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Thread: The Coroner

  1. #1
    #41 Kipepeo
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    Default The Coroner

    Just a reminder that my sub-THIA site is still in action, and work is progressing steadliy.

    At the moment, only the PSF and Backgrounds sections are complete, aswell as the anticipated Utilites section (<- I've had a high demand for this section).

    Soon to come:
    A VERY extensive collection of guides for hacking BH/RE files
    A complete GameShark/Action Replay section including my own codes
    Promotional/Beta video
    A few surprises which will be revealed in due time ;)

    The main objective of _The Coroner is to please you, the fan. It may not be much right now, but as stated before work is picking up. You are more than welcome to ask or request features/material for _The Coroner. I'm open to comments/suggestions!

    http://markgrass.the-horror.com
    I'm a blackstar.

  2. #2
    #11 Zombie Cyber_Shinobi's Avatar
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    Thats great news Mark, look forward to seeing the new sections.

    Btw, any tips on hacking the videos from the Saturn version of Resident Evil would be appreciated
    As far as i can gather they are all contained together in 1 big file entitled MOVIE.CPK which is 228Mb in size, but when i try to extract/convert them with acpk2avi it only extracts the first video, the animated Capcom logo
    Same when i try to play it with CPK Player, it only plays the first video.
    Last edited by Cyber_Shinobi; 12-17-2006 at 06:22 PM.

  3. #3
    #41 Kipepeo
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    Thanks for the feedback, Cyber.

    Concerning the Saturn CPK video, you have to Hex them out. I know, it really sucks to have to manually extract every CPK video with a Hex editor, but it's the only way.

    All you need is Hex Workshop, and a slight knowledge of hex.

    To help aid you, every CPK video contains this Header:
    Code:
    OFFSET               HEX                ASCII
    ---------------------------------------------
    0x00                 4649 4C4D          FILM
    0x10                 4644 5343          FDSC
    0x30                 5354 4142          STAB
    I plan to write a full guide with every offset of the videos archived into MOVIE.CPK, in the mean time, i'm sorry that this is all the information that I can provide.
    I'm a blackstar.

  4. #4
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    Awesome work so far Keep it up. Man if only I could do this kinda stuff. =(

  5. #5
    #12 Chimera
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    Nice set of utilities. Comparable to Zophar Domain's Lol.

  6. #6
    #41 Kipepeo
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    Thanks for more feedback!

    Nice set of utilities. Comparable to Zophar Domain
    That's one hell of a compliment! Zophar's Domain is legend. My archive hasn't exactly reached Zophar's, but there are plenty more utilities to come!

    On a side note, I finally reripped the "BioHazard 2: Dual Shock Version" PSF set which you can download here if you are interested in PSone music. I had ripped this set before, but accidentally deleted it like a goof.
    http://markgrass.the-horror.com/Medi...2_Dual_PSF.rar

    or here at Lawrence Lin's PSF mirror with my other sets such as "BioHazard Director's Cut: Dual Shock Version", "BioHazard Director's Cut", "BioHazard 2 Trial Edition", "RockMan NEO Trial Edition", "MegaMan Legends", etc.
    http://tzone.org/~llin/psf/

    Keep the feedback coming! More fuel for the fire...
    I'm a blackstar.

  7. #7
    War Horse Uranium
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    Mark, something odd about the psf rips. Last time I downloaded them they seemed to play a tiny bit slower than on the psone/ps2. Just curious if you noticed this?

  8. #8
    #41 Kipepeo
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    It's possible that the Generic Driver I use to rip these sets are PAL-based.

    There's a function that the PSone uses in sequenced music that the developers call "TICK" mode. IIRC, This function comes in 5 modes, and they are:

    TICK_VSYNC
    TICK_50
    TICK_60
    TICK_120
    TICK_240

    I suspect that the Generic Driver uses TICK_50 mode, though I couldn't say for sure.
    I'm a blackstar.

  9. #9
    #11 Zombie Cyber_Shinobi's Avatar
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    Quote Originally Posted by MarkGrass View Post
    Thanks for the feedback, Cyber.

    Concerning the Saturn CPK video, you have to Hex them out. I know, it really sucks to have to manually extract every CPK video with a Hex editor, but it's the only way.

    All you need is Hex Workshop, and a slight knowledge of hex.

    To help aid you, every CPK video contains this Header:
    Code:
    OFFSET               HEX                ASCII
    ---------------------------------------------
    0x00                 4649 4C4D          FILM
    0x10                 4644 5343          FDSC
    0x30                 5354 4142          STAB
    I plan to write a full guide with every offset of the videos archived into MOVIE.CPK, in the mean time, i'm sorry that this is all the information that I can provide.
    Ah cheers, i thought that would probably be the case. I have WinHex so i'll just use that.

  10. #10
    War Horse Uranium
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    Ah, you think theres anyway to fix that perhaps mark?

    Also, I recently picked up Outbreak File 1 Greatest Hits and can confirm theres numerous file differences from the original release. If you'd like I can provide you with the files that are different so you can look into it further. I did see that one file in particular contained speech that the characters say.

    There were rumors of a fixed version being released as Alyssa's speech crashed Scenario 1 if you used Ad Lib on it (and sometimes it did even if you didnt!).
    Last edited by Dot50Cal; 12-18-2006 at 11:05 PM.

  11. #11
    #41 Kipepeo
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    Ah, you think theres anyway to fix that perhaps mark?
    I'll have to mess around with DRIVER.PSFLIB in PSF Lab, though i'll be honest and say that i'll have to read up on it a little more.

