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Thread: The Coroner

  1. #181
    #22 Humanoid Leech Zombie's Avatar
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    MarkGrass, can you upload the backgrounds of Biohazard 2 and the original Biohazard?.

  2. #182

  3. #183
    #22 Humanoid Leech LeonsBuddyDave's Avatar
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    I havent been into this thread in a while, is that banner contest still open?

  4. #184
    #35 Nemesis
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    @doomed - I don't understand. Well, I understand what is being done, but I don't understand the modder's arrogance:

    AND please for al lthat is good and holy....DO NOT SEND ME PM'S asking how this works., and please dont spam this thread asking how I did it, cuz I will ignore you, lmfao =) Just being honost.......
    If he's not going to tell people "how it's done", then what the hell is the point?


    I havent been into this thread in a while, is that banner contest still open?
    I obviously held it at the wrong time, and i'd rather not discuss previous "entries" I recieved, so, no, it's not open and never again will I ever hold an open-internet "contest" like that.


    EDIT: @Everyone wanting backgrounds - They'll be uploaded soon.
    Last edited by MarkGrass; 01-29-2008 at 08:49 AM.
    I'm afraid of Americans.

  5. #185
    #27 Mr. X
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    MarkGrass, I agree with you, he should share with the other modders what he has found, however I believe that eventually he will do this.

  6. #186
    #01 Cockroach
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    I'm sorry for asking.. but i wonder how to handle .tpl files...
    Can you help me ?

  7. #187
    #48 Executioner
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    Quote Originally Posted by Leelo View Post
    I'm sorry for asking.. but i wonder how to handle .tpl files...
    Can you help me ?
    You can convert them to .tga using GC tplx there just textures for various screens and characters / text.
    If he had a brain, he'd be dangerous.


  8. #188
    #01 Cockroach
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    thx.
    I'm sorry for being so newbie but what is a GC tplx?
    Does Mark host this tool in coroner 's space ?

  9. #189
    War Horse Uranium
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    http://www.flyupload.com/get?fid=155886

    That looks like its what your looking for. Its a command line app IIRC, so you'll need to know how to use a command prompt.

  10. #190
    #01 Cockroach
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    thanks, you are very kind
    But unfortunately I suppose this tool is too complicated to me .
    Again thx for your answers

  11. #191
    #11 Zombie albert's Avatar
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    Name: Resident Evil 4 High resolution EFF-TPL textures replacement pack 1.0

    Author(s): Albert Marin Garau
    Special Thanks to Voodoomann -who let me know about texmod tool and its possibilities and made this project a reality- and all the Resident Evil 4 PC Forums members for their support

    Screenshot(s):

    Spoiler:



    Download Link: ---> *HERE IS THE PATCH!!* <---

    Notes/Description:

    Spoiler:



    this is "copy&paste" from the topic i created here:
    http://z6.invisionfree.com/Resident_...opic=2743&st=0
    if you have performance or other problems maybe you'll find the solution here, too

    have a nice day

  12. #192
    War Horse Uranium
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    Wow. I am so impressed dude. Work that high quality is rarely seen, you really are the best asset the RE4 PC community has. Do you have your own site or anything?
    Last edited by Dot50Cal; 03-28-2008 at 06:46 AM.

  13. #193
    #11 Zombie albert's Avatar
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    nope. i'm hidding in the shadows
    the only thing i can do is edit and create textures in photoshop. the rest is thanks to the programs other people created previously

  14. #194
    War Horse Uranium
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    I wonder how you made the Mercs, and the "codec" screens look so high res. Any way you could say?

    Also, do you have a total size for all your texture mods? I know the texture packs were pretty huge heh. Just wondering if I can help out by hosting them here.

  15. #195
    #11 Zombie albert's Avatar
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    easy, i took the gamecube textures and resized them a little bit more using photoshop plugin "alien skin blowup"
    of course i redone a lot of textures. not everytexture is a gamecube texture upscaled... the texture patch 2.0 is 1,39GB and the tpl/eff patch is 130MB. so yes, they are big files...
    Last edited by albert; 03-28-2008 at 08:32 AM.

  16. #196
    BSAA Jill Abuser Gradon's Avatar
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    Woah! Dude! That's amazing! I don't own the PC version, but that looks waaay better than the console counterparts! Well done!

  17. #197
    #27 Mr. X
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    Albert's skills are amazing..

    .50 you might want to look to these mods too:

    Re4 Ps 2.0 Bloom Mod - edit Download this one: http://files.filefront.com/Sin+City+.../fileinfo.html

    Improved Cut Scenes V2.0

    High Definition Game Objects


    The PC version is slowly becoming the best looking version of the game.. (We still need Real Time Cutscenes & Dynamic Lighting)
    Last edited by doomed; 03-28-2008 at 01:40 PM.

  18. #198
    War Horse Uranium
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    Yep, I seen the Improved Cutscenes, but I question why he kept them at that resolution. Its obviously the wrong aspect ratio. I was thinking of doing my own pack for those, since I have the ability to record 480p videos of them ;)

  19. #199
    #27 Mr. X
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    I think that this is the correct aspect ratio for the PC version. I mean the game resizes them to the correct one to play them back.

    I actually contacted him a while ago and asked him if he would be interested in collaborating with you to create a new pack, since you can get high quality captures from the Wii edition. (None of us have the high quality hardware you have)

    Perhaps you can do this on your own, from your posts on several other forums I understand you have a great knowledge of video capturing/encoding.

    Oh man, please make this happen!! XD

  20. #200
    War Horse Uranium
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    Well if its 16:9, the videos are fullscreen, so that right there should show you that you should aim for a 16:9 ratio. The game adds black borders if you are running 4:3, or 16:10.

    I'll probably do one, but if I do, I'd like to bundle it with the other mods to improve the game (namely Albert's). The HD Game Models one looks interesting, but I dont like how he strayed too far from some of the original concepts of the game (such as the herb mixture icons, I think they look bad in the tube form on your inventory). I wish more people would follow Albert's lead, and improve on the game using the existing assets as a base, and not to modify major things too far from the original. I think thats the way to go.
    Last edited by Dot50Cal; 03-28-2008 at 05:21 PM.

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