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  1. #301
    #28 Super Tyrant
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    Yes it's from a beta version. This file was deleted along with Trevor's Letters along for the final build of the game. Kenneth's Diary is a rumoured other file that was originally included and then deleted, i just wondered if it had ever been found and translated.

  2. #302
    #13 Brain Sucker Red Queen's Avatar
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    Thank you so much for the info, I didn't know about this file. Was it ever found and translated?
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  3. #303
    Boulder Incident Witness

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    @ Red Queen: there are 2 different Trevor's Letters.
    One was printed in the "True Story Behind Bio Hazard" book, and the other was used in the BH game.
    There are a lot of small differences between the 2 texts, but usually people go with the text from the book. The biggest difference between the 2 texts is that the "Invitation" letter is only in the videogame, not in the book.

    While the "Invitation" text from the beta was translated, to my knowledge nobody bothered translating the other TL texts from the beta, because the differences were really not that important.
    Last edited by imacwesker; 12-26-2009 at 05:02 PM.

  4. #304
    War Horse Uranium
    Dot50Cal's Avatar
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    Ill probably be setting things up for a broadcast in 7 hours or so. A proper one this time, so Ill be watching the chat. It'll most likely be the PC version, and I'll be trying for the no save win again to get the PC exclusive weapons. Since we have a couple of folks in the UK and abroad, it might be easier on them this time, now that I've royally fucked up my USA sleeping schedule
    Last edited by Dot50Cal; 12-26-2009 at 05:26 PM.

  5. #305
    THIA Staff

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    Quote Originally Posted by Dot50Cal View Post
    Ill probably be setting things up for a broadcast in 7 hours or so. ... Since we have a couple of folks in the UK and abroad, it might be easier on them this time
    7-8 am-ish on a Sunday morning?

    You'll be competing with Pokémon and the Disney Channel for the pre-teen viewers

  6. #306
    #13 Brain Sucker Red Queen's Avatar
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    Thanks TheBatMan and imacwesker for the explanations.

    Ah, I'll probably won't see Dot's playthrough again... I hate these time differences!
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  7. #307
    The Mysterious Man Trent's Avatar
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    Quote Originally Posted by Red Queen View Post
    Thanks TheBatMan and imacwesker for the explanations.
    The "invitation" and Trevor's Letters translated can be found here:

    http://the-horror.com/index.php?id=features&s=tsbb

    I recommend reading that if you have not. They worked hard on that project, and I must say that it was that which led me to register at THIA.

  8. #308
    War Horse Uranium
    Dot50Cal's Avatar
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    Gonna be starting this very soon. Can't sleep despite getting 3 hours the night previous.

  9. #309
    PRETTY HATE MACHINE
    nemesiswontdie's Avatar
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    Quote Originally Posted by Carnivol View Post
    7-8 am-ish on a Sunday morning?

    You'll be competing with Pokémon and the Disney Channel for the pre-teen viewers

    You're forgetting the church goers.

  10. #310
    Resident 1.5 Expert

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    John is streaming. Starting in just a moment. Come on in if you're gonna watch.

    http://www.justin.tv/dot50cal

    Edit: And he's started.
    Last edited by Alzaire; 12-27-2009 at 12:06 AM.

  11. #311
    The Collector Anders's Avatar
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    Quote Originally Posted by Dot50Cal View Post
    Since we have a couple of folks in the UK and abroad, it might be easier on them this time, now that I've royally fucked up my USA sleeping schedule
    Quote Originally Posted by Alzaire View Post
    Edit: And he's started.
    Aw just when I'm about to go to bed. My sleeping schedule is royally fucked, 7am now.

  12. #312
    PRETTY HATE MACHINE
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    I had a feeling I should of guessed higher than 1:03

  13. #313
    The Zombie Genocider Beanovsky Durst's Avatar
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    It was fun to watch, and really quick! I'll play it sometime this holidays... Good night to everyone!
    "I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key

  14. #314
    War Horse Uranium
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    Ahaha. I'll play some more today, but I'm pretty much done with the PC version. The things I've noticed:
    Increased framerate
    Increased resolution (640x480, polygons only, BG is still 320)
    Plant 42 has more 2D arms on it, and its texture colors are different
    Water has actual transparency and a lighter color
    The painting "give me the peace of death" checking is different (it now just says a picture of people mourning the dead)
    When you rescue Rebecca quickly on the 1F (shes in the room still) from the Hunter, the WRONG music plays (actiony OH SHIT music). Thought this was odd.
    An alternate costume for each character is available (in addition to the standard alt costume), though you still can't go back to your normal clothes once you change.
    Alternate ending screens are shown for both characters
    Beating the game without saving = MINIME for Chris and a UZI for Jill. Both weapons are the same (sound effects, power, fire rate) except for the physical model
    THIS VERSION HAS AUTO AIM! But no "adjust aim" from what I can tell.
    The pool drain FMV seems like it might be re-rendered, but I'll have to look into this to be sure.
    The snakes have a dark black texture rather than red now
    The fountain plant turns a deep pink color when dead rather than red
    Likewise, the water tank for it also turns different colors (pinkish to red)
    When Yawn busts through the floor, an explosion sprite is done (lol)

