Few thoughts so far;
-Love the new running/dodging mechanics, but took a while to get used to them
-Love the fact that contextual environment stuff is automatic whilst running (Like free running in Assassin's Creed, basically)
-Camera is a bit shaky on default, but can fortunately be adjusted in settings to be slightly more stiff
-Aim seems to misbehave a bit during "LOOK HERE" moments (likely to be fixed in final, I suppose)
-Wish they'd take away camera control from the player in more scenes (especially like the running sequence with Jake/Sherry), as camera movement seems to interrupt other actions and also alter movement direction.
-Like the story cutscenes
-Leon's demo segment is a bit too fucking dark, though or the flashlight should've had a wider spread for its light (+again; camera is all over the place thanks to being affected by stick, objects around you and partner. Also, headmountet flashlight misbehaves by following camera and not character's head movement)
-Chris' demo segment could need some more light. Love how it's a good playground for testing out new functions, though.
-Jake's segment was nice enough. Would've probably loved it more if there wasn't shit all over the place during the boss fight (Yeah, yeah, he can clean it out for you. I know.)
-RE: Light - Adjusting brightness/contrast settings is not a viable option, as it'll still wash out the colors.
-No split-screen co-op this time around?
Anyone found any emblems, by the way?
Seems like there's at least a couple of them snucked away in the demo areas.






Reply With Quote









