Any word on whether the grid-style inventory from RE4 was supposed to be carried over to the single-player beta RE5?
Here's how I see it. After the success of RE4 (even amongst casual fans), Capcom thought they could make a successful RE game for the masses. This is why RE5 began development right after RE4's release, but the cool beta ideas were scrapped after a while due to RE4's massive success (PS2 port, Wii edition, etc). Hence, you get the final version of RE5, marketed to the casual gamer crowd - linear co-op crap with lots of boobs and nonstop action. Unfortunately, RE5's sales were massive, and thus I predict this style is the future for the series.
Why even release this book? So die-hard fans can get extremely disappointed at what would have been a way better game than the final product? It's almost as if they're making the evidence of their massive screw-up (obviously not from a financial standpoint) public. I'm still convinced that if the beta RE5 was the final version, it would have sold just as well due to people's love for RE4. I would understand making Mercenaries co-op, but the full game?
This makes me sick. Sure, RE 1.5 and 3.5 looked cool, but at least the final products were still great. But this is pure garbage.