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RE Operations Raccoon City & RE Revelations Gamers Day 2011 Update 2
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Originally posted by alexdz View PostHe's Micheal Bay but without the box office numbers.Stuff to remember: Avoid forums if you're having a bad day.
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Originally posted by Spera01 View PostThat picture reminds me how much I hate those god awful films.
Also the Ooze huh? Kind of a terrible name if you ask me, but I guess it somewhat fits with how they "ooze" all over the place...PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by Spera01 View PostAre you serious? I thought I remember them being called "The Guardians". Then again. its been a while since I've played Lost in Nightmares, so correct me if I'm wrong.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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New ORC & Revelations article/preview over at 1up:
About Revelations:
REVELATION'S SCARE FACTOR:
"During the preview session of Revelations, assistant producer Tsukasa Tanaka introduced his game as a return to survival horror -- but not the survival horror you remember from the PlayStation era. In his words, this new 3DS Resident Evil is a legitimate attempt to make the series scary again, though the brief bits of game play shown to us defied this statement. The first segment of the demo featured co-op action in a snowy outdoor environment, and tasked the player with using the game's bio scanner to detect invisible hunters (the Resident Evil variety) on the tundra. Once scanned, the bantery-duo -- the characters, not the Capcom reps -- quickly dispatched the monsters with firepower not far removed from the latter RE games"
ORC's CANON RELATED NEWS BITS:
"Capcom was extremely nitpicky and detail-oriented about the scenario, and making sure that the game could seamlessly fit into the canon and into the timeline of RE 2 and 3," says Jones. "And Slant Six [are] huge Resident Evil fans; they've studied up, they know the timeline, they know the characters, and they gave us a lot of awesome ideas, a lot of which we used, and a lot of which did conflict with canon"
...the version of ORC on display obviously needed a bit of work. During the hands-on session, I noticed a surprising lack of feedback from my character, and the fact that enemies (human and zombies) barely reacted to the many pieces of lead tearing through their skull and brain matter -- especially surprising in the case of still-rotting zombies. Needless to say, the multiplayer options seem promising, as does the chance to bulk up your character and gear by earning experience throughout the various missions. Though this experimentation with the RE series may draw forth uncomfortable memories of Resident Evil Survivor and Outbreak, let's not forget that turning the franchise on its ear resulted in the superb Resident Evil 4 -- and hey, in a world where Sega is actually capable of making a good, modern Sonic game, it seems like anything is possible at this point.Stuff to remember: Avoid forums if you're having a bad day.
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