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Thread: The Coroner

  1. #81
    #35 Nemesis
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    RE2 models extracted
    How was this accomplished?
    I'm afraid of Americans.

  2. #82
    #17 Licker

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    Wouldn't they be the same models as from the PC version for which I am 99% certain people have been "extracting" for years now?

  3. #83
    #05 Sliding worm
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    It doesn't matter if the files are PC or PSX, the models are in .emd format.

    EDIT
    .ADT files ripped also. Will upload TAGGED
    REOB models extracted.

    http://img525.imageshack.us/img525/5136/ob1wk8.jpg
    Last edited by Colvin; 05-16-2007 at 10:15 PM.

  4. #84
    #17 Licker

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    Wow, pretty cool! I had no idea, I just saw people with model pictures of RE2/3 models and assumed they were taken from a 3D Studio Max or a similar program. Do the Outbreak models rip with textures too, or is that a seperate endeavor?

  5. #85
    #05 Sliding worm
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    A preview of something I've been working on. Best of all, it's from the PC version, something that hasen't really been explored yet. More soon.

    http://img177.imageshack.us/img177/9...4018200wu5.png

    BTW, does anyone know the name of the file that supposedly contains 1.5 room information from BIO2 demo?

  6. #86
    #05 Sliding worm
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    A few things I've been working on... untagged. I'm really starting to get the hang of this. Mark, can you host the adts I converted (will upload)?

    http://img223.imageshack.us/img223/5364/71014174ph7.png

    New camera angle.

    http://img512.imageshack.us/img512/7321/12bo1.png

    http://img512.imageshack.us/img512/86/13bf4.png

    http://img520.imageshack.us/img520/9418/14zg9.png

    http://img172.imageshack.us/img172/6457/15uo4.png

    What Ada's status screen looked like in beta. If you look at her old texture the watch strap changes from black in beta to red in final. (cleaned it up)

    http://img520.imageshack.us/img520/9...co950pcvz2.png

    Tinkering with some stuff. More to come.

    http://img172.imageshack.us/img172/6...bclairekn1.png

    http://img172.imageshack.us/img172/2...hinegunmb4.png

  7. #87
    #35 Nemesis
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    For those that didn't already know, St. Vampyre recently released his newest build of PMD Viewer.
    http://z6.invisionfree.com/Resident_...?showtopic=170

    The program now has the ability to export Wavefront OBJ with their corresponding MTL files, allowing for importing of models in 3DS Max, Milkshape, etc. Import functions are WIP, however.

    Last edited by MarkGrass; 07-02-2007 at 04:06 PM.
    I'm afraid of Americans.

  8. #88
    #17 Licker

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    Excellent, I am excited to see this become more sophisticated.

  9. #89
    #35 Nemesis
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    UPDATE: PMD Model Viewer is now at Version 1.0!
    http://z6.invisionfree.com/Resident_...?showtopic=170

    FEATURES:
    Export PMD models found in the PC version of Bio4 to .OBJ and .MTL files for editing in 3DS Max, MilkShape, etc.

    Import modified .OBJ and .MTL for conversion to PMD, which can then be used in the game.
    I'm afraid of Americans.

  10. #90
    #15 Bandersnatch
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    Colvin, how did you manage to get RE2 models imported into FPS Creator?

  11. #91
    #35 Nemesis
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    how did you manage to get RE2 models imported into FPS Creator?
    Good luck, Punk. Getting information like that out of Colvin is like playing the Lottery - you're bound to waste time.

    On a completely unrelated subject, I finally got my Trainer Toolkit for the Nintendo DS today, so expect some interesting Action Replay codes for Resident Evil Deadly Silence!
    I'm afraid of Americans.

  12. #92
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    Whats that involve mark? A special app loaded to a flash cart?

  13. #93
    THIA Staff

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    Last edited by Carnivol; 07-05-2007 at 08:10 PM.

