Space Vanguard is very common.
Spoiler:
Space Vanguard is very common.
Spoiler:
Last edited by Dracarys; 04-11-2012 at 08:01 PM.
Beanovsky Durst - "They are not pervs. They are japanese."
PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
I know Vanguards going off the map are relatively common, but I've never done it. Didn't do it this time either. I just started realising that I was moving slowly because I was a foot or so off the ground and my character kept trying to do the falling animation while walking, making me judder. So, after asking Spencer and having him confirm I was indeed floating off the ground, I head to where I think the LZ will be (this was the map with the big radar dishes, which occasionally shifts LZ) on the theory I probably wouldn't be able to glitch my way over in time. Slowly I was going up. By the time I got there I was oh, four or five feet up. A Geth Prime came to call and I charged it, being the only power I could reliably use, and it went well. I returned to my spot a few inches higher than before.
The gravity gave up.
I suddenly soared up into the air like I was going to go Biotic Charge the nearest Geth ship to death. Eventually I stopped...somewhere above the radar dishes, looking down upon the whole map. I know I distracted Spencer, mostly because I was pissing myself laughing, and I think I distracted our team-mates because suddenly everyone died, although that could have simply been round ten with one man down.
Then the Geth shot me to death.
That is how it always happens, you walk a foot above ground then creep up a few more and eventually skyrocket. Sometimes you can sort of guide yourself once up there and lower yourself to being level with the map but far away like in one of my images, other times you end up 'frozen' or rocket below it instead of above.
Sometimes you're invincible also and just will not die no matter how much you get shot and health drops to zero, this has the odd effect that if the entire team wipes they all get auto-revived next time your health drops near zero.
I suppose it is fuuny the first time.
Anyway, apparently it was confirmed on twitter that the Shepard breath scene is still on the Citadel.
Beanovsky Durst - "They are not pervs. They are japanese."
Ahhh, I thought I'd found something awesome.
And really, he's on the Citadel? This Citadel here?
Spoiler:
Well, I'm looking forward to seeing that explanation.
Saw this on another board.
It's from Tomm Hullet (yes, that Tomm Hullet of Silent Hill: Downpour):
Poster: I'm pausing my Mass Effect 3 playthrough for this game, so... that should tell you something.
Tomm: That decisions you make in my game actually affect the ending?
Heyo!
Got a kick out of it.
He's so beautiful...
Spoiler:
Last edited by Vector; 04-16-2012 at 03:02 PM.
Broken images are kinda pretty...but only in the screams of frustration.
Last edited by Enetirnel; 04-16-2012 at 11:44 PM.
You forgot to include the source:
Mass Effect 3 Endings Guide
Did you write that guide?
PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
I'm surprised that you took the effort to find this (since you don't strike me as someone who is actively involved in the RE community) and then register an account here just to say this? That's some pretty serious devotion to protecting your rights.
PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
ha not much of an effort, found it in less than a minute using google then another minute to register and post![]()
Last edited by n7shepard; 04-23-2012 at 05:20 AM.
I realise im seriously late with this but
NOOOOOOOOOOOOOOOO!
Spoiler:
Im also having trouble choosing between Ashley and Miranda, I just dont know which relationship would have a greater impact on the story.
Last edited by I_Am_Nemesis; 04-23-2012 at 04:01 PM.
I'd go for Miranda, I ended up liking her more than I thought I would. I never liked Ashley.
I think I probably will to be honest, Ashley was kind of a bitch in the previous game. I already know how things can play out with Miranda, kind of spoiled myself on that one. Will just have to do two playthroughs.
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