    There were rumors of a fixed version being released as Alyssa's speech crashed Scenario 1 if you used Ad Lib on it (and sometimes it did even if you didnt!).
    I can confirm that 101%. I bought Outbreak the day it came out, and....
    NOT ONE SINGLE TIME HAVE I BEEN ABLE TO PLAY AS ALYSSA!
    Every single time I try to play as her, or have her in my "party", the game crashes within minutes, it NEVER fails. For the record, there isn't even a spec of dust on the disc.

    But yeah, i'd love to check out the files on the rerelease of Outbreak, though aren't the AFS archives around a gig in size?
    I'm a blackstar.

  12. #12
    War Horse Uranium
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    I can extract the files which are different, Ill get a list and archive em up tommorow. Seems odd though, it looks like they changed a whole host of things other than the Alyssa stuff as well.

  13. #13
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    Did they add any of the PAL changes ?

  14. #14
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    Can you be more specific?

  15. #15
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    Like the minor bugfixes (guess they did that, like the Alyssa adlib showstopper in scenario 1) and like the redesigned save system in the PAL version (to compensate for the lacking of online play)

  16. #16
    #11 Zombie Cyber_Shinobi's Avatar
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    Good point Carnivol, the changes could just be the bug fixes.

    Guess the only way we'll find out is if Cal plays it, can you stand the torture?


    Oh and thanks Mark, i worked it out fine and have been extracting the videos individually using an Hex editor.

  17. #17
    #41 Kipepeo
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    I had serisouly thought that there were no more beta items in the original PSone version of BioHazard, but I was wrong. I was working on TMD models lately so fans can "skin" their own character for BioHazard when I came across something weird. Nothing fantastic or mind-blowing, just something never mentioned/shown before.

    The ITEM_M2 folder contains alot of TMD models with their corresponding TIM texture. All the IVM files in this folder are used for 3D models in the Status Menu, however, the file "I35V.IVM" is definitely not used. I have never seen this model, nor have I heard it mentioned anywhere, so here it is.




    Now the obvious, I wonder what/where these keys were used?

    Oh and thanks Mark, i worked it out fine and have been extracting the videos individually using an Hex editor.
    Not a problem....I wish I could have posted this earlier, but better late than never, eh? The US/PAL version of Resident Evil will be documented later.

    Code:
    //==============================================================================//
    //										//
    //			BioHazard CPK Format					//
    //										//
    //==============================================================================//
    //======================//
    // CPK Header		//
    //======================//
    OFFSET	HEX		ASCII
    -----------------------------
    0x00	4649 4C4D	FILM
    0x10	4644 5343	FDSC
    0x30	5354 4142	STAB
    
    OFFSET		SIZE		  DESCRIPTION
    ---------------------------------------------
    0x00		1DD800		//01 - CAPCOM
    0x1DD800	34A000		//02 - Title
    0x527800	2A74000		//03 - Introduction
    0x2F9B800	270000		//04 - Going Into Mansion
    0x320B800	98A800		//05 - Cast
    0x3B96000	181800		//06 - Jill Opening The Front Door
    0x3D17800	177800		//07 - Chris Opening The Front Door
    0x3E8F000	358800		//08 - Kenneth's Demise
    0x41E7800	33F800		//09 - Zombie Walking Down Stairs
    0x4527000	3B1800		//10 - Enter The Hunter
    0x48D8800	161800		//11 - Neptune Attack
    0x4A3A000	4BB000		//12 - Chris Inspecting Tyrant
    0x4EF5000	4BB800		//13 - Jill Inspecting Tyrant
    0x53B0800	2A4800		//14 - Pool Draining
    0x5655000	24D800		//15 - Helicopter Landing
    0x58A2800	2BA000		//16 - Pond Draining
    0x5B5C800	EC000		//17 - Mansion Explosion
    0x5C48800	FC8000		//18 - Chris Smoking A Cigarette
    0x6C10800	BEE800		//19 - Jill Taking Off Her Baret
    0x77FF000	A11000		//20 - Chris And Jill Hold Hands
    0x8210000	C0F000		//21 - Chris And Rebecca Talk
    0x8E1F000	D37000		//22 - Jill And Barry Talk
    0x9B56000	C54800		//23 - Chris, Jill, And Rebecca
    0xA7AA800	C3B800		//24 - Chris, Jill, And Barry
    0xB3E6000	235800		//25 - Tyrant Pissed Off
    0xB61B800	148B000		//26 - Chris Credits
    0xCAA6800	158B800		//27 - Jill Credits
    0xE032000	1563800		//28 - Death Credits
    I'm a blackstar.

  18. #18
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    :O Awesome! They sorta remind me of the Control Room key, but hmm..who knows.

    Nice on that CPK file, I was looking for a way to get them out

  19. #19
    Resident 1.5 Expert

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    I'm not sure exactly where the keys are used off the top of my head, but if you listen to beta/removed voice files off of RE1 PC version (not sure if they are in PS, ect, versions), you can hear the recordings of Rebecca and Chris and/or Barry and Jill (can't remember which or if it's both) talk about turning keys at the same time to open a door. These keys are probably the keys they are using. Don't have my PC version handy atm or I'd upload the voice clips. If nobody else does it first, I'll get them up within the next couple of days or so.

  20. #20
    #11 Zombie Cyber_Shinobi's Avatar
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    Thanks Mark.

    I managed to extract and convert them all to AVI files fine, and pretty quickly, by just using the Find Next and Mark/Extend To Mark functions.

    I wanted to check whether there was any hidden movies in the PAL version i have(with the rumour of some early PAL editions containing the uncut videos) but theres not, not on my copy of the game anyway...

    Btw, out of interest, can anyone tell me the file size of the MOVIE.CPK on the US and Japanese versions?
    Last edited by Cyber_Shinobi; 12-28-2006 at 08:12 PM.

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