  14. #94
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    "Price: £39.99"

    That's ugly. $80 bucks for a cheat device? Hell, my Gameshark Pro's didn't cost this much... Damn you inflation.

  15. #95
    #35 Nemesis
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    Oddly enough, instead of chraging me 39 pounds, they charged me 39 USD. No complaints here. The software that was bundled with the kit is far more advanced than anything you'd find in an emulator; I had to revise my hacking methods because of that fact, but overall, the Trainer Kit was well worth it.

    However, sadly, there isn't much that can be done for BioDS. Action Replays for the DS comes preloaded with cheats to play through the game as Wesker, Barry, etc., Item Mods, etc (It was pretty damn awesome playing through the game as Wesker!). I'll just have to give my imagination a stir...
    I'm afraid of Americans.

  16. #96
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    Action Replays for the DS comes preloaded with cheats to play through the game as Wesker, Barry, etc., Item Mods, etc (It was pretty damn awesome playing through the game as Wesker!). I'll just have to give my imagination a stir...
    Link to the codes now! @_@

  17. #97
    #35 Nemesis
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    Official codes from Datel for the Action Replay can be found at the link below.

    http://www.codejunkies.com
    Last edited by MarkGrass; 07-07-2007 at 10:12 PM.
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  18. #98
    #35 Nemesis
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    Default Action Replay (Resident Evil DS)

    Code:
    NAMEID: Resident Evil Deadly Silence
    SERIAL: NTR-ABHE-USA
    GAMEID: ABHE-7EC42785
    MASTER: 03807944 EBAFD9AE
    Code:
    Master Of Knifing II
    1213BF2C 00000000
    22144C0E 00000001
    221481FC 0000002D
    
    Try this for a challenge!
    Code:
    Pseudo-Weapon (BETA)
    1213BF2C 0000FFxx
    22144C0E 000000yy
    221481FC 0000002C
    
    Replace xx with the Weapon you want the character to carry.
    Replace yy with the Ammunition you want that Weapon to shoot.
    
    EXAMPLE: If xx was replaced with 02 and yy with 0A, the Handgun would shoot
    Rockets instead of 9mm Rounds.
    Code:
    Infinite Weapon Always Equipped
    
    Handgun (1)
    1213BF2C 0000FF02
    22144C0E 00000002
    221481FC 0000002C
    
    Shotgun
    1213BF2C 0000FF03
    22144C0E 00000003
    221481FC 0000002C
    
    Handgun (2)
    1213BF2C 0000FF04
    22144C0E 00000004
    221481FC 0000002C
    
    Magnum
    1213BF2C 0000FF05
    22144C0E 00000005
    221481FC 0000002C
    
    Flamethrower
    1213BF2C 0000FF06
    22144C0E 00000006
    221481FC 0000002C
    
    Bazooka (Explosive)
    1213BF2C 0000FF07
    22144C0E 00000007
    221481FC 0000002C
    
    Bazooka (Acidic)
    1213BF2C 0000FF08
    22144C0E 00000008
    221481FC 0000002C
    
    Bazooka (Incendiary)
    1213BF2C 0000FF09
    22144C0E 00000009
    221481FC 0000002C
    
    Rocket Launcher
    1213BF2C 0000FF0A
    22144C0E 0000000A
    221481FC 0000002C
    Code:
    Cannot Unequip Weapon
    1213BDCC 00000000
    
    Once a Weapon is equipped, it is impossible to unequip it.
    Code:
    Cannot Equip Weapon
    1213BDCC 00000100
    
