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  1. #121
    Resident 1.5 Expert

    Alzaire's Avatar
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    The layout of the office (west office btw, not east) is incorrect. Kinda surprised this mistake would be made, as the legit 1F map is easily available.


  2. #122
    #18 Hunter Dark Biohazard's Avatar
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    Thanks Alzaire, I will fix it now!

  3. #123
    #18 Hunter Dark Biohazard's Avatar
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    Hi, here a small update of my project.

    I add the shutter to the 1.5 RPD West Hallway, but this is not complete yet, there are some errors that I fixed.

    Well, I hope you enjoy!

    Video:
    http://www.youtube.com/watch?v=KAOh984Qg2o

    Credits:
    Backgrounds by DXP
    Leon and Zombies by Enrico Marini

  4. #124
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    Carnivol's Avatar
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    I don't really follow a whole lot of the development on this, but regarding the room edits (such as your recent shutter addition);

    do you follow any technical documents already written on that subject or is it just your own trial and error/reverse engineering of the room and event formats?
    (If the former; which documents? If the latter; are you taking plenty of notes?)

  5. #125
    #18 Hunter Dark Biohazard's Avatar
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    Quote Originally Posted by Carnivol View Post
    I don't really follow a whole lot of the development on this, but regarding the room edits (such as your recent shutter addition);

    do you follow any technical documents already written on that subject or is it just your own trial and error/reverse engineering of the room and event formats?
    (If the former; which documents? If the latter; are you taking plenty of notes?)
    No, I just take the script from the shutter of the RE2 Lab, but first I made some adjustments and finally apply it to this room.

  6. #126
    #18 Hunter Dark Biohazard's Avatar
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    Hi, 1.5 fans! here's a new update of my project!

    I update the basement, fix some errors and add the sutter!

    Also I made a new 1.5 playable room, the Morge! (thanks to my friend DXP for the backgrounds!).

    Well, I hope you enjoy this new update!

    http://www.youtube.com/watch?v=XZcBRJH1SgA

  7. #127
    #19 Crimson Head SonicBlue's Avatar
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    The morgue looks a little bit washed out, Leon really pops out an make a strange effect, maybe the gamma in the rendering process was set to a wrong value

  8. #128
    #18 Hunter Dark Biohazard's Avatar
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    New update of my project!

    I update the Irons Office, change the previous backgrounds were of very low quality by other high quality, which recently did my friend DXP!

    I re-working on cameras/cameras zones and boundaries.

    Also I add the itembox access!

    Hope you enjoy this update!

    http://www.youtube.com/watch?v=IDZ52kGChFM

  9. #129
    #18 Hunter Dark Biohazard's Avatar
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    Hi friends, me again!

    Here I come with a new update of my project, a new 1.5 room playable!

    THE FIRING RANGE!!!

    Thanks to DXP to make the backgrounds. ;)

    I hope you enjoy this new update!

    http://www.youtube.com/watch?v=5GX4oTEzb68

  10. #130
    #00 Red Herb
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    very nice work mate, really impressed with how much you have done

  11. #131
    #22 Humanoid Leech
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    that firing range looks amazing well done once again mate.

  12. #132
    #18 Hunter Dark Biohazard's Avatar
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    Thanks to both!

    Hi, here a new update of my project!

    Backgrounds made by my friend DXP, thanks you man!

    Well, I hope you enjoy this new update. ;)

    http://www.youtube.com/watch?v=Pbgnb7A9UA0

  13. #133
    #12 Chimera
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    Quick question: Is it possible to get the foreground to work properly or do characters/enemies always appear over everything in custom background situations? If it's possible, do you plan on fixing that at some point? It just totally takes away the immersion for me and I can't really enjoy it.

  14. #134
    #23 Prototype Tyrant Gemini's Avatar
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    Quote Originally Posted by leftshoe18 View Post
    Quick question: Is it possible to get the foreground to work properly or do characters/enemies always appear over everything in custom background situations?
    It is very possible to mask those regions of the background, in fact the game uses 2D masks just for the occasion. AFAIK the format used by the mask pictures hasn't been decoded yet, not to mention the pictures themselves are compressed for good.

  15. #135
    #18 Hunter Dark Biohazard's Avatar
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    Here's a new update of my project!

    http://www.youtube.com/watch?v=0OYC74t56U0

    I hope you enjoy!

    Credits:
    Backgrounds By DXP
    Zombies and Leon By Enrico Marini

  16. #136
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    Looks good. But what happens when that team releases the RE1.5 game? Are you still going to work on your project?

  17. #137
    #18 Hunter Dark Biohazard's Avatar
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    Quote Originally Posted by Black~Crow View Post
    Looks good. But what happens when that team releases the RE1.5 game? Are you still going to work on your project?
    Thanks!

    I'll be honest with you, I'm still not completely convinced that this team really going to release 1.5 to the public.

    Another thing, if they really are going to release, we do not know if it will be soon or in a long time (years).

    So until I see that 1.5 was released, I will continue working on this project, as always.

  18. #138
    #14 Drain Deimos
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    Quote Originally Posted by Dark Biohazard View Post
    Here's a new update of my project!

    http://www.youtube.com/watch?v=0OYC74t56U0

    I hope you enjoy!

    Credits:
    Backgrounds By DXP
    Zombies and Leon By Enrico Marini
    whoa...that is dope...cant believe u got marvin in ther

    was wonderin hows workin on the cutscenes comin along?

  19. #139
    #00 Red Herb The Patriot's Avatar
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    Is Marvin using Ada as a base by any chance?

  20. #140
    #17 Licker RMandel's Avatar
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    Gotta request for you, if you don't mind. Could you whip up a quick video of the RPD South Interrogation Room, but without the two zombies you usually put in there? Instead, we need a wounded Roy (retextured Martin?) sitting propped up in the far corner between the wall heater and the boxes. You don't have to do anything fancy for now - just keep it simple. All Elza has to do is come in there, stand and look at him for a few seconds, then turn around and leave. That's all the video I need right now for recreating the scene where Elza finds Roy in RE15. You can post it on YouTube and I (and others) can download it from here. As for any other details you might want to add (having him revive, other zombies in the room, etc.), I'll leave those up to you when you have the time to deal with them. Thanks.
    Last edited by RMandel; 10-21-2012 at 08:47 PM.

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