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  1. #261
    #46 Big Man Majini Stars1356's Avatar
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    @Dot50Cal
    Also, I said after the Tyrant explodes (Tyrant death),
    The endings where the character's sub character doesn't live, they don't set off the self destruction and there isn't a second tyrant fight where you make him explode. I thought that is what you meant.

  2. #262
    Master of Unrockin' consoul's Avatar
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    Ah yeah, that's right. There are two possible scenes that trigger after the first Hunter encounter. The one where Rebecca screams, and the one where she doesn't. I don't know for sure, but I'm going to go with the one where she doesn't scream.

    Am I right? Or have I just given away the correct answer without actually getting it? :p

  3. #263
    White Devil REmaster's Avatar
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    I know some people who have been here less than me have a custom tag, but there's also people who have been here longer than me who still don't have one. Aren't tags usually given out around Christmas/New year's eve? Or was it at the start of the new year? Or do people just have to work for them this year? lol

    @Dot: I know you haven't started the Biohazard run yet, but have you played the original Biohazard period? I bought a copy earlier this year in sealed
    condition...then opened it up to find that I was unable to play it because of the region lock. Duh. I was really looking forward to the Chris smoking, the un-edited intro, etc. Also, if you need any help in the future with Director Cut or Remake Master guides, I'd be happy to help. I bought RE: DC on my ps3 for no particular reason so I've been playing it quite often as of late. I think I'm going to start keeping noting certain scenes and what not. Also, the remake is my favorite of the series so I've pretty much pwned that game in like an hour and 30 minutes lmao.
    Last edited by REmaster; 12-23-2009 at 08:25 PM.
    "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
    Resident Evil - Castlevania - Silent Hill - Onimusha - Tekken

  4. #264
    War Horse Uranium
    Dot50Cal's Avatar
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    I very sparsely played the Biohazard version, so I have no idea what to expect. I hear its considerably easier, so..the fact it has auto aim alone will be amazing for Hunters. I think I just played the intro and was like "cool!". Maybe to Kenneths death but thats all.

    Consoul, you were close enough. You can get 6 different scenes for Chris hearing Rebecca's scream. One happens as you kill the first hunter, the rest all happen if you try to leave that room. Chris will instantly do the "WHAT ARE THEY!?!" scene as soon as he enters the room you are going into (5 possible exits from that Hunter attack). The guides that say the scene only happens after you kill your first Hunter are wrong ;) Lemme know what you want as a tag, and I'll give you the trivia icon when I whip it up.

    ATTENTION:
    I recall hearing that there is a scene where you can mix the various V-Jolt chemicals in a manner which will result in POISON GAS being created. Is this possible on RE1 original? I keep finding only Remake stuff, and every combination I try results in the mixture just disappearing.

    Progress update: Biohazard BEGINS!!11
    Last edited by Dot50Cal; 12-23-2009 at 08:27 PM.

  5. #265
    #44 Wetland Majini GuardhouseMusic's Avatar
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    I feel as if I played REC (non-dual shock version) once and got a scene where Jill mixes the chemicals, a plume of reddish-smoke emerges, she goes "AHHH!" and runs out of the storage room. Perhaps I made that up, but I always think of that possibility when I get to that point.

  6. #266
    Master of Unrockin' consoul's Avatar
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    Awesome. Thanks Dot.
    Custom tag eh? How about

    Master of Unrockin'

  7. #267
    War Horse Uranium
    Dot50Cal's Avatar
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  8. #268
    White Devil REmaster's Avatar
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    Dot: Agh, snakes...I FORGOT THE F*CKING FLAME THROWER!
    Chimeras = Danger Close lol, good stuff man.

    How many total playthroughs have you done since starting this project? Did you ever get the extra scenes in the start of the game when you can make the zombie come into the dining room and Kenneth's legs are chewed off? It's cool but I believe it takes his clips away or at least one of them.
    Last edited by REmaster; 12-23-2009 at 11:32 PM.
    "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
    Resident Evil - Castlevania - Silent Hill - Onimusha - Tekken

  9. #269
    #48 Executioner
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    Saved....
    If he had a brain, he'd be dangerous.


  10. #270
    Sadistic Medicine
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    I think its interesting how the damage is so different from the US and Japanese versions. Actually glad the difficulty is harder in the US.

  11. #271
    #48 Executioner
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    I wonder how the European versions stack up against the US.
    If he had a brain, he'd be dangerous.


  12. #272
    War Horse Uranium
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    Quote Originally Posted by REmaster View Post
    Dot: Agh, snakes...I FORGOT THE F*CKING FLAME THROWER!
    Chimeras = Danger Close lol, good stuff man.

