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Thread: Resident Evil 6

  1. #381
    #47 Chainsaw Majini Smiley's Avatar
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    Was he labelled as a secret character? I just remember a lot of people already confirming him to be Chris until the next trailer had his name put up like they did with Leon in one of his RE4 trailers back in the day. Speculating those other candidates was pretty silly though. Distinguishing features like ethnicity or tattoos kind of debunk such theories.

  2. #382
    #32 Birkin Type 4 alexdz's Avatar
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    Quote Originally Posted by Smiley View Post
    Was he labelled as a secret character? I just remember a lot of people already confirming him to be Chris until the next trailer had his name put up like they did with Leon in one of his RE4 trailers back in the day. Speculating those other candidates was pretty silly though. Distinguishing features like ethnicity or tattoos kind of debunk such theories.
    At the time people explained "Billy's" lack of tattoo saying he was running from the law so he had it removed.

  3. #383
    #47 Chainsaw Majini Smiley's Avatar
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    Which seems elaborate for him to save up and get the work done as opposed to hiding out and wearing long sleeves. But that's just kind of what I'm getting at. People will go to great detail to show that any character model could be any past character. Provide their own theorized reasons for why they look the way they do. Sometimes the answers are the most simplest of explanations.

    And at the end of the day if you have trouble recognizing a returning character then they failed in their re-design of them. Distinguishing features should be made apparent in some way.

    Anyway just wait and see. But I'm confident in that these ties to "Steve" and the like will be met with disappointing results. And if I'm wrong then I'll gladly praise the people who called it.
    Last edited by Smiley; 01-26-2012 at 06:19 PM.

  4. #384
    #30 Birkin Type 2 I_Am_Nemesis's Avatar
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    Quote Originally Posted by Darkmoon View Post
    Well, I don't especially care about fixed camera angles and tank controls. I find Dead Space terrifying, and think Capcom has the capacity to match that? Will they in RE6? Honestly, I doubt it. Nothing I've seen has suggested too much has changed from RE4 and RE5 - Leon's section is apparently the horror section and involves that ridiculous 'sliiiiide' move.

    Could they do it? Sure. I ask for three things, Capcom.

    1 - Horror. Bone chilling build up and suspense. Not being attacked in every room is far more effective than wave after wave of enemies. But even then, with games like Dead Space (which you may or may not find scary, but is certainly more horrifying than RE5 and RE4) you can do it by including well timed waves. You never get away from combat for more than a couple of minutes in that, but at the same time I was never a hundred percent sure I was gonna die horribly in the next room. Equally, decent enemies are important. Zombies are scary because they're dangerous - Ganados should be fucking terrifying, since it's essentially a zombie with a brain, but they're just dumb worker ants swarming a killer ninja/tank.

    Give me some scary enemies, Capcom. Go on. No chainsaws.


    2 - Exploration. I find just shooting everything that moves boring. At least give me some choice in the order I kill them in, Capcom. I'm a big boy. I can handle not being led by the hand from area to area. I promise I won't get lost

    3 - Puzzles. There was a tiny bit in the more recent games, but not much. Unless you count working out how to apply death to each enemy. I know it means that people can't just turn off brain and shoot stuff, Capcom. If you can't bring yourself to make them stop for five minutes and engage brain then make it for side puzzles, extra areas and additional items. But make it so I need an IQ above 85 to actually play the game, please.

    I don't feel any of this is unreasonable. I am still worried; I don't especially like the possible non-infected humans entirely because I can pay a hundred other games to mow down mooks with guns, and Resident Evil seems to be slowly diluting itself to get more casual gamer cash...which is fine, in it's way, and Capcom's gotta think about the bottom line, but if you take away everything that makes it Resident Evil and in the next game have Chris and Jill fighting terrorist to stop them even releasing the bio-weapon, then there's not much point in calling it Resident Evil any more. It makes sense, and so long as it's a short section (and they're smarter than Majini) then it should work.

    Although I do wish Capcom has been smart enough to not have Chris murdering a whole new ethnic group...do they not learn?

    I actually think the slide move could work pretty well. its not so overly ridiculous that it will bother me but it is slightly worrying that it will make the game a bit too easy at times, just like how you can dodge most of Nemmesis's attacks in RE3. I wonder if you can do it anytime with a button combination or if it will be a reaction type deal where a prompter comes up in your screen and tells you to "press x now (which would be a dissapointment if you ask me).

    Also its always amazed me how a crazed chainsaw wielding enemy held no fear factor at all in RE4 or RE5. I mean leatherface from the texas chainsaw massacre is absolutely terrifying and i think capcom had a great opportunity to make a terrifying enemy with this but they some how managed to fail.

    I agree with you about the lack of exploration and puzzles though. I realise that Re has never been an open world game but it was never as linear as RE5. The most open enviroment i remember from RE5 was the little market place in the beginning of the game where you face the Executioner.
    RE4 was a little better with this in the village part of the game as the maps were quite large and provided some exploration. However all of that falls to shit in the later stages of the game which was a huge shame. Now as for puzzles, like you said RE5 and 4 did have some basic puzzles but nothing along the lines of the water sample puzzle which was possibly the hardest puzzle ive ever seen in a game (in my honest opinion anyway) and, while frustating as hell provided a real sense of achievement once figured out.
    Seeing chris fighting what appears (i have no idea if this has been confirmed yet? if anyone could help me out on that) to be uninfected people doesnt bother me too much however as i does make sense really that the terrorist organisationt that released (again pure specualtion) the virus in china would have its fair share of lackys. Like every one else though im hoping that these guys are kept to a minimum. besides it seems like some of these armed people may be infected after all.

    EDIT

    Quote Originally Posted by Vector View Post
    You can only experience so many 'accidents' or 'testing zones' that have been affected by viruses before it gets stale and repetitive. Even Tall Oaks looks like a re-tread of Raccoon City -- a city that's been infected and is now overrun with zombies. Been there, done that. Introducing human enemies was inevitable. You can cry about it not being 'horror' enough for you, but the whole idea behind Umbrella and the series as a whole is bio-organic weaponry used for military purposes. Terrorism. That's what Chris's segment is about.

    People bitched and bitched about wanting zombies, and RE6 is bringing them back, and now people are finding new things to bitch and bitch and BITCH about. I don't envy Capcom, trying to please everybody...because it's impossible.
    People bitched and bitched about wanting zombies, and RE6 is bringing them back, and now people are finding new things to bitch and bitch and BITCH about. I don't envy Capcom, trying to please everybody...because it's impossible.

    I completely agree with this.
    Last edited by I_Am_Nemesis; 01-26-2012 at 06:50 PM.

  5. #385
    An Old-Fashioned Cowboy Archelon's Avatar
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    Quote Originally Posted by Smiley View Post
    Was he labelled as a secret character? I just remember a lot of people already confirming him to be Chris until the next trailer had his name put up like they did with Leon in one of his RE4 trailers back in the day.
    Whenever asked about who the character in the trailer was, Takeuchi would reply with "We're not ready to reveal who the character is yet" or something similar.

    I think the closest thing to an answer he gave before the 2007 trailer was something along the lines of "When you look at the staff working on this game, and many of us worked on RE1, you might be able to figure out who the character is."
    Last edited by Archelon; 01-26-2012 at 06:47 PM.

  6. #386
    #47 Chainsaw Majini Smiley's Avatar
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    Is anyone complaining about the addition of zombies? Or does it fall more in line with the fact that the the zombies in question appear to be acting like the majini and ganados. I mean I saw some carry and throw pipes. That reminded me of ganado more than zombies.

  7. #387
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    Quote Originally Posted by Smiley View Post
    Is anyone complaining about the addition of zombies? Or does it fall more in line with the fact that the the zombies in question appear to be acting like the majini and ganados. I mean I saw some carry and throw pipes. That reminded me of ganado more than zombies.
    They can also jump.
    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
    Their struggle for existence is over for the time being. But a sin violating sanctuary isn't forgiven. This is not just an end. This is the end of a beginning.

  8. #388
    #32 Birkin Type 4 CODE_umb87's Avatar
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    Quote Originally Posted by Smiley View Post
    Is anyone complaining about the addition of zombies? Or does it fall more in line with the fact that the the zombies in question appear to be acting like the majini and ganados. I mean I saw some carry and throw pipes. That reminded me of ganado more than zombies.
    The zombies in Dead Island attack with knifes and pipes....and if I remember correctly the zombies in George A. Romero's Land of the dead used weapons as well. I think zombies in general have come a long way from just being classic mindless slowpokes.
    Last edited by CODE_umb87; 01-26-2012 at 10:59 PM.

  9. #389
    #47 Chainsaw Majini Smiley's Avatar
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    Hey, that's fine and all. If it's established in RE as a natural progression I'm sure most people won't care as much. We did have Crimson Heads after all to show fast moving infected. The idea however that they perform stuff ganados and other established enemies have done sparks another train of thought though.

  10. #390
    #41 Kipepeo Dark_Chris's Avatar
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    If they were just tradicional slow zombies it would became a headshot fest for Leon. They are zombies created by new kind of T-virus or something like that.
    Spoiler:

  11. #391
    #32 Birkin Type 4 alexdz's Avatar
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    Quote Originally Posted by CODE_umb87 View Post
    The zombies in Dead Island attack with knifes and pipes....and if I remember correctly the zombies in George A. Romero's Land of the dead used weapons as well. I think zombies in general have come a long way from just being classic mindless slowpokes.
    Romero zombies have been using tools since Night of the Living Dead and then there's Return of the Living Dead where the zombies plan, talk and taunt. Smart zombies are as old and common as the midless ones, I don't understand why people flip out when a game or movie uses them nowadays.

  12. #392
    #15 Bandersnatch Reston's Avatar
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    Not to mention from a story POV that these characters can basically take out the traditional zombies, simply. You can't go backwards, well you can, but that would be defeating the purpose. The story is supposed to evolve bio-organic weapons. Slow zombies would become boring quite quick and Capcom seems to keep them for their Dead Rising series now. I don't mind a few here and there but just your basic T-Virus zombies don't seem to work with the gameplay and camera scheme they are currently using. Sorta like playing LIN on a higher difficulty using fixed camera view and trying to take on "blob". It just doesn't work.

  13. #393
    #30 Birkin Type 2 I_Am_Nemesis's Avatar
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    Still you have to admit that while it was pretty much impossible to use, having fixed camera angles in LIN reawakened your inner fanboy

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    Quote Originally Posted by Reston View Post
    Not to mention from a story POV that these characters can basically take out the traditional zombies, simply. You can't go backwards, well you can, but that would be defeating the purpose. The story is supposed to evolve bio-organic weapons. Slow zombies would become boring quite quick and Capcom seems to keep them for their Dead Rising series now. I don't mind a few here and there but just your basic T-Virus zombies don't seem to work with the gameplay and camera scheme they are currently using. Sorta like playing LIN on a higher difficulty using fixed camera view and trying to take on "blob". It just doesn't work.
    Finally someone who gets it.
    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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    #32 Birkin Type 4 CODE_umb87's Avatar
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    Quote Originally Posted by alexdz View Post
    Romero zombies have been using tools since Night of the Living Dead and then there's Return of the Living Dead where the zombies plan, talk and taunt. Smart zombies are as old and common as the midless ones, I don't understand why people flip out when a game or movie uses them nowadays.
    It's been a while since I've seen Night of the Living Dead, but as far Return of the Living Dead and it's sequels...the zombies were made to be funny, so I have a hard time taking those films seriously.
    Last edited by CODE_umb87; 01-27-2012 at 01:57 PM.

  16. #396
    #44 Wetland Majini GuardhouseMusic's Avatar
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    Quote Originally Posted by CODE_umb87 View Post
    It's been a while since I've seen Night of the Living Dead, but as far Return of the Living Dead and it's sequels...the zombies were made to be funny, so I have a hard time taking those films seriously.
    The guy's actually right. The very first zombie in Night of the Living Dead uses a rock to bash in Barbara's car window. In Dawn of the Dead, there's a zombie who takes a liking to one of the cops' rifles and holds on to it, and if I remember correctly a zombie uses a tire iron to bash in a truck window during the entrance blockage scene.

  17. #397
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    I don't see the point you guys are trying to make. Everyone has their own idea of what 'zombies' are. There are many different iterations of them...like the ones mentioned above, or the 'rage zombies' like in 28 Days Later or Left 4 Dead. But this is Resident Evil we're talking about here. T-Virus zombies are notoriously slow as shit, and other than Crimson Heads, they're extremely easy to fight against, even in numbers. Unless there's an explanation for these brand new pipe-throwing and jumping zombies in RE6, I'll have to assume that they're not T-Virus zombies, and something new. Or Capcom is just lazy.

  18. #398
    #32 Birkin Type 4 alexdz's Avatar
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    Quote Originally Posted by GuardhouseMusic View Post
    The guy's actually right. The very first zombie in Night of the Living Dead uses a rock to bash in Barbara's car window. In Dawn of the Dead, there's a zombie who takes a liking to one of the cops' rifles and holds on to it, and if I remember correctly a zombie uses a tire iron to bash in a truck window during the entrance blockage scene.
    In Night there's also the little girl that kills her mother with a gardening tool.

  19. #399
    #27 Mr. X DarkMemories's Avatar
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    Quote Originally Posted by Vector View Post
    I don't see the point you guys are trying to make. Everyone has their own idea of what 'zombies' are. There are many different iterations of them...like the ones mentioned above, or the 'rage zombies' like in 28 Days Later or Left 4 Dead. But this is Resident Evil we're talking about here. T-Virus zombies are notoriously slow as shit, and other than Crimson Heads, they're extremely easy to fight against, even in numbers. Unless there's an explanation for these brand new pipe-throwing and jumping zombies in RE6, I'll have to assume that they're not T-Virus zombies, and something new. Or Capcom is just lazy.
    You're forgetting that something else exists in this universe that allows for some measure of intelligence to be retained. HINT: It was what a lot of other people wanted in RE5.
    Could be a decent explanation, no?

  20. #400
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    I didn't forget anything. I just said "Unless there's an explanation..."

    That would be an explanation.
    Last edited by Vector; 01-27-2012 at 08:18 PM.

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