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Thread: Resident Evil 6

  1. #1161
    #53 Ndesu Pikminister's Avatar
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    Quote Originally Posted by CrimsonElder View Post
    Walks into the thread......

    *Chair smashes against the wall beside me*

    .....I'll come back later
    That's quite an imagination you got there. These two are having a nice, peaceful debate. They're probably sipping some latte while typing to each other.... with mind-melting muzak playing in the background.

    Come back when News Bot and Smiley start discussing anything (and I mean anything) and then you'll see the furniture flying here.


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    Lol Wrathborne. I havent these News Bot and Smiley blow outs I'l keep an eye out for them though.

    On topic anyway according to the OPM magazine the Leon campaign is supposed to be the one you should playthrough first so I am guessing Chris and Jake last. However I think I will throw this in reverse and keep the best until last. Get the melee crap out of the way then action and horror last. What do you guys think?

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    Quote Originally Posted by CrimsonElder View Post
    Lol Wrathborne. I havent these News Bot and Smiley blow outs I'l keep an eye out for them though.

    On topic anyway according to the OPM magazine the Leon campaign is supposed to be the one you should playthrough first so I am guessing Chris and Jake last. However I think I will throw this in reverse and keep the best until last. Get the melee crap out of the way then action and horror last. What do you guys think?
    I love how RE4 and 5 handle their melee combat, and I'm really excited to see Sherry again, but I am most excited for Leon's campaign. I'll probably get Chris's out of way with Chris>Jake>Leon, in that order.

  5. #1165

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    Actually, since the game ends in China, its recommended Chris' scenario be played last.

    Chris and the BSAA go in there to stop the outbreak, rescue the UN official, and Chris wants to tighten his hands around the throats of the people responsible. This basically says his scenario, storywise, is the most important so far from what we know, whereas Leon is basically trying to help survivors, and Jake is being escorted by Sherry to her agency. Another notable point being that Leon/Helena need to migrate over to China mid-scenario as opposed to Jake/Sherry and Chris/BSAA who start off in China post Serbia events 6 months prior to any of the present events.

    Leon-->Jake-->Chris sounds the best course of playthrough.

    I assume the Prologue (Chris Serbia/Jake Serbia) will be playable separately as well, so I guess the following would make the most sense and be the best order to play the game in:

    Serbia scenarios
    Leon US
    Leon China
    Jake China
    end with Chris China

    That said, the ending itself will comprise of all 6 characters together, but the major goal and point of interest in China seems to be finding and killing the people responsible (i.e. possibly Alex, and Ada/Carla) which is more from Chris' point of view. As far as the trailers go anyways.

    Start with Leon, bridge with Jake, end with Chris for me.
    Last edited by ElusionM; 05-06-2012 at 01:02 AM.

  6. #1166
    #37 El Gigante Det. Beauregard's Avatar
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    Quote Originally Posted by Wrathborne View Post
    level designs in the beginning
    Let's just hope that they aren't linear as shit like RE5.

    Quote Originally Posted by Wrathborne View Post
    No, that isnt a challenge. That's conforming to the newer fan base.
    I agree. I also think that darkness and horror go hand in hand; horror in brightness nullifies much of the fear. The developers can be as creative as they like, but you can still see the enemy coming.

    Quote Originally Posted by CrimsonElder View Post
    On topic anyway according to the OPM magazine the Leon campaign is supposed to be the one you should playthrough first so I am guessing Chris and Jake last. However I think I will throw this in reverse and keep the best until last. Get the melee crap out of the way then action and horror last. What do you guys think?
    Jake first, Chris second, Leon third. I agree with you. I have little interest playing as a near-invincible melee-fest character. That is not Resident Evil to me.

    Quote Originally Posted by ElusionM View Post
    Chris and the BSAA go in there to stop the outbreak, rescue the UN official, and Chris wants to tighten his hands around the throats of the people responsible. This basically says his scenario, storywise, is the most important so far from what we know, whereas Leon is basically trying to help survivors, and Jake is being escorted by Sherry to her agency. Another notable point being that Leon/Helena need to migrate over to China mid-scenario as opposed to Jake/Sherry and Chris/BSAA who start off in China post Serbia events 6 months prior to any of the present events.
    Didn't the developers say that the game was originally going to star Leon and not even have Chris in it, but that they liked the concept of them fighting? I don't think any one scenario will have more impact on the story than the others; they will all be important to the outcome.
    Mass production? Ridiculous!

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    I think one thing that remains to be seen is; how will the inventories work? Will each scenario have its own inventory? Or will it be completely persistent, so we can complete Chris's campaign with ridiculously powerful guns and still have those available when we start Leon's?

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    I just want to go on record and say that News Bot and I went to Disneyland together. And we spent the entire drive debating specifics of the plots to Pirates of the Caribbean: At World's End and Tron: Legacy.
    Last edited by Smiley; 05-06-2012 at 04:03 AM.

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    Have we seen any indication that the events/outcome of the game might change depending on the order you play the scenarios in? Because if so, I'm going to flip some tables out of sheer excitement.

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    Quote Originally Posted by Det. Beauregard View Post
    Let's just hope that they aren't linear as shit like RE5.

    The game absolutely will be linear as shit. Have you seen the screen shots of Leon's campaign with the objective markers that are just oh-so-popular these days?

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    Revelations also had a marker (on the map though, but still) and wasn't linear like RE5.
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    #22 Humanoid Leech Tyrant Rose's Avatar
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    At the risk of everybody yelling at me, has RE ever truly been non-linear?

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    Quote Originally Posted by Tyrant Rose View Post
    At the risk of everybody yelling at me, has RE ever truly been non-linear?
    No, bar a few select exceptions across the series the games are linear, wasting time in areas you should not be in or do not need be in doesn't change this and usually holds no negative aside from wasting time. They all end up dead ends until you follow the linear path set out. A truly non linear game would be for example Skyrim, you go where you want, do what you want, rarely get stopped from this.
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    Quote Originally Posted by Dracarys View Post
    No, bar a few select exceptions across the series the games are linear, wasting time in areas you should not be in or do not need be in doesn't change this and usually holds no negative aside from wasting time. They all end up dead ends until you follow the linear path set out. A truly non linear game would be for example Skyrim, you go where you want, do what you want, rarely get stopped from this.
    I agree. I dunno why people keep bringing up the whole linear issue when most of the RE games were totally linear. I'm sorry but the constant backtracking in most of the games doesn't make it any less linear in my eyes. I never got lost in any of them. Regardless if they had a marker indicating the way or not. Hell, there were so linear that I never used the MAPS that you find the games.

    So let's skip that inane issue and tackle some other ones that are more relevant to the series.

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    There is no real issue with a game being "linear" or not. It really just depends on the actual game design and level design. The Metal Gear games are linear. The Resident Evil games are linear (with backtracking). Silent Hill is linear (with backtracking).

    People like to confuse "progression" with "linear" these days, hearkening back to games that did the exact same thing. Not every game is of a sand-box or mission-orientated nature. Now if lack of exploration was the complaint, then you'd have something to stand on.
    Last edited by News Bot; 05-06-2012 at 04:50 PM.
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  16. #1176
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    Quote Originally Posted by News Bot View Post
    Now if lack of exploration was the complaint, then you'd have something to stand on.
    That is indeed my complaint. But I also see the word "linear" as it pertains to games differently than some of you do. To me, linearity is a point A to point B affair, like a roller coaster or a long road with no intersections or side streets. Backtracking negates linearity, since you are not heading along a straight line for the entire game (like most of RE5, for example). The older games in the series may have had a vague sense of linearity to them (the only way out of the police station in RE2 is either through Irons' office or the kennel, depending on the character), but the maze-style of gameplay (starting at the center of a maze and unlocking your way out of it) is simply not linear.

    Am I the only one who liked backtracking? It seems a lot of gamers these days are fed up with it, but to me, the environments don't come to life if you're just passing through them once. Would the main hall of the Arklay mansion or the RPD be as iconic as they are if they were just a pit stop along your journey? This was RE5's problem - it had no locales that came to life, since you never spent enough time immersed in them. I can't be the only one who despises this kind of linear nature of modern games...
    Mass production? Ridiculous!

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    There are not many games that have been linear...ever. You got your Skyrim, Oblivion, Fallout, Most games by Rockstar. Theres not many. I wouldnt want Re as a linear game. Open and spacious not scary tight and confined scary! Can anyone say Dead Space. I dont think we have ever had a linear game because it wont work.

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    Quote Originally Posted by CrimsonElder View Post
    There are not many games that have been linear...ever. You got your Skyrim, Oblivion, Fallout, Most games by Rockstar. Theres not many. I wouldnt want Re as a linear game. Open and spacious not scary tight and confined scary! Can anyone say Dead Space. I dont think we have ever had a linear game because it wont work.
    Well... if that was the case, we'd all be in video game stone age because Mario would be a broken game.

    However, I strongly believe non-linearity is not necessary for horror. I don't mind backtracking at all, but I don't think it's essential to making a game scary by any means.

  19. #1179
    #53 Ndesu Pikminister's Avatar
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    Quote Originally Posted by CrimsonElder View Post
    There are not many games that have been linear...ever. You got your Skyrim, Oblivion, Fallout, Most games by Rockstar. Theres not many. I wouldnt want Re as a linear game. Open and spacious not scary tight and confined scary! Can anyone say Dead Space. I dont think we have ever had a linear game because it wont work.
    I guess News Bot was right... people get open world exploration and linearity a bit confused.

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    Quote Originally Posted by Dracarys View Post
    No, bar a few select exceptions across the series the games are linear, wasting time in areas you should not be in or do not need be in doesn't change this and usually holds no negative aside from wasting time. They all end up dead ends until you follow the linear path set out. A truly non linear game would be for example Skyrim, you go where you want, do what you want, rarely get stopped from this.
    Soooo...kind of like most of RE4's level design?

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