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  1. #41
    Valde Proditor (Banned) krieg747's Avatar
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    so far, it seems like 2 games have been made while trying to get re4 correct. thats amazing.

  2. #42
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    So i'm pretty much gonna go out and buy Haunting Ground today then ¬_¬ or at least try to find it and get it. I always thought Haunting Ground was some sort os spiritual sequal to the Clocktower series, perhaps I was wrong and it has been a Resi 3.5 rip off all along.

  3. #43
    Valde Proditor (Banned) krieg747's Avatar
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    i just thought of something. watch the one 3.5 video where leon fights the dolls. whoever is playing leon somehow manages to independently move the flashlight side to side. I figured that was probably done with the c-stick or d-pad, but thats not in the config.

    what do you guys think?

  4. #44
    #02 Bat khfan1's Avatar
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    Yeah, looks like it was moved with C-stick.
    I noticed that about two days ago... I think it would have been a pretty cool feature in RE4...

    I didn't even know about RE1.5, and 3.5 for quite awhile.
    Last edited by khfan1; 07-19-2006 at 03:52 PM.

  5. #45
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    Dot, this one that was just posted was Image 19, thats what I was trying to show you

  6. #46
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    Honestly the engine looks more like Outbreaks than RE4. Is there anywhere that specifically says its the RE4 engine?

  7. #47
    #04 Bee
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    haunting grounds always felt like syphon filter running syle mixed with resident evil camera angles. just my opinion though.

  8. #48
    #03 Larva renvi's Avatar
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    How did you come up with those "Thank you for playing" pictures?
    did you rip it from the BIO4/RE4 Trail disc or did you make it up?

  9. #49
    #02 Bat khfan1's Avatar
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    He didn't make them up, thats pretty obvious. And I don't think he wants to announce how he found them.

  10. #50
    War Horse Uranium
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    Quote Originally Posted by renvi
    How did you come up with those "Thank you for playing" pictures?
    did you rip it from the BIO4/RE4 Trail disc or did you make it up?
    I can sorta talk about em now, Nothing seems to have happened as a result. I havent been contacted by Capcom.

    I found them just as you see them on the disc on a beta I own. The disc is quite old, possibly the oldest RE4 WIP ver I have. More details will be released when I begin a feature on it.

  11. #51
    Valde Proditor (Banned) krieg747's Avatar
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    i bet the storage room music was going to be the typewriter save music.

  12. #52
    #00 Red Herb superDioplus's Avatar
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    I just knew it.........the first time I lay my eyes on this Haunting Ground game I thought the graphic engine is very similar to RE4's, you can tell by looks. Now with this comparison, I strongly believe HG has something to do with Re3.5 or RE4.

  13. #53
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    It really doesn't seem that unlikely, considering the time it took between Demento's announcement and the release of it.

  14. #54
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    Looks like the outbreak engine to me. A quick peek inside the game would reveal if it was or not ;) Ill have to pick this up when Im not busy with 900 projects

  15. #55
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    I never bothered with Haunting Grounds as it just looked like a copy of Clock Tower and had a little of every survival horror in it - reading the back, sounded like a big rip-off of everything, altough that could have its upside i guess lol, best bit from each one (this keyboard sucks ¬.¬)

    Might have to check it out now though,even if its onlyfor the possible 3.5 relations haha.

  16. #56
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    Can I help in anyway? Maybe take some snapshots of the file structure? Or alone, isn't that enough to tell if it's the Outbreak engine?

    Lol. Just trying to help

  17. #57
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    Some snapshots of the discs main contents would be nice

  18. #58
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    Even if it is the outbreak engine, that doesnt mean that files cant be recycled

  19. #59
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    Quote Originally Posted by Dot50Cal
    Some snapshots of the discs main contents would be nice
    I should've checked before I even mentioned anything. >_> I lent out my copy but I've just sent my mate a few messages and I'll be able to provide some images soon. Sorry about the delay

  20. #60
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