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Thread: Dark Biohazard Interview

  1. #1
    War Horse Uranium
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    Default Dark Biohazard Interview

    Our interview with the Dark Biohazard mod team has finally been completed. It features a number of questions from the community, as well as some interesting renders made by C2keo that haven't been seen before. For listeners of the podcast, you may notice some familiar lines. We took the audio interview with C2keo and integrated it into Dominions text interview.

    Dark Biohazard Interview Feature
    Last edited by Dot50Cal; 09-25-2008 at 09:59 PM.

  2. #2
    Our Fearless Leader Nomad9026's Avatar
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    Great interview and interesting new background pictures. You've made an excellent job. And good luck to C2keo and Dominion in making the mod, really looking forward to play it now.
    "Barry never vanished from the series. It was the series that vanished from Barry. He's inside all of us. " (C) Smiley

  3. #3
    #30 Birkin Type 2
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    I like the interview, good job there . I'd be cool if Dominion could join up in a future podcast when the game is released to talk about this mod and everything they went through... but I guess that would be in a very long time... that journey has just began .

    I love this pic btw:


    It has that RE old-school feel everywhere... just love it.
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    Last edited by Ridley W. Hayes; 09-26-2008 at 11:50 AM.

  4. #4
    #12 Chimera Scott Green's Avatar
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    Yeah! Thanks for the interview!! the mod looks really promising, loving those backgrounds! Good luck to Dominion and C2keo for the rest of the project

  5. #5
    #27 Mr. X DXP's Avatar
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    I enjoyed reading this, made me realize just how much time and patience goes into a mod I also wish good luck to C2keo and Dominion I can't wait to finally play this \m/

  6. #6
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    Quote Originally Posted by Nomad9026 View Post
    Great interview and interesting new background pictures. You've made an excellent job. And good luck to C2keo and Dominion in making the mod, really looking forward to play it now.
    Ditto.

    This is looking like it's coming along quite nicely.

  7. #7
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    so when does this mod post to come out??

  8. #8
    #41 Kipepeo Jill Lover's Avatar
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    How come Jill becoming a zombie... that was a big let down guys (J-k)

    I hope this Mod never sees the light.... (J-K)

    XD

  9. #9
    Overly Old School
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    The estimate for the mod is two years. Which, given that it's two guys essentially rebuilding. in there spare time, an entire game that took Capcom, with a large number of trained folks and expensive equipment even longer, isn't too bad.

  10. #10
    #12 Chimera Scott Green's Avatar
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    Quote Originally Posted by Jill Lover View Post
    How come Jill becoming a zombie... that was a big let down guys (J-k)

    I hope this Mod never sees the light.... (J-K)

    XD
    Jill is a Crimson Head now

  11. #11
    #43 Agitator Majini biohazard_star's Avatar
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    The lab looks really awesome.

  12. #12
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    Quote Originally Posted by biohazard_star View Post
    The lab looks really awesome.
    Reminds me of Dino Crisis 2 and the tomato sauce room in metal gear solid.
    http://uk.youtube.com/watch?v=HoNNGQ7XU10
    Last edited by kevstah2004; 10-02-2008 at 09:05 AM.
    If he had a brain, he'd be dangerous.


  13. #13
    The Emissary
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    Quote Originally Posted by kevstah2004 View Post
    Reminds me of Dino Crisis 2 and the tomato sauce room in metal gear solid.
    http://uk.youtube.com/watch?v=HoNNGQ7XU10
    Using Twin Snakes as the example, I am disappointed in you, my boy.

    Ignoring the fact that you're one year older than I am.
    Last edited by Mr. Spencer; 10-02-2008 at 11:24 AM.
    See you in hell.

  14. #14
    BSAA Jill Abuser Gradon's Avatar
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    Lovely interview guys, I appreciate the work you could do on this and how you answered the boards questions; the game looks fabulous, and all I can really say is...
    Thank you.

  15. #15
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    Quote Originally Posted by Mr. Spencer View Post
    Using Twin Snakes as the example, I am disappointed in you, my boy.

    Ignoring the fact that you're one year older than I am.
    I couldn't find a video of the original psx version with the tomato sauce solution.
    I'll be 23 in Jan getting to be a right codger, lol.
    Last edited by kevstah2004; 10-02-2008 at 09:20 PM.
    If he had a brain, he'd be dangerous.


  16. #16
    #14 Drain Deimos RPD490's Avatar
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    This has to be the greatest mod ever to be created, its about the closest thing to play RE 1.5, only as a remake and mod!

  17. #17

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    I simply can't wait! A picture of Crimson Head Jill would be awesome too, but how the Hell did she manage to walk all the way back to the City? LOL!
    Last edited by Jubei Mishima; 10-08-2008 at 02:15 PM.

  18. #18
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    It would only be maybe 15~25 miles from the mansion to the RPD since the Umbrella Management Training Facility is about "8 miles north of Raccoon City, in the Arklay Mountains" It's not that far given the fact that by the time RE2 happens a few months pass, plus, on average a human walks at 2~3 MPH so given that, you could assume that zombie's shuffle should be on average 1.25 MPH. With the maximum distance set at 25 miles, and shuffling at a rate of 1.25 MPH, you'd reach the RPD in about 20 hours, walking non-stop.

  19. #19
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    Quote Originally Posted by Project Omega View Post
    It would only be maybe 15~25 miles from the mansion to the RPD since the Umbrella Management Training Facility is about "8 miles north of Raccoon City, in the Arklay Mountains" It's not that far given the fact that by the time RE2 happens a few months pass, plus, on average a human walks at 2~3 MPH so given that, you could assume that zombie's shuffle should be on average 1.25 MPH. With the maximum distance set at 25 miles, and shuffling at a rate of 1.25 MPH, you'd reach the RPD in about 20 hours, walking non-stop.
    And this is why maths and science are fun AND useful!
    Last edited by Greko; 10-08-2008 at 05:38 PM.

  20. #20
    #41 Kipepeo BLSR1's Avatar
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    Quote Originally Posted by Project Omega View Post
    It would only be maybe 15~25 miles from the mansion to the RPD since the Umbrella Management Training Facility is about "8 miles north of Raccoon City, in the Arklay Mountains" It's not that far given the fact that by the time RE2 happens a few months pass, plus, on average a human walks at 2~3 MPH so given that, you could assume that zombie's shuffle should be on average 1.25 MPH. With the maximum distance set at 25 miles, and shuffling at a rate of 1.25 MPH, you'd reach the RPD in about 20 hours, walking non-stop.
    If she doesn't stop to eat people or wander in different directions.

    I assume this version of the outbreak would happen sooner after the Mansion Incident.



    anyway. I really cant wait to see this completed. Capcom should Hire you guys to make classic style RE games.

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