Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 53
  1. #21
    #20 Hunter Beta Vixtro's Avatar
    Join Date
    Jan 2008
    Location
    England's Ancient Capital
    Posts
    362

    Default

    Quote Originally Posted by Gradon View Post
    May I ask how you convert between regions/do you have a guide you could PM me?

    Please and thank you.
    Sorry you might have to wait a while, my storage HDD has just gone and messed up so I can't access anything from it and that is where I keep all my code hacking stuff.

    Pain in the arse because this is the third HDD I've had mess up on me in the space of just under a year.

  2. #22
    #15 Bandersnatch
    Join Date
    Sep 2006
    Location
    Raccoon City, California
    Posts
    220

    Default

    Well good news, I just recently bought a brand new slim PS2. So I will be hacking codes for both Outbreaks and other games too.

    For more codes you guys might want to check this thread.

    Here are some ideas I had in mind..

    1. A code that switches control between player 1, p2, p3, and p4 (if a 3rd AI is enabled). This will make having other characters in the game more useful instead of relying on the crappy AI. Switch between characters in the game to perform specific tasks etc.

    2. Resident Evil 4 camera (coincides with #1, I'll explain why). We found a "spectator mode" code that follows your AI partner (player 2) and resembles the RE4 camera. If I can force the game to switch controls over to player 2 the RE4 camera code will be a reality. I'm doing it this way because so far we haven't found a way to force the spectator mode code on player 1, believe me I've looked everywhere in the dump for it and no luck.

    3. Give yourself enemy attributes. This would work well together with friendly fire and the "become a zombie offline" code. Adding a whole new level of enjoyment to the game. Although pretty much pointless, the AI will treat you like an enemy and attack you.

    4. It might be possible to create a custom subroutine that allows you to control player 2 via a 2nd controller connected to port 2. Though I'm not really sure. Highly unlikely but still worth a try..

    5. Ad libs code? Obviously a must for US & PAL versions.
    Last edited by VirusPunk; 08-25-2009 at 06:28 PM.

  3. #23
    #20 Hunter Beta Vixtro's Avatar
    Join Date
    Jan 2008
    Location
    England's Ancient Capital
    Posts
    362

    Default

    Ok I managed to sort my HDD allot sooner than expected, or at least get my data off of it, no idea if the HDD itself is gonna be sorted now after a format. Anyway enough about that, Gradon I will get to work on your requests a little later today.

    Quote Originally Posted by VirusPunk View Post
    Well good news, I just recently bought a brand new slim PS2. So I will be hacking codes for both Outbreaks and other games too.

    For more codes you guys might want to check this thread.

    Here are some ideas I had in mind..

    1. A code that switches control between player 1, p2, p3, and p4 (if a 3rd AI is enabled). This will make having other characters in the game more useful instead of relying on the crappy AI. Switch between characters in the game to perform specific tasks etc.

    2. Resident Evil 4 camera (coincides with #1, I'll explain why). We found a "spectator mode" code that follows your AI partner (player 2) and resembles the RE4 camera. If I can force the game to switch controls over to player 2 the RE4 camera code will be a reality. I'm doing it this way because so far we haven't found a way to force the spectator mode code on player 1, believe me I've looked everywhere in the dump for it and no luck.

    3. Give yourself enemy attributes. This would work well together with friendly fire and the "become a zombie offline" code. Adding a whole new level of enjoyment to the game. Although pretty much pointless, the AI will treat you like an enemy and attack you.

    4. It might be possible to create a custom subroutine that allows you to control player 2 via a 2nd controller connected to port 2. Though I'm not really sure. Highly unlikely but still worth a try..

    5. Ad libs code? Obviously a must for US & PAL versions.
    Making any one of those codes possible VirusPunk would be an amazing feat so good luck with that!

    Also I know it's probably not the place to ask but how are you hacking these codes? Are you taking a memory dump or actually hacking them on the fly?

    I've never really got into ps2 hacking, I just used to hack on the Gamecube with GCNrd. I remember asking Jay007 once years ago how to hack on the ps2 and he just told me not to bother, maybe he just thought it was too advanced for me (and probably still is lol) but I got the feeling he really resented it.
    Last edited by Vixtro; 08-26-2009 at 05:05 AM.

  4. #24
    BSAA Jill Abuser Gradon's Avatar
    Join Date
    Dec 2007
    Location
    Liverpool
    Posts
    2,432

    Default

    Guys, this is a time where im glad to say I love you all.
    Thanks Vix, and I hope you can achieve such epicness VP.
    Best of luck !
    Oh and sorry to bring it up again, but do you think you can link me to a guide Vix converting between regions?
    I've worked with MaxConvert before which I udnerstand is only converting between ARMAX and the sort.
    Thanks again.
    Last edited by Gradon; 08-26-2009 at 09:47 AM.