    It is impossible to equip any Weapon with this cheat activated.
    Code:
    Chest Slot Modifiers
    Slot 01		2213BECC 000000__
    Slot 02		2213BECE 000000__
    Slot 03		2213BED0 000000__
    Slot 04		2213BED2 000000__
    Slot 05		2213BED4 000000__
    Slot 06		2213BED6 000000__
    Slot 07		2213BED8 000000__
    Slot 08		2213BEDA 000000__
    Slot 09		2213BEDC 000000__
    Slot 10		2213BEDE 000000__
    Slot 11		2213BEE0 000000__
    Slot 12		2213BEE2 000000__
    Slot 13		2213BEE4 000000__
    Slot 14		2213BEE6 000000__
    Slot 15		2213BEE8 000000__
    Slot 16		2213BEEA 000000__
    Slot 17		2213BEEC 000000__
    Slot 18		2213BEEE 000000__
    Slot 19		2213BEF0 000000__
    Slot 20		2213BEF2 000000__
    Slot 21		2213BEF4 000000__
    Slot 22		2213BEF6 000000__
    Slot 23		2213BEF8 000000__
    Slot 24		2213BEFA 000000__
    Slot 25		2213BEFC 000000__
    Slot 26		2213BEFE 000000__
    Slot 27		2213BF00 000000__
    Slot 28		2213BF02 000000__
    Slot 29		2213BF04 000000__
    Slot 30		2213BF06 000000__
    Slot 31		2213BF08 000000__
    Slot 32		2213BF0A 000000__
    Slot 33		2213BF0C 000000__
    Slot 34		2213BF0E 000000__
    Slot 35		2213BF10 000000__
    Slot 36		2213BF12 000000__
    Slot 37		2213BF14 000000__
    Slot 38		2213BF16 000000__
    Slot 39		2213BF18 000000__
    Slot 40		2213BF1A 000000__
    Slot 41		2213BF1C 000000__
    Slot 42		2213BF1E 000000__
    Slot 43		2213BF20 000000__
    Slot 44		2213BF22 000000__
    Slot 45		2213BF24 000000__
    Slot 46		2213BF26 000000__
    Slot 47		2213BF28 000000__
    Slot 48		2213BF2A 000000__
    Code:
    Chest Quanity Modifiers
    Slot 01		2213BECD 000000__
    Slot 02		2213BECF 000000__
    Slot 03		2213BED1 000000__
    Slot 04		2213BED3 000000__
    Slot 05		2213BED5 000000__
    Slot 06		2213BED7 000000__
    Slot 07		2213BED9 000000__
    Slot 08		2213BEDB 000000__
    Slot 09		2213BEDD 000000__
    Slot 10		2213BEDF 000000__
    Slot 11		2213BEE1 000000__
    Slot 12		2213BEE3 000000__
    Slot 13		2213BEE5 000000__
    Slot 14		2213BEE7 000000__
    Slot 15		2213BEE9 000000__
    Slot 16		2213BEEB 000000__
    Slot 17		2213BEED 000000__
    Slot 18		2213BEEF 000000__
    Slot 19		2213BEF1 000000__
    Slot 20		2213BEF3 000000__
    Slot 21		2213BEF5 000000__
    Slot 22		2213BEF7 000000__
    Slot 23		2213BEF9 000000__
    Slot 24		2213BEFB 000000__
    Slot 25		2213BEFD 000000__
    Slot 26		2213BEFF 000000__
    Slot 27		2213BF01 000000__
    Slot 28		2213BF03 000000__
    Slot 29		2213BF05 000000__
    Slot 30		2213BF07 000000__
    Slot 31		2213BF09 000000__
    Slot 32		2213BF0B 000000__
    Slot 33		2213BF0D 000000__
    Slot 34		2213BF0F 000000__
    Slot 35		2213BF11 000000__
    Slot 36		2213BF13 000000__
    Slot 37		2213BF15 000000__
    Slot 38		2213BF17 000000__
    Slot 39		2213BF19 000000__
    Slot 40		2213BF1B 000000__
    Slot 41		2213BF1D 000000__
    Slot 42		2213BF1F 000000__
    Slot 43		2213BF21 000000__
    Slot 44		2213BF23 000000__
    Slot 45		2213BF25 000000__
    Slot 46		2213BF27 000000__
    Slot 47		2213BF29 000000__
    Slot 48		2213BF2B 000000__
    Code:
    Inventory Slot Modifiers
