I want scary. Hordes of weak ass dumb enemies aren't. These aren't zombies, and zombies aren't comming back, and so the damned enemies shouldn't act stupid just because zombies did. There isn't anything of Resident Evil left as the game is, anyway. No scares, few puzzles, sod all exploaring. So they might as well make the enemies bright and make the game scary. I'd prefer that, myself. If nothing else killing Splicers is a lot more fun than killing Ganados.
And yes, zombies are gone. The only way to increase the scares are to introduce really threatening creatures (such as Regenerators, etc.) or to make the massive amount of generic villagers more imposing (they are fast and use swarm tactics).
In all honesty, the very first RE5 trailer (though short) had the right elements. Chris' character model was just right and the fast running enemies presented a real "oh $#!*" feeling.
Last edited by Jill's Boob; 08-01-2008 at 08:28 PM.
ive been playing resident evil since i was 9 my dad was playing RE3 since then ive been a huge RE fan continuing on with it through RE4 and i loved el gigante but my first thought was "how the hell am i gonna take that thing down!?" but i still thought he was awesome i dont care if it was practically everything the same a few common charachter reactions dont matter to me its the joy of the game you play and how mmuch you enjoy it not if the charectars animatoions are the same=e -_-
Last edited by DXP; 08-04-2008 at 04:09 PM.
We can certainly hope so. The place holder animations almost have to. A game that re-used that would get blasted in this day and age. And, obviously, the music and sound effects and speech will likely be redone.
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