How was this accomplished?RE2 models extracted
How was this accomplished?RE2 models extracted
I'm afraid of Americans.

Wouldn't they be the same models as from the PC version for which I am 99% certain people have been "extracting" for years now?
It doesn't matter if the files are PC or PSX, the models are in .emd format.
EDIT
.ADT files ripped also. Will upload TAGGED
REOB models extracted.
http://img525.imageshack.us/img525/5136/ob1wk8.jpg
Last edited by Colvin; 05-16-2007 at 10:15 PM.

Wow, pretty cool! I had no idea, I just saw people with model pictures of RE2/3 models and assumed they were taken from a 3D Studio Max or a similar program. Do the Outbreak models rip with textures too, or is that a seperate endeavor?
A preview of something I've been working on. Best of all, it's from the PC version, something that hasen't really been explored yet. More soon.
http://img177.imageshack.us/img177/9...4018200wu5.png
BTW, does anyone know the name of the file that supposedly contains 1.5 room information from BIO2 demo?
A few things I've been working on... untagged. I'm really starting to get the hang of this. Mark, can you host the adts I converted (will upload)?
http://img223.imageshack.us/img223/5364/71014174ph7.png
New camera angle.
http://img512.imageshack.us/img512/7321/12bo1.png
http://img512.imageshack.us/img512/86/13bf4.png
http://img520.imageshack.us/img520/9418/14zg9.png
http://img172.imageshack.us/img172/6457/15uo4.png
What Ada's status screen looked like in beta. If you look at her old texture the watch strap changes from black in beta to red in final. (cleaned it up)
http://img520.imageshack.us/img520/9...co950pcvz2.png
Tinkering with some stuff. More to come.
http://img172.imageshack.us/img172/6...bclairekn1.png
http://img172.imageshack.us/img172/2...hinegunmb4.png
For those that didn't already know, St. Vampyre recently released his newest build of PMD Viewer.
http://z6.invisionfree.com/Resident_...?showtopic=170
The program now has the ability to export Wavefront OBJ with their corresponding MTL files, allowing for importing of models in 3DS Max, Milkshape, etc. Import functions are WIP, however.
![]()
Last edited by MarkGrass; 07-02-2007 at 04:06 PM.
I'm afraid of Americans.

Excellent, I am excited to see this become more sophisticated.
UPDATE: PMD Model Viewer is now at Version 1.0!
http://z6.invisionfree.com/Resident_...?showtopic=170
FEATURES:
Export PMD models found in the PC version of Bio4 to .OBJ and .MTL files for editing in 3DS Max, MilkShape, etc.
Import modified .OBJ and .MTL for conversion to PMD, which can then be used in the game.
I'm afraid of Americans.
Colvin, how did you manage to get RE2 models imported into FPS Creator?
Good luck, Punk. Getting information like that out of Colvin is like playing the Lottery - you're bound to waste time.how did you manage to get RE2 models imported into FPS Creator?
On a completely unrelated subject, I finally got my Trainer Toolkit for the Nintendo DS today, so expect some interesting Action Replay codes for Resident Evil Deadly Silence!
I'm afraid of Americans.
Whats that involve mark? A special app loaded to a flash cart?
Action Replay - Trainer Toolkit (For NDS)
Last edited by Carnivol; 07-05-2007 at 08:10 PM.
"Price: £39.99"
That's ugly. $80 bucks for a cheat device? Hell, my Gameshark Pro's didn't cost this much... Damn you inflation.
Oddly enough, instead of chraging me 39 pounds, they charged me 39 USD. No complaints here. The software that was bundled with the kit is far more advanced than anything you'd find in an emulator; I had to revise my hacking methods because of that fact, but overall, the Trainer Kit was well worth it.
However, sadly, there isn't much that can be done for BioDS. Action Replays for the DS comes preloaded with cheats to play through the game as Wesker, Barry, etc., Item Mods, etc (It was pretty damn awesome playing through the game as Wesker!). I'll just have to give my imagination a stir...
I'm afraid of Americans.
Link to the codes now! @_@Action Replays for the DS comes preloaded with cheats to play through the game as Wesker, Barry, etc., Item Mods, etc (It was pretty damn awesome playing through the game as Wesker!). I'll just have to give my imagination a stir...
