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Thread: BioHazard File Archive Tool

  1. #41
    #41 Kipepeo
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    Quote Originally Posted by CraZyEddy2010 View Post
    It's the first time that it works on Win7.
    Yup, I personally made sure of that. I removed both PmData's code + SDL related stuff, and completely rebuilt the entire app.
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  2. #42
    #08 Spider CraZyEddy2010's Avatar
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    Hey MarkGrass can you tell me please where I'll find the EMD Files in the Bio3 PSX Game?
    "What is it? - BLOOD!"

  3. #43
    #41 Kipepeo
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    I can't say with certainty, but they may be located within the ARD archives. I think they're standalone EMD containers on other builds, such as DreamCast and Gamecube.
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  4. #44
    #08 Spider CraZyEddy2010's Avatar
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    In PSX Version they are included in ARD or Bin Files in the Stage Folders I think.
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  5. #45
    #08 Spider CraZyEddy2010's Avatar
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    MarkGras will you add the "EXTRA > Pmdata`s Reevengi tools > rofs" option to the new Archive Tool? Would be useful for the Resi 3 PC Version.
    "What is it? - BLOOD!"

  6. #46
    #41 Kipepeo
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    Quote Originally Posted by CraZyEddy2010 View Post
    MarkGras will you add the "EXTRA > Pmdata`s Reevengi tools > rofs" option to the new Archive Tool? Would be useful for the Resi 3 PC Version.
    The ROFS file type isn't overly difficult; I could likely create my own code for that by now.
    Last edited by MarkGrass; 12-07-2013 at 06:19 PM.
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  7. #47
    #08 Spider CraZyEddy2010's Avatar
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    Well that would be fantastic. And maybe a option to rebuilt the rofs espacialy for the PLD/PLW and EMD Files.
    "What is it? - BLOOD!"

  8. #48
    #25 Neptune Dark Biohazard's Avatar
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    Hey Mark! I find a bug in the new BIOFAT, when I try to extract Bio1.5 CDEMD0.EMS file, it crash, I hope you can fix it soon.

    Thanks for your atention.

  9. #49
    #08 Spider CraZyEddy2010's Avatar
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    Hey Mark I found a bug too in the new BIOFAT. It'll crashes while extracting bio2 beta 2 CDEMD0.EMS and CDEMD1.EMS File.
    "What is it? - BLOOD!"

  10. #50
    #25 Neptune Dark Biohazard's Avatar
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    Quote Originally Posted by CraZyEddy2010 View Post
    Hey Mark I found a bug too in the new BIOFAT. It'll crashes while extracting bio2 beta 2 CDEMD0.EMS and CDEMD1.EMS File.
    CDEMD0.EMS file extract fine for me, but when I extract CDEMD2.EMS file, it crash...

  11. #51
    #07 Giant Moth DarkSpyda04's Avatar
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    BIOfat versions 2-8-11, 6-23-11, 4-20-12, and 11-14-2012 crashed during RDT repack of ROOM100 whilst repacking ScriptMain, even if the file was not edited. I tried running each version as administrator and tried running each version with and without XP SP3 compatibility mode. I am unable to repack an RDT and thus I am unable to test out things I learned about modding opcodes.

    There is a special problem with v11-14-2012 where disassembling an RDT gives me the room's INI file and nothing else.

    I am using a Windows 7 64-bit operating system
    Last edited by DarkSpyda04; 03-01-2014 at 02:02 AM.

  12. #52
    #41 Kipepeo
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    Quote Originally Posted by DarkSpyda04 View Post
    BIOfat versions 2-8-11, 6-23-11, 4-20-12, and 11-14-2012 crashed during RDT repack of ROOM100 whilst repacking ScriptMain, even if the file was not edited. I tried running each version as administrator and tried running each version with and without XP SP3 compatibility mode. I am unable to repack an RDT and thus I am unable to test out things I learned about modding opcodes.

    There is a special problem with v11-14-2012 where disassembling an RDT gives me the room's INI file and nothing else.

    I am using a Windows 7 64-bit operating system
    Those versions are outdated and useless (Many thanks to SDL/Reevengi code, for that).

    Please, download a newer version:

    http://www.romhacking.net/utilities/1019/

    I also smashed the EMS archive file extraction bug.
    Last edited by MarkGrass; 03-01-2014 at 01:15 PM.
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  13. #53
    #08 Spider CraZyEddy2010's Avatar
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    Thanks for that new Version MarkGrass! To bad that it doesn't run on Win 7.
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  14. #54
    #41 Kipepeo
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    I just personally tested it in three different computers, running Windows 7 32bit and 64bit versions - worked perfectly fine.

    I also had two other people test, and it worked fine for them, too.


    ...be sure to extract all contents of the archive.
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  15. #55
    #07 Giant Moth DarkSpyda04's Avatar
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    Quote Originally Posted by DarkSpyda04 View Post
    BIOfat versions 2-8-11, 6-23-11, 4-20-12, and 11-14-2012 crashed during RDT repack of ROOM100 whilst repacking ScriptMain, even if the file was not edited. I tried running each version as administrator and tried running each version with and without XP SP3 compatibility mode. I am unable to repack an RDT and thus I am unable to test out things I learned about modding opcodes.

    There is a special problem with v11-14-2012 where disassembling an RDT gives me the room's INI file and nothing else.

