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    #39 Right Hand
    xfactor's Avatar
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    Default Capcom Talks On Resident Evil: The Mercenaries 3D/Revelations

    The following comes from a Nintendo Power interview with Capcom's Masachika Kawata, series producer...

    - decision to make The Mercenaries came after Revelations was underway, in order to provide a more conventional experience
    - the experience the team had creating large multi-dimensional maps and displaying many characters on screen at once helped to positively influence Revelations
    - characters chosen based on popularity with fans
    - some old music from the series in addition to new stuff
    - if Mercenaries establishes itself as a franchise, DLC is possible, though they'd have to consult Nintendo regarding the specifics
    - didn't have to hold back on graphics, developed it as a full-calibur title as they would for an HD console (anti-aliasing in 2D mode)
    - was a challenge to balance the level of 3D so that it wasn't too taxing on players over long periods of time
    - feels Nintendo is more aware of third parties and each of their specialties with 3DS, which has led to a wider respresentation of genres
    - skill system features progression - 3 grades per skill
    - medal system
    - hints at something else in the game to enhance replayability
    - Revelations coming along nicely, game is 'huge,' will be full of new ideas and characters

    GoNintendo

    Also, a couple more details has been revealed/leaked on Amazon listing for the title.
    - 8 playable characters with at least 1 change of costume
    - 2 different game modes (Scene Attack & Survival)
    - 30 missions over 12 stages

    Amazon
    Last edited by xfactor; 04-03-2011 at 05:34 AM.

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