  5. #25
    #25 Neptune The_15th's Avatar
    Join Date
    Oct 2008
    Posts
    593

    Default

    I'd really like a code to alter the AI that doesn't assist you, such as Bob or Raymond. I've tried incrementing 10E0 up to ten times from the 3rd AI's address in file 1 but didn't get results.

    I guess the game would crash. Dragging Bob across the roof to the apt building, he still doesn't follow you. But I'd be curious if he was given the ability to shoot or something. Or if the civilians in Outbreak were given the ability to move themselves.

  6. #26
    BSAA Jill Abuser Gradon's Avatar
    Join Date
    Dec 2007
    Location
    Liverpool
    Posts
    2,432

    Default

    It would be great if the RPD survivors AI was edited, it would be more realistic seeing them roam around the RPD...
    ...The only problem would be when near the raid, all the police men die...

  7. #27
    #20 Hunter Beta Vixtro's Avatar
    Join Date
    Jan 2008
    Location
    England's Ancient Capital
    Posts
    362

    Default

    Quote Originally Posted by Gradon View Post
    Guys, this is a time where im glad to say I love you all.
    Thanks Vix, and I hope you can achieve such epicness VP.
    Best of luck !
    Oh and sorry to bring it up again, but do you think you can link me to a guide Vix converting between regions?
    I've worked with MaxConvert before which I udnerstand is only converting between ARMAX and the sort.
    Thanks again.
    Yeah sorry I kinda ignored you a bit on that request, but yeah I'll post it here for all to see because it's no secret.

    First of grab this brilliant tool: http://www.codemasters-project.net/p.../request.php?3

    And then follow this simple guide that I screened when I was told how to convert:



    Try using this offset for converting to begin with as I've gotten some good results with it so far: FFFE0D80

    Codes you requested Gradon here:

    Outbreak File #2 (PAL)

    Enable Beta Backgrounds
    005A9048 00000000

    AI Controls You
    004E5C44 00000001

    I couldn't get "Become A Zombie After Death Offline" to work but I'll try some different offsets later, the beta backgrounds code works but I'm not sure what the beta backgrounds in Outbreak looked like, the ones here just look like they have no textures with flashing lights in places.

  8. #28
    BSAA Jill Abuser Gradon's Avatar
    Join Date
    Dec 2007
    Location
    Liverpool
    Posts
    2,432

    Default

    Thank you very much for that guide, I'll look into it; lastly, how do you work out the offset?
    EDIT:

    OK, I tried it out, I can't test this out right now so can someone kindly test this?

    EDIT 2:

    FIXED IT! IT WORKS!

    Spam Adlibs Code PAL:

    Raw:
    004E5E3C 00000001

    ARMAX:
    G42Z-8DE3-FHYVE
    NV8X-J3BA-JN2DA
    Last edited by Gradon; 08-26-2009 at 01:40 PM.

  9. #29
    #15 Bandersnatch
    Join Date
    Sep 2006
    Location
    Raccoon City, California
    Posts
    220

    Default

    I'm working on a more in depth FAQ specifically for Outbreak. I'll even explain how to hack codes specifically for Outbreak in the near future. For now, this is what I wrote so far.

    http://www.allthingseverything.com/o...atch_codes.txt

    Don't pay attention to the Bioflames topic anymore, some of the information there is false (like the speed code digits). Instead, look at the FAQ for the correct codes. I also added lost and forgotten codes that were never posted. For instance, the color mod and size mod codes.

    Enjoy.

    This FAQ will be updated frequently as more codes are found and tested.

    @ Vixtro:

    You can try codemasters-project.net for guides on how to hack PS2 games, that's how I learned. Though many people complain that those guides are poorly written. When I find the time, I'll write a few tutorials to add to the newly made FAQ that should help you get started.

    @ Space:

    Try looking for code areas that have the same commands as the AI codes using the File #2 dump. If the commands are unique in some way you might find more codes elsewhere with similar commands (if not the same exact commands).
    Last edited by VirusPunk; 08-26-2009 at 05:40 PM.

  10. #30
    BSAA Jill Abuser Gradon's Avatar
    Join Date
    Dec 2007
    Location
    Liverpool
    Posts
    2,432

    Default

    Wow, thanks, interesting read.
    Love your work dude;
    Ages ago when the servers were up, I used the Miguel code and joined someones game...
    Can you guess what happened?
    Player 1 was Miguel, I was Cindy, everyone else was who they picked, they acted normally, and everytime I called to them, it was Miguel, and not Kevin.
    I dont know if the other players could see Miguel, hear me say Miguel, or if it only affected my game, but, *shrug*

  11. #31
    #25 Neptune The_15th's Avatar
    Join Date
    Oct 2008
    Posts
    593

    Default

    No, they could not, and it probably got everyone's inventories a little messed up.