    I'm quite pleased with the PC version though. After getting it to work using Mark's nice utility (the .exe didn't work in Windows 7, but running the SILENCE.wav works just as good), its probably my favorite version.\

    Also seems like I probably set some new records (at least for the Speed Demo Archive site). 100% completion (best ending) for both characters. I'll have to make a quick video for em and submit ;) I can probably do even better now that I have the alt weapons.
    Last edited by Dot50Cal; 12-27-2009 at 03:49 AM.

  15. #315
    #13 Brain Sucker Red Queen's Avatar
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    Quote Originally Posted by Trent View Post
    The "invitation" and Trevor's Letters translated can be found here:

    http://the-horror.com/index.php?id=features&s=tsbb

    I recommend reading that if you have not. They worked hard on that project, and I must say that it was that which led me to register at THIA.
    Ahh, I've seen these files! Thank you for clearing things up, I was very upset I thought it was something I haven't seen or been aware of its existence. Thank you.


    Damn, couldn't watch Dot's playthrough again...
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  16. #316
    Savior of the Red Herb
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    Quick question, Dot...

    DID YOU GET THAT RED HERB IN THE LAB?!

  17. #317
    War Horse Uranium
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    Beat Saturn as Chris. Almost ran out of ammo because I forgot there are two Tyrant's in the labs. I also didn't save as Chris just to see if I got anything (I didnt) so it was really scary.

    Saturn notes:
    Some backgrounds are changed. Most notably:
    Tyrant Room (Cases are smashed, and a second Tyrant case is there)
    The room where you drain the water in Neptune's tank has extra jars on the shelf
    The room where you obtain the 003 room key has ARMS written outside its wall now
    Chris and Jill have an alternate costume which is only available in the Saturn version
    You can change back to your original costume now
    BATTLE MODE
    A second Tyrant bursts out of a tube in the lab after the first is defeated (it dissolves) when you approach the console
    The sounds for finding Rebecca in the 1F save room alive are now correct (initially its OH SHIT music, then its revealed she is alive and plays properly)
    Censored intro and kenneth still
    Models are entirely re-done. They are lower poly and possibly lower colors than other versions
    Ticks are in the catacombs now, they are a completely new model and brown in color. There are no Hunters in the catacombs, and they have different audio (somewhat)
    After Enrico dies for Chris, only one tick is present in the room (usually two hunters)
    Hunters seem to have variations in colors, brown colored ones as well as green ones
    Many sound effects are lower quality
    FMV's seem to be better quality (at least better framerate)
    2D sprites have dithering applied (looks horrible)
    Models (tiger statue in particular) no longer have the PSX "flickering"
    When Chris is saved by Rebecca and transported back to the save room, she only says his name once in this version rather than twice (as he is waking up)
    Crow sounds are different (1.5 ones???)
    Snakes are grey/red colored in this version
    Zombies have added sound effects for moans (new ones)
    Plant42 has different texture colors (similar to PC ver?)
    Bee's have a very bright color now
    Ladder to the catacombs is properly textured (all stained and brown -- is this like this on PSX too)?
    Enrico has black hair instead of gray (texture limitation?)
    Walking down stairs is done at a slower step-by-step basis now, rather than skipping large amounts (for FPV mode)
    Rebecca breathes as she is sleeping in Chris' best ending (does PSX do this too)?
    Added Saturn credits
    Special Key (Closet) rotates differently when you earn it

    Gonna do a Jill run soon
    Last edited by Dot50Cal; 12-27-2009 at 09:58 PM.

  18. #318
    Boulder Incident Witness

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    Will you broadcast your run with Jill? I hope, you will at least broadcast your Battle Mode run

  19. #319
    War Horse Uranium
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    Im not sure. I was forced to use an emulator which doesnt support full screen, so it would be tiny

  20. #320
    Boulder Incident Witness

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    A tiny laugh is better than no laugh at all

    Oh well, with the time difference between our two states, I may not be able to watch it anyway Have fun

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