Official codes from Datel for the Action Replay can be found at the link below.
http://www.codejunkies.com
Last edited by MarkGrass; 07-07-2007 at 10:12 PM.
I'm afraid of Americans.
Code:NAMEID: Resident Evil Deadly Silence SERIAL: NTR-ABHE-USA GAMEID: ABHE-7EC42785 MASTER: 03807944 EBAFD9AECode:Master Of Knifing II 1213BF2C 00000000 22144C0E 00000001 221481FC 0000002D Try this for a challenge!Code:Pseudo-Weapon (BETA) 1213BF2C 0000FFxx 22144C0E 000000yy 221481FC 0000002C Replace xx with the Weapon you want the character to carry. Replace yy with the Ammunition you want that Weapon to shoot. EXAMPLE: If xx was replaced with 02 and yy with 0A, the Handgun would shoot Rockets instead of 9mm Rounds.Code:Infinite Weapon Always Equipped Handgun (1) 1213BF2C 0000FF02 22144C0E 00000002 221481FC 0000002C Shotgun 1213BF2C 0000FF03 22144C0E 00000003 221481FC 0000002C Handgun (2) 1213BF2C 0000FF04 22144C0E 00000004 221481FC 0000002C Magnum 1213BF2C 0000FF05 22144C0E 00000005 221481FC 0000002C Flamethrower 1213BF2C 0000FF06 22144C0E 00000006 221481FC 0000002C Bazooka (Explosive) 1213BF2C 0000FF07 22144C0E 00000007 221481FC 0000002C Bazooka (Acidic) 1213BF2C 0000FF08 22144C0E 00000008 221481FC 0000002C Bazooka (Incendiary) 1213BF2C 0000FF09 22144C0E 00000009 221481FC 0000002C Rocket Launcher 1213BF2C 0000FF0A 22144C0E 0000000A 221481FC 0000002CCode:Cannot Unequip Weapon 1213BDCC 00000000 Once a Weapon is equipped, it is impossible to unequip it.Code:Cannot Equip Weapon 1213BDCC 00000100 It is impossible to equip any Weapon with this cheat activated.Code:Chest Slot Modifiers Slot 01 2213BECC 000000__ Slot 02 2213BECE 000000__ Slot 03 2213BED0 000000__ Slot 04 2213BED2 000000__ Slot 05 2213BED4 000000__ Slot 06 2213BED6 000000__ Slot 07 2213BED8 000000__ Slot 08 2213BEDA 000000__ Slot 09 2213BEDC 000000__ Slot 10 2213BEDE 000000__ Slot 11 2213BEE0 000000__ Slot 12 2213BEE2 000000__ Slot 13 2213BEE4 000000__ Slot 14 2213BEE6 000000__ Slot 15 2213BEE8 000000__ Slot 16 2213BEEA 000000__ Slot 17 2213BEEC 000000__ Slot 18 2213BEEE 000000__ Slot 19 2213BEF0 000000__ Slot 20 2213BEF2 000000__ Slot 21 2213BEF4 000000__ Slot 22 2213BEF6 000000__ Slot 23 2213BEF8 000000__ Slot 24 2213BEFA 000000__ Slot 25 2213BEFC 000000__ Slot 26 2213BEFE 000000__ Slot 27 2213BF00 000000__ Slot 28 2213BF02 000000__ Slot 29 2213BF04 000000__ Slot 30 2213BF06 000000__ Slot 31 2213BF08 000000__ Slot 32 2213BF0A 000000__ Slot 33 2213BF0C 000000__ Slot 34 2213BF0E 000000__ Slot 35 2213BF10 000000__ Slot 36 2213BF12 000000__ Slot 37 2213BF14 000000__ Slot 38 2213BF16 000000__ Slot 39 2213BF18 000000__ Slot 40 2213BF1A 000000__ Slot 41 2213BF1C 000000__ Slot 42 2213BF1E 000000__ Slot 43 2213BF20 000000__ Slot 44 2213BF22 000000__ Slot 45 2213BF24 000000__ Slot 46 2213BF26 000000__ Slot 47 2213BF28 000000__ Slot 48 2213BF2A 000000__Code:Chest Quanity Modifiers Slot 01 2213BECD 000000__ Slot 02 2213BECF 000000__ Slot 03 2213BED1 000000__ Slot 04 2213BED3 000000__ Slot 05 2213BED5 000000__ Slot 06 2213BED7 000000__ Slot 07 2213BED9 000000__ Slot 08 2213BEDB 000000__ Slot 09 2213BEDD 000000__ Slot 10 2213BEDF 000000__ Slot 11 2213BEE1 000000__ Slot 12 2213BEE3 000000__ Slot 13 2213BEE5 000000__ Slot 14 2213BEE7 000000__ Slot 15 2213BEE9 000000__ Slot 16 2213BEEB 000000__ Slot 17 2213BEED 000000__ Slot 18 2213BEEF 000000__ Slot 19 2213BEF1 000000__ Slot 20 2213BEF3 000000__ Slot 21 2213BEF5 000000__ Slot 22 2213BEF7 000000__ Slot 23 2213BEF9 000000__ Slot 24 2213BEFB 000000__ Slot 25 2213BEFD 000000__ Slot 26 2213BEFF 000000__ Slot 27 2213BF01 000000__ Slot 28 2213BF03 000000__ Slot 29 2213BF05 000000__ Slot 30 2213BF07 000000__ Slot 31 2213BF09 000000__ Slot 32 2213BF0B 000000__ Slot 33 2213BF0D 000000__ Slot 34 2213BF0F 000000__ Slot 35 2213BF11 000000__ Slot 36 2213BF13 000000__ Slot 37 2213BF15 000000__ Slot 38 2213BF17 000000__ Slot 39 2213BF19 000000__ Slot 40 2213BF1B 000000__ Slot 41 2213BF1D 000000__ Slot 42 2213BF1F 000000__ Slot 43 2213BF21 000000__ Slot 44 2213BF23 000000__ Slot 45 2213BF25 000000__ Slot 46 2213BF27 000000__ Slot 47 2213BF29 000000__ Slot 48 2213BF2B 000000__Code:Inventory Slot Modifiers Slot 01 2213BF2E 000000__ Slot 02 2213BF30 000000__ Slot 03 2213BF32 000000__ Slot 04 2213BF34 000000__ Slot 05 2213BF36 000000__ Slot 06 2213BF38 000000__ Slot 07 2213BF3A 000000__ Slot 08 2213BF3C 000000__Code:Inventory Quanity Modifiers Slot 01 2213BF2F 000000__ Slot 02 2213BF31 000000__ Slot 03 2213BF33 000000__ Slot 04 2213BF35 000000__ Slot 05 2213BF37 000000__ Slot 06 2213BF39 000000__ Slot 07 2213BF3B 000000__ Slot 08 2213BF3D 000000__Code:Item Quanity Values 00 Zero . . . . . . FF InfiniteCode:Item Slot Values 00 Nothing 01 Knife (Do Not Equip!) 02 Handgun (1) 03 Shotgun 04 Handgun (2) 05 Magnum 06 Flamethrower 07 Bazooka (Explosive) 08 Bazooka (Acidic) 09 Bazooka (Incendiary) 0A Rocket Launcher 0B Handgun Bullets 0C Shotgun Shells 0D Lockpick 0E Magnum Rounds 0F Fuel 10 Bazooka Rounds (Explosive) 11 Bazooka Rounds (Acidic) 12 Bazooka Rounds (Incendiary) 13 Bottle (Empty) 14 Bottle (Water) 15 Bottle (UMB No. 2) 16 Bottle (UMB No. 4) 17 Bottle (UMB No. 7) 18 Bottle (UMB No. 13) 19 Bottle (Yellow-6) 1A Bottle (NP-003) 1B Bottle (V-Jolt) 1C Broken Shotgun 1D Crank (Square) 1E Crank (Hexagonical) 1F Emblem (Wood) 20 Emblem (Gold) 21 Jewel (Blue) 22 Jewel (Red) 23 Sheet Music 24 Medal (Wolf) 25 Medal (Eagle) 26 Herbicide Chemical 27 Battery 28 MO Disk 29 Crest (Wind) 2A Flare 2B Slide Cartridge 2C Crest (Moon) 2D Crest (Star) 2E Crest (Sun) 2F Ink Ribbon 30 Lighter 31 Lockpick 32 Nothing 33 Key (Sword) 34 Key (Armor) 35 Key (Shield) 36 Key (Helmet) 37 Key (Master) 38 Key (Special) 39 Key (002) 3A Key (003) 3B Key (Control Room) 3C Key (Power Room) 3D Key (Small) 3E Book (Blank) 3F Book (Doom 2) 40 Book (Doom 1) 41 First Aid Spray 42 Serum 43 Herb (Red) 44 Herb (Green) 45 Herb (Blue) 46 Herb (R+G) 47 Herb (G+G) 48 Herb (G+B) 49 Herb (R+G+B) 4A Herb (G+G+G) 4B Herb (G+G+B) 4C Nothing 4D Communication Radio 4E Nothing 5F File (Researcher's Will 1) 60 File (Researcher's Will 2) 61 File (Keeper's Diary) 62 File (Orders) 63 File (Pass Number) 64 File (Plant 42 Report) 65 File (Fax) 66 File (ScrapBook) 67 File (Security