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Resident Evil: The Mercenaries 3D - Introducing Jill and Wesker Trailer

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  • Resident Evil: The Mercenaries 3D - Introducing Jill and Wesker Trailer

    Capcom Unity just put up a new trailer for The Mercenaries 3D, not much more to say than that.




    Thanks goes out to DeadArtist for giving the heads up on this one.

  • #2
    Graphics are amazing.
    sigpic

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    • #3
      Wow... I can't believe this video is from a handheld console; very nice Capcom.

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      • #4
        Impressive on how smooth the MT framework (mobile) runs on the 3DS. Really looking forward to getting this when it's released.

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        • #5
          Yeah I concur the visuals look awesome.
          http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
          http://twitter.com/STARS_TyranT
          Review and contributor for www.thexbutton.co.uk

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          • #6
            Those CGI parts are great lol.

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            • #7
              Oh uh-huh... yeah amazing, exciting, bravo Capcom.

              *Goes back to playing Jill and Wesker in RE5 mercs*

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              • #8
                Wow, Wesker looks AWESOME!!

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                • #9
                  If it's any indication of RE5 mercs online; introducing the 2 most-likely-characters-your-random-online-partner-will-choose trailer. Save face for Leon- I hear he's quite popular nowdays ;)

                  Also worth noting is 00:44. It looks like an auto-aim feature will be implemented...
                  REALDEMO

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                  • #10
                    I'm still very pumped about this game. But, I'm not looking forward to all the wasted hours of my life that I'll spend, playing it into the wee hours of the night.

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                    • #11
                      So it looks like the first person aiming is optional after all.

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                      • #12
                        Originally posted by a STARS member View Post
                        Also worth noting is 00:44. It looks like an auto-aim feature will be implemented...
                        Wonder how this one works. Snap aim? Lock on? Touch screen?

                        Originally posted by Archelon View Post
                        So it looks like the first person aiming is optional after all.
                        Optional and/or contextual, maybe?

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                        • #13
                          Great graphics, I love that you can move around while shooting and reloading now, but I'm still hesitant to trust capcom.

                          In my opinion, they fucked up royally and to pour salt in the wound the told the original fan base to screw themselves.

                          Thats gonna take a lot of quality to make up for.
                          Last edited by Wrathborne; 03-29-2011, 03:57 PM.

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                          • #14
                            Originally posted by Carnivol View Post
                            Wonder how this one works. Snap aim? Lock on? Touch screen?



                            Optional and/or contextual, maybe?
                            Snap aim, character spins around to the closet enemy. RE4 has it but was unused, it's tied to the screen settings they'll probably re-use it on this.

                            PS2 PAL
                            004311E3 000000??

                            part1
                            0?= Always Ratio 4:3 TV (letterbox) Auto Aim Off
                            1?= Always Ratio 4:3 TV (letterbox) Auto Aim Off
                            2?= Auto Center Nearest Target on Screen / Aim For Ratio 4:3 TV (letterbox)
                            3?= Auto Center Nearest Target on Screen / Aim For Ratio 4:3 TV (letterbox)
                            4?= Always Ratio 16:9 TV (fullscreen / stretched) Auto Aim Off
                            5?= Always Ratio 16:9 TV (fullscreen / stretched) Auto Aim Off
                            6?= Auto Center Nearest Target on Screen / Aim For Ratio 16:9 TV (fullscreen / stretched)
                            7?= Auto Center Nearest Target on Screen / Aim For Ratio 16:9 TV (fullscreen / stretched)
                            8?= Inverted Aim / For Ratio 4:3 TV (letterbox)
                            9?= Inverted Aim / For Ratio 4:3 TV (letterbox)
                            A?= Inverted Aim / Auto Center Nearest Target on Screen / Aim For Ratio 4:3 TV (letterbox)
                            B?= Inverted Aim / Auto Center Nearest Target on Screen / Aim For Ratio 4:3 TV (letterbox)
                            C?= Inverted Aim / For Ratio 16:9 TV (fullscreen / stretched)
                            D?= Inverted Aim / For Ratio 16:9 TV (fullscreen / stretched)
                            E?= Inverted Aim / Auto Center Nearest Target on Screen / Aim For Ratio 16:9 TV (fullscreen / stretched)
                            F?= Inverted Aim / Auto Center Nearest Target on Screen / Aim For Ratio 16:9 TV (fullscreen / stretched)
                            part2
                            ?0= Vibration Off / Knife hold
                            ?4= Vibration Off / Knife toggle
                            ?8= Vibration ON / Knife hold
                            ?C= Vibration ON / Knife toggle
                            Last edited by kevstah2004; 03-29-2011, 04:15 PM.
                            If he had a brain, he'd be dangerous.

                            sigpic

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                            • #15
                              Game is fake anyway.

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