    Slot 01		2213BF2E 000000__
    Slot 02		2213BF30 000000__
    Slot 03		2213BF32 000000__
    Slot 04		2213BF34 000000__
    Slot 05		2213BF36 000000__
    Slot 06		2213BF38 000000__
    Slot 07		2213BF3A 000000__
    Slot 08		2213BF3C 000000__
    Code:
    Inventory Quanity Modifiers
    Slot 01		2213BF2F 000000__
    Slot 02		2213BF31 000000__
    Slot 03		2213BF33 000000__
    Slot 04		2213BF35 000000__
    Slot 05		2213BF37 000000__
    Slot 06		2213BF39 000000__
    Slot 07		2213BF3B 000000__
    Slot 08		2213BF3D 000000__
    Code:
    Item Quanity Values
    00	Zero
     . . . . . . 
    FF	Infinite
    Code:
    Item Slot Values
    00	Nothing
    01	Knife (Do Not Equip!)
    02	Handgun (1)
    03	Shotgun
    04	Handgun (2)
    05	Magnum
    06	Flamethrower
    07	Bazooka (Explosive)
    08	Bazooka (Acidic)
    09	Bazooka (Incendiary)
    0A	Rocket Launcher
    0B	Handgun Bullets
    0C	Shotgun Shells
    0D	Lockpick
    0E	Magnum Rounds
    0F	Fuel
    10	Bazooka Rounds (Explosive)
    11	Bazooka Rounds (Acidic)
    12	Bazooka Rounds (Incendiary)
    13	Bottle (Empty)
    14	Bottle (Water)
    15	Bottle (UMB No. 2)
    16	Bottle (UMB No. 4)
    17	Bottle (UMB No. 7)
    18	Bottle (UMB No. 13)
    19	Bottle (Yellow-6)
    1A	Bottle (NP-003)
    1B	Bottle (V-Jolt)
    1C	Broken Shotgun
    1D	Crank (Square)
    1E	Crank (Hexagonical)
    1F	Emblem (Wood)
    20	Emblem (Gold)
    21	Jewel (Blue)
    22	Jewel (Red)
    23	Sheet Music
    24	Medal (Wolf)
    25	Medal (Eagle)
    26	Herbicide Chemical
    27	Battery
    28	MO Disk
    29	Crest (Wind)
    2A	Flare
    2B	Slide Cartridge
    2C	Crest (Moon)
    2D	Crest (Star)
    2E	Crest (Sun)
    2F	Ink Ribbon
    30	Lighter
    31	Lockpick
    32	Nothing
    33	Key (Sword)
    34	Key (Armor)
    35	Key (Shield)
    36	Key (Helmet)
    37	Key (Master)
    38	Key (Special)
    39	Key (002)
    3A	Key (003)
    3B	Key (Control Room)
    3C	Key (Power Room)
    3D	Key (Small)
    3E	Book (Blank)
    3F	Book (Doom 2)
    40	Book (Doom 1)
    41	First Aid Spray
    42	Serum
    43	Herb (Red)
    44	Herb (Green)
    45	Herb (Blue)
    46	Herb (R+G)
    47	Herb (G+G)
    48	Herb (G+B)
    49	Herb (R+G+B)
    4A	Herb (G+G+G)
    4B	Herb (G+G+B)
    4C	Nothing
    4D	Communication Radio
    4E	Nothing
    5F	File (Researcher's Will 1)
    60	File (Researcher's Will 2)
    61	File (Keeper's Diary)
    62	File (Orders)
    63	File (Pass Number)
    64	File (Plant 42 Report)
    65	File (Fax)
    66	File (ScrapBook)
    67	File (Security System)
    68	File (Researcher's Letter)
    69	File (V-Jolt Report)
    6A	File (Barry's Picture)
    6B	File (Pass Code 01)
    6C	File (Pass Code 02)
    6D	File (Pass Code 03)
    6E	File (Botany Book)
    6F	File (Eric's Letter)
    70	Nothing
    71	Crank (Square)
    72	Crank (Hexagonical)
    73	Herbicide Chemical
    74	Key (Sword)
    75	Key (Armor)
    76	Key (Shield)
    77	Key (Helmet)
    78	Key (Master)
    79	Key (Special)
    7A	Key (002)
    7B	Key (003)
    7C	Key (Power Room)
    7D	Key (Small)
    7E	Book (Blank)
    7F	Book (Doom 2)
    80	Book (Doom 1)
    81	---EMPTY---
