Lost in Nightmare / Desperate Escape [Spoiler Discussions go here]
DLC related spoilers belong in this thread (for now) - Open discussion of these will be... let's say... I dunno... Mid-March or something. Okay?
Please try to be kind and use spoiler tags - both here and when evt. making other threads or talking about it in other threads (not using them outside of this is a big no no! Warning -> Infractions!)
Yeah. Yeah. We know the basics of the scenarios already, but just in case there are some secrets and/or surprises lurking to be discovered and all that! So be nice and considerate!
Ugh, I know it's only one extra day but it feels like an eternity waiting for the dlc, especially when others will be playing it all day. I guess it's better to wait though since it apparently won't take too long to beat.
"One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars." Resident Evil - Castlevania - Silent Hill - Onimusha - Tekken
The initial mansion area is pretty cool. Full of random nods to RE1. There's not a whole lot of enemies (think maybe 10 in total - counting the boss fight). Level score is affected by points gathered through getting "stars" (enemies drop stars, rats/snakes/spiders drops stars, some crates drop stars and there are also 18 BSAA emblem-like stars scattered around the entire level)
The length of it was much longer than what I first anticipated for something like this. Not sure how some of the aspects of it will play out in single player without a player as co-op partner.
Like with the main game, beating it unlocks Professional difficulty and a Jill & Chris figurine (together). There are plenty of files in the entire thing, but me and James had problems reading what I guess would be the 3rd file in the computer room (the option was there, but pressing the button did nothing) Maybe a one time bug? Will know once we I play again.... I guess (or someone else confirms it)
As far as I could tell, there were eight files in all, all of which on the first stage. 7 of them were new, one was an old favourite. Just a one time bug with the file there I imagine.
Also, next time you play examine the main hall front door a few times for a very nice surprise...
What were those files about?
Also, were puzzles only about fetching an item and using it somewhere else or were there really puzzles (something like water sample from RE3, gallery from RE1 etc.)?
Anyone else have problems with getting "Must've Got Lost" (Complete "Lost in Nightmares" on any difficulty setting.) to trigger properly?
It triggers, but it doesn't upload to LIVE or something. Me and James have that + Night Terrors + Kung Fu Fighting, but only the latter two show up on Xbox.com and when we compare achievements for the game.
I'm a little dissapointed, only had the game two and a half hours and i have 3 out of 5 of the achievements.
Just gotta figure out how to defeat wesker properly and find the rest of the score stars.
It's just too darn short.
I love the little easter eggs such as the fixed camera angle and i love the mansion, it made things right for me once again, i just wish it was longer and harder, the puzzle section was far too easy and short
My one problem was the Wesker fight at the end. It was terribly designed and extremely frustrating. Granted, I was playing with Jill’s A.I., but the A.I. in the main game was never this stupid, and I found the only way to actually beat Wesker was to get yourself completely beat up by him. Maybe that’s the tactic, I don’t know, but I managed to get the “Kung Fu Fighting” achievement, so I guess it’s fine.
Also, the middle of the scenario (where you lose all your weapons and have to defeat the Guardians with the crank trap), was little boring, but getting lost—even with the GPS map—added tension, so I think that redeemed some of the boredom.
I can’t believe how many times I actually jumped out of my shoes, scared. I knew the test subjects were laying around the sewers, but every time I was grabbed by one, I flipped out. And the Guardian enemies were really quite unnerving as well. I even jumped when that stupid little bat crashed through the window in one of the mansion’s corridors. Small things like that were very pleasing. So, I’m extremely happy in the “scare” department. Nicely done.
Spoiler:
Some really unexpected surprises as far as mentions go, too. I didn’t anticipate anything to be revealed about that mysterious “Alex” character, but I’m glad they expanded on his/her tie to Spencer. I think it makes the original file in RE5 all the more interesting.
The mention of Edward Ashford and James Marcus made me shiver with delight. Always adored reading anything about them.
And, most surprising of all, was the allusion to Ada on the computer file. I loved reading the words “female spy” like in good old days and knowing exactly who they were talking about.
Music was great, too. A nice return to the slow, ambient stuff and the music you hear at the very end of the scenario when they give your score was just all-together nostalgic.
Playing some Mercenaries Reunion now. I tried Folklore (or, uh, Fairy Tale) Sheva first and received a “SS” on my first try. The old tricks from the original Mercenaries still work, which is a little disappointing but the rearranged time and new enemies threw me off.