    How many total playthroughs have you done since starting this project? Did you ever get the extra scenes in the start of the game when you can make the zombie come into the dining room and Kenneth's legs are chewed off? It's cool but I believe it takes his clips away or at least one of them.
    I've lost count now..And yeah, I have got all those variants. The only one I'm missing now is Chris coming out of the body bag storage room and getting the triggering system notification. So that'll be another US play through

    The Japan version is so terrible though. 1 shot for a chimera with the magnum? What? It takes like 3-4 in the US. Tyrant DIED at 1:08 (brad felt so sorry that he dropped the fucking RL early) from 5 magnum shots? He goes down in the labs with 3 instead of 6? 7 acid baths from Plant 42 and I'm still GREEN FINE! And, perhaps the most egregious, I ESCAPED YAWN ENCOUNTER 1 WITHOUT GETTING HIT AT ALL!

    I'm off to sleep. I'll probably play more tomorrow in the late evening. Enjoy your day/night/Christmas folks! (Chris, PM me the info)
    Last edited by Dot50Cal; 12-24-2009 at 12:10 AM.

  13. #273
    #41 Kipepeo BLSR1's Avatar
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    I broke out laughing when brad dropped the launcher early.

  14. #274
    #36 Bitore Mendez Skunky's Avatar
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    I recall hearing that there is a scene where you can mix the various V-Jolt chemicals in a manner which will result in POISON GAS being created. Is this possible on RE1 original? I keep finding only Remake stuff, and every combination I try results in the mixture just disappearing.
    I'm pretty sure that happened to me not long ago while playing Bio-DC... Unless my memory is playing tricks on me.

    I don't mind the easier difficulty on Bio-DC, especially with the increase of enemies. The frequent sound of zombie heads 'popping' while using a standard handgun, makes for a fun game.

  15. #275
    War Horse Uranium
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    Jerome was mentioning this in the chat, I didnt notice until I was done and he was long gone. But if you look at the animation for zombies when they are hit with a shotgun blast, its different between the US and Japan. In Japan, they stagger backwards and flop over. In the US they keep walking for a little bit after the head is popped. I think I like the Japanese one a bit more. Odd change if you ask me. Heres my notes so far on whats different:

    Japan notes:
    Many enemies take less damage to kill. (1 python vs 3 for chimera - tyrant lab 3 vs 6)
    Chris can sustain much more damage before dying or changing status.
    Plant 42 acid drops don't poison you?
    Yawn is easier to evade in the first encounter?
    FILES HAVE BACKGROUND IMAGES
    zombies have different shotgun hit animation? ====== YES
    uncensored intro /chris smoking intro!
    uncensored kenneth
    chris smoking ending!
    Different ending credit song
    Different cast intro song (I GOT A SHOTGUN)
    ink ribbons are 3x instead of 2x per pickup
    AUTO AIM
    TEXT IS SPACED OUT MUCH MORE ON JAPAN (English text)
    Door unlocking, text checking scrolls quicker
    Idle screens have auto aim enabled, and different animations (for shotgun hits)
    Last edited by Dot50Cal; 12-24-2009 at 05:31 AM.

  16. #276
    Boulder Incident Witness

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    John, I am glad you read my message about the shotgun/zombie animation.

    The thing with the American version of RE, is that it was made harder [than the Japanese one], because videogames stores like Gamestop demanded it. They wanted to rent the game, and they thought that the Japanese version was to easy and to fast to complete. So Capcom USA asked Capcom Japan to change the game.
    Most of the changes listed by John [above] reflect this decision: hero is weaker, monsters are harder, and there is less possibility to save the progress.

    I think that the shotgun/zombie animation is a side effect of this decision. In the Japanese version, one shotgun blast in the mid-section/chest make them fall backward and die. Because the American version is more difficult, zombies are more resistant. Instead of falling down, they are just "rocked" by the shotgun blast. But it is basically the same animation; it is completed in the Japanese version (zombie falls down) and aborted in the American one (zombie start to fall, catch himself and start walking again).

  17. #277
    War Horse Uranium
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    You might be right on that Jerome. I noticed that sometimes the US version plays the animation, but more often than not, you see the one where they still walk to you.

    I'm actually kinda shocked to see they took away the background images on files. What the hell? Limitation with English text perhaps? Memory constraints?

  18. #278
    THIA Staff

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    Most likely just to avoid cluttering up the screen with background images behind the text. Imagine trying to read that mess on a CRT screen using an RF input.

  19. #279
    War Horse Uranium
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    The text has a gray border color though, so there really shouldn't be an issue with including the background images.

  20. #280
    War Horse Uranium
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    I never knew Rebecca waited at the triggering system
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