    82	"Will you take the ?"
    83	"You got the ."
    84	"You can't carry anymore items."
    85	"You have used the ."
    86	"Will you put down the ?"
    87	"Will you use the ?"
    88	" has been filed."
    89	"This key is useless now. Discard?"
    8A	"It's locked. A carving of a Sword."
    8B	"It's locked. A carving of Armor."
    8C	"It's locked. A carving of a Shield."
    8D	"It's locked. A carving of a Helmet."
    8E	"The door is tightly locked. There's a plate on the right."
    8F	"It's locked. The door reads 'Closet'."
    90	"It's locked. The plate reads '002'."
    91	"It's locked. The plate reads '003'."
    92	"It's locked. The door reads 'Control Room'."
    93	"Power Room. The door is tightly locked."
    94	"It's locked."
    95	"It's locked from inside."
    96	"You unlocked it."
    97	"It's locked. Use a lockpick to open the door."
    98	"I've got to hurry!"
    99	"There is no time to check it."
    9A	"The desk is locked."
    9B	"The desk is locked. Will you use the ?"
    9C	"Chris..."
    9D	"They have escaped into the mansion where they thought it was safe. Yet..."
    9E	"You have once again entered the world of survival horror. Good luck!"
    9F	"Be smart! Fighting foes isn't the only way to survive this horror."
    A0	"It's an old typewriter. If I had an Ink Ribbon, I could save my progress..."
    A1	"You can save your progress with this. Will you use the Ink Ribbon?"
    A2	"A carving of a Sword."
    A3	"A carving of Armor."
    A4	"A carving of a Shield."
    A5	"A carving of a Helmet."
    A6	"The number '002' is engraved."
    A7	"The number '003' is engraved."
    A8	"A desk key."
    A9	"A strange mark is carved here."
    AA	"It's specially coated and looks important..."
    AC	"Its end is square-shaped."
    AD	"Its end is hex-shaped."
    AF	"There is a medal in the book."
    B0	"A chemical to kill the weeds."
    B1	" loaded."
    B3	"Too dangerous to mix here."
    B4	"The poison gas enveloped."
    B5	"The mixing seems to have failed. It disappeared."
    B6	"Will you mix the herbs?"
    B7	"Mixing these does not seem to work."
    B8	"You can't use this alone."
    BA	"This chemical can be mixed with other chemicals."
    BB	"You can't use it here."
    BC	"You can't use it here."
    BE	"You can't use it here."
    BF	"You don't need to use this item at the moment."
    C0	"Will you take the ?"
    C1	"Dummy (JAPANESE TEXT)"
    Last edited by MarkGrass; 07-15-2007 at 07:18 PM.

  19. #99
    #35 Nemesis
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    Default Action Replay (Resident Evil DS)

    Code:
    NAMEID: Resident Evil Deadly Silence
    SERIAL: NTR-ABHP-EUR
    GAMEID: ABHP-2A179D5D
    MASTER: 03807944 EBAFD9AE
    Last edited by MarkGrass; 07-07-2007 at 10:36 PM.

  20. #100
    #35 Nemesis
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    Default Action Replay (BioHazard DS)

    Code:
    NAMEID: BioHazard Deadly Silence
    SERIAL: NTR-ABHJ-JPN
    GAMEID: ABHJ-
    MASTER: 03807944 EBAFD9AE
    Last edited by MarkGrass; 07-07-2007 at 10:36 PM.

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