Just patch it all through a computer and you've got software to do that
Just patch it all through a computer and you've got software to do that
Or just create software to make the gameshark/action replay code to change the hardwired (sort to speak) address to something else...
Eh....when it comes to that kind of hacking, i'm totally illiterate.![]()
In lighter news, despite the fact that I had recently lost the Source Code for my Generic PSone Sequence Drivers (http://markgrass.the-horror.com/PSF1/PSF.TXT) due to a WIN98 failure/crash, I have completely rewritten them which means new PSF rips of all PSone Bio/RE titles are coming very soon! And I must say, the quality of the songs are excellent, and have been vastly improved since I decided rewrote the program. The Source will be available soon, to those who even care...
Sample:
http://markgrass.the-horror.com/PSF1/SEP_Multi.PSF
*You may use PSF-o-Cycle to set the Volume, Reverb Type/Depth, etc. (See PSF.TXT)
You MUST have WinAmp, Foobar2000, or SexyPSF to listen to PSF songs! A plugin called "Highly Experimental" for WinAmp is preferred for playback on WIN 98/XP/Vista machines.
Last edited by MarkGrass; 04-21-2007 at 03:36 AM. Reason: Grammar
Still looking for that thing you asked about Mark, will report if theres any changes but so far nothing.
No worries. I had hoped against, but kinda figured there aren't any newer versions availible.
Yeah, I havent got any responses haha. Anything in particular you are using it for?
hi!!!! ...it's been a long time
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The TGA files in RE4 PC can be redimensioned with size restrictions: only 8, 16, 32, 64, 128, 256, 1024 pixels.... width and height
for example, an image of 32x64 can be redimensioned to a 256x128 image without any kind of distorsions ingame
And there are lot of 32-bit tga which includes an alpha channel for transparencies
I'm preparing a pack with improved textures. There are a lot of duplicated textures in low and high quality and i'm replacing the crapy textures with the well-looking textures and creating some new texture which doesn't have a "high resolution version".
As soon as I finish this project I'll post it in this forum.
Last edited by albert; 04-26-2007 at 08:28 AM.
Hey, albert! Indeed it has been awhile. I'm glad you've found your way here, please enjoy your stay.
Excellent, thanks for the BH/RE 4 PC modding info! Updating original post with new info now...and, please do post about your mod here.
As you've assuredly read the quote, are you up to hacking the BH Rebirth Trial backgrounds? As always, there is never any pressure or time-constraints and the help would be appreciated.
Well, other than the Generic Sequence Driver, I have a few projects going on with "it". I am simply not announcing anything, yet.Originally Posted by Dot50Cal
Last edited by MarkGrass; 04-27-2007 at 09:06 AM.
Ah, k. I cant get an answer, noone seems to knowSo maybe that is the latest?

Ciaren just pointed this out to me. What a great topic, I support this project 100%. My how this website's community grows by word of mouth, eh?
Now if I understand these RE0 background images I downloaded correctly, each jpeg is one frame in an animated background image. Assuming this is correct, I should beable to create some very small mp4 files so you don't have to host GB's worth of images.
Also, albert, so far that texture mod looks fantastic. Now I am not completely knowledgable on the subject, but doesn't the in game cutscenes (in the GameCube version) use higher poly models ane d resolution textures? Those could make looking at Leon's back just a little bit more pretty.
Last edited by Krispy; 04-30-2007 at 04:14 AM.

Well I went ahead and did some test conversions of the frames into something animated. I made them into flash just because of how easy flash is to integrate into a website, but I can easily make it anything else. You can find a quick page with a few of them put up here (WARNING: I put all the loops on one webpage so if you don't have broadband, don't click or prepare to load for a long time).
A few things to note: there are a bunch of different resolutions to these image, I assume it is Capcom who caused this which is odd. You would think they would have standardized the resolution and aspect ratio of the backgrounds. There are also some frames missing from some loops, you can see it in the shaking roof loop on the webpage. The frame may be hiding somewhere in the 10000+ jpegs, I haven't looked yet ;).
Albert, are you capable of ripping the cutscenes as well? I noticed the blood animation was the same dimensions as the cutscenes, or are they different encryption?
Last edited by Krispy; 05-02-2007 at 03:14 AM. Reason: Grossly underestimated how many jpegs I have to shift through.
Cutscenes are in H4M, at least the ones that arent done in engine. H4M cannot be decoded yet, and likely wont be due to its proprieteryness XD

Unfortunate, how about the character models? I was thinking of making some interactive model viewers the of RE4 stuff, it would be nice to have one of Rebecca in her leather outfit too.
Last edited by Krispy; 05-02-2007 at 07:01 PM.
Someone was able to get Rebecca out of the game at least, I think it was using that Universal Model Ripper + Dolphin emulator. Then then put her into Garry's Mod
Other than that though I dont think you can open then nativley.
Can't you go into RE4 (PC) with a program, which takes a screen cap in 3D space, and rip the models that way? I've heard of it being done. But haven't taken the time to try it myself.
Last edited by News Bot; 05-02-2007 at 04:01 PM.

I've gotten the majority of the characters from RE4 into max format (after a few hours of fixing the bloody models). As well as DMC3 stuff. I'd give the GC iterations of RER and RE0 a try but finding a working link to iso's of that nature is like looking for gold dust(and I do have them legitimately ... just cant be arsed to do it manually :3 )
Also, I'm still uploading the stuff, just havent had a chance to do so lately. Uni work/slow internet and the such =/
Last edited by SureShot; 05-05-2007 at 09:10 PM.
Last edited by Colvin; 05-13-2007 at 01:53 PM.
RE2 models extracted
http://img519.imageshack.us/img519/3855/obzi2.png
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