System) 68 File (Researcher's Letter) 69 File (V-Jolt Report) 6A File (Barry's Picture) 6B File (Pass Code 01) 6C File (Pass Code 02) 6D File (Pass Code 03) 6E File (Botany Book) 6F File (Eric's Letter) 70 Nothing 71 Crank (Square) 72 Crank (Hexagonical) 73 Herbicide Chemical 74 Key (Sword) 75 Key (Armor) 76 Key (Shield) 77 Key (Helmet) 78 Key (Master) 79 Key (Special) 7A Key (002) 7B Key (003) 7C Key (Power Room) 7D Key (Small) 7E Book (Blank) 7F Book (Doom 2) 80 Book (Doom 1) 81 ---EMPTY--- 82 "Will you take the ?" 83 "You got the ." 84 "You can't carry anymore items." 85 "You have used the ." 86 "Will you put down the ?" 87 "Will you use the ?" 88 " has been filed." 89 "This key is useless now. Discard?" 8A "It's locked. A carving of a Sword." 8B "It's locked. A carving of Armor." 8C "It's locked. A carving of a Shield." 8D "It's locked. A carving of a Helmet." 8E "The door is tightly locked. There's a plate on the right." 8F "It's locked. The door reads 'Closet'." 90 "It's locked. The plate reads '002'." 91 "It's locked. The plate reads '003'." 92 "It's locked. The door reads 'Control Room'." 93 "Power Room. The door is tightly locked." 94 "It's locked." 95 "It's locked from inside." 96 "You unlocked it." 97 "It's locked. Use a lockpick to open the door." 98 "I've got to hurry!" 99 "There is no time to check it." 9A "The desk is locked." 9B "The desk is locked. Will you use the ?" 9C "Chris..." 9D "They have escaped into the mansion where they thought it was safe. Yet..." 9E "You have once again entered the world of survival horror. Good luck!" 9F "Be smart! Fighting foes isn't the only way to survive this horror." A0 "It's an old typewriter. If I had an Ink Ribbon, I could save my progress..." A1 "You can save your progress with this. Will you use the Ink Ribbon?" A2 "A carving of a Sword." A3 "A carving of Armor." A4 "A carving of a Shield." A5 "A carving of a Helmet." A6 "The number '002' is engraved." A7 "The number '003' is engraved." A8 "A desk key." A9 "A strange mark is carved here." AA "It's specially coated and looks important..." AC "Its end is square-shaped." AD "Its end is hex-shaped." AF "There is a medal in the book." B0 "A chemical to kill the weeds." B1 " loaded." B3 "Too dangerous to mix here." B4 "The poison gas enveloped." B5 "The mixing seems to have failed. It disappeared." B6 "Will you mix the herbs?" B7 "Mixing these does not seem to work." B8 "You can't use this alone." BA "This chemical can be mixed with other chemicals." BB "You can't use it here." BC "You can't use it here." BE "You can't use it here." BF "You don't need to use this item at the moment." C0 "Will you take the ?" C1 "Dummy (JAPANESE TEXT)"
Last edited by MarkGrass; 07-15-2007 at 07:18 PM.
Code:NAMEID: Resident Evil Deadly Silence SERIAL: NTR-ABHP-EUR GAMEID: ABHP-2A179D5D MASTER: 03807944 EBAFD9AE
Last edited by MarkGrass; 07-07-2007 at 10:36 PM.
Code:NAMEID: BioHazard Deadly Silence SERIAL: NTR-ABHJ-JPN GAMEID: ABHJ- MASTER: 03807944 EBAFD9AE
Last edited by MarkGrass; 07-07-2007 at 10:36 PM.
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