Nothing else came from this... ?
I guess so...
Looks like interest in these alpha builds has vanished since they are no longer "fresh" (as they were shortly after their release) and since it's becoming harder and harder to make new discoveries once the first batch of stuff has been uncovered.
There's nothing strange about that.
I'd say it happens with pretty much every pre-release leak.
As soon as all the major things have been found there's no more reason and/or motivation to keep spending time on it.
Well, in case the Biohazard 2 Prototype shows up I am quite confident that interest in experimenting, researching and hacking will rise up to the max once again!
I haven't lost faith, I am just keeping quiet and waiting for the right moment to return to this forum and Biohazard hacking in general...
Neither Revelations nor Mercenaries have caught my interest, the only Resident Evil I am really looking forward to (play) is 1.5!
Last edited by Upaluppa; 06-29-2011 at 09:16 AM.
There was blood in the kitchen, there was blood in the hall,
There was blood on the staircase where the lady did fall.
I knew it would die down... but being such a massive fan of BH and reading about these beta's and looking at pictures years back... then to finally get some of them was amazing!... thanks for all the work you guys put into them though !
I'm sure when 1.5 comes to light, if it ever does.... hacking and what not won't die down for a while, we've wait very long for that game....
There is a reason for that... they just weren't as good as the final control set... and for most people who are not beta addicts like us.... they would dislike these controls very much. A lot more difficult to get used to.
Something I've just noticed. Build v0.01 has some differences to the V-Jump build shown in the 95' presentation, most notably the absence on Jill guarding the hallway stairs.
http://www.youtube.com/watch?v=5aHjFcEfC1s
Anyone know why this is? Is it possible to remove Jill through hacking and access the stairs? I assume v0.01 was handed out to press and Jill was put in just for completeness sake.
The disc we have and the disc Capcom used at the event are not the same. If any, they are probably from a very close era of development, but just because everyone started to call the "v0.01" disc the "V-Jump" disc, it doesn't make them the same. There might have been a lot of discs sent to the press during the time Capcom revealed the title and the final printing.
Referring to leaked and/or confirmed pre-release builds of a game with descriptions like "build 1, build 2 etc." is a perfectly fine thing to so if it's for the sake of differentiating between those builds when you are talking about them.
But thinking of these build numbers/versions/whatever as official naming conventions and thus believing that between "our build no. 2 and build no. 3" can't be a another dozen of other, never to be seen outside of the developers archives builds because that wouldn't fit into the naming convention (that was made up by us, not the devs!) is a terrible thing to do, especially if you actually belong to those people who believe that the on, two or three pre-release builds of a game that have been shown to the public are the only pre-release build of the game ever to have existed.
In fact every single code change, every single file update, every single bug fix puts a new build into existence. As soon as something is changed on the source code/files of the game you have created a new build, whether this build is official, fan work, or even scrapped material like Biohazard 1.5 turned out to be does not matter.
All I'm trying to say is that there are usually enough builds and revisions of a single game that you could fill an airport hangar with them, if you get what I mean...
Apart from that we more often than not don't have any idea how the developers named their builds,even tough it can be assumed that their were categorized by the creation date and an index/version number to give them an order going from the very first to the very last build, to say so...
Now don't ask me why I wrote all this stuff here, I guess i was just bored and had too much time at hand...
Still, it is just wrong when people think that a bunch of game trailer videos represent all the builds of the game ever created...
There was blood in the kitchen, there was blood in the hall,
There was blood on the staircase where the lady did fall.
No you're right, to think that other builds didn't once exist is nothing short of ignorant. It is however very confusing when you have more than one source saying entirely different things. I never actually looked at the alpha builds in great detail besides playing them to see what they're about, so when you have some people calling it the 1996-08-04 build, some people calling it the v0.01 build, some people calling it the VER.01 build and some people calling it the V-Jump build, you don't really know who to believe, especially when more than one source makes their wording very misleading. I think discussion like this is good, though, I'd much preffer to understand where the builds actually came from and how they were actually labeled even if means admitting that what I previously thought I knew was wrong.
So what builds are we actually aware of, talking both released and unreleased builds? This what I've learned, from earliest to latest, please add or correct anything you might happen to know!
1) Co-op build
2) Build with the wasps
3) 1995-08-04
4) 1995-10-04
5) Build with unused 2F dining room camera angle of statue
There might be a huge ammount of different discs sent to the press. But as far as I know, there are around 6 different beta builds we have media of. Not counting neither the co-op build -which for all we know there could or could not be any disc outside of Capcom- nor the Trial disc.
1. 1995-08-04.
2. Build with Wasps.
3. 1995-10-04.
4. MAXIMUM's build, which is pretty similar to certain build from other reviewers like Hobby Consolas, EDGE and Game Zero.
5. A build with transparent menu debug.
6. A build with black menu debug.
There might be more we know nothing about, and most likely from other territories too.
http://www.youtube.com/watch?v=QgC3oFGPqUE
How many of you have seen this? I had no idea this ever existed. Anyone have some information on this?
Also another great rare find....
http://www.youtube.com/watch?v=d1zbk34s-kc
Last edited by CrimsonElder; 09-21-2011 at 07:36 PM.
Haha, great stuff fellow Yid, the Condoms Banger Racing Team!![]()
Last edited by Vixtro; 09-22-2011 at 02:57 PM.
Beta material? For those who aren't sure what one getting at Kenneth has no legs. Is it possible Capcom wanted more than decapitation but it was deemed too gory to have severed legs as well? I find it odd his legs are appropriately cut so that you can't see the hollow core inside the model. It could just be a glitch of course, but I'd done some pretty specific things before hand that makes it happen and I'm not sure why the game would just randomly fail to load his legs.
Last edited by geluda; 12-05-2012 at 06:20 PM.
Wait, I'm not sure I'm understanding: you're saying that Kenneth has more or less randomly no legs only in the BETA builds? Because you can definitively trigger that even on the retail builds, by simply never watching the movie with the zombie (keep running around the dining room, trying to leave it and go back to Wesker). That will trigger an alternate scene with Barry shooting the zombie coming out of the door, while also removing Kenneth's legs and the two handgun clips on his corpse.
Last edited by Gemini; 12-05-2012 at 06:26 PM.
It's not a glitch, it's really supposed to be that way. If you don't stop the zombie he will keep devouring Kenneth, including the clips you can pick up from his body.
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