Anyone else have problems with getting "Must've Got Lost" (Complete "Lost in Nightmares" on any difficulty setting.) to trigger properly?
It triggers, but it doesn't upload to LIVE or something. Me and James have that + Night Terrors + Kung Fu Fighting, but only the latter two show up on Xbox.com and when we compare achievements for the game.
I've reported this to Capcom Unity, Microsoft Xbox Support and Capcom Europe. Hopefully between the three of them it'll get sorted out.
Apparently we jumped onto the DLC too early, and Xbox Live wasn't ready for us.
Been playing more of Mercenaries Reunion. Definitely more intense than regular Mercenaries, which is great.
Spoiler:
The names of Barry's melee moves are hysterical. "Burton Sandwich," "Burton Boot." Oh, my goodness. And, best of all, he exclaims, "What is this?!" during some of his moves, too. Can't stop laughing!
Excella, despite all my problems with her as a character, is a blast to play in Mercenaries, as expected. I can't believe how strong all the characters are. It's great.
Just finished playing it, and I loved it . Sure it was very short, but still very fun, and felt so much like classic Resident Evil!
I would like to know, is you know in the first trailer where it shows a cutscene of Chris grabbing Jill before she falls, is that in the acual game, or was it a trailer only thing? Just want to make sure I didn't miss anything.
Nice. It has atmosphere, nice music, scare moments, the new enemy is badass but it was too damn short! I wanted moar of Spencer's state. Spoiler:
The files are good additions and it gives some hope to all us Weskerians, this Alex (Wesker as the normal RE5 file?), who the hell is him/her? Is he part of the Wesker Children? Is him/her allive? MUAHAHAHA. I love how all the bodyguards are dead on the floor possibly hand-stabbed
Mercenaries Reunion is nice, but shame on Capcom by not adding the whole gang to the mode. It would've been a blast having Barry teaming with Wesker or Jill. It breaks my heart, but I'll take Barry & Becca anyway!
Last edited by Beanovsky Durst; 02-17-2010 at 01:07 PM.
"I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key
i cant believe how easy the game was on professional mode but yet i still cant get the achievement for defeating wesker.
I agree the mansion area was far too small, and nothing in the way of classic puzzles, it was all basic stuff
it was too simple, the classic puzzles were always complex and weren't so easy to solve
Agreed, it's mostly backtracking, however it's a nice nod to the classic games. I wouldn't say it's a bad thing because is nicely priced and as a plus we get Mr. Burton.
Now I'm going to seek & destroy the star emblems...
"I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key
I always wondered why there's the popular belief that the puzzles from the original games were so ingenious that they looked like they belonged from an IQ test or something. They weren't extremely complicated and were quite easy after a few playthroughs. I mean, RE3's water puzzle may have thrown some people off (including me) but you just have to learn or take note of the pattern and you're set.
As for Lost In Nightmares: I really liked it! I wish it was a bit longer but 1:30 is decent enough. Besides, the random weapon and enemy placement sure help a lot to replayabity.
The Keeper of Madness, Guardain of Insaity, w/e his name is haha, sure surprised me in a good way. I just expected him to be an executioner reskin and nothing else but the enemy is a real challenge if you don't plan your strategy well or your partner is not near you because 3 seconds in the air and you're killed with the huge anchor! I almost shitted my pants when I encountered the first one in the stairs. Not to mention those little bats in the Mansion's corridor LOL
This scenario nailed it in terms of mixing horror atmosphere, eerie music, "cheap" scares from the old REs we all love and the new gameplay (OTS camera and co-op). Certainly, this is the direction I'd like the series to move forward.
The files, while not too many, were very good and actually expand RE5's story a bit revealing that Irving worked with Ada in The Organization: something I always thought was possible but it's nice to see an official confirmation.
My only complain of it is the absence of most of the cutscenes seen in the trailers. What happened with Jill falling from the mansion's second floor? When they enter the dinning room? The back-to-back cheessy pose in the Wesker battle? They made such a big deal of the high quality and expensive cutscenes that omitting them makes no sense to me, unless they are triggered by playing in professional (which I'm about to do), but I doubt it. Also, the sewers got a bit tedious after a while. The enviroment was interesting but felt it could have been done better, perhaps going to another part of the area to make it fresh after being there for a while.
All in all, LiN is a great experience that every fan of the series will enjoy because it mixes perfectly, IMO, classic RE with new RE and it's very fun!