on top fence glitch area where you pick-up the items. So really all we need in theory to access this item / file is a save with the same water level in the game.

    10F = Zip Carriage area
    11C = Pathway to Cabin
    11D = Ganados Route
    11E = El Gigante Route
    11B = Leon waking up after Del Lagos battle
    11F = Pathway to Bitores Mendez battle
    215 = Pathway to Salazar's Pit
    220 = Mining Area
    22C = Shooting range "Has a wierd cutout flashing between Ashley and Don Diego near the exit door that scared the shit out me the first time I saw it."
    Last edited by kevstah2004; 02-21-2008 at 02:57 AM.
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  8. #148
    BSAA Jill Abuser Gradon's Avatar
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    Oh yes! I forgot to say:
    When I had the "Ashley Always Follows", when you meet her with Salazar in the Castle, just before falling to the sewer, after the cutscene finished, it said: "I can't leave Ashley behind!"
    And then I was in the room where the cutscene was held...but there was only me and Ashley, and I could walk out the boundaries of the area through the back area.

  9. #149
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    Walk Thru Walls(Character 1)(R3+Up=On/R3+Down=Off)
    [RAW]
    D0451682 0000FFEB
    201A2154 00000000
    D0451682 0000FFBB
    201A2154 0C0688FC
    Last edited by kevstah2004; 02-27-2008 at 10:40 AM.
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  10. #150
    BSAA Jill Abuser Gradon's Avatar
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    Oh My God! You rock so much! Thank you!
    I will try these when I set my PS2 up, probably tomorrow!

  11. #151
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    Auto Aim (PAL version) (R1+Up=On/R1+Down=Off)
    D0451682 0000F7EF
    004311E3 000000??
    D0451682 0000F7BF
    004311E3 000000??

    Digits:
    part1
    0?= Always Ratio 4:3 TV (letterbox) Auto Aim Off
    1?= Always Ratio 4:3 TV (letterbox) Auto Aim Off
    2?= Auto Center Nearest Target on Screen / Aim For Ratio 4:3 TV (letterbox)
    3?= Auto Center Nearest Target on Screen / Aim For Ratio 4:3 TV (letterbox)
    4?= Always Ratio 16:9 TV (fullscreen / stretched) Auto Aim Off
    5?= Always Ratio 16:9 TV (fullscreen / stretched) Auto Aim Off
    6?= Auto Center Nearest Target on Screen / Aim For Ratio 16:9 TV (fullscreen / stretched)
    7?= Auto Center Nearest Target on Screen / Aim For Ratio 16:9 TV (fullscreen / stretched)
    8?= Inverted Aim / For Ratio 4:3 TV (letterbox)
    9?= Inverted Aim / For Ratio 4:3 TV (letterbox)
    A?= Inverted Aim / Center Target on Screen /Auto Aim For Ratio 4:3 TV (letterbox)
    B?= Inverted Aim / Center Target on Screen /Auto Aim For Ratio 4:3 TV (letterbox)
    C?= Inverted Aim / For Ratio 16:9 TV (fullscreen / stretched)
    D?= Inverted Aim / For Ratio 16:9 TV (fullscreen / stretched)
    E?= Inverted Aim / Center Target on Screen /Auto Aim For Ratio 16:9 TV (fullscreen / stretched)
    F?= Inverted Aim / Center Target on Screen /Auto Aim For Ratio 16:9 TV (fullscreen / stretched)

    part2
    ?0= Vibration Off / Knife hold
    ?4= Vibration Off / Knife toggle
    ?8= Vibration ON / Knife hold
    ?C= Vibration ON / Knife toggle

    Also I've noticed a pattern on some on the converted codes that work and don't work.
    If a converted code doesn't work and it starts off something like 2??????? or 7??????? change it to a zero "0" you might wanna go back through this thread and retry some of the codes with this adjustment to see if it makes any difference.
    Last edited by kevstah2004; 02-26-2008 at 03:29 AM.
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  12. #152
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    Silenced Handguns - Handgun, TMP, Red9, Killer7, Blacktail & Punisher - Note: Equipt a gun then it'll have the silencer attachment also if at any time the gun becomes invisible after changing areas re-equip a gun or the game will crash when you aim your gun. The Red9 doesn't have the silencer attachment but the gun is muffled to sound like it's silenced, only the Red9 and normal handgun have the muffled sound the other guns just have the silencer attachment added to them.

    D042DD02 00000001
    1042DD02 00000101
    D042DD02 00000002
    1042DD02 00000102
    D042DD02 00000003
    1042DD02 00000301
    D042DD02 00000004
    1042DD02 00000104
    D042DD02 00000006
    1042DD02 00000106
    D042DD02 0000000B
    1042DD02 0000010B

    Proof of the code in action


    If he had a brain, he'd be dangerous.


  13. #153
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    Didn't know anybody else was playing with codes for RE4. Here's all my notes so far for the PS2 NTSC one:

    2042d9b4
    can't stop loading
    0 - works, nne
    8 - can't load
    80000 - works. nne

    9b8
    got past loading, but black screen just before it started.
    0 - worked, nne
    8 - The instant an enemy spotted me, the game froze. same as ffffffff?
    80000 - same as above
    1 - same as above

    a30
    game froze when I switched weapons.
    1 - game froze when I shot a villager with ada's pistol and the controller wouldn't stop vibrating.
    0 - nne
    2 - same as 1.

    a58
    doesn't stop loading.
    1 - froze on black screen before it even got to loading.
    0 - same as 1.

    a6c
    loading finished, but screen remained black and didn't show merchant.
    1 - nne
    0 - nne
    8 - nne
    80000 - nne

    a74
    Loaded new round with Ada. It completely skipped the merchant, the movie, the files, and the map and went straight to the game. No entities including monsters or the player appeared, but the entire level was running for about 3 seconds before I got the "You Died" screen and was asked if I wanted to retry.
    1 - same
    0 - still same

    a84
    different guns did more damage than usual, making some weapons kill in 1 hit. The sniper rifle's damage was severely decreased though.
    1 - decreased damage?
    0 - decreased damage?
    f0000 - decreased damage?
    ffff0000 - decreased damage
    ffff - same as ffffffff.
    ff - reduced damage
    ff00 - increased damage, sniper rifle decreased damage.
    0f00 - that's the one.
    0800 - that's the exact value.
    0400 - nne
    0200 - nne
    0100 - nne

    a88
    game froze while loading.
    1 - same
    0 - same

    aa0
    Screen was light green and only the HUD appeared. I could shoot, but there was nothing around. Start menu works, but no point to it. The arrow for me appeared on the map, but that's all that was on the map.
    1 - started in a different place in the levels.
    0 - same, and started in the same positions as 1.
    100 - same as 1.
    20000 - same as 1
    8000000 - same
    80000000 - same

    aa4
    same as aa0
    80808080 - started in normal starting position, but a little bit in the ground (as Ada on a new round). Didn't affect Leon.
    0 - same as 80808080.

    aa8
    same as aa0
    80808080 - nne

    abo
    froze past merchant screen.
    1 - Started as normal, but was facing a different direction.

    af0
    stuck on tan screen after loading.
    1 - stuck on black screen now.

    af4
    ffffffff - Thermal goggles view. All items and the player aren't rendered in the start menu. Can't change weapons because it says I can't switch weapons while on the boat, but I'm not on a boat.
    1 - portions of the map have items blinking outside the boundary, and a small black rectangle, and a weird liqiud/smoke effect. And white fog on the map.
    0 - same as 1.
    80808080 - villagers came near me, but then always backed away and stood still. They never attacked. Same map effects too.
    80 - nne.
    ff000000 - like ffffffff. except the fire was going and I could switch weapons. Still didn't render any moving entities like me or enemies, so I couldn't move.
    08000000 - same as 1.
    80000000 - same as 1.
    f0000000 - no entities were rendered, otherwise nothing noticeable.
    40000000 - same as 1.
    20000000 - same as 1.
    8000 - same as 80808080. This must disable the AI. Except a villager threw a hatchet at me and hit.
    f000 - enemies only attacked with weapons, they never grabbed. Without weapons, they just walked into you and got in the way. Their attacks reduced your health all the way down, so getting hit twice would kill you. Map had the usual weird stuff.
    4000 - nne
    2000 - enemies had the 2-hit kill thing and the map had the weird stuff.
    1000 - nne
    f0000 - just the weird map.
    f000000 - the map has the same weird stuff excluding the blinking item dots outside the level. And you get to see everything through the thermal goggles.
    8000000 - just the weird map.
    4000000 - same as f000000.
    80000 - just the weird map.

    af8
    screen is completely black even though game is still going.
    1 - nne

    afc
    everyone except the player moves in slow motion, and bow gun aiming is off. Ashley always appears by you, but she's completely black like a moving shadow.
    1 - nne
    f0000000 - nne
    ff0000 - nne
    ff00 - nne
    ff - nne
    ff000000 - same as ffffffff.
    08000000 - same, but no ashley.
    04000000 - same Ashley, no slow motion.
    02000000 - nne
    01000000 - nne

    b00-b20
    c00-d00
    They all worked on codebreaker 9.2b for me.
    When I say "nne", I mean No Noticeable Effects. There might have been something, but I didn't notice it. And I started every code with the value "ffffffff" first. I started the game the same way every time, just a new round with Ada. Then I just got hit, shot and killed some villagers with different weapons, did random stuff.


    I stopped a couple days ago, but I will return to find the codes to give Ashley big boobs if somebody hasn't found it yet. I'll get back to that, but right now I'm digging through Shadow of the Colossus trying to find a moon jump code or something.

  14. #154
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    Last edited by kevstah2004; 02-27-2008 at 10:40 AM.
    If he had a brain, he'd be dangerous.


  15. #155
    #02 Bat
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    I use a barbaric method nobody tries. All you need is a codebreaker and the game.
    There's that
    4aaaaaaa nnnnssss
    vvvvvvvv 00000000
    code. I can skip through more than a 1000 codes at a time until I spot something.
    Like
    4042d900 00060001
    FFFFFFFF 00000000
    will go through
    2042d900
    2042d904
    2042d908
    2042d90c
    2042d910
    2042d914
    with the value FFFFFFFF in every address.
    4042d900 00030002
    44A744A7 00000000
    Will give you
    2042d900
    2042d908
    2042d910
    with 44A744A7 as their values.
    It doesn't take near as long as people would think.


    It's just a 32-bit code condenser.
    Last edited by bungholio; 02-27-2008 at 12:25 PM.

  16. #156
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    Quote Originally Posted by bungholio View Post
    I use a barbaric method nobody tries. All you need is a codebreaker and the game.
    There's that
    4aaaaaaa nnnnssss
    vvvvvvvv 00000000
    code. I can skip through more than a 1000 codes at a time until I spot something.
    Like
    4042d900 00060001
    FFFFFFFF 00000000
    will go through
    2042d900
    2042d904
    2042d908
    2042d90c
    2042d910
    2042d914
    with the value FFFFFFFF in every address.
    4042d900 00030002
    44A744A7 00000000
    Will give you
    2042d900
    2042d908
    2042d910
    with 44A744A7 as their values.
    It doesn't take near as long as people would think.


    It's just a 32-bit code condenser.
    Any chance you could make a video as I didn't understand one word of that.
    If he had a brain, he'd be dangerous.


  17. #157
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    http://www.codemasters-project.net/p...php?content.23

    I use the 4xxxxxxx xxxxxxxx code. It's the "32-bit Multi-Address Write" on that link.

    I don't have the tools to make a video.


    Think of somebody going through every address as 0xxxxxxx FFFFFFFF one at a time, that would be slow as hell. But with that's 32-bit multi-address write command, I can go through over 1024 addresses at a time with FFFFFFFF.
    Last edited by bungholio; 02-27-2008 at 06:02 PM.

  18. #158
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    Quote Originally Posted by bungholio View Post
    http://www.codemasters-project.net/p...php?content.23

    I use the 4xxxxxxx xxxxxxxx code. It's the "32-bit Multi-Address Write" on that link.

    I don't have the tools to make a video.


    Think of somebody going through every address as 0xxxxxxx FFFFFFFF one at a time, that would be slow as hell. But with that's 32-bit multi-address write command, I can go through over 1024 addresses at a time with FFFFFFFF.
    How do you know when you've hit a working address? how do I go about doing this in codebreaker v9.3?
    Is there anyway to go through the address's with the values starting from 0-999
    0042DD0A 0000???
    0042DD0B 0000???
    0042DD0D 0000???

    There seems to a be alot of codes in the 0042D???? address region.
    Last edited by kevstah2004; 02-27-2008 at 09:43 PM.
    If he had a brain, he'd be dangerous.


  19. #159
    #02 Bat
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    I'll try to explain it better with examples

    4aaaaaaa ttttssss
    vvvvvvvv 0000000

    the aaaaaaa = the address, that would be your 042DD0A, except it needs to end in 0, 4, 8, or C since it's for 32 bit codes.

    Think of it like this:
    0042DD08 000000ff
    0042DD09 000000b9
    0042DD0a 00000013
    0042DD0b 00000047

    Those are 8-bit. They combine to make:
    1042DD08 0000b9ff
    1042DD0A 00004713

    Those 2 are 16-bit and combine to make:
    2042DD08 4713b9ff
    That's 32-bit.

    You can do multiple ones with each
    0aaaaaaa ttttttvv
    These are 8-bit and can end in anything.
    The t's are how many addresses to go up and apply whatever value vv is.
    So if you had 0042DD0A 00000452, that would make:
    0042DD0A 00000052
    0042DD0B 00000052
    0042DD0C 00000052
    0042DD0D 00000052


    You can also do that with 16-bit. They look like
    1aaaaaaa ttttvvvv
    16 bit codes addresses always end in 0, 2, 4, 8, a, c, or e.
    So if you had 1042DD0A 00039a21, that would make:
    1042DD0A 00009a21
    1042DD0C 00009a21
    1042DD0E 00009a21


    But it's different with 32 bit codes.
    2aaaaaaa vvvvvvvv
    They use all 8 of the last digits, so they have a shortcut.
    And they always end in 0, 4, 8, or C.
    So you use the special 32-bit multi-address write code:
    4aaaaaaaa ttttssss
    vvvvvvvv 00000000
    The aaaaaaa is your address. The tttt is the same and is how many to do. The ssss is skips. The vvvvvvvv is your values. the 00000000 is nothing and probably isn't used, but I always leave it as 0's so it doesn't screw anything up.
    So a code like
    4042DD00 00050001
    19d836a4 00000000
    is actually a shortcut for:
    2042DD00 19d836a4
    2042DD04 19d836a4
    2042DD08 19d836a4
    2042DD0c 19d836a4
    2042DD10 19d836a4

    Now for an example with the skips:
    4042DD34 0004002
    2957cbda 00000000
    is actually a shortcut for:
    2042DD34 2957cbda
    2042DD3C 2957cbda
    2042DD44 2957cbda
    2042DD4C 2957cbda
    Notice it skipped 2042DD38 2957cbda, 2042DD40 2957cbda, and 2042DD48 2957cbda.

    Also try this link for the code condensing http://www.codemasters-project.net/p...php?content.53




    Now using all that, I usually use ffffffff as the value because it's the highest value and usually makes some unusual happen. Then I might hit a bunch of codes and the game might not start.
    Like
    40593750 00040001
    FFFFFFFF 00000000
    might cause the enemies to stand still and do nothing.
    Then I divide it into
    40593750 00020001
    FFFFFFFF 00000000
    But then the game returns to normal.
    Then I'm sure the first 2 weren't it.
    Then I just use the normal 32 bit code line and try the last 2. I try
    20593758 FFFFFFFF
    The code still doesn't work.
    Then I try
    2059375C FFFFFFFF
    and the enemies stop moving again.
    Then I know it's that code that's doing it.
    Then I half the value and try
    2059375C 0000FFFF
    But the enemies are back to normal.
    Then I try
    2059375C 00FF0000
    The enemies are standing still again.
    Then I try
    2059375C 00F00000
    Enemies are back to normal.
    Then I try
    2059375C 000F0000
    And they are standing still again.
    So now I know what address and digit does it. Then I try other digits like
    2059375C 00080000
    The enemies are normal.
    Then
    2059375C 00040000
    They are still normal.
    Then
    2059375C 00020000
    They stand still.
    Then
    2059375C 00010000
    Now they come at you but don't attack.
    That was just a very long example.




    With my method, you're not going to find something like a master code or joker command, and you won't even know what might happen. You just look to see if something changes.
    I can't use any of the normal methods, because I don't have a DVD drive so I can't get the .ELF files. So I just figured out that crazy method about a week ago.

    If it's still unclear, I can probably be more specific.


    But with this method you can still find many codes. Wherever there is 1 code, there's usually a bunch of other codes right by it that might only be 4 addresses away.




    And I forgot, your
    0042DD0A 0000???
    0042DD0B 0000???
    0042DD0D 0000???
    is in 8-bit format. You'd only have 2 question marks. Change them to
    1042DD0A 000????
    1042DD0C 000????
    if you need more than 255 of something.
    Last edited by bungholio; 02-28-2008 at 12:29 AM.

  20. #160
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    What we really need is for DATEL to leak the source code to cdxutils and somebody adapt it for PS2 use and have it send the data through the network adapter instead of the PSX serial port.
    Last edited by kevstah2004; 02-28-2008 at 01:34 AM.
    If he had a brain, he'd be dangerous.


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