  12. #32
    BSAA Jill Abuser Gradon's Avatar
    Join Date
    Dec 2007
    Location
    Liverpool
    Posts
    2,432

    Default

    It was one of those tests that I wanted to see if it'd work.

  13. #33
    #15 Bandersnatch
    Join Date
    Sep 2006
    Location
    Raccoon City, California
    Posts
    220

    Default

    While skimming through Bioflames, I found the camera codes that Jarnold found ages ago for file 2. (I think they're for file 2, or perhaps 1? I can't remember.)

    Change Camera Position
    004DB3AD 000000XX

    Player 2 = 01
    Player 3 = 02
    Player 4 = 03

    Unfortunately he reported that you can't just switch cameras on the fly to other players or it freezes. I have yet to try it though.

    If it does work, you can assign a joker command along with the AI codes to switch between players to perform specific tasks.

    If it freezes, try performing the joker command while walking through a door. I remember the area location mod froze on the fly too unless you went through a door, then it worked.

    [Release] Resident Evil Outbreak File #2 Memory Dump - 7 MB
    Download!
    Last edited by VirusPunk; 08-26-2009 at 08:35 PM.

  14. #34
    #25 Neptune The_15th's Avatar
    Join Date
    Oct 2008
    Posts
    593

    Default

    Does altering the file number whenever there's a folder path changes anything?


    For those who might not know! All you have to do to cheat with the previous version of pcsx2 is to make a text file: http://www.wonderhowto.com/how-to/vi...mulator-78744/
    Then set the CPU settings to render frames as fast as possible and you'll be next to the NEW GAME button really fast.
    Last edited by The_15th; 08-27-2009 at 10:30 AM.

  15. #35
    BSAA Jill Abuser Gradon's Avatar
    Join Date
    Dec 2007
    Location
    Liverpool
    Posts
    2,432

    Default

    Change Camera Position (PAL):

    004FA62D 000000XX

    Same values as above.


    Ahahaha, I used this and went into a different room and it wsa in a Loading Room loop trying to find out where Yoko was.

  16. #36
    #20 Hunter Beta Vixtro's Avatar
    Join Date
    Jan 2008
    Location
    England's Ancient Capital
    Posts
    362

    Default

    Quote Originally Posted by Gradon View Post
    Change Camera Position (PAL):

    004FA62D 000000XX

    Same values as above.


    Ahahaha, I used this and went into a different room and it wsa in a Loading Room loop trying to find out where Yoko was.
    Yeah I tried that earlier, did you add jokers cause I did and couldn't get it to work.

    Also, VirusPunk, seeing as your code list doesn't have the PAL master code for Outbreak File #2, here it is along with some more PAL codes.

    Master Code
    901150B0 0C0453D4

    Walk Through Walls
    004E5D58 00000000

    Character Type Mod Player 1
    004E5C40 000000XX

    Character Type Mod Player 2
    004E6D40 000000XX

    Character Type Mod Player 3
    004E7E40 000000XX

    Change Model Player 1
    004E5C58 000000YY

    Change Model Player 2
    004E6D58 000000YY

    Change Model Player 3
    004E7E58 000000YY

  17. #37
    #15 Bandersnatch
    Join Date
    Sep 2006
    Location
    Raccoon City, California
    Posts
    220

    Default

    http://allthingseverything.com/outbr...atch_codes.txt

    Updated the FAQ and added the new codes, thanks guys.

  18. #38
    BSAA Jill Abuser Gradon's Avatar
    Join Date
    Dec 2007
    Location
    Liverpool
    Posts
    2,432

    Default

    Quote Originally Posted by Vixtro View Post
    Yeah I tried that earlier, did you add jokers cause I did and couldn't get it to work.
    Did you convert the jokers on their own or WITH the code?
    Do it vice versa if not.

  19. #39
    #20 Hunter Beta Vixtro's Avatar
    Join Date
    Jan 2008
    Location
    England's Ancient Capital
    Posts
    362

    Default

    Quote Originally Posted by Gradon View Post
    Did you convert the jokers on their own or WITH the code?
    Do it vice versa if not.
    It doesn't make any difference if the codes are converted together or separately.

  20. #40
    #15 Bandersnatch
    Join Date
    Sep 2006
    Location
    Raccoon City, California
    Posts
    220

    Default

    I converted the No Damage code from the Code Breaker website from CB v7 to raw. If anyone here wants to convert it to PAL be my guest.

    Check the FAQ for the code.

    No Damage literally makes enemy attacks go straight through you unharmed. Pretty useful when trying to make compilation videos or if you just wannna skim through a scenario unharmed.

    EDIT:

    Updated the guide with a basic tutorial on hacking float values.

    http://allthingseverything.com/outbr...atch_codes.txt

    Float values mod the game, basically.
    Last edited by VirusPunk; 08-30-2009 at 05:46 AM.

Page 2 of 3 FirstFirst 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •