Page 2 of 31 FirstFirst 123456789101112 ... LastLast
Results 21 to 40 of 609
  1. #21
    Banned
    Join Date
    Nov 2008
    Location
    In Jill's Panties
    Posts
    2,602

    Default

    Quote Originally Posted by Dot50Cal View Post
    I have only occasionally played some bits of the games I have. I'm really anticipating the Saturn releases, since the Battle Game is something I've only played once or twice.

    I beat my first game tonight at around 4 hours and 30 minutes. I kept dying too. This game is quite hard, especially when Hunters corner you . Thankfully, that play-through has pretty much all the item/enemy locations for the site, so I don't have to go to every single room multiple times anymore ;). Now its just a matter of finding all of Jill's scene variants.

    One cool thing I found that I never saw is when you are on the 2nd floor East Wing. When you are at the point where you can walk down the stairs to the first floor (the Botany Book room is next door), theres a zombie thats on the 2nd floor near the one room that leads to the bedroom and the fish tank room. I left him alive this time, and ran into the room. I read the Researcher's Will, where he explained that he'll be taking his own life in an effort to stop becoming a zombie. I guess it failed, because as soon as I left the room and headed for the bedroom, he opened the door (the zombie near the stairs) and came in for me. Pretty cool thing that I never noticed.

    I always thought the zombie that comes into the dining room was the only one that opened a door at you.

    Another thing I noticed was Plant 42 is incredibly hard to hit with any kind of Bazooka round. You are supposed to use Flame Rounds on him, but only his tentacles can be hit by them and they move around a lot. I died 2 times on it

    In one of the researcher letters, its mentioned that "a man with sunglasses" stopped him from leaving the grounds. Was it ever mentioned that Wesker was head of security for the Arklay facility? Might just be a coincidence, but it seemed to imply that Wesker was on-site during the outbreak, handling security.
    That's some pretty interesting stuff. I never knew the 2nd floor zombie did that. I heard a rumor that there are loads of hidden little cutscenes in RE1/Remake though if you leave some things alive.

    Ive never played the Saturn Battle game. So that should be interesting to hear about.

    And I always assumed that it was Wesker who was mentioned in that file. As a kind of way to let you know he was evil. Who else had sunglasses on? I think he was head of security too, Wesker's report 2 said something about it IIRC.

  2. #22
    Resident 1.5 Expert

    Alzaire's Avatar
    Join Date
    Apr 2006
    Location
    Snug and warm in Emma's heart. <3
    Posts
    1,249

    Default

    In one of the researcher letters, its mentioned that "a man with sunglasses" stopped him from leaving the grounds. Was it ever mentioned that Wesker was head of security for the Arklay facility? Might just be a coincidence, but it seemed to imply that Wesker was on-site during the outbreak, handling security.
    Doesn't one of the files in the lab mention Wesker by name as being a part of the goings-ons? Plus isn't there a picture in the slide show that shows a group of the mansion team and a guy who pretty much looks just like Wesker is in it? I seem to remember these.

  3. #23
    #28 Super Tyrant
    Join Date
    Dec 2007
    Location
    Bolton, UK
    Posts
    731

    Default

    I think it is Wesker. Remember that if you enter the study too late, the top part of the letter containing Wesker's description is missing, as if he has gone round removing the evidence, or more likely he had Barry do it as you catch him in the study with the file.

  4. #24
    Mad Jackal
    TheSelfishGene's Avatar
    Join Date
    Jul 2007
    Location
    Australia
    Posts
    2,164
    Last edited by TheSelfishGene; 08-29-2009 at 06:02 AM.

  5. #25
    War Horse Uranium
    Dot50Cal's Avatar
    Join Date
    Jan 2005
    Location
    New York, USA
    Posts
    7,186

    Default

    What the hell @ Plant42 knifing.

    Ahah, that zombie should be fun to get to in the Directors Cut. I never did play the original Biohazard DC release with the screwball music.

  6. #26
    #44 Wetland Majini GuardhouseMusic's Avatar
    Join Date
    Oct 2008
    Location
    Brooklyn, NY
    Posts
    1,739

    Default

    Huh, I'm not sure if that zombie comes through the door in REmake, but I definitely remember what you're talking about.

    Of course the sunglasses guy is Wesker, plus that burnt file after fighting Plant 42 mentions 3 people at one point...E. Smith, S. Ross, A. Wesker. I'll venture to guess it has to do with security. This is one of my most crackpot and useless "theories" but I also believe "Alias from security" from the Keeper's Diary refers to Wesker. Unless it was a misspelling of Elias that stuck, the name always seemed weird to me. Of course there's nothing to suggest it's Wesker, beyond my idea of someone from security withholding his name and calling himself "Alias."

  7. #27
    #16 Eliminator alf717's Avatar
    Join Date
    Feb 2008
    Location
    Pennsylvania
    Posts
    233

    Default

    Quote Originally Posted by Dot50Cal View Post
    One cool thing I found that I never saw is when you are on the 2nd floor East Wing. When you are at the point where you can walk down the stairs to the first floor (the Botany Book room is next door), theres a zombie thats on the 2nd floor near the one room that leads to the bedroom and the fish tank room. I left him alive this time, and ran into the room. I read the Researcher's Will, where he explained that he'll be taking his own life in an effort to stop becoming a zombie. I guess it failed, because as soon as I left the room and headed for the bedroom, he opened the door (the zombie near the stairs) and came in for me. Pretty cool thing that I never noticed.

    I always thought the zombie that comes into the dining room was the only one that opened a door at you.
    I think I'll try to do this myself next time I play. I never knew you could trigger this event. The one event I have trouble accessing is the one where Jill over hears a conversation in the guardhouse were Barry is talking to Wesker. From what I remember it is the door that is closest to the statue you push back to get three green herbs, what I can't remember is if you trigger this scene with or without the key that unlocks this door.

    Edit:

    I think it would be a pretty fun idea to put together a list of how to trigger all of the random events throughout the RE series.
    Last edited by alf717; 08-29-2009 at 05:26 PM.

  8. #28
    #29 Birkin Type 1 Ridley W. Hayes's Avatar
    Join Date
    Apr 2007
    Posts
    783

    Default

    Dot, will you record all your playthroughs? Hell, that's a lot of video hours. Wouldn't it be easier to check the placement of the enemies and the list of events directly from the japanese guides?

    And btw, starting the playthorugh means that you have already finished the beta section? =O

  9. #29
    #46 Big Man Majini

    Join Date
    Apr 2007
    Location
    New Zealand
    Posts
    1,960

    Default

    Dot - Those Hunters, especially in the DC version but overall, are still probably one of the hardest common enemies in the entire series (I think Crimsons in the Remake and the Reapers in RE5 are probably the closest). Anywhere there is two, that tag teaming claw thing is annoying as crap, and then to top it off, they have those one hit death swipes when they take your head off. I'm always excited if I manage to time it to shoot one out of the air as it launches at my head, but most of the time I either miss or shoot too late.

    Jill's scene variants are much easier than Chris' to get overall, most are triggered by simple changes in base decisions with Barry (ie. say yes or say no only) - Chris has far more alternates that require multiple decisions to change the scene or outcome, just a lot more work overall.

    Plant 42 still takes the same level of damage from the Bazooka rounds no matter where you hit it as I recall, but I also remember moving from corner to corner, pointing the bazooka upwards, and firing to shoot the bulb and that usually worked well. Still surprises me that some people don't know Jill can also make the V-Jolt like Rebecca but it only weakens it, not kills it.

    Wesker is never mentioned as head of security, but in one of the files of the lab he is listed as a consultant researcher and has access to prison area in the lab complex. Considering in the slide photo he's wearing the glasses as well, I've always assumed that the person mentioned in that file was intended to be Wesker.

    Gene - I'm so surprised to see that in the English version, I was expecting that video to be of the Japanese edition. It's default difficulty is lower than the US/PAL editions. Thats why there is also that video of someone knifing the Tyrant as well, but that was in Biohazard.

    alf717 - That scene is triggered entirely based on if you got the Shotgun by yourself or not at the start of the game. If you don't and Barry saves you then you meet Barry out on the 2nd floor balcony of the mansion because he's shadowing Jill around the mansion looking after her after she almost died. Because of that he's constantly 1 step behind and not doing his own thing.

    If you use the Broken Shotgun and get it yourself, then instead you find him doing his own thing constantly - which includes destroying a file in the researchers bedroom on the 2nd floor of the mansion, and then finally when you reach the Guardhouse - having that conversation with Wesker.

  10. #30
    #29 Birkin Type 1 Inferno04's Avatar
    Join Date
    Aug 2009
    Posts
    770

    Default

    Should I be ashamed at the fact that I can't beat this game? D= It's so hard. ><

  11. #31
    #16 Eliminator alf717's Avatar
    Join Date
    Feb 2008
    Location
    Pennsylvania
    Posts
    233

    Default

    Quote Originally Posted by Rombie View Post
    alf717 - That scene is triggered entirely based on if you got the Shotgun by yourself or not at the start of the game. If you don't and Barry saves you then you meet Barry out on the 2nd floor balcony of the mansion because he's shadowing Jill around the mansion looking after her after she almost died. Because of that he's constantly 1 step behind and not doing his own thing.

    If you use the Broken Shotgun and get it yourself, then instead you find him doing his own thing constantly - which includes destroying a file in the researchers bedroom on the 2nd floor of the mansion, and then finally when you reach the Guardhouse - having that conversation with Wesker.
    Ah I see, think I will try this out on one of my playthroughs. I was able to mimick the scene Dot spoke of earlier in both DC (Dual Shock) and the DS version.

  12. #32
    Banned
    Join Date
    Nov 2008
    Location
    In Jill's Panties
    Posts
    2,602

    Default

    Rombie thanks for that long explanation. It was very interesting and informative.

    Quote Originally Posted by GuardhouseMusic View Post
    Huh, I'm not sure if that zombie comes through the door in REmake, but I definitely remember what you're talking about.

    Of course the sunglasses guy is Wesker, plus that burnt file after fighting Plant 42 mentions 3 people at one point...E. Smith, S. Ross, A. Wesker. I'll venture to guess it has to do with security. This is one of my most crackpot and useless "theories" but I also believe "Alias from security" from the Keeper's Diary refers to Wesker. Unless it was a misspelling of Elias that stuck, the name always seemed weird to me. Of course there's nothing to suggest it's Wesker, beyond my idea of someone from security withholding his name and calling himself "Alias."
    I think that's a pretty good theory. The name Alias always got on my nerves, never seemed right, it always stood out. I think maybe it was meant to. There's a good chance it might have been Wesker. Good research man.

    Quote Originally Posted by alf717 View Post
    I think it would be a pretty fun idea to put together a list of how to trigger all of the random events throughout the RE series.
    You should do this. I think it's a good idea. Ive played RE1 tons of times and still haven't discovered all it's secrets. So a list should be very helpful and interesting I think.

  13. #33
    #46 Big Man Majini

    Join Date
    Apr 2007
    Location
    New Zealand
    Posts
    1,960

    Default

    Well I can at least give a list of most of the scene changes in the original game which I wrote for my old guide, some of these are a bit vague though.

    Code:
     // Chris Redfield
    
     1.  Returning to Wesker and Jill before investigating the
         gun shot.
     2.  Opening the door to the outside in the mansions main hall.
     3.  i.  Avoid going into the save room with Rebecca, instead
             getting access to the hall where Richard is. You'll
             find Rebecca here instead.
         ii. Doing this will change later scenes in the Piano
             Room and other scenes.
     4.  Choosing between letting Rebecca following you or not
         will change scenes here, as well as open later scenes
         in the guardhouse and the return to the mansion.
     5.  Telling Rebecca yes/no when she goes to play the Piano.
     6.  Getting (not) poisoned by the snake will change scenes.
     7.  Getting the Radio from Richard earlier or later will
         add or remove additional scenes.
     8.  Visiting Rebecca while in the Guardhouse will reveal
         some more of her character as well as some information
         on the maker of the products in the storeroom.
     9.  Depending on the earlier selections, Rebecca's encounter
         with the Hunter can take place in one of two different
         places.
     10. Staying and killing the hunter, or leaving and returning
         will have effects on scenes with Rebecca.
     11. Visiting Jill in the cells after getting all three pass
         codes but before heading to the B4 lab.
     12. Rescuing or not rescuing certain characters will reflect
         on scenes near and in the ending. (ie. the other endings)
    
    
     // Jill Valentine
    
     1.  Returning to Wesker before investigating the gunshot.
     2.  Wasting time instead of investigating the other rooms.
     3.  Opening the door to the outside in the mansions main hall.
     4.  Not getting the shotgun early will result in many
         changes.
         i.   Barry will be out on the balcony of the mansion
              with Forest and will give you the Bazooka.
         ii.  You'll find Barry destroying file evidence in the
              Researcher's room.
         iii. If you get poisoned by the snake you'll have to
              get the Serum yourself.
         iv.  When you reach the Guardhouse you'll find Barry
              talking to someone in one of the Room's. He
              brushes it off as talking to himself in his old
              age (There is more than this way of getting the
              scene).
         v.   You'll have to kill Plant 42 yourself.
     5.  Saving the serum for yourself by wasting time will
         remove later scenes with Richard. This will also change
         a scene later on where Barry will give you the Radio
         Richard was supposed to give you.
     7.  Getting poisoned by the Snake or not.
     8.  Using the V-Jolt on Plant 42 before going to fight it.
     9.  Sticking around for Barry or not after he drops the
         rope.
     10. Making various choices in the underground with Barry
         could reflect on your ending and various scene changes.
     11. Visiting Chris in the cells after getting all three pass
         codes but before heading to the B4 lab.
     12. Rescuing or not rescuing certain characters will reflect
         on scenes near and in the ending. (ie. the other endings)
    
     -------------------
     How To Kill Rebecca
     -------------------
    
     How to: Way #1
    
     1. First, do NOT meet Rebecca in the serum room on the 1st
        floor. Instead, get the Armor key first and go to the room
        where you would normally find Richard dead.
     2. You'll see Rebecca treating Richard and she will ask you to
        get the serum from the serum room. Go down to the serum
        room.
     3. Take the serum, but do NOT take it back to Richard.
        Instead, put it in the item box.
     4. Go about the game as normal for a while and then check to
        make sure Richard has died. If Rebecca is still there, just
        do some more stuff to kill time.
     5. Continue through the game as normal until you get to the
        guardhouse.
     6. Do NOT read the Plant 42 report on the bed and do NOT look
        at Plant 42's roots.
     7. If done correctly, when you meet up with Plant 42, it
        should pick you up and just whip you at the ground and you
        have to kill it alone.
     8. Go back to the mansion and after you kill the first the
        Hunter or escape from it, you will hear Rebecca scream! She
        is up in the Library room.
     9. Go in and you'll see Rebecca being attacked by a Hunter. To
        save her, just kill the hunter. To kill her off (her head
        gets chopped off), just leave the room and then go back in.
    
     How to: Way #2
    
     1. When you meet up with her in the serum room where she
        sprays you, tell her to stay put.
     2. Go through the game as normal.
     3. Again in the Guardhouse DO NOT pick up the Plant 42 report
        or see 42's roots.
     4. Defeat Plant 42.
     5. Kill or escape from the first Hunter and Chris will say,
        "What are they?! Monsters?! Rebecca! She's still in the
        house?!"
     6. Go through the small hallway (where the door is that leads
        to the tiger statue) and head to the Serum room
     7. You should find Rebecca being attacked by a Hunter (she
        gets clawed first). To save her, kill the Hunter. To fail,
        just leave the area.
     8. If you killed her off, you should go back (kill the Hunter
        first) and you'll find her in a corner with her head gone
        and Chris will give an Oscar performance of mourning.
    
     How to: Way #3
    
     1. When you meet up with her in the serum room where she
        sprays you, answer her with yes when she asks to go with
        you.
     2. Go through the game as normal.
     3. Defeat Plant 42.
     4. Go back to the mansion and after you kill the first the
        Hunter or escape from it, you will hear Rebecca scream! She
        is up in the Library room.
     5. Go in and you'll see Rebecca being attacked by a Hunter. To
        save her, just kill the hunter. To kill her off (her head
        gets chopped off), just leave the room and then go back in.
    
    
     ----------------
     How To Kill Barry
     ----------------
    
     To kill Barry is all dependent on your actions in the
     Underground. However keep in mind this is ONLY the case for
     killing him outright. To stop him from being killed overall
     you need to wait for him when he first drops the rope. If you
     want to kill him, don't wait for him then do the following:
    
     How to: Way #1
    
     1. When he first asks if you want to go with him, say no.
     2. Don't agree to stay there either.
     3. After he leaves properly, you'll hear shots. Don't follow
        him. Instead head the opposite direction and go see Enrico.
     4. When you arrive back at the entrance you'll find him dead.
    
    
     How to: Way #2
    
     1. When he first asks if you want to go with him, say yes.
     2. Tell him to take the lead.
     3. When he leaves and the shots are fired, don't follow,
        instead go the other direction to Enrico.
     4. Continue as normal. When you are near the finish of the
        game Barry won't return to deal with Wesker, instead he'll
        be near the Lab B2 Item box near death.
    
    
     How to: Way #3
    
     1. When he first asks if you want to go with him, say no.
     2. Agree to stay there.
     3. Barry leaves.
     4. Continue as normal. When you are near the finish of the
        game Barry won't return to deal with Wesker, instead he'll
        be near the Lab B2 Item box near death.
    Last edited by Rombie; 08-29-2009 at 07:32 PM.

  14. #34
    War Horse Uranium
    Dot50Cal's Avatar
    Join Date
    Jan 2005
    Location
    New York, USA
    Posts
    7,186

    Default

    alf, I'm pretty sure it just depends on which wing (East or West) you explore. I played through the game around 10 times a year ago in a row and got all the cutscene variants before I had HDMI capture. Exploring the West Wing lets Barry do his own thing, as Rombie mentioned. Perhaps its a combination of the two (not getting saved by him).

    I had a list like that already made, but I just want to re-confirm it before we go live, since I forgot some small details.

    Ridley, Yep, I already have about 5:30 sitting on the HDD, lol. I didn't realize it, but I need the map section done before I can get rid of the footage. So right now I'm re-creating the maps in a style similar to RE3. Where you have large objects defined on the map itself. We still have to experiment with how it'll look with textures and such though, so its a changing process. Thus far I have the 1F and 2F of the mansion completed.

    Nope, I havent started on the beta section yet. First comes retail, then I scour beta stuff to find differences ;)

    Rombie, I tried aiming up at P42, but failed miserably. Not sure why

    Also, whats with the scene where the zombie comes into the dining room supposedly making the game easier? It certainly seems to make it harder imo, since you don't have Kenneths 2 clips to rely on.

    About the shotgun, I don't think all those scenes are tied to that specifc event. I'll have to experiment more, but getting the shotgun was the very last thing I did on this play though (after exploring the West wing fully first), and I didn't encounter Barry anywhere at the optional scenes.

    Any idea how long you have to wait for Richard to die? I sat there for 10 minutes and he was still "alive". Maybe its only in Directors Cut?

  15. #35
    Banned
    Join Date
    Nov 2008
    Location
    In Jill's Panties
    Posts
    2,602

    Default

    Quote Originally Posted by Rombie View Post
    Well I can at least give a list of most of the scene changes in the original game which I wrote for my old guide, some of these are a bit vague though.
    That's a good list. Are all the RE1 and Remake alternate cutscenes available on Youtube? I don't have enough time to play through the game about 10 times over to see them all.

    Quote Originally Posted by Dot50Cal View Post
    Ridley, Yep, I already have about 5:30 sitting on the HDD, lol. I didn't realize it, but I need the map section done before I can get rid of the footage. So right now I'm re-creating the maps in a style similar to RE3. Where you have large objects defined on the map itself. We still have to experiment with how it'll look with textures and such though, so its a changing process. Thus far I have the 1F and 2F of the mansion completed.
    So are you recording this all? And the cutscenes? And making maps too? That's awesome, good work.

  16. #36
    The Collector Anders's Avatar
    Join Date
    Dec 2007
    Location
    On the Internet
    Posts
    803

    Default

    Quote Originally Posted by Dot50Cal View Post
    Any idea how long you have to wait for Richard to die? I sat there for 10 minutes and he was still "alive". Maybe its only in Directors Cut?
    I am 100% sure you can "kill" him in the original version. I used to play the original (PAL version) with a friend when the game came out (so it wasn't the Dir. Cut, which was the first game I got myself), and we once made him die, to our frustration. "Now we won't get the radio, so we can't complete the game! We have to restart. "

    (We used to play up to the star crest puzzle, which we could never solve. We had no idea what that one word meant in English (we were 12). Infant, whut? Knowing me, I probably thought that was something in the army.)

    Anyway, I remember "20 minutes". I think we doodled around for 20 minutes that time, don't ask me what we were doing all that time. So, leave it on, have a sandwich, work on the map...


    EDIT: Oops, I think it works a bit differently. That 20 minutes thing was from when he first tells you to get the serum, but it may work slightly differently. I think I've found him, for the first time, already dead - so no chance to talk to him whatsoever. It may be that he dies after a set time after starting the game, not that you have a certain amount of time to get the serum after first talking to him.


    I felt sure about this a few minutes ago, but now I start to notice that it's been a few years (since I played like a total ass anyway, taking ages to get there).
    Last edited by Anders; 08-29-2009 at 09:38 PM.

  17. #37
    #48 Executioner
    Join Date
    Nov 2007
    Posts
    2,117

    Default

    Barry also you gives you the Bazooka later on the landing if you don't go and check on Forest.
    I'm sure you all know taking the Bazooka off Forest in Director's Cut turns him into a zombie too.
    Also I'm not sure which versions it's in it may just be the trial version but hear a zombie coming down the stairs when you go inside the chemical save room he appears outside when you exit the room.
    Last edited by kevstah2004; 08-29-2009 at 10:50 PM.
    If he had a brain, he'd be dangerous.


  18. #38
    #46 Big Man Majini

    Join Date
    Apr 2007
    Location
    New Zealand
    Posts
    1,960

    Default

    I wouldn't be surprised if the wing exploration altered situations, but I think it all depends on almost like an internal program that logically takes a certain amount you do to trigger events. You say you left the shotgun till last and didn't see Barry, I did it as soon as possible and instead I got the scenes listed... so my theory is based entirely on the game relying on you doing things. Or really waiting a long time maybe. *shrugs*

    Unfortunately the list above I wrote the notes for in like 1998 or 1999, so so my memory is hazy on how much I explored, but at the time doing the order I did definently got the cutscenes as listed. I suspected you would be building your own list to make sure you captured everything.

    But, much as it seems I did mention in regards to the Barry/Wesker scene in the Guardhouse, there appears to be multiple ways to get these to work sometimes as you've mentioned - and I assume that depends entirely on the order.

    I definently got the dead Richard scene in the original release too, but as mentioned in the guide I went off and did other things in the mansion that I could rather than just nothing. Standing around doing nothing didn't work for the shorter time I left it. So thats also why I believe the game uses certain events as triggers. Still fairly amazing that the game is now over 13 years old and it's not entirely clear how some of these things take place.

    I think your P42 issue is perhaps perspective and aiming. With no auto-aim, you can definently miss the thing (I easily remember doing so) but I just eventually worked out the right angle to aim upwards. I guess when you get around to particular versions you'll have better luck with that.

    I also don't believe that the zombie coming into the dining room makes anything easier at all. But if I've ever said that anywhere else, then I'm horribly wrong and I dunno what I was thinking because it definently stops you from getting the extra ammo.
    Last edited by Rombie; 08-30-2009 at 02:22 AM.

  19. #39
    Elite Virus Scrubber
    A-J's Avatar
    Join Date
    Sep 2005
    Posts
    3,564

    Default

    Can we expect justin TV live streams of your endeavors through the series's original titles Dot ?

  20. #40
    For British Eyes Only
    aris13's Avatar
    Join Date
    Aug 2008
    Location
    Athens, Greece
    Posts
    4,037

    Default

    Quote Originally Posted by Rombie View Post
    Well I can at least give a list of most of the scene changes in the original game which I wrote for my old guide, some of these are a bit vague though.
    Thanks for the info.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •