I hope it will be like in Revelations. AI don't consume any ammo or herbs and cannot die. Yet AI also can't kill any enemies. I think that is fair and good.
I hope it will be like in Revelations. AI don't consume any ammo or herbs and cannot die. Yet AI also can't kill any enemies. I think that is fair and good.
Last edited by Dark_Chris; 05-24-2012 at 10:16 AM.
Spoiler:
Last edited by Dracarys; 05-24-2012 at 11:17 AM.
Beanovsky Durst - "They are not pervs. They are japanese."
No, there are plenty of problems with her AI. Just type RE5 Sheva AI into youtube. I admit, I haven't played the main game much with Sheva on AI - Mostly because I couldn't beat the Demo with her - but there seems to be a lot of legitimate issues with her AI screwing up, healing when you don't need it, not healing when you do, attacking a boss with a pistol rather than a gun that can hurt him, running around in circles rather than attacking anything...
I've played through RE5 many times in single player, mostly on professional, and never experienced one of the problems people always whine about. Perhaps people didn't understand how to use the "Attack/Cover" modes, or maybe they just couldn't hack it in the game in any fashion and blamed the AI for not bailing them out. Maybe there were bugs in the console version that weren't present in the PC version that I play, I don't know, but the whole thing seems to be overblown.
The thing we can count on is that AI will be more advanced in RE6, simply because it's been four years since RE5 was programmed. As methods advance, so do the gameplay mechanics. so the AI will almost certainly have to be updated and work better than before unless Capcom wants a real shit storm on their hands.
Last edited by AsteroidBlues; 05-24-2012 at 02:17 PM.
http://www.youtube.com/watch?v=V5P8JbJM-sI
http://www.youtube.com/watch?v=eK_7ZJyi0OE
http://www.youtube.com/watch?v=HZMpKhePtyM
http://www.youtube.com/watch?v=O3BuJ_vORIc
http://www.youtube.com/watch?v=jKOdtz8F2YE
Seriously, the Sheva AI has some issues. If nothing else Pathfinding is a proplem. And I have personally seen/had done to me;
- Healing when you don't need it
- Not healing when you do.
- Picking up mines during a fight if you use them (Enrico Marinin was playing - the dude can beat RE4 on professional with a knife. So it wasn't just a crappy player)
Running around in circles (Again, Enrico).
I admit - I'm a shitty player. I can do RE5 on normal with a human partner, but that's as hard as I ever bother with. Enrico is freakishly good at stuff like this though, largely because he's a trained video games monkey (it even has that on his degree) so he can spot things like gaps in the enemy AI that allow you to knife them. So when it's bugging out on him...
If you used her as a mule she could be somewhat helpful. It takes some strategy to go a full run with her AI especially on harder difficulties and later chapters where the AI just doesn't give a fuck.
The best thing RE6 could do to balance co-op and single player would be the following:
1. Revelations. The most likely scenario. Partner characters shoot but don't do much damage if any. They don't die. They don't use items or herbs. In no way are they dead weight. Problem is though that with Revelations it became a commentary on their activities. So if they toned down humor and conversations saving them for cutscenes then maybe they'd get somewhere.
2. Metal Gear Solid: Peace Walker. Have the game designed for single play, but when in co-op create a partner character to appear and raise the difficulty. Problem is that unlike PW we have a roster of characters that are important to the plot and not merely tag-a-longs that can look like soldiers. So everyone playing PW would look like Snake and their co-op buddies would look like soldiers which didn't derail from the cutscenes. This could be tricky in RE6 if the game design requires the action of both characters. For example you travel as just Leon and then a cutscene prompts up and you see both Leon and Helena.
3. Portal 2. Make separate campaigns for both single play and co-op. The game wants to be a mash up catering to all the RE fans. So design a legitimate campaign for single play. Then make another one nearly or about the same length as the other and include co-op. Very simple and less confusing. Of course this requires RE6 to be re-tooled, but if could work out just fine if they based a story around it. For all we know the rumored Ada scenario might just do this.
At the time it looks as though RE6 will either be like RE5 or Revelations based on the trailers. Each chapter has two partners going around it. So the idea of co-op is prominent. The question will be whether they learned anything from the last main entries in their series?