    I am using a Windows 7 64-bit operating system
    *Scratches head in confusion*
    "Where's the seanut brittle?"



    There's no "RDT" option.
    Last edited by DarkSpyda04; 03-01-2014 at 04:42 PM.

  16. #56
    #41 Kipepeo
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    Quote Originally Posted by DarkSpyda04 View Post
    *Scratches head in confusion*
    There's no "RDT" option.
    That's what "BioHerb" is for.

    There's simply too much data contained within a RDT to implement functionality into biofat, and let's face it - biofat is bloated enough, already.

    Be patient - BioHerb will eventually do everything that biofat had previously done (extract+repack), and then some (obviously).
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  17. #57
    #07 Giant Moth DarkSpyda04's Avatar
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    Quote Originally Posted by MarkGrass View Post
    That's what "BioHerb" is for.

    There's simply too much data contained within a RDT to implement functionality into biofat, and let's face it - biofat is bloated enough, already.

    Be patient - BioHerb will eventually do everything that biofat had previously done (extract+repack), and then some (obviously).
    I will be able to manually edit code with newer versions of BioHerb? Maybe say clean out a room, create a door, and change the key_type to lock the said door from BioHerb? If so than I look forward to it but if BioHerb can only do minor edits with script editing than I need to be able to extract the SCD files and repack them with BIOfat. How long will I be waiting, about if you can give me a rough estimate?
    Last edited by DarkSpyda04; 03-01-2014 at 06:25 PM.

  18. #58
    #41 Kipepeo
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    Quote Originally Posted by DarkSpyda04 View Post
    I will be able to manually edit code with newer versions of BioHerb? Maybe say clean out a room, create a door, and change the key_type to lock the said door from BioHerb? If so than I look forward to it but if BioHerb can only do minor edits with script editing than I need to be able to extract the SCD files and repack them with BIOfat.
    ...

    Quote Originally Posted by MarkGrass View Post
    Be patient - BioHerb will eventually do everything that biofat had previously done (extract+repack), and then some (obviously).
    Quote Originally Posted by DarkSpyda04 View Post
    How long will I be waiting, about if you can give me a rough estimate?
    When it's done.

    Seriously, I have no idea when that will be. I apologize in advance for the inconvenience.
    Last edited by MarkGrass; 03-01-2014 at 06:27 PM.
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  19. #59
    #07 Giant Moth DarkSpyda04's Avatar
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    Acknowledged. This may be inconvenient seeing as I can't repack RDT files for now. Anyhow I tested out the new version of BIOfat and created a log. The program seems to be pretty solid as far as I can tell. I was able to successfully extract two ADT, BGM, DIE, DO2, EMD, PLD, PLW, SAVE, SCD files, and create ROOMCUT dummy. I did not test out BIN, BSS, EMD, ITP, MD1, MSG, and PIX because either the option was greyed out or I was unfamiliar with the file type. All tested files were able to be reassembled except for ADT & SAVE (option greyed out) and SCD which caused the program to crash every time on reassembly.

    On the first attempt, I had successfully and sequentially extracted eight files and BIOfat crashed extracting DIE0F but managed to create the TIM, INI, and EDT files; just not the VB and VH. Second time extracting DIE0F was a success.

    And no, I don't think BIOfat is cluttered at all. There are MANY file formats that we still can't access such as VB, VH, CPT, EDH, DAT, etc.
    Last edited by DarkSpyda04; 03-01-2014 at 07:24 PM.

  20. #60
    #41 Kipepeo
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    Quote Originally Posted by DarkSpyda04 View Post
    Acknowledged. This may be inconvenient seeing as I can't repack RDT files for now. Anyhow I tested out the new version of BIOfat and created a log. The program seems to be pretty solid as far as I can tell. I was able to successfully extract two ADT, BGM, DIE, DO2, EMD, PLD, PLW, SAVE, SCD files, and create ROOMCUT dummy. I did not test out BIN, BSS, EMD, ITP, MD1, MSG, and PIX because either the option was greyed out or I was unfamiliar with the file type. All tested files were able to be reassembled except for ADT & SAVE (option greyed out) and SCD which caused the program to crash every time on reassembly.

    On the first attempt, I had successfully and sequentially extracted eight files and BIOfat crashed extracting DIE0F but managed to create the TIM, INI, and EDT files; just not the VB and VH. Second time extracting DIE0F was a success.

    And no, I don't think BIOfat is cluttered at all. There are MANY file formats that we still can't access such as VB, VH, CPT, EDH, DAT, etc.
    Now, this is a great bug report. Thank You.


    SCD assembly - no clue what happened there, I'll look into it.

    Sequential file extraction & eventual crash - I probably forget to clear a buffer. Again, I'll look into it.

    As for support of VAB data (VH and VB), you may want to check out my 'Generic PSF' application, located here: http://www.romhacking.net/utilities/1020/

    Of further note, EDT is related to sound data, same as VH and VB. EDT is a proprietary format, courtesy of CAPCOM, related to certain playback flags of sound effects and the like.


    I prefer to keep RDT separate from biofat, because as-seen in BioHerb, requires an entire GUI menu dedicated to it's handling.

    I mean, an 'all-in-one' application sounds nice and all, until you're the one that has to program it, all by yourself, hahahaha.
    I'm a blackstar.

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