I think that screen is from a cutscene but it could be something similar to when the camera would pull back in RE4... like here.
So it doesn't necessarily mean it's a fixed camera angle what we're seeing in that RE6 screen.
I think that screen is from a cutscene but it could be something similar to when the camera would pull back in RE4... like here.
So it doesn't necessarily mean it's a fixed camera angle what we're seeing in that RE6 screen.
So after watching the scans from the UK PSM (some spoiler in there, you've been warned), I'll keep my point: If you didn't like RE4 or 5, there's a high chance you won't like 6.
I guess most of the oldschool fans will (probably) be disappointed. As I like both action and horror the same, I have no problem with this LOL.It's not just about survival horror anymore; it's more than that. We're trying to make everything in this game as dramatic as possible [...]
Last edited by Beanovsky Durst; 05-09-2012 at 02:35 PM.
"I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key
I think that you're secretly, deep down inside, as giddy as a schoolgirl about RE6. It's just that you want to keep up your gruff, wary exterior intact for the sake of all those who look up to your discerning stoicism. I see right through you Dracarys, search your feelings! You know it to be true!
I couldn't agree more.
The plot can be the coolest thing in the world, but if the gameplay sucks, the game in general sucks. When I play a video game, I want a game, not an interactive movie with four hours of cutscenes. Gameplay is what keeps people coming back to games, far more than story.
From what we've seen, the game will have objective markers, a simplified inventory (is it possible to be simpler than RE5's?), probably be massively linear (read: lack of exploration), and feature two characters with regenerating health. To me, these things are complete no-no's in the world of Resident Evil. They'll have to make up for it with amazing gameplay if I'm going to buy it.
I think the problem with RE4's story wasn't the actual plot itself, but rather its execution. If it was done properly, the story could have been much darker than it actually turned out to be (the cheesiness of some of the lines make the game seem lighter). You don't really realize how dark the story is, though, until you watch the ending credits. If the whole game had been like that...
If anything, this seems like the Degeneration version of Leon. We haven't heard him make any terrible jokes yet, which, to be honest, would be greatly preferable to Degeneration's "metrosexual version of cardboard cutout serious action hero Chris" Leon...
It's hard not to agree with you here. I think it's been proven that Chris without Jill or Claire is boring (even though Jill couldn't save the boredom with both of them in Revelations). Jake was introduced to draw a younger audience - you know, the teenage asshats who think that shaved heads and pro wrestling are cool. If anything, he'll take over the sarcastic duties so Leon can be boring and serious again. Sherry coming back with super-human abilities is something I'm not a fan of in the slightest, and I believe that their regenerating health will be the final nail in the coffin of RE if she and Jake continue as the series' main characters.
As for Ada and Ada Prime (lol), the clone thing will probably turn out to be the worst plot idea in the series. Yep, even worse than electric sex-changed tyrants, Spanish castellans with Napoleon complexes, or zero-G suit ninja battlecat Jill.
Piers and Helena are new characters; every game has them. Judging from the first two trailers, they both seem more interesting to me than any of the new characters in RE5. It doesn't mean that Chris, Leon, Claire, and Jill should be retired, however.
Mass production? Ridiculous!
@Det. Beauregard (didn't feel like doing quote box surgery. xD)
I think the plot of RE4 could have rolled out in a much darker fashion as well, but as far everyone hating the cheesy jokes... that's kind of his character. I mean, in the Project Umbrella profile for Leon S. Kennedy (obviously citing reliable sources, it's PU.), it basically says that's his defense mechanism in stressful situations. I think that the phase he was going through in RE4 passed quickly as he racked more missions up, as evidenced by Degeneration.
Whilst on the subject of Degeneration, it seems like no one understands that seeing so much horror in one lifetime might make a person a little muted. xD At first people are tired of Leon seemingly joking about, then he gets serious and people dislike that too.
I still find it amusing when people slobber all over Operation Raccoon City, but when it comes to a genuinely good and interesting game, they shaft it.
PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
Their struggle for existence is over for the time being. But a sin violating sanctuary isn't forgiven. This is not just an end. This is the end of a beginning.
Nah, I just don't see this as being different enough from RE4/RE5, two games I wasn't that fond of, to buy new.
ORC looked fucking awful from day one to now. RE6 has some redeeming features. I just dunno if they'll be enough to make it a good game or if it'll just be RE5 with even more action.
PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
Their struggle for existence is over for the time being. But a sin violating sanctuary isn't forgiven. This is not just an end. This is the end of a beginning.
I liked his personality and terrible jokes in RE4; I just think they detracted from the darkness of the situation a little bit. Leon since then (Operation Javier, Degeneration, and now probably RE6) has been overly serious and boring, just like Chris. Degeneration happened only one year after the events of RE4, but he seems like a completely different person...
It would have to really suck to be worse than 5.
Last edited by Det. Beauregard; 05-09-2012 at 09:03 PM.
Mass production? Ridiculous!
http://gamersxtreme.org/2012/05/09/n...hots-included/
----
Some spoilers on Jake's back story. No real new screenshots.
To me it always seemed like the situations he was so stoic during happened when he had ample time to prepare for them, i.e., Javier and the Airport Incident. The incidents in RE4 sort of sprung on him, when he got out of that SUV he wasn't expecting another Raccoon City style nightmare. Maybe just maybe he likes to buck up and seem tougher when other people are around, during RE4 he was never that stoic until Ashley was around.
Also, after the RE4 incident he basically became the US Government's golden boy for such events. Pressure to perform adequately may have pushed him into his current demeanor. Much like Chris began to train heavily after the incident with Wesker in the Spencer Mansion, giving him that roided up look in RE5, just so he could be strong enough to take on Wesker next time they crossed paths.
It seems a little too in depth of a take on his personality, but when you read the backstory the original Japanese game creators gave him, it's not that farfetched.
Last edited by AsteroidBlues; 05-09-2012 at 10:39 PM.
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