I've seen a few of those and never experienced them. :S Maybe Sheva liked me, or I might be a Wizard. Either way, RE6 is going to have more advanced AI just as a matter of progression in the series. I get the feeling that Capcom listened to all the fans (As they usually do, as evidenced by a lot of things people refuse to see) and made it better. At least it will be better until one of the characters accidentally bumps into a wall during the game and the bitchers come out in force, as usual. XD
I think the AI is will much better in RE6, like in Revelations you didn't need to worry about your partner. Resident Evil 5 played off the whole partner concept and it failed.
So Revelations AI for single player, even though just like RE5 it should be played with a friend.
PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
Their struggle for existence is over for the time being. But a sin violating sanctuary isn't forgiven. This is not just an end. This is the end of a beginning.
Give Jill a rest I say, and if Claire doesn't come back? then fine because Claire is living her life as we know from degeneration she is a different type of fighter, a more organized type of fighter against Bio Warfare. I still wanna know more information about what her character has been doing of course.
I'm sorry but wow......Mostly because I couldn't beat the Demo with her.
I have to agree with AsteroidBlues and Dracarys here, I had almost no problems with her, I even played and finished a run on PRO with her and didn't find it that hard. One funny thing that happen to me is that I couldn't get pass that Wesker and Jill boss fight on PRO with a friend (I was helping him), after dying like 20 times (maybe more) my friend ditches me and I actually pass that part with the AI in like the third time. Couldn't believed that it was easier.![]()
That's the wordiest "no" I've ever read.
PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
Their struggle for existence is over for the time being. But a sin violating sanctuary isn't forgiven. This is not just an end. This is the end of a beginning.
lol, that image is Jill and Claire confirmed if ever there was any doubt.
http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
http://twitter.com/STARS_TyranT
Review and contributor for www.thexbutton.co.uk
If I had a capture card I'd make a vid debunking all this. The AI does not waste healing items, between you and the AI a healing item gets its use and doesn't waste first aid sprays on minor injuries for example, took a pic to prove it (3DS quality), the AI could heal but does not because what it had would be wasted with the health bars where they are. This gets more effiecient with better trust.
The AI has attack commands, you tell it to be defensive or offensive, it picks an appropiate weapon for each, assuming the player gave it more than the starting pistol. Though if you build up the trust level (something most people do not even know exists because they just use the AI as a mule) they will switch weapons even more by themselves. Pretty sure the intent was as the game progresses the trust gets higher and AI improves.
Most of the problems with the AI are human created, giving it the shitty weapons with no upgrades, taking all the best ammo for the human user, treating it like a mule and not a player. The thing is fairly smart, if it sees you really hurt and it has a green herb and red it will mix them together before use, will share ammo when you're low, has a very decent aim, it knows when to follow during areas like the beams and when to wait.
Doesn't replace a player, never seen AI in any game come close, but it is more than capable of being a good enough partner to get you through the game on Pro, perhaps the only troublesome part is the Wesker/Jill combo fight, but mostly because you need hide from Wesker a lot and Jill has a insta-dying status uzi she loves to spray.
Those vids you posted are completely misleading, and all player created problems.
- In the first she only has the shittest weapon in the game, has less reach than a knife and she is set on cover, so she will not run too far from Chris (who never moves closer except to kill it)
- In the next Wesker is blocking the door, if the player had any clue he would have set her to attack or moved so Wesker would unblock the door, instead he is baiting Sheva into Wesker on purpose. That is the user being dumb and at fault, not the AI.
- In the next the player is refusing to move ahead in the map...Sheva not following because in some of those areas not enough room for both characters (this is the AI being smart)...if you keep watching when he moves past the point he was waiting at she follows, because she could have hid where he was waiting then, the vid ends with him nudging Sheva into the blast after she was already clear of it (player fault).
- Last vid isn't even from final game, is from the demo. Says so in decription.
Beanovsky Durst - "They are not pervs. They are japanese."
Artificial Intelligence isn't known for being exact. Different players will encounter different issues, and so far, the vast majority of people are unhappy with Sheva's AI and the developers openly acknowledged that.
PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
Their struggle for existence is over for the time being. But a sin violating sanctuary isn't forgiven. This is not just an end. This is the end of a beginning.
There are currently 1 users browsing this thread. (0 members and 1 guests)